Search found 87 matches
- Sat Sep 13, 2025 05:26
- Forum: Modding Discussion
- Topic: what mods can I use to get a "realistic" or immersive survival experience
- Replies: 1
- Views: 155
Re: what mods can I use to get a "realistic" or immersive survival experience
There's a game focused on survival, it's called "Exile". I'm not quite sure if v4 is already on contentdb, but I would recommend to either play online on a v4 server or download the git repo because the differences between v3 and v4 are huge (e.g. in v4 is a tutorial, in v3 not) But I'm no...
- Sat Sep 13, 2025 05:14
- Forum: Texture Packs
- Topic: Pixel Reality Texture Pack
- Replies: 5
- Views: 768
Re: Pixel Reality Texture Pack
oh, and this one could be a problem because its a copy of another one?
- Fri Sep 12, 2025 05:04
- Forum: Texture Packs
- Topic: Pixel Reality Texture Pack
- Replies: 5
- Views: 768
Re: Pixel Reality Texture Pack
is it also uploaded on contentDB?
- Fri Sep 12, 2025 05:03
- Forum: Feature Discussion
- Topic: Modpacks as lists?
- Replies: 11
- Views: 2548
Re: Modpacks as lists?
I think you should see public collections from the content page where you can install games, mods and texture packs. What I personally would also like is if it would also be possible to add a full modlist to another one. This is for example useful when you have a "default MTG" list with mo...
- Wed Sep 10, 2025 16:56
- Forum: Servers
- Topic: Account hacking attempts - anyone else seeing these?
- Replies: 23
- Views: 4717
Re: Account hacking attempts - anyone else seeing these?
[Deleted message]
- Tue Jul 08, 2025 19:26
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2794734
- Sat Jul 05, 2025 10:52
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 129
- Views: 52669
Re: [Server] TechAge Survival
@joe7575 would it be possible to add something like the Tank Terminal for items so that you can load / unload items from the storage of trucks?
- Fri Jun 13, 2025 15:16
- Forum: Feature Discussion
- Topic: Bring back controls/keybinds button on the pause menu
- Replies: 9
- Views: 3724
Re: Bring back controls/keybinds button on the pause menu
It would be nice if there was a Controls button in the Esc menu again. Maybe this button could literally just open the normal settings menu but with a few modifications: It only shows controls-related pages, everything else is hidden, while also removing other UI clutter that doesn’t belong in a co...
- Tue Jun 10, 2025 17:03
- Forum: News
- Topic: Luanti 5.12.0
- Replies: 29
- Views: 14926
Re: Luanti 5.12.0
Still, I believe the whole default style is so depressing, it needs a complete redo as there is too much artistic inconsitency (weird mix of pixel style and "tech demo looks"). I know there has been a lot of debate that went nowhere but I wonder if the main menu could be improved JUST by ...
- Tue Jun 10, 2025 16:38
- Forum: News
- Topic: Luanti 5.12.0
- Replies: 29
- Views: 14926
Re: Luanti 5.12.0
At first, thanks to use SDL by default, so that scaling under Wayland also works with the distribution-shipped package. However, I have a question: I use the standard German QWERTZ keyboard layout. After updating to Luanti 5.12, the keys for increasing / decreasing the view range changed to the stan...
- Tue Jun 10, 2025 16:25
- Forum: Luanti-related projects
- Topic: lump: a new mod manager for Luanti
- Replies: 3
- Views: 7340
Re: lump: a new mod manager for Luanti
yes, it does
- Tue Jun 10, 2025 12:56
- Forum: Luanti-related projects
- Topic: lump: a new mod manager for Luanti
- Replies: 3
- Views: 7340
Re: lump: a new mod manager for Luanti
How does every mod get its own specific name in this package manager? As far as I know does every mod has a technical names, but some of them are given to multiple mods.
- Sat Apr 19, 2025 19:43
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17172
Re: ContentDB - new terms of service, Online Safety Act
Its the same headache all Minecraft players have. So this is another advantage of Luanti.
- Wed Apr 09, 2025 16:40
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17172
Re: ContentDB - new terms of service, Online Safety Act
that's it! I'm Going To Build My Own Luanti With Blackjack and Hookers! (never gonna happen) i guess you just have to build your own alternative for the ContentDB (which should work in the same way) and then just have to replace the links to it from the luanti source code ContentDB is free software...
- Wed Apr 09, 2025 05:05
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17172
Re: ContentDB - new terms of service, Online Safety Act
i guess you just have to build your own alternative for the ContentDB (which should work in the same way) and then just have to replace the links to it from the luanti source code
- Tue Apr 01, 2025 18:58
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17172
Re: ContentDB - new terms of service, Online Safety Act
oh, that's quite much ^^
But gladfully that are just 2, not more (and to be fair: these mods aren't the most popular ones, so its not really a change)
But gladfully that are just 2, not more (and to be fair: these mods aren't the most popular ones, so its not really a change)
- Mon Mar 31, 2025 18:22
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2794734
Re: Post your screenshots!
no, i can't see something which could be a house or something similar ;)TumeniNodes wrote: ↑Mon Mar 31, 2025 17:30..is it right where you're pointing? 8^ )
..can you spot mine?
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- Sun Mar 30, 2025 08:17
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 129
- Views: 52669
Re: [Server] TechAge Survival
The server detected an internal error in different locations: - ca. 100m north of spawn - at somedumbguy's base (about 1km north-west of starter area 2 station) - at Westend (player net station) - at mineplayer's base (about 500m east of starter area 2 station) I also detected another bug: The shop ...
- Wed Mar 26, 2025 06:09
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 129
- Views: 52669
Re: [Server] TechAge Survival
nice :)
- Tue Mar 25, 2025 15:15
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 129
- Views: 52669
Re: [Server] TechAge Survival
Thank you for adding the new payment! But unfortunately, I detected a bug this morning: I bought the card for the virtual money. Afterwards, I took 2 gold to buy at the spawn shop 100€. Well, what I got was 20€ (don't need the other 80€ back). Without taking a look in the source code, I think the bu...
- Wed Mar 19, 2025 15:42
- Forum: WIP Games
- Topic: [Game] VoxelForge [in development]
- Replies: 189
- Views: 46515
Re: [Game] VoxelForge [25w09a]
btw, theres another feature which I would like to have: Can you add something to the settings so the user can choose which version of Minecraft he/she want to use so it just enables the features available in the given Minecraft version? Well, I just mean the versions like 1.18, 1.19,... not the subv...
- Wed Mar 19, 2025 15:37
- Forum: WIP Games
- Topic: [Game] VoxelForge [in development]
- Replies: 189
- Views: 46515
Re: [Game] VoxelForge [25w09a]
I think DragonWrangler want to say that VoxelForge is supposed to be a 1:1 clone of minecraft, which means there are excactly the features you have in minecraft. But this doesn't mean I think DragonWrangler is right, in my opinion, you can add it as a setting, but have to be aware that there shouldn...
- Sat Mar 15, 2025 06:11
- Forum: Texture Packs
- Topic: Convert MC resource/texture packs to Luanti!
- Replies: 92
- Views: 93723
Re: Convert MC resource/texture packs to Luanti!
What do you mean with it?
- Mon Mar 03, 2025 09:34
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 129
- Views: 52669
Re: [Server] TechAge Survival
@joe7575 your server crashed several times during the last hour.
- Thu Feb 27, 2025 20:02
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 177955
Re: [Mod] Tech Age [techage]
my problem is, that I want to add protected areas without having to place protection blocks, which is an advantage of areas (the only advantage I can benefit from)