runs, don't like the Microsoft. More is above :)
Search found 131 matches
- Mon Jan 19, 2026 19:01
- Forum: WIP Games
- Topic: [GAME] SAMZ (alpha 21)
- Replies: 13
- Views: 423
Re: [GAME] SAMZ (alpha 21)
- Fri Jan 09, 2026 18:17
- Forum: Problems
- Topic: [Solved] Questions about register and password
- Replies: 2
- Views: 66
Re: Questions about register and password
Thank you very much, Blockhead!
- Fri Jan 09, 2026 12:07
- Forum: Problems
- Topic: [Solved] Questions about register and password
- Replies: 2
- Views: 66
[Solved] Questions about register and password
Hello, I have some questions about register and passwords on server: 1) How can I register some playername and password when is activated whitelist (without deactivate it, restart, register, active, restart)? 2) How can I change password of player (way with encrypt) without removing him from server ...
- Wed Dec 24, 2025 14:50
- Forum: Problems
- Topic: How to migrate mod storage from files on Windows 11?
- Replies: 2
- Views: 163
Re: How to migrate mod storage from files on Windows 11?
My questions are:
1) What may be right full text of migrating command in CMD or PowerShell of Windows?
2) What must I to do before migrate and after migrate? I know only backups and test it, and any other?
3) Must I do some changes in code of mods?
1) What may be right full text of migrating command in CMD or PowerShell of Windows?
2) What must I to do before migrate and after migrate? I know only backups and test it, and any other?
3) Must I do some changes in code of mods?
- Wed Dec 24, 2025 14:45
- Forum: Problems
- Topic: How to migrate mod storage from files on Windows 11?
- Replies: 2
- Views: 163
How to migrate mod storage from files on Windows 11?
Hello, in last year, I migrated world from old DB schema to new DB schema (between two .sqlite through LevelDB) and it was successful. I don't remember how I did it. Actually, I would like to migrate mod storage our server (with 9,5 GB world map and over than 300 mods) from files to sqlite . Please,...
- Tue Dec 23, 2025 10:27
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2711
- Views: 795107
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
Some my new ideas about tools: 1) vehicle remove tool and train remove tool 2) track remove tool (for situation where is local bug about removing it) - this would by difficult 3) train saver (with vehicle metadata) and train loader (with vehicle metadata) - for creating own train library for A) user...
- Fri Oct 24, 2025 22:26
- Forum: WIP Mods
- Topic: [Mod] Folks 0.2.0 [folks]
- Replies: 18
- Views: 5649
Re: [Mod] Folks 0.2.0 [folks]
Are folks active all-time or only when is player near? How big is it "ballast" (I don't know better word in english) for power of server?
- Fri Oct 24, 2025 22:22
- Forum: WIP Mods
- Topic: [Mod] Folks 0.2.0 [folks]
- Replies: 18
- Views: 5649
Re: [Mod] Folks 0.2.0 [folks]
Hello, I have this bug - after friend right-clicked to one of folks (unnamed). ...iner/.minetest/games/MtV7/mods/folks/backend_storage.lua:99: attempt to index a nil value stack traceback: [C]: in function '__index' ...iner/.minetest/games/MtV7/mods/folks/backend_storage.lua:99: in function 'get_nex...
- Wed Oct 22, 2025 19:06
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2711
- Views: 795107
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
On our server, this bug was after my friend placed I think that perpendicular railway... it was moretimes on similar (near) place, everytime after place. Is this bug known? EDIT: bug is from version 2.8.1 or 2.8.2 This error happened on 2025-10-22 at 18:49:48. ...minetest/games/MtV7/mods/advtrains/a...
- Wed Oct 08, 2025 09:37
- Forum: Feature Discussion
- Topic: New paramtype2 variants
- Replies: 24
- Views: 8531
Re: New paramtype2 variants
I was skeptical at first, though I do like the idea of using a sequence of texture names. Although I didn't respond at first, your post came to mind today. I was actually thinking that, like I have said for texture options before, why not have meshes? I actually found the original pull request from...
- Tue Oct 07, 2025 10:11
- Forum: News
- Topic: Luanti 5.14.0
- Replies: 13
- Views: 2474
Re: Luanti 5.14.0
How can I as server owner turn off digging particles or turn off sending it to all players?
- Sun Sep 28, 2025 21:31
- Forum: WIP Mods
- Topic: [MOD] Minetest Presentations zh-hans
- Replies: 6
- Views: 1590
Re: [MOD] Minetest Presentations zh-hans
Is some way to use pictures from https servers when server is running? Could be loaded images, uploaded to mod folder after last start of server, in some way without restart?
- Fri Sep 19, 2025 07:29
- Forum: General Discussion
- Topic: How to short loading time of server after migrate?
- Replies: 3
- Views: 276
Re: How to short loading time of server after migrate?
The main factor in load time for a client to a server is transferring media. Luanti keeps a media cache which is indexed according to the hash of file contents that have been sent to it before. Any time a server wants to send the same media, it should have the same hash and should be found in the c...
- Sun Sep 14, 2025 21:49
- Forum: General Discussion
- Topic: How to short loading time of server after migrate?
- Replies: 3
- Views: 276
How to short loading time of server after migrate?
Hello, on my server, we have loading time on first join from 1 to 20 minutes but loading time on secound and next loading only from 15 to 120 secounds. We will migrate Luanti server to different node / different physical server in the same hosting with different adress and different port. What must ...
- Sun Sep 14, 2025 17:14
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2711
- Views: 795107
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
What I must to do in register of vehicle for creating "drive but no power car", as "drive car in push-pull unit"? Like this?: https://notabug.org/gpcf/minetest-moretrains/src/9479de4cdcc2e743b5fdbc64c2217c7e07889def/moretrains_basic/init.lua#L244-L322 --- Less related: would it ...
- Sat Sep 13, 2025 15:28
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2711
- Views: 795107
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
What I must to do in register of vehicle for creating "drive but no power car", as "drive car in push-pull unit"?
- Mon Sep 08, 2025 17:40
- Forum: Mod Releases
- Topic: [Mod] Pizzas and cakes [pizzas]
- Replies: 3
- Views: 1517
Re: [Mod] Pizzas and cakes [pizzas]
Added square pizzas (base support for square with .obj and square pizzas pack)
- Fri Sep 05, 2025 14:52
- Forum: General Discussion
- Topic: How to copy old world into new world, y -4096?
- Replies: 0
- Views: 143
How to copy old world into new world, y -4096?
How to copy old world into newer world (not as parts "schematic" as in WorldEdit) to lower level of Y axe (-1024, -2048 or -4096)? Map backend: sqlite3 (old world: old schema, newer world: about month after migration to new schema) Could be day light in lower level? What I need to do for i...
- Thu Sep 04, 2025 15:41
- Forum: General Discussion
- Topic: How to get info of all nodes?
- Replies: 2
- Views: 276
Re: How to get info of all nodes?
The map database stores every mapblock (16x16x16 nodes) as an entry in a table. So you have to decode it in order to read a single node. See here about the format: https://github.com/luanti-org/luanti/blob/master/doc/world_format.md#map-file-format This is probably the tool you want: https://forum....
- Thu Sep 04, 2025 10:12
- Forum: Problems
- Topic: [Solved] After restore from a zipped copy of the world directory, the map regenerates itself
- Replies: 5
- Views: 3662
Re: [Solved] After restore from a zipped copy of the world directory, the map regenerates itself
I was working on the server and accidentally corrupted the map.sqlite file due to a third party application. I had backups from 15:00 CEST 17 august, which were zipped whilst Minetest was running (thus corrupting one of the areas it seems). I had a backup from 05:00 where the damage to the area was...
- Thu Sep 04, 2025 07:12
- Forum: General Discussion
- Topic: How to get info of all nodes?
- Replies: 2
- Views: 276
How to get info of all nodes?
Hello, I want to do changes on my server (changes in mods too with LBM) and I would like to ask you, how to do these things: For first - my backend is SQLite 3, ~ 10 GB. About 430 mods, about 22 000 registered nods. My CPU: intel i7-13700. OS: Windows 11 Home, 24H2 1) How to get statistic of all nod...
- Mon Sep 01, 2025 23:04
- Forum: Modding Discussion
- Topic: Node with more textures on OBJ
- Replies: 4
- Views: 190
Re: Node with more textures on OBJ
Krock wrote: ↑Sun Aug 31, 2025 18:43https://github.com/luanti-org/luanti/is ... 1367617095
Use multiple materials in your model.
For both, thank you!Nathan.S wrote: ↑Mon Sep 01, 2025 01:57I have a video explaining exactly how to do this, https://youtu.be/h435B0gZV3U
And is possible to use too overlay tiles for mesh?
- Sun Aug 31, 2025 17:30
- Forum: Modding Discussion
- Topic: Node with more textures on OBJ
- Replies: 4
- Views: 190
Node with more textures on OBJ
How can I use more textures on the same OBJ for node? What I need to do in OBJ file and in function to register node etc.?
- Sun Aug 31, 2025 13:48
- Forum: Mod Releases
- Topic: [Mod] Pizzas and cakes [pizzas]
- Replies: 3
- Views: 1517
Re: [Mod] Pizzas and cakes [pizzas]
I am moving this to Mod Releases since it qualifies for the [pizzas] mod, but it looks like a modpack and maybe you want to (re-)release it as one. Users can turn mods on and off within a pack after all, and the download size doesn't seem huge either if that's a concern. P.S. I recommend using an e...
- Fri Aug 22, 2025 22:42
- Forum: Mod Releases
- Topic: [Mod] Pizzas and cakes [pizzas]
- Replies: 3
- Views: 1517
[Mod] Pizzas and cakes [pizzas]
Pizzas and cakes: Contain code, base mesh and base texture. Some first pizzas are in https://github.com/Matyas-Pilz/pizzas_pack1 Contain 8 colors of baking level - repaintable with "Repainter D" from my mod repainter (see https://content.luanti.org/packages/MatyasP/repainter/). Rotatable b...