Search found 86 matches

by nazalassa
Tue Aug 11, 2026 14:14
Forum: Luanti-related projects
Topic: Amidst for Minetest: A mapping and biomes tool
Replies: 55
Views: 32995

Re: Amidst for Minetest: A mapping and biomes tool

Is it possible to specify mapgen parameters, such as noise seed, spread, etc.?
by nazalassa
Tue Aug 04, 2026 12:49
Forum: WIP Games
Topic: [Game] Exile v0.4.0b
Replies: 311
Views: 133671

Re: [Game] Exile v0.4.0b

Is Gemedi supposed to be cana? While it looks like cana, I can't use it on a spinning wheel.
by nazalassa
Fri Feb 06, 2026 16:34
Forum: Problems
Topic: SDL_PollEvent took too long
Replies: 3
Views: 1705

Re: SDL_PollEvent took too long

X11-specific maybe? I reliably get this issue as well when doing any window management operations, likely because my window manager grabs the X11 server when doing that.
by nazalassa
Wed Jan 28, 2026 17:28
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 131
Views: 31324

Re: Post your screenshots! (2026 edition)

Unacceptium_core wrote:
Sun Jan 25, 2026 11:36
these information displays just got installed and they already fail. nice.
Meanwhile, the 30-year-old LCD screens:
Still working!
Still working!
lcds-working.png (212.75 KiB) Viewed 11165 times
by nazalassa
Sun Dec 28, 2025 08:56
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti


don't they queue up anywhere? or is it flawless? to be honest i am scared to even try starting it, knowing my phone it wouldnt handle that well or at all...


The stations are programmed to let trains leave at regular intervals so they usually flow well. If there is a bit of delay, the system can ...
by nazalassa
Sat Dec 27, 2025 10:01
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

I took metrotest 3.7 and did all the interlocking from "Station 17" (the one in desert stone bricks, after grey and orange "Mines") to New End. The line now runs 68 trains with a train every 40 seconds. Most stations have info-screens with the next 3 trains. For ease of development all stations are ...
by nazalassa
Sat Nov 01, 2025 13:54
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

I made a full map of the line with the Wikipedia {{routemap}} template: https://en.wikipedia.org/wiki/User:Nazalassa/Sandbox.
by nazalassa
Thu Sep 04, 2025 11:28
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837789

Re: [Mod] Advanced Trains [advtrains] [2.6.0]


And i want to report a bug. the trains arent stopping at the red signal. the driveway is set and the automatic is on, but nowhere its stoping and its all time driving in the other trains


Dumb question but is the signal's influence point set to the track on which trains should stop and if yes ...
by nazalassa
Sun Jun 29, 2025 09:39
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti



Some stations have extra tracks after them which allow trains to reverse, so in these stations I added some levers on the walls to remotely switch the turnout from the platform. Such levers also have a sign next to them that explain this.

i'm not sure if i like that, i will check this after i ...
by nazalassa
Sat Jun 28, 2025 14:16
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

Merge done, I am checking small details but it shouldn't be long.

EDIT: all done and checked, should work properly. Download here .

Some stations have extra tracks after them which allow trains to reverse, so in these stations I added some levers on the walls to remotely switch the turnout from ...
by nazalassa
Sat Jun 28, 2025 10:38
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

Unacceptium_core wrote:
Sat Jun 28, 2025 10:21
Which colors do you want?
yes
Will do :)

For section 2, do you like this version? It is basically yours but wider.
sec2.png
sec2.png (841.93 KiB) Viewed 9563 times
by nazalassa
Sat Jun 28, 2025 09:53
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti



Also, if you wish i can add advtrains platforms made of colored concrete (the ones with a yellow line on top).

wait, is this a thing? or you mean you could make those? i am searching for such in a long time, i mentioned that i am trying to find such platforms back when i had reddit and posted ...
by nazalassa
Fri Jun 27, 2025 10:06
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti


on section 2 i like mine a bit better,but i would also accept yours, i leave the choice to you... merging looks nice;
on section 1 i would like to keep mine, between them i would/may add a new tunnel with both tracks which connects to the rotated railsof desert stone station;
with the slopes to ...
by nazalassa
Thu Jun 26, 2025 11:40
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

Section 1 also has the slope from the "forest" station to the "mines" station.


The only difference between our version is my slope is less steep than yours (I rebuilt it with long slopes) so it ends and starts earlier. Here is the bottom of the slope, with my version and your version:
sec1-end ...
by nazalassa
Thu Jun 26, 2025 11:16
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

For section 1: first we have the part between the grey-orange "mines" station until the next "desert stone" station.

This is the "mines" station, with both our changes together: orange - yours, blue - mine.
The track I added continues (on the right of the image) towards the next station.

sec1 ...
by nazalassa
Thu Jun 26, 2025 10:48
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

Section 2:
Spoiler
Basically track section 2 is this tunnel:
Look on metrotest v3.6
Look on metrotest v3.6
sec2-uc.png (835.57 KiB) Viewed 9764 times
Which on my version looks like this:
Look on naza-local
Look on naza-local
sec2-naza.png (916.49 KiB) Viewed 9764 times
Also, since I merged what followed (I did a backup before of course) here is the current end of the section, where it joins my double tracks:
Junction between UC and naza parts
Junction between UC and naza parts
sec2-uc-end.png (482.29 KiB) Viewed 9764 times
by nazalassa
Thu Jun 26, 2025 08:15
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti


i cannot install your map due to android regression i posted an issue about a long time ago(seems like devs will never do anything about it LOL. long story short, when i change anything in the folders of minetest, the game will be unable to read anything including settings.


Dumb question (I do ...
by nazalassa
Wed Jun 25, 2025 14:32
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti


i want to improve a lot esp.about track spacing. will be done as i progress through. but you really tried it, i though this is just a joke or something…


The merger sort of works so I tried it today on the metrotest map.

Updating 548922 mapblocks...
Operation completed, 166344 nodes changed ...
by nazalassa
Tue Jun 24, 2025 15:31
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti

Turns out sqldiff metro-3.5/map.sqlite metro-3.6/map.sqlite | sed 's/^INSERT INTO/INSERT OR REPLACE INTO/' | sqlite3 metro-local does the job of updating the database, but, not the nodedb, travelnet save data, etc. which may thus have issues. Command execution (on my system) took 14 minutes.
Results ...
by nazalassa
Mon Jun 23, 2025 10:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837789

Re: [Mod] Advanced Trains [advtrains] [2.6.0]


...
Also, a thing not related to this: when I attempt to place a wagon on a slope the game crashes. The wagon gets placed anyway and is where I placed it when I restart the game.



Found a bug in the latest version of Advtrains that causes a crash when a train is placed on a slope. Further ...
by nazalassa
Thu Jun 19, 2025 15:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837789

Re: [Mod] Advanced Trains [advtrains] [2.6.0]

Is it intended that all wagons can drive on all tracks?
rail-boat.png
rail-boat.png (992.2 KiB) Viewed 8782 times
by nazalassa
Tue Jun 17, 2025 10:24
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837789

Re: [Mod] Advanced Trains [advtrains] [2.6.0]

Coming soon (well I hope):
Spoiler
tgv1.png
tgv1.png (728.85 KiB) Viewed 8966 times
tgv2.png
tgv2.png (967.93 KiB) Viewed 8966 times
by nazalassa
Fri May 30, 2025 09:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837789

Re: [Mod] Advanced Trains [advtrains] [2.6.0]

Found a bug in the latest version of Advtrains that causes a crash when a train is placed on a slope. Further investigations revealed it happens everytime a train is placed but is not given an integer position, such as on slopes or on Linetrack's "roadline on a slab" (which is offset upwards by half ...
by nazalassa
Sat May 03, 2025 15:29
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837789

Re: [Mod] Advanced Trains [advtrains] [2.5.0]

I can not find how to remove a TCB from a track section anymore; the TCB formspec does not longer show the corresponding button.
by nazalassa
Thu May 01, 2025 14:07
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 102
Views: 49598

Re: Metrotest | LightMetro sim in Luanti


Reconciling map versions can be hard indeed. Perhaps someone could host a server with Metrotest? It doesn't need to be public, maybe even could have no privs for normal players, just admins, or be a private server. It would be easier to not conflict then.

If not, at least consider tools like ...