Search found 60 matches
- Wed Aug 05, 2026 16:30
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 365
Re: More Glass(?) glow glass doesn't display correctly
Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture
Thanks, I didn't know this tool: installed on the server (via git), enabled and hitting the moreglass/glow node with it.... this is what appears:
===== node ...
- Mon Aug 03, 2026 20:12
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 365
Re: More Glass(?) glow glass doesn't display correctly
It looks as though, someone changed from drawtype = nodebox to mesh somewhere in some code.. or something.
Can you use F5 and point the crosshair at it and at least get the modname/subname ? Even though your screenshot shows, it would be nice to see the actual debug info for the node.
It is not ...
- Sun Aug 02, 2026 13:58
- Forum: Problems
- Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
- Replies: 5
- Views: 238
Re: PVP icon still shown in server list even with enable_damage = false
I think you are actually after a different, separate setting for PvP, even with damage disabled:
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true
This confuses players, who think it’s a PVP server and start attacking each other.
The ...
- Sun Aug 02, 2026 09:21
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 365
Re: [Mod] More Glass by MultiCraftMaster
Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks
https://i.imgur.com/KwQL2iz.png
That's a weird bug ...
- Sun Aug 02, 2026 09:11
- Forum: Problems
- Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
- Replies: 5
- Views: 238
Re: PVP icon still shown in server list even with enable_damage = false
I run a creative server on Luanti (minetest_game). Despite setting enable_damage = false, the PVP icon is still displayed in the public server list. This confuses players, who think it’s a PVP server and start attacking each other.
What I have already done:
Set enable_damage = false in both ...
What I have already done:
Set enable_damage = false in both ...
- Sat Aug 01, 2026 19:28
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 365
More Glass(?) glow glass doesn't display correctly
Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks

Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks

- Sat Aug 01, 2026 16:55
- Forum: Problems
- Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
- Replies: 5
- Views: 238
Re: How do I remove the PVP icon from the server list
Setting 'enable_damage' to false will remove the PVP icon.
Hi, this is a part of the server.conf file:
/home/luanti/.minetest# ls
debug.txt games minetest.conf mod_data mods mods_backup server.conf textures worlds
.....
max_users = 10
secure.trusted_mods = chatlog
default_privs = interact ...
- Sat Aug 01, 2026 16:10
- Forum: Problems
- Topic: FIXED_QUESTION about Screenshots destination folder
- Replies: 3
- Views: 173
Re: QUESTION about Screenshots destination folder
You are probably being "protected" by bubblewrap , which Flatpak uses. The directories are not visible due to permission settings. Install Flatseal or use command-line arguments to grant permission to the paths you'd like to access through Luanti.
Hi
thank you very much. I fixed it with the ...
- Sat Aug 01, 2026 15:58
- Forum: Problems
- Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
- Replies: 5
- Views: 238
FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
hi,
How do I remove the PVP icon from the server list? this would be a creative server
thanks

How do I remove the PVP icon from the server list? this would be a creative server
thanks

- Sun Jul 26, 2026 07:16
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
Re: [Mod] Angled Walls [1.5] [angledwalls]
the glass problems persists
can I do something?
Please check the newest version (again). Figured it out. It took me a while to understand why the glass nodes appeared differently on my side. They were fully white, whereas yours are black/white. Turns out this appearance depends on whether any ...
- Sat Jul 25, 2026 13:47
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
Re: [Mod] Angled Walls [1.5] [angledwalls]
Hi, I created a new world with only angled walls mod enabled and the glass problems persists
can I do something?

can I do something?

- Sat Jul 25, 2026 12:42
- Forum: Problems
- Topic: FIXED_QUESTION about Screenshots destination folder
- Replies: 3
- Views: 173
Re: QUESTION about Screenshots destination folder
thanks, I'll look into itKrock wrote: ↑Sat Jul 25, 2026 11:38You are probably being "protected" by bubblewrap, which Flatpak uses. The directories are not visible due to permission settings. Install Flatseal or use command-line arguments to grant permission to the paths you'd like to access through Luanti.
- Sat Jul 25, 2026 12:34
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
Re: [Mod] Angled Walls [1.5] [angledwalls]
I tried to download this mod from github and replace it, but it crashes:
Fixed the error. Sorry for the inconveniences. As for the glass transparency issues you're having - which node names are affected? Also: does it still occur with the most recent version from GitHub?
Hi, all the nodes ...
- Sat Jul 25, 2026 12:27
- Forum: WIP Mods
- Topic: [Mod] AIO - Land Claim [v1.0] [aio_land_claim]
- Replies: 1
- Views: 808
Re: [Mod] AIO - Land Claim [v1.0] [aio_land_claim]
Hi, your mod is really nice! Have you ever thought about improving the area selection for protection by adding the possibility for the user to punch node A and node B to determine its size? Similar to the Areas mod, but yours has the great idea of adding/removing users to the created area. If there ...
- Sat Jul 25, 2026 07:30
- Forum: Problems
- Topic: FIXED_QUESTION about Screenshots destination folder
- Replies: 3
- Views: 173
FIXED_QUESTION about Screenshots destination folder
Linux Mint_x64 Cinnamon - Luanti 5.16.1 FLATPAK
HI,
Is there a reason why I can no longer set the "Desktop" as the destination for screenshots? (in the old versions it was possible to set)
thanks

HI,
Is there a reason why I can no longer set the "Desktop" as the destination for screenshots? (in the old versions it was possible to set)
thanks

- Sat Jul 25, 2026 07:14
- Forum: WIP Mods
- Topic: [Mod] Extra Doors [extra_doors]
- Replies: 22
- Views: 8821
Re: [Mod] Extra Doors [extra_doors]
Hi, I still didn't use the mod in builds but it looks neat.
I added basic_materials compatibilty here
it is mostly to get rid of default:steel_rod which is nearly same as basic_materials:steel_bar, even the second item require double amount of steel.
Now it works! The only thing missing is ...
- Sat Jul 25, 2026 06:49
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
Re: [Mod] Angled Walls [1.5] [angledwalls]
Linux Mint 22.3_Cinnamom - Luanti 5.16.1 FLATPAK - Latest Angled Walls version update with Luanti mod page
Hi, I'm having trouble displaying glass in this mod: as you can see in the photo, the glass is replaced by the wrong texture.
https://i.imgur.com/WXKFd34.png
I tried to download this mod ...
Hi, I'm having trouble displaying glass in this mod: as you can see in the photo, the glass is replaced by the wrong texture.
https://i.imgur.com/WXKFd34.png
I tried to download this mod ...
- Mon Jun 01, 2026 12:05
- Forum: Game Releases
- Topic: [Game] Minetest Game [minetest_game] - Maintenance mode
- Replies: 88
- Views: 63362
Re: [Game] Minetest Game [minetest_game] - Maintenance mode
@TenPlus1 - Many thank's! It's fixed now! :-)
- Mon Jun 01, 2026 12:04
- Forum: Mod Releases
- Topic: [Mod] PlayerPlus [1.7]
- Replies: 63
- Views: 30567
Re: [Mod] PlayerPlus [1.5]
Thank you!
- Mon Jun 01, 2026 06:26
- Forum: Game Releases
- Topic: [Game] Minetest Game [minetest_game] - Maintenance mode
- Replies: 88
- Views: 63362
Re: [Game] Minetest Game [minetest_game] - Maintenance mode
@Square70 - Which mods are you using alongside minetest_game ?
Hi, I hadn't thought about mods... it's probably one of those. This is the list in ~/.var/app/org.luanti.luanti/.minetest/worlds/20240921/world.mt
load_mod_xcompat = mods/xcompat
load_mod_worldedit_shortcommands = mods/worldedit ...
- Sun May 31, 2026 07:32
- Forum: WIP Mods
- Topic: Tropical Lands - Feb 21, 2026 (Appliances Update. see last post)
- Replies: 51
- Views: 18482
Re: Tropical Lands - Feb 21, 2026 (Appliances Update. see last post)
Hi, Thanks again so much for this beautiful mod of yours! It added so much detail to the cities and towns that wouldn't otherwise be there, and it made them look really beautiful! Thanks, great work!
I hope you continue because you are really good at what you do!!!!
regards
https://i.imgur.com ...
I hope you continue because you are really good at what you do!!!!
regards
https://i.imgur.com ...
- Sun May 31, 2026 07:25
- Forum: Engine Builds
- Topic: [Linux] AppImage builds (x86_64 and aarch64)
- Replies: 20
- Views: 9472
Re: [Linux] AppImage builds (x86_64 and aarch64)
wow, I'm using the flatpak version, I'm happy to see the appimage..... I'll try it, thanks
regards
regards
- Sun May 31, 2026 07:22
- Forum: Feature Discussion
- Topic: merged blocks following set path
- Replies: 3
- Views: 667
Re: merged blocks following set path
So what you're saying is that you basically want the create mod but in minetest
Unfortunately, its not really feasible. You *could* make something that kind of works like that, but the lag would be miserable and weirdness is guaranteed. You could make it as an array of node entities that move ...
- Sun May 31, 2026 07:11
- Forum: Game Releases
- Topic: [Game] Minetest Game [minetest_game] - Maintenance mode
- Replies: 88
- Views: 63362
Re: [Game] Minetest Game [minetest_game] - Maintenance mode
Linux_Mint_22.3_Cinnamon_Luanti 5.16.1_Minetest Game (Latest Version)
Hi,
I'd like to point out that the problem still persists. It also occurs with slabs and stairs made of snow. When you walk over them, Sam slows down to a stop. You have to restart the game. This problem is really annoying when ...
Hi,
I'd like to point out that the problem still persists. It also occurs with slabs and stairs made of snow. When you walk over them, Sam slows down to a stop. You have to restart the game. This problem is really annoying when ...
- Thu Dec 25, 2025 17:13
- Forum: Mod Releases
- Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
- Replies: 22
- Views: 5188
Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
hi, same problem here: is it an abandoned project? I hope not because it is a beautiful project!!!!
AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): "Invalid vector (expected table got nil)."
stack traceback:
AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): "Invalid vector (expected table got nil)."
stack traceback: