Search found 53 matches
- Sun Oct 12, 2025 17:38
- Forum: WIP Mods
- Topic: [Mod] More Danger
- Replies: 5
- Views: 337
Re: [Mod] More Danger
Okay so I've played Mineclonia with your mod for like an hour, and no bug encountered. It's really great to have a better challenge. I played in 'hell' mode, and I've set the monster cap to x2 or x3. With diamond armor it was still okay to manage, but it get really challenging to fight the mobs with...
- Sun Oct 12, 2025 07:52
- Forum: WIP Mods
- Topic: [Mod] More Danger
- Replies: 5
- Views: 337
Re: [Mod] More Danger
I would say that this is a major feature to let players choose their difficulty. I'll download luanti soon and try out your mod. I had a similar idea for a luanti game (but for now don't have time) : a mod that increase mob stats (speed, health, damage) as you walk away from spawn's coordinates, so ...
- Wed Aug 06, 2025 19:46
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
Okay, so I need to learn how those materials work.
By the way, thank you very much Slightly for reviewing this, your explanations are very helpful !
By the way, thank you very much Slightly for reviewing this, your explanations are very helpful !
- Tue Aug 05, 2025 19:08
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
The nodes in game have the origin 0,0,0 at their center, so if you think of that way, this kind of makes sense. You have a half node, so to put it on the bottom of the node space, that 0,0,0 origin is right there on top of it in Blockbench, where the center would be if it were a full sized node. I ...
- Sun Aug 03, 2025 17:58
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
Okay so I just find out that if I set the pivot in blockbench at -4 on the Y axis, the mesh is well rendering in game.
But it's not intuitive to set the model like that in the software:
So it's very likely that I've done something else wrong before.
But it's not intuitive to set the model like that in the software:
So it's very likely that I've done something else wrong before.
- Sun Aug 03, 2025 17:54
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
About the texturing: The UV map is not matched well to the texture provided. Yes I need to work on UV map, thank you for the link. The texture is applied to your model. It's just that your model is a half size cube hovering off the "ground," at least it is when I import it into Blender. I...
- Sun Aug 03, 2025 08:42
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
I've created another mesh, same problem.
Here is the "mod": And here are the model files:
Here is the "mod": And here are the model files:
- Sat Aug 02, 2025 16:37
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
It looks like you have two objects inside your model file but only one entry in the tiles table. In that case, the bottom one occupies the second material slot, so even if you want the same texture, so you another table entry: It seems that there is only one object.. at least I see only one on bloc...
- Sat Aug 02, 2025 07:50
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Re: Mesh rendering problem
Thank you guys for replying. I was using Goxel, but it seems that it's not the most appropriate software for Luanti, so I changed and tried Blockbench as DragonWrangler suggest. I've done a model that fit the size I actually want in game (the model and textures are ugly, but let's do it functional b...
- Wed Jul 30, 2025 16:27
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3371
Mesh rendering problem
Hi, I'm trying to create a mod that add littles menhirs to the world, that would be teleportation stones. But here is my problems: the stone is not centered (pic1) the texture is not applied (pic1) when in hands, the texture rendering is way too big (pic2) I'm a complete noob at modding (but you can...
- Sat Dec 14, 2024 19:18
- Forum: General Discussion
- Topic: Any interest in an AI/LLM connector to Luanti server?
- Replies: 7
- Views: 1569
Re: Any interest in an AI/LLM connector to Luanti server?
Also, while LLMs and deep learning in general is a nice technology, I doubt it will be justified for any AI that you want in Luanti games. There are much more suitable and well established AI technologies for games, and even for a chatbot/NPC conversations, you most likely don't want it to have the...
- Sat Dec 14, 2024 10:02
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2400
- Views: 609359
Re: Post your mod requests/ideas here
Environmental hazard events Events that would force the player to retreat somewhere safe while the event unfolds, possibly for several days. It would force them into zones they may not be accustomed to going to. These would not only be temporary setbacks that are not destructive, they should not de...
- Sat Dec 14, 2024 09:52
- Forum: Mod Releases
- Topic: [Mod] Sapling Spawn [sapling_spawn]
- Replies: 2
- Views: 574
Re: [Mod] Sapling Spawn [sapling_spawn]
I like the idea of a living environment, great mod.
- Sat Dec 14, 2024 09:38
- Forum: General Discussion
- Topic: Any interest in an AI/LLM connector to Luanti server?
- Replies: 7
- Views: 1569
Re: Any interest in an AI/LLM connector to Luanti server?
In my opinion AI will be a great step for all gaming, particulary thanks to the immersion it offers in pseudo-social interactions. Quests and NPC behaviors would reach a unprecedented level of realism, and probably much more things... Where those LLMs would impress the most, would obviously be games...
- Mon Dec 09, 2024 17:58
- Forum: Problems
- Topic: [Mineclonia] Giant caves with extended world generation
- Replies: 2
- Views: 1741
Re: [Mineclonia] Giant caves with extended world generation
We discovered FaceDear work, so we've directly implemented his DFcaverns, that resolved our cave problem, and by the way added fantastic underground biomes. I was sceptical of your explaination because cavern_limit is set to -256, and the problem only occurs at -500. But I've tried to set to -2560, ...
- Tue Dec 03, 2024 21:15
- Forum: Game Discussion
- Topic: Game Ideas/Requests here
- Replies: 51
- Views: 28100
Re: Game Ideas/Requests here
The world would not be so empty and boring if there are other people around that do more than just hang around and walk randomly. This could be very important for servers that are not so frequently visited. It seems difficult to ask people to change their behaviors. The game itself has to offer a g...
- Sun Nov 24, 2024 11:56
- Forum: Game Releases
- Topic: [Game] Eyeballs [1.3.3]
- Replies: 7
- Views: 4800
Re: [Game] Eyeballs [1.0.2]
I like this game, it is really innovative. The atmosphere is great, sounds are good, gameplay is good (but movements are a little bit slow imo, furthermore when you try again a level multiple times) and the game seems polished. Also it's always pleasant to see all the possibilities offered by the en...
- Thu Nov 14, 2024 18:09
- Forum: Texture Packs
- Topic: Baunilha Texture Pack
- Replies: 39
- Views: 19687
Re: Baunilha Texture Pack
Thank you Mirtilo, I love it !
- Wed Nov 13, 2024 18:35
- Forum: Game Discussion
- Topic: Please make more games!
- Replies: 89
- Views: 39233
Re: Please make more games!
I've read this topic, and I was suprised to see that there is many people that don't create games because they don't have any game idea. I though it would be the opposite, with many ideas and few coders. Personally, I like to think about game ideas and gameplay mecanichs, so it would be a pleasure t...
- Tue Nov 12, 2024 19:37
- Forum: Game Discussion
- Topic: Game Ideas/Requests here
- Replies: 51
- Views: 28100
Re: Game Ideas/Requests here
Game idea A game with NPC villages where the world feel alive, and not player centered. Villages have workers, each one with there own skill distribution. Villagers gather ressources to increase population and develop the village with new constructions. Villages can form alliances and declare war t...
- Mon Nov 11, 2024 17:51
- Forum: News
- Topic: Luanti 5.10.0
- Replies: 11
- Views: 10242
Re: Luanti 5.10.0
Thank you very much for all this work ! It's so pleasant to see this project always going forward. This new update is really fantastic thanks to the new shaders. They also seem to be well optimised, because it run very smoothy on my semi-old computer. Thank you everyone involved in this beautiful pr...
- Tue Oct 29, 2024 19:04
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.118.0]
- Replies: 447
- Views: 186618
Re: [Game] Mineclonia [0.108.0]
Hello, I've already post my mapgen problem here : https://forum.minetest.net/viewtopic.php?t=31076 Maybe it's more appropriate to ask here as I'm modifing Mineclonia game. We changed the depth of mineclonia to Y-1500. But when we go under Y-400, we enter a gigantic endeless cave, and so to the bott...
- Tue Oct 29, 2024 18:08
- Forum: Feature Discussion
- Topic: Suggestion for Next Update (whether it be 5.10 or 6.1)
- Replies: 18
- Views: 6327
Re: Suggestion for Next Update (whether it be 5.10 or 6.1)
this was done to prevent "cheating" What "cheating" is, is defined by a game, not the engine. So if I'm not completely off the track here and this issue is about a specific game, then yes, this value should be 100% configurable since it is an engine setting, not a game setting. ...
- Mon Oct 28, 2024 18:01
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.118.0]
- Replies: 447
- Views: 186618
Re: [Game] Mineclonia [0.108.0]
Hello, I've already post my mapgen problem here : https://forum.minetest.net/viewtopic.php?t=31076 Maybe it's more appropriate to ask here as I'm modifing Mineclonia game. We changed the depth of mineclonia to Y-1500. But when we go under Y-400, we enter a gigantic endeless cave, and so to the botto...
- Mon Oct 28, 2024 17:51
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20938
Re: [Game] Voxelgarden (revived) [5.8.0]
Just saw the screenshot of this sky, and it's beautiful !