Search found 60 matches

by Square70
Wed Aug 05, 2026 16:30
Forum: Problems
Topic: More Glass(?) glow glass doesn't display correctly
Replies: 9
Views: 365

Re: More Glass(?) glow glass doesn't display correctly


Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture

Thanks, I didn't know this tool: installed on the server (via git), enabled and hitting the moreglass/glow node with it.... this is what appears:

===== node ...
by Square70
Mon Aug 03, 2026 20:12
Forum: Problems
Topic: More Glass(?) glow glass doesn't display correctly
Replies: 9
Views: 365

Re: More Glass(?) glow glass doesn't display correctly


It looks as though, someone changed from drawtype = nodebox to mesh somewhere in some code.. or something.
Can you use F5 and point the crosshair at it and at least get the modname/subname ? Even though your screenshot shows, it would be nice to see the actual debug info for the node.
It is not ...
by Square70
Sun Aug 02, 2026 13:58
Forum: Problems
Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
Replies: 5
Views: 238

Re: PVP icon still shown in server list even with enable_damage = false


I think you are actually after a different, separate setting for PvP, even with damage disabled:

# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true





This confuses players, who think it’s a PVP server and start attacking each other.

The ...
by Square70
Sun Aug 02, 2026 09:21
Forum: Problems
Topic: More Glass(?) glow glass doesn't display correctly
Replies: 9
Views: 365

Re: [Mod] More Glass by MultiCraftMaster



Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,

Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?

thanks


https://i.imgur.com/KwQL2iz.png


That's a weird bug ...
by Square70
Sun Aug 02, 2026 09:11
Forum: Problems
Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
Replies: 5
Views: 238

Re: PVP icon still shown in server list even with enable_damage = false

I run a creative server on Luanti (minetest_game). Despite setting enable_damage = false, the PVP icon is still displayed in the public server list. This confuses players, who think it’s a PVP server and start attacking each other.
What I have already done:

Set enable_damage = false in both ...
by Square70
Sat Aug 01, 2026 19:28
Forum: Problems
Topic: More Glass(?) glow glass doesn't display correctly
Replies: 9
Views: 365

More Glass(?) glow glass doesn't display correctly

Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,

Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?

thanks


Image
by Square70
Sat Aug 01, 2026 16:55
Forum: Problems
Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
Replies: 5
Views: 238

Re: How do I remove the PVP icon from the server list


Setting 'enable_damage' to false will remove the PVP icon.


Hi, this is a part of the server.conf file:

/home/luanti/.minetest# ls
debug.txt games minetest.conf mod_data mods mods_backup server.conf textures worlds

.....
max_users = 10
secure.trusted_mods = chatlog
default_privs = interact ...
by Square70
Sat Aug 01, 2026 16:10
Forum: Problems
Topic: FIXED_QUESTION about Screenshots destination folder
Replies: 3
Views: 173

Re: QUESTION about Screenshots destination folder


You are probably being "protected" by bubblewrap , which Flatpak uses. The directories are not visible due to permission settings. Install Flatseal or use command-line arguments to grant permission to the paths you'd like to access through Luanti.


Hi
thank you very much. I fixed it with the ...
by Square70
Sat Aug 01, 2026 15:58
Forum: Problems
Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
Replies: 5
Views: 238

FIXED_PVP icon still shown in server list even with enable_damage = false in both config files

hi,

How do I remove the PVP icon from the server list? this would be a creative server
thanks
Image
by Square70
Sun Jul 26, 2026 07:16
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28706

Re: [Mod] Angled Walls [1.5] [angledwalls]



the glass problems persists
can I do something?


Please check the newest version (again). Figured it out. It took me a while to understand why the glass nodes appeared differently on my side. They were fully white, whereas yours are black/white. Turns out this appearance depends on whether any ...
by Square70
Sat Jul 25, 2026 13:47
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28706

Re: [Mod] Angled Walls [1.5] [angledwalls]

Hi, I created a new world with only angled walls mod enabled and the glass problems persists
can I do something?

Image
by Square70
Sat Jul 25, 2026 12:42
Forum: Problems
Topic: FIXED_QUESTION about Screenshots destination folder
Replies: 3
Views: 173

Re: QUESTION about Screenshots destination folder

Krock wrote:
Sat Jul 25, 2026 11:38
You are probably being "protected" by bubblewrap, which Flatpak uses. The directories are not visible due to permission settings. Install Flatseal or use command-line arguments to grant permission to the paths you'd like to access through Luanti.
thanks, I'll look into it
by Square70
Sat Jul 25, 2026 12:34
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28706

Re: [Mod] Angled Walls [1.5] [angledwalls]



I tried to download this mod from github and replace it, but it crashes:


Fixed the error. Sorry for the inconveniences. As for the glass transparency issues you're having - which node names are affected? Also: does it still occur with the most recent version from GitHub?


Hi, all the nodes ...
by Square70
Sat Jul 25, 2026 12:27
Forum: WIP Mods
Topic: [Mod] AIO - Land Claim [v1.0] [aio_land_claim]
Replies: 1
Views: 808

Re: [Mod] AIO - Land Claim [v1.0] [aio_land_claim]

Hi, your mod is really nice! Have you ever thought about improving the area selection for protection by adding the possibility for the user to punch node A and node B to determine its size? Similar to the Areas mod, but yours has the great idea of adding/removing users to the created area. If there ...
by Square70
Sat Jul 25, 2026 07:30
Forum: Problems
Topic: FIXED_QUESTION about Screenshots destination folder
Replies: 3
Views: 173

FIXED_QUESTION about Screenshots destination folder

Linux Mint_x64 Cinnamon - Luanti 5.16.1 FLATPAK

HI,
Is there a reason why I can no longer set the "Desktop" as the destination for screenshots? (in the old versions it was possible to set)

thanks
Image
by Square70
Sat Jul 25, 2026 07:14
Forum: WIP Mods
Topic: [Mod] Extra Doors [extra_doors]
Replies: 22
Views: 8821

Re: [Mod] Extra Doors [extra_doors]


Hi, I still didn't use the mod in builds but it looks neat.

I added basic_materials compatibilty here

it is mostly to get rid of default:steel_rod which is nearly same as basic_materials:steel_bar, even the second item require double amount of steel.


Now it works! The only thing missing is ...
by Square70
Sat Jul 25, 2026 06:49
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28706

Re: [Mod] Angled Walls [1.5] [angledwalls]

Linux Mint 22.3_Cinnamom - Luanti 5.16.1 FLATPAK - Latest Angled Walls version update with Luanti mod page

Hi, I'm having trouble displaying glass in this mod: as you can see in the photo, the glass is replaced by the wrong texture.

https://i.imgur.com/WXKFd34.png



I tried to download this mod ...
by Square70
Mon Jun 01, 2026 12:05
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Maintenance mode
Replies: 88
Views: 63362

Re: [Game] Minetest Game [minetest_game] - Maintenance mode

@TenPlus1 - Many thank's! It's fixed now! :-)
by Square70
Mon Jun 01, 2026 12:04
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.7]
Replies: 63
Views: 30567

Re: [Mod] PlayerPlus [1.5]

Thank you!
by Square70
Mon Jun 01, 2026 06:26
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Maintenance mode
Replies: 88
Views: 63362

Re: [Game] Minetest Game [minetest_game] - Maintenance mode


@Square70 - Which mods are you using alongside minetest_game ?


Hi, I hadn't thought about mods... it's probably one of those. This is the list in ~/.var/app/org.luanti.luanti/.minetest/worlds/20240921/world.mt

load_mod_xcompat = mods/xcompat
load_mod_worldedit_shortcommands = mods/worldedit ...
by Square70
Sun May 31, 2026 07:32
Forum: WIP Mods
Topic: Tropical Lands - Feb 21, 2026 (Appliances Update. see last post)
Replies: 51
Views: 18482

Re: Tropical Lands - Feb 21, 2026 (Appliances Update. see last post)

Hi, Thanks again so much for this beautiful mod of yours! It added so much detail to the cities and towns that wouldn't otherwise be there, and it made them look really beautiful! Thanks, great work!
I hope you continue because you are really good at what you do!!!!

regards

https://i.imgur.com ...
by Square70
Sun May 31, 2026 07:25
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9472

Re: [Linux] AppImage builds (x86_64 and aarch64)

wow, I'm using the flatpak version, I'm happy to see the appimage..... I'll try it, thanks

regards
by Square70
Sun May 31, 2026 07:22
Forum: Feature Discussion
Topic: merged blocks following set path
Replies: 3
Views: 667

Re: merged blocks following set path


So what you're saying is that you basically want the create mod but in minetest

Unfortunately, its not really feasible. You *could* make something that kind of works like that, but the lag would be miserable and weirdness is guaranteed. You could make it as an array of node entities that move ...
by Square70
Sun May 31, 2026 07:11
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Maintenance mode
Replies: 88
Views: 63362

Re: [Game] Minetest Game [minetest_game] - Maintenance mode

Linux_Mint_22.3_Cinnamon_Luanti 5.16.1_Minetest Game (Latest Version)
Hi,
I'd like to point out that the problem still persists. It also occurs with slabs and stairs made of snow. When you walk over them, Sam slows down to a stop. You have to restart the game. This problem is really annoying when ...
by Square70
Thu Dec 25, 2025 17:13
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 22
Views: 5188

Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]

hi, same problem here: is it an abandoned project? I hope not because it is a beautiful project!!!!

AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): "Invalid vector (expected table got nil)."
stack traceback: