Search found 78 matches
- Fri Feb 07, 2025 23:53
- Forum: Modding Discussion
- Topic: How to use register_global_on_step
- Replies: 8
- Views: 750
Re: How to use register_global_on_step
So this is oke? local function process_player_items(player) local pos = player:get_pos() local radius = 10 local item_list = {} for obj in core.objects_inside_radius(pos, radius) do if not obj:is_player() then table.insert(item_list, obj) end end local player_name = player:get_player_name() minetes...
- Fri Feb 07, 2025 14:18
- Forum: Modding Discussion
- Topic: How to use register_global_on_step
- Replies: 8
- Views: 750
Re: How to use register_global_on_step
Yeah. just make it a global step and loop over all the players
Code: Select all
core.register_globalstep(function()
for _, player in pairs(core.get_connected_players()) do
print(player)
-- do stuff with player here
end
end)
- Thu Feb 06, 2025 22:18
- Forum: WIP Games
- Topic: [Game] Lazarr! [2.0.0.beta.4]
- Replies: 19
- Views: 12982
Re: [Game] Lazarr! [2.0.0.beta.4]
Feedback wanted! I worked very hard on this game to make sure this is actually becoming something worth playing, so I’d like to read feedback for this BETA version. How hard/easy/exciting/boring were the levels? Did you like/hate/ignore Goldie the Parrot? Is there anything weird/confusing? What do ...
- Sat Jan 11, 2025 22:46
- Forum: Mod Releases
- Topic: [Mod] i3 [1.16] [i3]
- Replies: 178
- Views: 59614
Re: [Mod] i3 [1.16] [i3]
Third party inventory mods dont work with mineclonia. Mineclonia adds features like offhand, which don't exist in other games. Plus a different layout (in mineclonia each inventory row has 9 stacks, but i3 has 8, so you can see it awkwardly wrap the last line with 4 stacks) Inventory mods have to be...
- Sat Jan 11, 2025 22:12
- Forum: Problems
- Topic: Mineclonia mod errors
- Replies: 1
- Views: 144
Re: Mineclonia mod errors
The cause of the error is that the mod is old and unmaintained, and mineclonia's API for registering stairs changed since then the exact commit that caused the error was pushed a year ago commit dc85ca55b9adc8e07d7c06af77517df9ae294cc1 Author: Elias Åström <ryvnf@riseup.net> Date: Thu Feb 1 22:27:19...
- Thu Jan 02, 2025 19:13
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.109.3]
You're using some kind of mod that does that
- Mon Dec 30, 2024 04:16
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.109.3]
Well how does it work? how do you make a new glowing liquid that dosent draw its faces with other liquids? https://github.com/minetest/minetest/issues/15361
- Sat Dec 28, 2024 21:18
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.109.0]
The reason why items dont emit light in liquids is because of engine limitations. The entire mcl_wieldlight mod is a hack that always puts a new glowing air node in your player's position, making the illusion that you're glowing. But this is impossible to do when the player is inside a liquid due to...
- Sat Dec 28, 2024 04:11
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 366
- Views: 116811
Re: Infinite world size
The point is that lua numbers use 64 bits, so any position can be represented in lua as a number. But if each component of the position uses 32 bits, you cant Technically in the wider CS space the definition of what a "hash" is dosent guarantee that its unique, but the current implementati...
- Mon Dec 23, 2024 01:17
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.109.0]
Is it possible to duplicate things in MineClonia? I'm really fed up looking for Lapis Lazuli while mining caves and finding few or none of them. When playing i also had problems with finding lapis. But then i figured out that i was digging in the wrong spot, apparently lapis only generates just abo...
- Sat Dec 21, 2024 10:33
- Forum: General Discussion
- Topic: how does updating on contentDB look like when changing dependencies?
- Replies: 1
- Views: 277
how does updating on contentDB look like when changing dependencies?
Hello. I have a modpack that has a library mod and mods that depend on it. I'd like to remove that library mod from the modpack and put it on contentDB instead, so it can be used by external mods. But im afraid of what will happen when people update the mod pack. Will the library mod be downloaded f...
- Sat Dec 14, 2024 15:53
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.109.0]
Linux Mint 22_x64 Cinnamom - Luanti 5.10.0 - Mineclonia 0.109 (latest) Hi, BEST GAME THAT I PLAY!!! Thanks! I have one little problem with redstone: In the video below you can see how any block, positioned on top of a Redstone node, creates problems and does not allow the pistons to work: if instea...
- Mon Dec 02, 2024 19:39
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.109.0]
Alright! Thank you! This won't break existing Mineclonia worlds, right? Yep. Everything is backwards compatible except that the machines you already built in the world will work differently (for obvious reasons). There shouldnt be any crashes/unknown nodes. If there are any, its a bug and you shoul...
- Tue Nov 05, 2024 16:37
- Forum: Problems
- Topic: How to generate text textures
- Replies: 0
- Views: 1006
How to generate text textures
I want to generate textures showing text on entities, similarly to how signs do it. I tried using the signs_lib mod to do it for me, but it dosent work i registered a sign and when trying to set its text, it dosent show anything core.set_node(v.pos, {name = "minesweepernd_core:num"}) signs...
- Fri Nov 01, 2024 19:23
- Forum: Problems
- Topic: os.execute | Can't request insecure environment
- Replies: 3
- Views: 746
Re: os.execute | Can't request insecure environment
See documentation: https://github.com/minetest/minetest/blob/5c5538685e59012727758ebc8228979ef7706700/doc/lua_api.md?plain=1#L7584 It returns an environment, and doesn't change to global env. And you have to call it from main scope. Clearly the solution is to run _G = minetest.request_insecure_envi...
- Tue Oct 29, 2024 21:47
- Forum: Feature Discussion
- Topic: Suggestion for Next Update (whether it be 5.10 or 6.1)
- Replies: 10
- Views: 2707
Re: Suggestion for Next Update (whether it be 5.10 or 6.1)
It would be so cool if we had just one compatibility breaking update that changed the world format to be 32 bit (like that one fork), and more bytes for light, so we can have coloured light
ofc it would be annoying to convert every world. But looking back years later you'd have no regrets
ofc it would be annoying to convert every world. But looking back years later you'd have no regrets
- Sun Oct 27, 2024 22:05
- Forum: News
- Topic: Introducing Our New Name
- Replies: 134
- Views: 26834
Re: Introducing Our New Name
Hello i would like to report a critical error in luanti.org website. The links section has broken HTML <ul> <li><a href="https://www.minetest.net/">https://www.minetest.net/</a><a></a></li><a></a> <li><a></a><a href="https://blog.minetest.net/2024/10/13/Introducing-Our-New-Name/"...
- Sat Oct 26, 2024 18:52
- Forum: Modding Discussion
- Topic: How to use b3d in blender?
- Replies: 57
- Views: 27300
Re: How to use b3d in blender?
If you dont like a stable OS, why are you using debian in the first place? debian packages are designed to be this way
- Wed Oct 23, 2024 19:00
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.87]
- Replies: 3079
- Views: 1012934
Re: [Game] VoxeLibre (formerly known as MineClone2) [0.87]
Im pretty sure the textures are named like that for compatibility with MTG texture packs
- Mon Oct 21, 2024 21:01
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.110.0]
- Replies: 340
- Views: 95039
Re: [Game] Mineclonia [0.108.0]
They look fine for me
- Sun Oct 20, 2024 18:14
- Forum: Problems
- Topic: World isn't completely load
- Replies: 6
- Views: 1049
Re: World isn't completely load
Its definitely some kind of mapgen bug and not a render one (the black shadows are there because the lightmap wasnt updated due to broken mapgen). I dont know all the mods you listed but i noticed waterfalls and ebiomes, not sure if they are the cause, but its 99% some sort of mod you installed
- Sun Oct 20, 2024 14:17
- Forum: Problems
- Topic: World isn't completely load
- Replies: 6
- Views: 1049
Re: World isn't completely load
Well a video would be very helpful. But from the sounds of it, this isnt really a rendering issue, but a world generation one. Since unloaded areas would be ignore nodes, which are completely solid
Do you have a mapgen mod enabled?
Do you have a mapgen mod enabled?
- Sun Oct 20, 2024 12:11
- Forum: Problems
- Topic: World isn't completely load
- Replies: 6
- Views: 1049
Re: World isn't completely load
You didnt include the image. But you talking about "laps" around the loaded area reminds me of https://github.com/minetest/minetest/issues/14014
- Sat Oct 19, 2024 19:13
- Forum: News
- Topic: 2024 Luanti GAME JAM (November 1st-21st) [RESULTS ARE IN] [NEW PRIZES] jam.luanti.org
- Replies: 11
- Views: 4100
Re: 2024 Minetest GAME JAM (November 1st-21st) [NEW PRIZES] jam.minetest.net
Is it okay if i already start planning out what i want to make and how to implement it (but without writing any code)?
- Sat Oct 19, 2024 11:47
- Forum: Game Discussion
- Topic: Why don't make an original sandbox game (but still inspired by MC), instead of cloning?
- Replies: 16
- Views: 2437
Re: Why don't make an original sandbox game (but still inspired by MC), instead of cloning?
MC is about the friends we made along the way