Finally! After a TON of work, I am very happy to present to you the …
Version 3.21.0 Release!
(nicknamed: “An EFFECTive Update”)
RP_3_21_0.jpg
Highlights
Effects and juices
You can now drink some unique juices . Either make them yourself, or ask a tavernkeeper. Juices give you no ...
Search found 5139 matches
- Mon Aug 31, 2026 12:28
- Forum: Game Releases
- Topic: [Game] Repixture [3.21.1]
- Replies: 267
- Views: 160172
- Sat Aug 29, 2026 10:20
- Forum: News
- Topic: Luanti 5.17.0
- Replies: 16
- Views: 1350
Re: Luanti 5.17.0
Better gamepad support is very nice, but it not ready to fully play most games with gamepads due to missing formspec support, which is not a minor thing. You currently still have awkwardly to switch to mouse+keyboard once a formspec opens, so it’s not practical. YET. For full formspec support, I ...
- Sat Aug 29, 2026 09:46
- Forum: News
- Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 19
- Views: 1466
Re: Luanti removed from Google Play due to baseless AI copyright notice
Quick reminder to Android users that you can always download Luanti from F-Droid . You don’t have to wait. :-)
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Anyway.
Thank you for this blogpost, it is very well-written. I especially like how you even listed all the textures in Luanti to SHUT DOWN the whole "copyright" argument to begin ...
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Anyway.
Thank you for this blogpost, it is very well-written. I especially like how you even listed all the textures in Luanti to SHUT DOWN the whole "copyright" argument to begin ...
- Tue Aug 25, 2026 22:00
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 130
- Views: 31123
- Mon Aug 24, 2026 18:33
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 130
- Views: 31123
- Fri Aug 21, 2026 20:16
- Forum: Game Releases
- Topic: [Game] Glitch [1.3.8]
- Replies: 59
- Views: 39829
Version 1.3.8 released!
Version 1.3.7 released! Version 1.3.8 released!
Changes:
Improve tooltip style in inventory screen (Luanti 5.17+)
Fix visual_scale warnings in Luanti 5.17+
Fix some levels generating out-of-bounds
Make screen overlays (like when you fall out of the map) no longer hide when pressing F1 ...
Changes:
Improve tooltip style in inventory screen (Luanti 5.17+)
Fix visual_scale warnings in Luanti 5.17+
Fix some levels generating out-of-bounds
Make screen overlays (like when you fall out of the map) no longer hide when pressing F1 ...
- Sat Aug 15, 2026 09:08
- Forum: News
- Topic: Luanti 5.17.0 release candidate 1 - help us test
- Replies: 8
- Views: 762
Re: Luanti 5.17.0 release candidate 1 - help us test
Oh, I didn't know of the existence of core.protocol_versions. (The API is big.) That helps.
- Sat Aug 15, 2026 05:53
- Forum: News
- Topic: Luanti 5.17.0 release candidate 1 - help us test
- Replies: 8
- Views: 762
Re: Luanti 5.17.0 release candidate 1 - help us test
The new lua_api.md says:
The new animation interface is intended for use with glTF animations
and allows mixing and matching multiple separate, named animation tracks.
This API is only supported properly by Luanti 5.17.0+ clients.
If you need to support older clients, you may want to use `set ...
The new animation interface is intended for use with glTF animations
and allows mixing and matching multiple separate, named animation tracks.
This API is only supported properly by Luanti 5.17.0+ clients.
If you need to support older clients, you may want to use `set ...
- Wed Aug 12, 2026 09:44
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 130
- Views: 31123
- Wed Aug 12, 2026 09:43
- Forum: Game Releases
- Topic: [Game] Repixture [3.21.1]
- Replies: 267
- Views: 160172
Re: [Game] Repixture [3.20.0]
Here are a few upcoming notable changes:
A tool to rotate blocks will be added, like the screwdriver in Minetest Game, but greatly simplified. [Punch] rotates around the Y axis, and [Place] rotates around either the X or Z axis (depending on where you look). Another important difference from the ...
A tool to rotate blocks will be added, like the screwdriver in Minetest Game, but greatly simplified. [Punch] rotates around the Y axis, and [Place] rotates around either the X or Z axis (depending on where you look). Another important difference from the ...
- Thu Aug 06, 2026 07:35
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.20.2]
- Replies: 212
- Views: 124559
Re: [Game] Hades Revisited [0.20.2]
The number Y=-500 was correct, but chondrite must be close to water *and* lava. The tooltip was incomplete (I fixed it).
- Sat Aug 01, 2026 15:28
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.20.2]
- Replies: 212
- Views: 124559
Re: [Game] Hades Revisited [0.20.2]
Has the way to convert lava changed?
Yes. The old method was very erratic and weird and hard to predict. It also created too many water sources. Water is meant to be hard to come by. I plan to add more ways to get water.
There appears to be a small error in crafting black slab.
Not for me. In ...
Yes. The old method was very erratic and weird and hard to predict. It also created too many water sources. Water is meant to be hard to come by. I plan to add more ways to get water.
There appears to be a small error in crafting black slab.
Not for me. In ...
- Mon Jul 06, 2026 16:52
- Forum: Mod Releases
- Topic: [Mod] Schematic Editor [1.9.4] [schemedit]
- Replies: 89
- Views: 41648
Version 1.9.4 released!
Version 1.9.3 released!
Version 1.9.4 released!
Changelog:
Version 1.9.4 released!
Changelog:
- Fix crash in Luanti 5.5.0 or earlier due to missing core.parse_relative_number
- Enforce whole input numbers
- More logical tabulator order of buttons
- Fix variable and parameter errors
- Mon Jul 06, 2026 16:37
- Forum: Mod Releases
- Topic: [Modpack] Help [doc]
- Replies: 98
- Views: 51589
Re: [Modpack] Help [doc]
"doc" version 1.4.1 released! This fixes a crash if calling doc.show_entry for an entry that doesn’t exist. Instead, it will show an error message to the player in a formspec.
- Wed Jul 01, 2026 23:32
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.20.2]
- Replies: 212
- Views: 124559
Re: [Game] Hades Revisited [0.20.2]
There are many new tree species and each tree species now has its own trunk and leaves. In old versions, some tree species shared the same trunk, because the tree species were incomplete. This is why your leaves decayed. Old orange trees used "jungle tree trunk" (which became the kaki tree trunk ...
- Wed Jul 01, 2026 23:15
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 56
- Views: 15011
- Wed Jul 01, 2026 23:13
- Forum: Partly official engine development
- Topic: [DONE!] Hypertext tooltips
- Replies: 1
- Views: 518
Re: [DONE!] Hypertext tooltips
Good news, everyone! Hypertext tooptips have just been merged!
https://github.com/luanti-org/luanti/pull/14728
https://github.com/luanti-org/luanti/pull/14728
- Sun Jun 28, 2026 16:17
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 133637
Re: [Game] Exile v0.3.18
Congratulations on this major release!
(Did you forget to update the thread title and ContentDB screenshots?)
(Did you forget to update the thread title and ContentDB screenshots?)
- Sun Jun 21, 2026 05:33
- Forum: Game Releases
- Topic: [Game] Repixture [3.21.1]
- Replies: 267
- Views: 160172
Repixture 3.20.0 released!
Version 3.20.0 released!
Nicknamed: The Flora Update
RP_3_20_0.jpg
This version adds a few new plants, changes the behavior of fertilizer, adds many new skins.
New plants
New flowers have been added. Forget-me-not is light blue, marigold spawns in swamps and is yellow. They don’t have ...
Nicknamed: The Flora Update
RP_3_20_0.jpg
This version adds a few new plants, changes the behavior of fertilizer, adds many new skins.
New plants
New flowers have been added. Forget-me-not is light blue, marigold spawns in swamps and is yellow. They don’t have ...
- Mon Jun 08, 2026 15:48
- Forum: Game Releases
- Topic: [Game] Shadow Forest [1.1.4]
- Replies: 20
- Views: 11275
Shadow Forest 1.1.4 released
Version 1.1.4 released!
Changelog:
Changelog:
- Fix crash when shooting a shadow in Luanti 5.16 or later (thanks, JakobK)
- Remove “item up/down” animation when staff of light recharges while in hand (happens in Luanti 5.16.0 or later)
- Fri Jun 05, 2026 22:35
- Forum: Game Releases
- Topic: [Game] Lazarr! [2.2.3]
- Replies: 46
- Views: 30861
Version 2.2.3 released!
Version 2.2.3 released!
I am very happy to report that the Portuguese (Brazil) translation has been completed by Emilly MS (emilly_msh_msh).
This update also includes translation updates by syl (French), Cwpure (French) and gellogonovato (Spanish).
Thanks for your hard work!
I am very happy to report that the Portuguese (Brazil) translation has been completed by Emilly MS (emilly_msh_msh).
This update also includes translation updates by syl (French), Cwpure (French) and gellogonovato (Spanish).
Thanks for your hard work!
- Sat May 30, 2026 20:24
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 56
- Views: 15011
Re: New Feature Hype Thread
I didn’t expect such a heavy reaction to this, and I don’t understand why. Obviously, games can "abuse" this feature but you’re overlooking that Luanti technically “allows” games to do various other things to heavily annoy players. Luanti already gives games plenty of opportunity to be nasty to ...
- Sun May 24, 2026 12:12
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 56
- Views: 15011
Re: New Feature Hype Thread
In the next version, you will be able to force certain HUD elements to be displayed always, i.e. they cannot be hidden with the "Toggle HUD" key.
This can be useful for some full-screen effects.
https://github.com/luanti-org/luanti/pull/17165
This can be useful for some full-screen effects.
https://github.com/luanti-org/luanti/pull/17165
- Thu May 21, 2026 19:27
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 130
- Views: 31123
- Mon May 18, 2026 17:23
- Forum: General Discussion
- Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
- Replies: 25
- Views: 1494
Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
About last month or so, GitHub has been silently reverting commits due to a catastrophic bug:
https://trunk.io/blog/what-happens-if-a-merge-queue-builds-on-the-wrong-commit
(please excuse and ignore the AI slop image at top, it is not relevant to the post)
What ELSE needs to happen until people ...
https://trunk.io/blog/what-happens-if-a-merge-queue-builds-on-the-wrong-commit
(please excuse and ignore the AI slop image at top, it is not relevant to the post)
What ELSE needs to happen until people ...