i tried making a server-side mod for this functionality.
ShadowBan
i used the unresistable power of AI so sorry for everyone who wants to look into the code.
Search found 212 matches
- Sun Apr 26, 2026 07:02
- Forum: Feature Discussion
- Topic: idea: users able to shadow ban other users
- Replies: 5
- Views: 302
- Sun Apr 26, 2026 05:30
- Forum: Feature Discussion
- Topic: idea: users able to shadow ban other users
- Replies: 5
- Views: 302
Re: idea: users able to shadow ban other users
i meant mods what you download from contentdb and such, not mods as moderators. downloadable mods could implement the functionality you want, i wonder if there are similar mods already available for similar functionality. edit:i found two mods with at least one functionality you want, someone who ca...
- Sat Apr 25, 2026 18:45
- Forum: Feature Discussion
- Topic: idea: users able to shadow ban other users
- Replies: 5
- Views: 302
Re: idea: users able to shadow ban other users
if you mean it like they get invisible for you and their chats won't appear, i kind of like the idea, but that would have to be toggleable by server for gameplay related reasons. i also think this could be done by a mod, and that mod could be added by such server.
- Tue Apr 21, 2026 01:28
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
- Wed Apr 15, 2026 08:37
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
there may be no more update for Android reasons. edit:spoiler if you dont want technical reasons i have tried updating my copy of Luanti. i used github releases from pull requests, as those had specific fixes but not others so i could avoid the unwanted fixes (and bugs related to them).but now i wa...
- Sun Mar 22, 2026 07:23
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
this is how i would imagine the server map↓ empty singlenode mapgen, lightyears quicker to make tunnels and stations, no tunnelmaker or other tools needed if you do go with a singlenode (empty) mapgen to build tunnels faster, how do you plan to handle the above-ground sections? the way i though it ...
- Sun Feb 01, 2026 19:31
- Forum: Problems
- Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
- Replies: 30
- Views: 1308
Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
(this is pasted over from my f-droid reply) i am also an andoid user on a low end device. i have a helio g35 in my phone with 6gb ram (usually 3-4gb available) and, while i only looked around in a cloned install, i did not saw any of such graphical issues. i tried minetest game and outside that i sp...
- Sun Feb 01, 2026 19:04
- Forum: General Discussion
- Topic: Discussion about a official YouTube presence (community-driven)
- Replies: 6
- Views: 349
Re: official YouTube presence (community-driven)
so this is kind of a trailer and features a luanti related project (metrotest map (advtrains world)) im curious if this fits 1:36 long trailer of the map with no copyright music its slightly outdated but still relevant because im lazy. content is below in the signature ↓ and i never though about lic...
- Sun Jan 25, 2026 11:36
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 88
- Views: 21642
Re: Post your screenshots!
these information displays just got installed and they already fail. nice.
- Sun Jan 25, 2026 07:58
- Forum: Problems
- Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
- Replies: 30
- Views: 1308
Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
My friend on a Motorola reported having MAJOR FPS DROPS when he press any button and somehow it "dosent lag when he records" android (unless the manufacturer disables it) has a "performance mode" which turns on when a foreground app is usig unusual amount of resources (ex. cpu, ...
- Mon Dec 29, 2025 10:37
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
i managed to try it. low fps and such but was playable. what i noticed is that at the end stations trains queue up because the signal in front of the stations wrote 'schedule is already proprammed' idk what that means but i wasnt able to let the trains move again. was quite fun to watch trains go by...
- Sat Dec 27, 2025 17:36
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
I took metrotest 3.7 and did all the interlocking from "Station 17" (the one in desert stone bricks, after grey and orange "Mines") to New End. wow thats a long distance! probably was a lot of work... The line now runs 68 trains with a train every 40 seconds. Most stations have ...
- Wed Dec 17, 2025 04:51
- Forum: Problems
- Topic: Sound not coming out at all
- Replies: 2
- Views: 268
Re: Sound not coming out at all
what i ran into a lot of times on a lot of platforms is failure of the OS to correctly select the audio output. if thats the case, try to connect wired/wireless speakers/headphones, then disconnect. also try to use a recorder app which can record apps' audio, if theres sound on the recording, luanti...
- Tue Nov 04, 2025 02:29
- Forum: General Discussion
- Topic: I would like to share my luanti buildings slideshow with everyone
- Replies: 2
- Views: 303
Re: I would like to share my luanti buildings slideshow with everyone
there is a topic where you can share your videos withount having to make a whole new topic
- Mon Nov 03, 2025 17:44
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
I made a full map of the line with the Wikipedia {{routemap}} template […] very nice, i wanted that in bfly but the app was very bad at the time, nice to see that the idea of the map isnt lost, but is already done. i saw maps done with that template too but i though it wouldnt support some location...
- Wed Oct 29, 2025 06:36
- Forum: Feature Discussion
- Topic: Feature where you can import and export the luanti mods/maps/texture files in mobile
- Replies: 3
- Views: 195
Re: Feature where you can import and export the luanti mods/maps/texture files in mobile
as of current you can access via SAF and Shizuku(and a compatible file browser). based on screenshot, SAF doesnt really work so i think you could try the second one.i do this task frequently (my metrotest map is exported with the help of Shizuku as well)
- Fri Oct 24, 2025 14:44
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1148
- Views: 353021
Re: Post your videos!
i know its a simple cart elevator but it serves the function of an inclined elevator and you can call it too
Inclined elevator on Metrotest
also weird to see theres nothing like inclined elevators or escalators in luanti AT ALL
edit:i mean mods and yt videos...
Inclined elevator on Metrotest
also weird to see theres nothing like inclined elevators or escalators in luanti AT ALL
edit:i mean mods and yt videos...
- Sat Aug 16, 2025 04:44
- Forum: Problems
- Topic: Luanti Server Performance over lower end devices
- Replies: 19
- Views: 3448
Re: Luanti Server Performance over lower end devices
i may be saying the stupidest thing ever so correct me if i did... somewhere i read that luanti is single threaded, on a higher end device, such as a pc, one thread is way more powerful just because the chipset architecture. but mobile has ARM a way slower and weaker type, made to be energy efficien...
- Sat Aug 09, 2025 12:18
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2794755
Re: Post your screenshots!
bro theres something on the cave entrance
- Mon Jul 28, 2025 05:41
- Forum: General Discussion
- Topic: Making a list of Luanti forks for Android and iOS
- Replies: 144
- Views: 125878
Re: Making a list of Luanti forks for Android and iOS
found a new(?) fork https://www.reddit.com/r/Minetest/comments/1mb4gjk/webcraft_3d/ it links to ApkPure and an apk called WebCraft3D after 10 mins into the game these my experiences -singleplayer default game is "webcraft" caual mtg with minec.mobs -game has no content tab anywhere -main m...
- Wed Jul 09, 2025 19:16
- Forum: Problems
- Topic: [SOLVED] Problem in making Node Tile [Android]
- Replies: 5
- Views: 4279
Re: Problem in making Node Tile [Android]
if you want to keep trying modding on Android, i recommend using Shizuku even if its an overkill. i am the maker of the issue Blockhead mentions above and this is the only way i found and works well. (to move files in the game folder i mean) you may also pick a file browser which can use shizuku at ...
- Sun Jun 29, 2025 05:11
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
Nazalassa the update is sick🔥
this station looks very nice, i'm sure keeping it
this station looks very nice, i'm sure keeping it
- Sat Jun 28, 2025 18:58
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
Merge done (...) all done and checked, should work properly. Download (...) Very nice, thank you for all of your effort! Some stations have extra tracks after them which allow trains to reverse, so in these stations I added some levers on the walls to remotely switch the turnout from the platform. ...
- Sat Jun 28, 2025 13:14
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613
Re: Metrotest | LightMetro sim in Luanti
- Sat Jun 28, 2025 10:21
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 102
- Views: 47613