Search found 983 matches
- Mon Aug 10, 2026 01:57
- Forum: General Discussion
- Topic: [FORUMS] Password reset functionality broken
- Replies: 2
- Views: 208
Re: [FORUMS] Password reset functionality broken
Report feature dosent work either
- Wed Aug 05, 2026 22:22
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 393
Re: More Glass(?) glow glass doesn't display correctly
Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture
Thanks, I didn't know this tool: installed on the server (via git), enabled and hitting the moreglass/glow node with it.... this is what appears:
===== node ...
- Tue Aug 04, 2026 22:23
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 393
Re: More Glass(?) glow glass doesn't display correctly
Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture
- Sun Aug 02, 2026 03:17
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 393
Re: [Mod] More Glass by MultiCraftMaster
Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks
https://i.imgur.com/KwQL2iz.png
That's a weird bug ...
- Mon Jul 20, 2026 02:14
- Forum: General Discussion
- Topic: Making Monsters not dissapear
- Replies: 5
- Views: 397
Re: Making Monsters not dissapear
I know it's a bit rushed, but here is a few blocks (9) I managed to cut from 'The Monster Tower' game texture sets (they are on Route No.... the path of love - with the red star, I'll just check... ye either route number 5 or 7, to the north 4300 odd units (distance in-game)) They are cubical ...
- Sat Jun 27, 2026 00:16
- Forum: Mod Releases
- Topic: [Mod] Extruder Tool [2.3.0][extruder]
- Replies: 16
- Views: 5581
Re: [Mod] Extruder Tool [2.2.0][extruder]
...I'll need at least an example node definition to reproduce the issue
here is my code for the custom block (apologies for the late response)
minetest.register_node(":maptools:buildable_to_light", {
description = "light air",
tiles = {"greenfluid.png"},
groups = {cracky = 1, not_in ...
- Sun Jun 21, 2026 15:50
- Forum: General Discussion
- Topic: VF-TECHNIC Modpack
- Replies: 5
- Views: 357
Re: VF-TECHNIC Modpack
Requested access to the drive thing
- Tue May 26, 2026 17:16
- Forum: General Discussion
- Topic: Media loading question
- Replies: 1
- Views: 196
Media loading question
Are things in the menu folder of a game loaded media by other clients? Like when they connect do stuff like menubg, icon, theme etc in menu get loaded to clients in media or no?
- Sun May 24, 2026 22:46
- Forum: WIP Mods
- Topic: [Mod] Military Vehicles [mvehicles]
- Replies: 84
- Views: 25425
Re: [Mod] Military Vehicles [mvehicles]
The turret rotation is wrong (it faces backward when you look forward)
- Fri Apr 17, 2026 22:23
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 6079
Re: Luanti 5.15.2
Why do people even stay at old ahh versions, is they stupid?
- Wed Apr 15, 2026 23:03
- Forum: Modding Discussion
- Topic: [SOLVED] Liquid Rendering Issue
- Replies: 6
- Views: 444
Re: Liquid Rendering Issue
The same issue happened to me they answered it here viewtopic.php?t=30288&hilit=corium
- Wed Apr 15, 2026 15:11
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 6079
Re: Luanti 5.15.2
Let's go!!!! Is there anything deprecated?
- Sat Mar 21, 2026 19:00
- Forum: General Discussion
- Topic: Minetest security and reliability
- Replies: 22
- Views: 9004
Re: Minetest security and reliability
Why is it not a priority to fix the DOS Bug which happens when a script spams malformed packets to a server thread, making it unresponsive and skyrocketing cpu usage?
It is a priority. What bug are you talking about here?
the spamming of packets to a server causing unresponsiveness- the ...
- Sat Mar 21, 2026 15:38
- Forum: General Discussion
- Topic: Minetest security and reliability
- Replies: 22
- Views: 9004
Re: Minetest security and reliability
Why is it not a priority to fix the DOS Bug which happens when a script spams malformed packets to a server thread, making it unresponsive and skyrocketing cpu usage? Its a very dangerous exploit that can take down many servers and it should be stopped.
- Sun Mar 15, 2026 04:12
- Forum: WIP Games
- Topic: flowingpoint's minimal
- Replies: 51
- Views: 21021
Re: flowingpoint's minimal
I looked at the new stuff and I'll have to admit this is impressive
- Thu Mar 05, 2026 23:56
- Forum: Problems
- Topic: restore a map
- Replies: 4
- Views: 6624
Re: restore a map
What error(s) are you getting?
- Sun Jan 25, 2026 04:52
- Forum: Problems
- Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
- Replies: 30
- Views: 1406
Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
My friend on a Motorola reported having MAJOR FPS DROPS when he press any button and somehow it "dosent lag when he records"
- Fri Jan 23, 2026 21:15
- Forum: Problems
- Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
- Replies: 30
- Views: 1406
Re: what errors are you talm bout unc 💔
I dont understand the screenshot and for me everything is fine on my end- What issue is this exactly showing?
- Wed Jan 21, 2026 21:21
- Forum: News
- Topic: Luanti 5.15.0
- Replies: 21
- Views: 2160
Re: Luanti 5.15.0
Small but good update.
One of my own features in this release is that there's now an official way to add custom player HP change reasons Also the HP change caused by the /kill command and builtin item_eat function are now properly reported to the modder as well. This is useful for "cause of death ...
- Sun Jan 11, 2026 23:39
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 4937
Re: Simplistic Web Node Box Creator
i love this i used it today was very helpful for making a plane seat
- Tue Jan 06, 2026 04:38
- Forum: WIP Mods
- Topic: Tropical Lands - Feb 21, 2026 (Appliances Update. see last post)
- Replies: 51
- Views: 18672
Re: Tropical Lands 5 Fruit trees added 1-5-2025 (see last post)
Any luck with the trains yet? I like how much content this has
- Mon Dec 29, 2025 02:57
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 125
- Views: 29248
Re: Post your screenshots!
Five hundred monarch bombs
- Thu Nov 20, 2025 21:00
- Forum: WIP Games
- Topic: [Game] MineCloneRE [0.23.3]
- Replies: 12
- Views: 2907
Re: MineCloneRE
Yayyy
- Thu Nov 20, 2025 20:57
- Forum: WIP Mods
- Topic: New, New Factory Mod - Fork or...?
- Replies: 3
- Views: 408
Re: New, New Factory Mod - Fork or...?
Slide the link fr 🤤
- Tue Nov 18, 2025 16:19
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2772
- Views: 890262
Re: [Mod] Mobs Redo [1.62] [mobs]
Well, the function signature is this:
mobs.drive(self, move_animation, stand_animation, can_fly, dtime)
...so I think this should work:
mobs.drive(self, "fly", "stand", true, dtime)
This should replace the mobs.fly call entirely. It's untested, but let me know if it works out.
Yes it ...