- Rename Minetest to Luanti
- Add translation of mod title and description
- Forbid slash and backslash in schematic name
Search found 4923 matches
- Mon Mar 24, 2025 11:24
- Forum: Mod Releases
- Topic: [Mod] Schematic Editor [1.9.0] [schemedit]
- Replies: 85
- Views: 30716
Re: [Mod] Schematic Editor [1.9.0] [schemedit]
Version 1.9.0 released! This is a small maintenance update. Changelog:
- Wed Mar 19, 2025 07:58
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 12
- Views: 2707
Re: ContentDB - new terms of service, Online Safety Act
I feel very sorry you were forced to do this. This is such a bullshit law. How is “force websites to apply more censorship” going to make anyone more “safe”? The name Online Safety Act is perfect newspeak. I always hate it when politicians regulate the Internet, it never ends up well. It seems they ...
- Sun Feb 16, 2025 17:55
- Forum: General Discussion
- Topic: Emigrate from Github
- Replies: 104
- Views: 30837
Re: Emigrate from Github
Well, in the community’s defense, it is unsurprising this didn’t happen because there wasn’t a clear core dev consensus that migration to Codeberg is desired in the first place, so doing the work beforehand with a high chance it will go into the garbage bin was not exactly encouraging. But things ha...
- Sun Feb 16, 2025 17:10
- Forum: News
- Topic: Luanti 5.11.0
- Replies: 11
- Views: 2419
Re: Luanti 5.11.0
Awesome! One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others. According to Wikipedia, a weight...
- Thu Feb 13, 2025 20:05
- Forum: Mod Releases
- Topic: [Mod] Extended Tooltips: Base [1.1.0] [tt_base]
- Replies: 8
- Views: 2379
Re: [Mod] Extended Tooltips: Base [1.1.0] [tt_base]
This is a known bug in Luanti 5.10.0 and will be fixed in the upcoming release 5.11.0.
https://github.com/luanti-org/luanti/issues/15518
https://github.com/luanti-org/luanti/issues/15518
- Wed Feb 12, 2025 15:56
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-09 r19]
- Replies: 52
- Views: 11973
Re: [Game] Voxelgarden [2025-07 r17]
I think I found the reason for the desert-snow biome problem. After importing the biomes into LiBPoV , I found a boundary between the biomes snowy_grassland and sandstone_desert. A different problem: I also noticed that at some Y levels, the biomes deep_rainforest and sea_sand overlap at the same bi...
- Wed Feb 12, 2025 15:03
- Forum: Mod Releases
- Topic: [Mod] Extended Tooltips: Base [1.1.0] [tt_base]
- Replies: 8
- Views: 2379
Version 1.1.0
Version 1.1.0 released! Changelog: More userfriendly tool digging descriptions Developer documentation Developer function to add descriptions for custom groups Add support for negative bouncy value Add support for disable_descend group Switch to gettext PO locale file format Rename Minetest to Luant...
- Tue Feb 11, 2025 19:24
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-09 r19]
- Replies: 52
- Views: 11973
Re: [Game] Voxelgarden [2025-07 r17]
As you can probably guess, I gave this game a try recently. I think this is one of the better MTG forks. This is what MTG could have become if it were better. The game is not perfect, but it kept me playing for a while. It’s a nice time-waster. The game overall still feels a little bit "incompl...
- Mon Feb 10, 2025 11:17
- Forum: Maps
- Topic: Convert Minecraft maps to Luanti worlds
- Replies: 136
- Views: 124765
Re: Convert Minecraft maps to Minetest worlds
I wrote a small simple post listing both mcimport and MC2MT and putting links to relevant places. I put instructions for mcimport into a spoiler and did the Minecraft → Luanti rename. Here you can learn how to convert a Minecraft map to a Luanti world. Because there are multiple Luanti games, there ...
- Mon Feb 10, 2025 03:34
- Forum: WIP Games
- Topic: [Game] Lazarr! [2.0.0.beta.4]
- Replies: 19
- Views: 13756
Re: [Game] Lazarr! [2.0.0.beta.4]
Thanks for playing/playtesting the beta! :D 1. I think the first 14 levels are too focused on introducing the mechanics and are way too trivial. The mechanics should be introduced as in real puzzles and have more puzzles in between the new mechanics. I also think some of these early levels could be ...
- Mon Feb 10, 2025 02:17
- Forum: News
- Topic: Luanti 5.11.0 release candidate
- Replies: 11
- Views: 2413
Re: Luanti 5.11.0 release candidate
I like that Luanti follows the "Release Early, Release Often" principle for a while now. :-) The in-game settings menu will now unpause the game in singleplayer. This seems like a regression because before, everything in the Esc menu in singleplayer keeps the game paused (including the con...
- Mon Feb 10, 2025 00:59
- Forum: Maps
- Topic: Convert Minecraft maps to Luanti worlds
- Replies: 136
- Views: 124765
Re: Convert Minecraft maps to Minetest worlds
The README says this tool works for Minecraft worlds in version 1.11 which is many many years ago. I just tested a world from Minecraft 1.21 (https://www.minecraftmaps.com/50619-blockour) but the script fails and crashes; it appears it expected some datapoint that wasn’t in the world. Probably the m...
- Mon Feb 10, 2025 00:33
- Forum: News
- Topic: Luanti Documentation project
- Replies: 32
- Views: 10752
Re: Luanti Documentation project
OMG. The GitHub shadowban is awful. And yeah, if the corpoation believes you're an evil scammer/hacker/spy/etc. it is very hard to convince them they're wrong since they view you as their enemy and basically automatically distrust everything you say. And frankly, Microsoft has ZERO reason to care ab...
- Mon Feb 03, 2025 15:48
- Forum: Game Discussion
- Topic: [Solved] I managed to hit the ContentDB size limit :-(
- Replies: 6
- Views: 1298
Re: [Solved] I managed to hit the ContentDB size limit :-(
No, I didn’t want to put music in a separate mod. It belongs to the game.
- Mon Feb 03, 2025 00:44
- Forum: News
- Topic: Luanti Documentation project
- Replies: 32
- Views: 10752
Re: Luanti Documentation project
I said it before and I say it again: I don't like the insertion of more proprietary software into the workflow. Not great that now apparently the only way to contribute to the wiki is through the bottleneck called GitHub pull requests. This feels like a downgrade. But even if it were on websites wit...
- Mon Jan 27, 2025 21:34
- Forum: Game Discussion
- Topic: [Solved] I managed to hit the ContentDB size limit :-(
- Replies: 6
- Views: 1298
Re: I managed to hit the ContentDB size limit :-(
Using the advice of reducing the bitrate, I manage to reduce the ZIP file size to about 80 MiB. I’ve just released a new version of the game with all the music tracks included. Thank you. FYI: I’ve actually tried two methods: First, I tried the ffmpeg command suggested before. Second, I tried to fir...
- Mon Jan 27, 2025 17:43
- Forum: Game Discussion
- Topic: [Solved] I managed to hit the ContentDB size limit :-(
- Replies: 6
- Views: 1298
Re: I managed to hit the ContentDB size limit :-(
Yeah right, the idea of size optimization occured to me after I posted this, lol. PNG really isn't the bulk of the size, most of the images are very small already. I already ran the optimizer for the big images, but not the small ones; for the small ones, it barely makes a dent (even in total). Not ...
- Mon Jan 27, 2025 00:43
- Forum: Game Discussion
- Topic: [Solved] I managed to hit the ContentDB size limit :-(
- Replies: 6
- Views: 1298
[Solved] I managed to hit the ContentDB size limit :-(
Today I was about to release version 2.0.0.beta.1 for my game Lazarr! on ContentDB but I got rejected. :-( 100 MB maximum, it said. My game was about 116 MiB large. The major size comes from the music tracks. So for ContentDB, I was forced to cut two music tracks to bring down the size and release v...
- Mon Jan 27, 2025 00:16
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11315
- Views: 2498256
Re: Post your screenshots!
Lazarr! (version 2.0.0.beta.2 out now)
The latest level in - Sun Jan 26, 2025 23:05
- Forum: WIP Games
- Topic: [Game] Lazarr! [2.0.0.beta.4]
- Replies: 19
- Views: 13756
RELEASE DAY! Version 2.0.0.beta.2
The first beta version is now available! https://forum.luanti.org/download/file.php?id=30162 I’m excited to announce the FIRST BETA VERSION for the planned version 2.0.0. This version is now available on ContentDB for everyone to try. Check out the ContentDB page for more screenshots RELEASE: Versi...
- Thu Jan 23, 2025 23:20
- Forum: WIP Games
- Topic: [Game] Lazarr! [2.0.0.beta.4]
- Replies: 19
- Views: 13756
The Lazarr! development progress report #4
The Lazarr! development progress report #4 lzr_secret_storage.jpg A lot has happened after the last post. I am currently fully active on adding more and more levels. There is now a total of 48 levels . Still a lot of levels are planned. The tutorial levels are now complete . The early tutorial leve...
- Fri Jan 17, 2025 00:13
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11315
- Views: 2498256
- Wed Jan 15, 2025 09:41
- Forum: Mod Releases
- Topic: [Mod] X-Decor-libre [xdecor]
- Replies: 26
- Views: 12836
Re: [Mod] X-Decor-libre [xdecor]
Version "libre13" released. This is mostly a bugfix release. Also, the API function to add custom cut nodes is no longer experimental. Changelog: Fix some crashes on bad API function calls Can no longer place blocks at activated levers with the Place key alone (need to hold down Sneak) Rew...
- Wed Jan 08, 2025 22:15
- Forum: Game Discussion
- Topic: My first experience with the threaded mapgen environment (MT 5.9.0)
- Replies: 11
- Views: 2171
Re: My first experience with the threaded mapgen environment (MT 5.9.0)
I believe variables can now (5.10.0) be passed between threads/environments with the new "IPC" feature. But I haven't tested it so far.
But if it works, this is a nice update.
But if it works, this is a nice update.
- Mon Jan 06, 2025 22:40
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11315
- Views: 2498256