Search found 4923 matches

by Wuzzy
Mon Mar 24, 2025 11:24
Forum: Mod Releases
Topic: [Mod] Schematic Editor [1.9.0] [schemedit]
Replies: 85
Views: 30716

Re: [Mod] Schematic Editor [1.9.0] [schemedit]

Version 1.9.0 released! This is a small maintenance update. Changelog:
  • Rename Minetest to Luanti
  • Add translation of mod title and description
  • Forbid slash and backslash in schematic name
by Wuzzy
Wed Mar 19, 2025 07:58
Forum: News
Topic: ContentDB - new terms of service, Online Safety Act
Replies: 12
Views: 2707

Re: ContentDB - new terms of service, Online Safety Act

I feel very sorry you were forced to do this. This is such a bullshit law. How is “force websites to apply more censorship” going to make anyone more “safe”? The name Online Safety Act is perfect newspeak. I always hate it when politicians regulate the Internet, it never ends up well. It seems they ...
by Wuzzy
Sun Feb 16, 2025 17:55
Forum: General Discussion
Topic: Emigrate from Github
Replies: 104
Views: 30837

Re: Emigrate from Github

Well, in the community’s defense, it is unsurprising this didn’t happen because there wasn’t a clear core dev consensus that migration to Codeberg is desired in the first place, so doing the work beforehand with a high chance it will go into the garbage bin was not exactly encouraging. But things ha...
by Wuzzy
Sun Feb 16, 2025 17:10
Forum: News
Topic: Luanti 5.11.0
Replies: 11
Views: 2419

Re: Luanti 5.11.0

Awesome! One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others. According to Wikipedia, a weight...
by Wuzzy
Thu Feb 13, 2025 20:05
Forum: Mod Releases
Topic: [Mod] Extended Tooltips: Base [1.1.0] [tt_base]
Replies: 8
Views: 2379

Re: [Mod] Extended Tooltips: Base [1.1.0] [tt_base]

This is a known bug in Luanti 5.10.0 and will be fixed in the upcoming release 5.11.0.

https://github.com/luanti-org/luanti/issues/15518
by Wuzzy
Wed Feb 12, 2025 15:56
Forum: Game Releases
Topic: [Game] Voxelgarden [2025-09 r19]
Replies: 52
Views: 11973

Re: [Game] Voxelgarden [2025-07 r17]

I think I found the reason for the desert-snow biome problem. After importing the biomes into LiBPoV , I found a boundary between the biomes snowy_grassland and sandstone_desert. A different problem: I also noticed that at some Y levels, the biomes deep_rainforest and sea_sand overlap at the same bi...
by Wuzzy
Wed Feb 12, 2025 15:03
Forum: Mod Releases
Topic: [Mod] Extended Tooltips: Base [1.1.0] [tt_base]
Replies: 8
Views: 2379

Version 1.1.0

Version 1.1.0 released! Changelog: More userfriendly tool digging descriptions Developer documentation Developer function to add descriptions for custom groups Add support for negative bouncy value Add support for disable_descend group Switch to gettext PO locale file format Rename Minetest to Luant...
by Wuzzy
Tue Feb 11, 2025 19:24
Forum: Game Releases
Topic: [Game] Voxelgarden [2025-09 r19]
Replies: 52
Views: 11973

Re: [Game] Voxelgarden [2025-07 r17]

As you can probably guess, I gave this game a try recently. I think this is one of the better MTG forks. This is what MTG could have become if it were better. The game is not perfect, but it kept me playing for a while. It’s a nice time-waster. The game overall still feels a little bit "incompl...
by Wuzzy
Mon Feb 10, 2025 11:17
Forum: Maps
Topic: Convert Minecraft maps to Luanti worlds
Replies: 136
Views: 124765

Re: Convert Minecraft maps to Minetest worlds

I wrote a small simple post listing both mcimport and MC2MT and putting links to relevant places. I put instructions for mcimport into a spoiler and did the Minecraft → Luanti rename. Here you can learn how to convert a Minecraft map to a Luanti world. Because there are multiple Luanti games, there ...
by Wuzzy
Mon Feb 10, 2025 03:34
Forum: WIP Games
Topic: [Game] Lazarr! [2.0.0.beta.4]
Replies: 19
Views: 13756

Re: [Game] Lazarr! [2.0.0.beta.4]

Thanks for playing/playtesting the beta! :D 1. I think the first 14 levels are too focused on introducing the mechanics and are way too trivial. The mechanics should be introduced as in real puzzles and have more puzzles in between the new mechanics. I also think some of these early levels could be ...
by Wuzzy
Mon Feb 10, 2025 02:17
Forum: News
Topic: Luanti 5.11.0 release candidate
Replies: 11
Views: 2413

Re: Luanti 5.11.0 release candidate

I like that Luanti follows the "Release Early, Release Often" principle for a while now. :-) The in-game settings menu will now unpause the game in singleplayer. This seems like a regression because before, everything in the Esc menu in singleplayer keeps the game paused (including the con...
by Wuzzy
Mon Feb 10, 2025 00:59
Forum: Maps
Topic: Convert Minecraft maps to Luanti worlds
Replies: 136
Views: 124765

Re: Convert Minecraft maps to Minetest worlds

The README says this tool works for Minecraft worlds in version 1.11 which is many many years ago. I just tested a world from Minecraft 1.21 (https://www.minecraftmaps.com/50619-blockour) but the script fails and crashes; it appears it expected some datapoint that wasn’t in the world. Probably the m...
by Wuzzy
Mon Feb 10, 2025 00:33
Forum: News
Topic: Luanti Documentation project
Replies: 32
Views: 10752

Re: Luanti Documentation project

OMG. The GitHub shadowban is awful. And yeah, if the corpoation believes you're an evil scammer/hacker/spy/etc. it is very hard to convince them they're wrong since they view you as their enemy and basically automatically distrust everything you say. And frankly, Microsoft has ZERO reason to care ab...
by Wuzzy
Mon Feb 03, 2025 15:48
Forum: Game Discussion
Topic: [Solved] I managed to hit the ContentDB size limit :-(
Replies: 6
Views: 1298

Re: [Solved] I managed to hit the ContentDB size limit :-(

No, I didn’t want to put music in a separate mod. It belongs to the game.
by Wuzzy
Mon Feb 03, 2025 00:44
Forum: News
Topic: Luanti Documentation project
Replies: 32
Views: 10752

Re: Luanti Documentation project

I said it before and I say it again: I don't like the insertion of more proprietary software into the workflow. Not great that now apparently the only way to contribute to the wiki is through the bottleneck called GitHub pull requests. This feels like a downgrade. But even if it were on websites wit...
by Wuzzy
Mon Jan 27, 2025 21:34
Forum: Game Discussion
Topic: [Solved] I managed to hit the ContentDB size limit :-(
Replies: 6
Views: 1298

Re: I managed to hit the ContentDB size limit :-(

Using the advice of reducing the bitrate, I manage to reduce the ZIP file size to about 80 MiB. I’ve just released a new version of the game with all the music tracks included. Thank you. FYI: I’ve actually tried two methods: First, I tried the ffmpeg command suggested before. Second, I tried to fir...
by Wuzzy
Mon Jan 27, 2025 17:43
Forum: Game Discussion
Topic: [Solved] I managed to hit the ContentDB size limit :-(
Replies: 6
Views: 1298

Re: I managed to hit the ContentDB size limit :-(

Yeah right, the idea of size optimization occured to me after I posted this, lol. PNG really isn't the bulk of the size, most of the images are very small already. I already ran the optimizer for the big images, but not the small ones; for the small ones, it barely makes a dent (even in total). Not ...
by Wuzzy
Mon Jan 27, 2025 00:43
Forum: Game Discussion
Topic: [Solved] I managed to hit the ContentDB size limit :-(
Replies: 6
Views: 1298

[Solved] I managed to hit the ContentDB size limit :-(

Today I was about to release version 2.0.0.beta.1 for my game Lazarr! on ContentDB but I got rejected. :-( 100 MB maximum, it said. My game was about 116 MiB large. The major size comes from the music tracks. So for ContentDB, I was forced to cut two music tracks to bring down the size and release v...
by Wuzzy
Mon Jan 27, 2025 00:16
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11315
Views: 2498256

Re: Post your screenshots!

LZR_Temple_Sewers.jpg
LZR_Temple_Sewers.jpg (75.44 KiB) Viewed 1212 times
The latest level in Lazarr! (version 2.0.0.beta.2 out now)
by Wuzzy
Sun Jan 26, 2025 23:05
Forum: WIP Games
Topic: [Game] Lazarr! [2.0.0.beta.4]
Replies: 19
Views: 13756

RELEASE DAY! Version 2.0.0.beta.2

The first beta version is now available! https://forum.luanti.org/download/file.php?id=30162 I’m excited to announce the FIRST BETA VERSION for the planned version 2.0.0. This version is now available on ContentDB for everyone to try. Check out the ContentDB page for more screenshots RELEASE: Versi...
by Wuzzy
Thu Jan 23, 2025 23:20
Forum: WIP Games
Topic: [Game] Lazarr! [2.0.0.beta.4]
Replies: 19
Views: 13756

The Lazarr! development progress report #4

The Lazarr! development progress report #4 lzr_secret_storage.jpg A lot has happened after the last post. I am currently fully active on adding more and more levels. There is now a total of 48 levels . Still a lot of levels are planned. The tutorial levels are now complete . The early tutorial leve...
by Wuzzy
Fri Jan 17, 2025 00:13
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11315
Views: 2498256

Re: Post your screenshots!

Bildschirmfoto_2025-01-17_00-40-45.jpg
Bildschirmfoto_2025-01-17_00-40-45.jpg (77.38 KiB) Viewed 1624 times
by Wuzzy
Wed Jan 15, 2025 09:41
Forum: Mod Releases
Topic: [Mod] X-Decor-libre [xdecor]
Replies: 26
Views: 12836

Re: [Mod] X-Decor-libre [xdecor]

Version "libre13" released. This is mostly a bugfix release. Also, the API function to add custom cut nodes is no longer experimental. Changelog: Fix some crashes on bad API function calls Can no longer place blocks at activated levers with the Place key alone (need to hold down Sneak) Rew...
by Wuzzy
Wed Jan 08, 2025 22:15
Forum: Game Discussion
Topic: My first experience with the threaded mapgen environment (MT 5.9.0)
Replies: 11
Views: 2171

Re: My first experience with the threaded mapgen environment (MT 5.9.0)

I believe variables can now (5.10.0) be passed between threads/environments with the new "IPC" feature. But I haven't tested it so far.

But if it works, this is a nice update.
by Wuzzy
Mon Jan 06, 2025 22:40
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11315
Views: 2498256

Re: Post your screenshots!

lzr_coconut_tree.jpg
lzr_coconut_tree.jpg (47.49 KiB) Viewed 2005 times