Search found 7 matches
- Mon Dec 29, 2014 21:25
- Forum: Feature Discussion
- Topic: Mob/NPC API
- Replies: 11
- Views: 5347
Re: Mob/NPC API
We should probably start by making a list of existing mods... you might find this list useful: http://wiki.minetest.net/Mobs Games that include mobs are not listed yet though. Thanks, that's helpful. I started writing a mob mod could YAMM, it was heavily modular, very nice code structure. Different...
- Mon Dec 29, 2014 18:01
- Forum: Feature Discussion
- Topic: Mob/NPC API
- Replies: 11
- Views: 5347
Re: Mob/NPC API
We should probably start by making a list of existing mods and figuring out what features they have. I think most are based on PilzAdam's mod, because they all contain the same basic code. Here are the ones I've found: https://github.com/stujones11/minetest-npcf/ https://github.com/sapier/animals_mo...
- Mon Dec 29, 2014 13:09
- Forum: Feature Discussion
- Topic: Mob/NPC API
- Replies: 11
- Views: 5347
Mob/NPC API
There are various mob/NPC frameworks, all do similar things, all do them a bit differently. I'd like to add some DwarfFortress-like features to the game, but for that I'd first need a functional, solid and extensible mob/NPC API. It makes sense to develop this with the community, as mobs/NPCs are a ...
- Sat May 07, 2011 20:24
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 56767
I am a realist and will only take goals that I have a chance of achieving. MMORPG cannot be done by one or two developers. While I did take MMORPGs as example, it's not what I have in mind. And yeah, not a good idea to get ahead of yourself. As far as I can see, the only part of my suggestions that...
- Sat May 07, 2011 14:52
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 56767
CIB, i don't understand everything you wrote, but i understand you talk about some stuffs that could *oblige* players to play together. I'm not sure you said that, but i think it could be a great idea (like seeking rare materials, creating boats together, etc). Not at all. Working together would be...
- Sat May 07, 2011 13:47
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 56767
Okay, that's awesome, why did noone tell me about this?!Evrim wrote: 2) It has a multiplayer mode over telnet, which is nearly done
Exactly, which is why a game with some of DF's design features but a different goal would be nice to have.3) Yeah, that's a problem - but it's Dwarf Fortress, you build
- Sat May 07, 2011 12:17
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 56767
WARNING: A very long post is following. I wanted to give my idea some credibility, so I ended up writing a bit more than expected. :) Hey there. Just today, I was playing minecraft for the first time in quite a while. When I played, I noticed how dynamic it was, and how little is done with that. So ...