Search found 152 matches

by MatyasP
Fri Aug 14, 2026 14:07
Forum: Feature Discussion
Topic: Features I would like be added in Luanti
Replies: 9
Views: 1901

Re: Features I would like be added in Luanti



In point 3, realistic bricks... what isn't, it could be!

I work on mod that will add it. In this mod, without any help by AI.
https://i.ibb.co/s9W3LdFC/screenshot-20260627-212821.png


i can see myself using those as decorations. great job!
what dependencies does it have for now?


At ...
by MatyasP
Sat Jun 27, 2026 19:46
Forum: Feature Discussion
Topic: Features I would like be added in Luanti
Replies: 9
Views: 1901

Re: Features I would like be added in Luanti

In point 3, realistic bricks... what isn't, it could be!

I work on mod that will add it. In this mod, without any help by AI.
Image
by MatyasP
Wed Apr 22, 2026 22:20
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.4.0]
Replies: 1480
Views: 344636

Re: [Server] VanessaE's Traintable Server


hello, i dont found topics about the traintable server, so i ask my question here. i saw a type of train on the traintable server and im searching for it from last year to todays, still dont found anything. the mod name is Advtrains_810 wich is a čd studenka, what i see everyday in the country i ...
by MatyasP
Mon Apr 20, 2026 20:00
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 48763

Re: Metrotest | LightMetro sim in Luanti


there may be no more update for Android reasons.
edit:spoiler if you dont want technical reasons

i have tried updating my copy of Luanti. i used github releases from pull requests, as those had specific fixes but not others so i could avoid the unwanted fixes (and bugs related to them).but ...
by MatyasP
Mon Apr 20, 2026 18:32
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 5939

Re: Luanti 5.15.2

Nininik wrote:
Fri Apr 17, 2026 22:23
Why do people even stay at old ahh versions, is they stupid?
For example, deprecation of games (for example, once after long time I play on my old worlds in 0.4.11 with files auth), deprecation of map generators...
by MatyasP
Fri Apr 03, 2026 22:47
Forum: WIP Mods
Topic: [mod] Colorable banisters [cobanisters]
Replies: 1
Views: 515

Re: [mod] Colorable banisters [cobanisters]

Update 10201 - added support for "on slab" banisters. Actually only info in code.
https://codeberg.org/MatyasP/cobanisters/releases
1. added groups for generated shapes
2. added yd - y difference for generated shapes (group)
3. added cpe - corner point element variant for generated corner shapes ...
by MatyasP
Mon Mar 30, 2026 21:09
Forum: WIP Mods
Topic: [mod] Colorable banisters [cobanisters]
Replies: 1
Views: 515

[mod] Colorable banisters [cobanisters]

What loves (I think that) every architect? Some colors! Now, there are provided colorable banisters!
Actually, it contains only 2, but... you can add own - and it is very simple!

ContentDB: https://content.luanti.org/packages/MatyasP/cobanisters/
Website: http://luanti-mods.matyasp.eu/cobanisters ...
by MatyasP
Sun Mar 29, 2026 21:59
Forum: Problems
Topic: Map can't migrate to PostgreSQL
Replies: 3
Views: 891

Re: Map can't migrate to PostgreSQL


The DB backends require (1) that luanti is built with the proper support enabled, and (2) the local support libraries are installed and (3) the actual database backend up and running (in case of pgsql).

Most likely one or more of these things isn't right, and so it fails. You'd have to dig into ...
by MatyasP
Sun Mar 29, 2026 00:58
Forum: Problems
Topic: Map can't migrate to PostgreSQL
Replies: 3
Views: 891

Map can't migrate to PostgreSQL

Hello, I tried to migrate map backend from SQLite to PostgreSQL and I have got this problem:

2026-03-29 00:58:33: VERBOSE[Main]: httpfetch_init: parallel_limit=8
2026-03-29 00:58:33: INFO[Main]: Gettext: domainname="luanti" path="/usr/share/locale"
2026-03-29 00:58:33: INFO[Main]: Message locale ...
by MatyasP
Sat Mar 28, 2026 17:46
Forum: Mod Releases
Topic: [Mod] Pizzas and cakes [pizzas]
Replies: 4
Views: 1691

Re: [Mod] Pizzas and cakes [pizzas]

Release version 10104

Code: Select all

Bugfix of model
added copyright into model
updated Readme

Created mod for community pizzas:
https://github.com/Matyas-Pilz/pizzas_communitypack_handmade
by MatyasP
Fri Mar 20, 2026 22:28
Forum: Problems
Topic: Server crashed for problem about DB
Replies: 4
Views: 1784

Re: Server crashed for problem about DB



Thank you for help!



The server failed to restart because the previous process didn't release the file lock,

Did you ever figure out what the previous process was? A Lua mod crash is not usually also a crash of the whole server process, but in dedicated server mode it will usually end the ...
by MatyasP
Wed Mar 18, 2026 10:18
Forum: Problems
Topic: Server crashed for problem about DB
Replies: 4
Views: 1784

Re: Server crashed for problem about DB



2026-03-17 17:18:17: ERROR[Main]: Failed to set SQLite3 synchronous mode: database is locked


It looks like you have the world open already in singleplayer or another server instance. I get a similar one when using world downloading and running a server at the same time on the same computer ...
by MatyasP
Tue Mar 17, 2026 22:01
Forum: Luanti-related projects
Topic: Minetest mapserver
Replies: 158
Views: 68256

Re: Minetest mapserver


1. Based on my limited experience, you can set your own colors with setting the <worldpath>/colors.txt file. If you make changes to this file, you might need to delete your already generated tiles, or maybe wait for the next refresh of that zone. I had an amusing change when I fixed the (known ...
by MatyasP
Tue Mar 17, 2026 17:04
Forum: Problems
Topic: Server crashed for problem about DB
Replies: 4
Views: 1784

Server crashed for problem about DB

Hello, my server crashed with this in log and can't be started. Where should be the problem? How can I repair it?

2026-03-17 17:18:17: ERROR[Main]: ServerError: Failed to initialize the map database. The world may be corrupted or in an unsupported format.
2026-03-17 17:18:17: ERROR[Main]: Failed to ...
by MatyasP
Sat Mar 14, 2026 20:14
Forum: Luanti-related projects
Topic: Minetest mapserver
Replies: 158
Views: 68256

Re: Minetest mapserver

Hello, I have some questions.
How can I set own colors of nodes? May I copy the file with colors from Luanti mapper to world folder?
How can I create own levels of borders with different node and different name ("borders_city", "borders_region" etc.)?
I can't see POIs etc. on map of my server in ...
by MatyasP
Tue Mar 03, 2026 10:54
Forum: Mod Releases
Topic: [Mod] Signs for train/metro networks [metrosigns]
Replies: 12
Views: 8328

Re: [Mod] Signs for train/metro networks [metrosigns]

We use it with friends. It is nice but... so many textures in one mod folder.
I think that more helpful would be:
- do it as modpack where
- one mod will be basic, with main functions
- one other mod will contain all "not only one city" content
- for each city will be specific mod with
I could help ...
by MatyasP
Sun Feb 22, 2026 14:03
Forum: WIP Mods
Topic: [Mod] Architect's planner [archiplanner]
Replies: 0
Views: 598

[Mod] Architect's planner [archiplanner]

I think that this dream have many of Luanti builders... see draft / sketch of the building on the ground.

Architect's planner add planning plains for loading the textures (sketches)
Author: MatyasP

Licence
MIT for both code and models
CC-BY 4.0 for textures without:
CC0 1.0 textures ...
by MatyasP
Fri Feb 06, 2026 08:38
Forum: News
Topic: ContentDB generative AI disclosure
Replies: 29
Views: 4225

Re: ContentDB generative AI disclosure

I think that may be good to split informations about AI to parts "media" and "code".
by MatyasP
Fri Feb 06, 2026 08:36
Forum: News
Topic: ContentDB generative AI disclosure
Replies: 29
Views: 4225

Re: ContentDB generative AI disclosure


A question on where the line is: one of my team members generated some code via AI, then he went in and read and reviewed it, and altered it to fix bugs and whatnot.
Is that AI-assisted, or still AI-generated? I wanna say it's still AI generated, but I'm not 100% sure, so I figured I'd ask. I'm ...
by MatyasP
Tue Feb 03, 2026 11:58
Forum: News
Topic: ContentDB generative AI disclosure
Replies: 29
Views: 4225

Re: ContentDB generative AI disclosure

Using AI for learning of syntax and for basic syntax when code is so long, made by human contain the basic syntax help from AI (in mods without difficult logic), is it AI assisted?
Help for understand, why is something a bug in code, is AI assisted?
by MatyasP
Fri Jan 30, 2026 13:52
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2673

Re: What games should we feature at FOSDEM?

I think that any game supports it + AdvTrains + some vehicles for it will be great for presentation of mod features possible in Luanti. And it could contain too Automobiles pack, and Infrastructure or anything similar...
by MatyasP
Mon Jan 19, 2026 19:01
Forum: WIP Games
Topic: [GAME] SAMZ (alpha 21)
Replies: 15
Views: 1059

Re: [GAME] SAMZ (alpha 21)

ermprghxst wrote:
Mon Jan 19, 2026 16:40
Will the game be published on the github repository?
runs, don't like the Microsoft. More is above :)
by MatyasP
Fri Jan 09, 2026 18:17
Forum: Problems
Topic: [Solved] Questions about register and password
Replies: 2
Views: 168

Re: Questions about register and password

Thank you very much, Blockhead!
by MatyasP
Fri Jan 09, 2026 12:07
Forum: Problems
Topic: [Solved] Questions about register and password
Replies: 2
Views: 168

[Solved] Questions about register and password

Hello, I have some questions about register and passwords on server:
1) How can I register some playername and password when is activated whitelist (without deactivate it, restart, register, active, restart)?
2) How can I change password of player (way with encrypt) without removing him from server ...
by MatyasP
Wed Dec 24, 2025 14:50
Forum: Problems
Topic: How to migrate mod storage from files on Windows 11?
Replies: 2
Views: 279

Re: How to migrate mod storage from files on Windows 11?

My questions are:
1) What may be right full text of migrating command in CMD or PowerShell of Windows?
2) What must I to do before migrate and after migrate? I know only backups and test it, and any other?
3) Must I do some changes in code of mods?