Search found 222 matches
- Mon Nov 17, 2025 05:08
- Forum: General Discussion
- Topic: Real maps from OpenStreetMap in Minetest?
- Replies: 6
- Views: 2084
Re: Real maps from OpenStreetMap in Minetest?
earth mapgen: https://github.com/freeminer/freeminer/blob/master/src/mapgen/mapgen_earth.cpp Live demo (full earth map 1:1) 0,0 center : https://play.freeminer.org/?go=1&address=fm.setun.net&port=30014&name= hong kong center: https://play.freeminer.org/?go=1&address=fm.setun.net&...
- Sat Oct 18, 2025 22:42
- Forum: General Discussion
- Topic: MINETEST EARTH MAP
- Replies: 14
- Views: 7083
- Mon Sep 22, 2025 14:07
- Forum: General Discussion
- Topic: MINETEST EARTH MAP
- Replies: 14
- Views: 7083
Re: MINETEST EARTH MAP
Now with buildings and roads
https://play.freeminer.org/?go=1&addres ... 0013&name=
https://play.freeminer.org/?go=1&addres ... 0013&name=
- Thu Jul 17, 2025 13:16
- Forum: Luanti-related projects
- Topic: Freeminer
- Replies: 249
- Views: 92778
- Thu Jul 17, 2025 11:13
- Forum: Luanti-related projects
- Topic: Freeminer
- Replies: 249
- Views: 92778
- Sun May 25, 2025 15:58
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
Re: Sky
Look at trees!
- Fri Jan 17, 2025 00:36
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
Re: Infinite world size
Earth map is a non use-case. Nobody will do that. Elevation data might be a piece of cake, but the mapgen necessary to place the right biome at the right place is on a whole other level; a forest of bamboo covering Spain ain't gonna fly for players who take this map with expectations for "real...
- Thu Jan 16, 2025 01:36
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
Re: Infinite world size
How many layers you need to make earth map?
- Fri Dec 27, 2024 13:09
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
Re: Infinite world size
Node hashes do not affect world size.
They can produce some bugs in some mods
They can produce some bugs in some mods
- Tue Dec 24, 2024 23:02
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
- Tue Oct 15, 2024 20:55
- Forum: General Discussion
- Topic: MINETEST EARTH MAP
- Replies: 14
- Views: 7083
- Tue Oct 15, 2024 19:14
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 28
- Views: 9510
Re: My experiment and suggestion for a chunk LOD system
only ~450 kilometers
https://youtu.be/jrmlAy6EHtM
https://youtu.be/jrmlAy6EHtM
- Sun Oct 13, 2024 16:50
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 28
- Views: 9510
Re: My experiment and suggestion for a chunk LOD system
there is a lot issues for months of fixing..
Night version (with lights many kilometers away) https://www.youtube.com/watch?v=TzqoNShEJYA
Night version (with lights many kilometers away) https://www.youtube.com/watch?v=TzqoNShEJYA
- Sun Oct 13, 2024 02:27
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 28
- Views: 9510
- Fri Oct 11, 2024 11:47
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 28
- Views: 9510
Re: My experiment and suggestion for a chunk LOD system
Best actual newest code (but still unfinished) is here: https://github.com/proller/freeminer/tree/wip5.8.0 Add to config: world_merge=1 # To enable real world data farmesh_quality=3 # if want better farmesh quality Also available demo with very low farmesh quality https://servers.freeminer.org/ - al...
- Fri Sep 27, 2024 12:52
- Forum: General Discussion
- Topic: MINETEST EARTH MAP
- Replies: 14
- Views: 7083
Re: MINETEST EARTH MAP
Code of c++ earth mapgen:
https://github.com/freeminer/freeminer/ ... _earth.cpp
Now full earth terrain only (including seabeds)
Works on 1:1 scale but it can be configured
Pics:
viewtopic.php?p=435821#p435821
1:10000
https://github.com/freeminer/freeminer/ ... _earth.cpp
Now full earth terrain only (including seabeds)
Works on 1:1 scale but it can be configured
Pics:
viewtopic.php?p=435821#p435821
1:10000
- Sat Aug 31, 2024 14:41
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
- Wed Aug 21, 2024 00:08
- Forum: General Discussion
- Topic: MINETEST EARTH MAP
- Replies: 14
- Views: 7083
- Thu May 09, 2024 18:31
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787965
- Mon Mar 25, 2024 00:08
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1142
- Views: 349072
Re: Post your videos!
What if you have full view range?
https://www.youtube.com/watch?v=2uf-PsAbdQ0
https://www.youtube.com/watch?v=2uf-PsAbdQ0
- Mon Mar 18, 2024 01:18
- Forum: Feature Discussion
- Topic: Generate smooth LoD distant renders of chunks? Cellular automata block physics?
- Replies: 5
- Views: 2725
- Sun Dec 10, 2023 02:52
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 372
- Views: 148076
- Sun Dec 03, 2023 16:12
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 28
- Views: 9510
Re: My experiment and suggestion for a chunk LOD system
https://youtu.be/Mtu3JyOiDCM
Also main problem is loading blocks from server and managing huge amount of them
Also main problem is loading blocks from server and managing huge amount of them
- Sun Dec 03, 2023 15:54
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 28
- Views: 9510
Re: My experiment and suggestion for a chunk LOD system
still available around
https://github.com/freeminer/freeminer/ ... sh.cpp#L39
and still some holes not fixed on two levels joint
Also it was tried many years ago, now need to adjust settings for modern hardware
https://github.com/freeminer/freeminer/ ... sh.cpp#L39
and still some holes not fixed on two levels joint
Also it was tried many years ago, now need to adjust settings for modern hardware