Search found 53 matches

by wheat8
Sun Oct 12, 2025 17:38
Forum: WIP Mods
Topic: [Mod] More Danger
Replies: 5
Views: 337

Re: [Mod] More Danger

Okay so I've played Mineclonia with your mod for like an hour, and no bug encountered. It's really great to have a better challenge. I played in 'hell' mode, and I've set the monster cap to x2 or x3. With diamond armor it was still okay to manage, but it get really challenging to fight the mobs with...
by wheat8
Sun Oct 12, 2025 07:52
Forum: WIP Mods
Topic: [Mod] More Danger
Replies: 5
Views: 337

Re: [Mod] More Danger

I would say that this is a major feature to let players choose their difficulty. I'll download luanti soon and try out your mod. I had a similar idea for a luanti game (but for now don't have time) : a mod that increase mob stats (speed, health, damage) as you walk away from spawn's coordinates, so ...
by wheat8
Wed Aug 06, 2025 19:46
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

Okay, so I need to learn how those materials work.

By the way, thank you very much Slightly for reviewing this, your explanations are very helpful !
by wheat8
Tue Aug 05, 2025 19:08
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

The nodes in game have the origin 0,0,0 at their center, so if you think of that way, this kind of makes sense. You have a half node, so to put it on the bottom of the node space, that 0,0,0 origin is right there on top of it in Blockbench, where the center would be if it were a full sized node. I ...
by wheat8
Sun Aug 03, 2025 17:58
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

Okay so I just find out that if I set the pivot in blockbench at -4 on the Y axis, the mesh is well rendering in game.
But it's not intuitive to set the model like that in the software:
test2.PNG
test2.PNG (95.79 KiB) Viewed 2852 times

So it's very likely that I've done something else wrong before.
by wheat8
Sun Aug 03, 2025 17:54
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

About the texturing: The UV map is not matched well to the texture provided. Yes I need to work on UV map, thank you for the link. The texture is applied to your model. It's just that your model is a half size cube hovering off the "ground," at least it is when I import it into Blender. I...
by wheat8
Sun Aug 03, 2025 08:42
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

I've created another mesh, same problem.

Capture du 2025-08-03 10-23-32.png
Capture du 2025-08-03 10-23-32.png (893.7 KiB) Viewed 2958 times



Here is the "mod":
magical_stone.tar.gz
(1.6 KiB) Downloaded 158 times
And here are the model files:
magical_stone3.tar.gz
(2.04 KiB) Downloaded 150 times
by wheat8
Sat Aug 02, 2025 16:37
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

It looks like you have two objects inside your model file but only one entry in the tiles table. In that case, the bottom one occupies the second material slot, so even if you want the same texture, so you another table entry: It seems that there is only one object.. at least I see only one on bloc...
by wheat8
Sat Aug 02, 2025 07:50
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Re: Mesh rendering problem

Thank you guys for replying. I was using Goxel, but it seems that it's not the most appropriate software for Luanti, so I changed and tried Blockbench as DragonWrangler suggest. I've done a model that fit the size I actually want in game (the model and textures are ugly, but let's do it functional b...
by wheat8
Wed Jul 30, 2025 16:27
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3371

Mesh rendering problem

Hi, I'm trying to create a mod that add littles menhirs to the world, that would be teleportation stones. But here is my problems: the stone is not centered (pic1) the texture is not applied (pic1) when in hands, the texture rendering is way too big (pic2) I'm a complete noob at modding (but you can...
by wheat8
Sat Dec 14, 2024 19:18
Forum: General Discussion
Topic: Any interest in an AI/LLM connector to Luanti server?
Replies: 7
Views: 1569

Re: Any interest in an AI/LLM connector to Luanti server?

Also, while LLMs and deep learning in general is a nice technology, I doubt it will be justified for any AI that you want in Luanti games. There are much more suitable and well established AI technologies for games, and even for a chatbot/NPC conversations, you most likely don't want it to have the...
by wheat8
Sat Dec 14, 2024 10:02
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2400
Views: 609359

Re: Post your mod requests/ideas here

Environmental hazard events Events that would force the player to retreat somewhere safe while the event unfolds, possibly for several days. It would force them into zones they may not be accustomed to going to. These would not only be temporary setbacks that are not destructive, they should not de...
by wheat8
Sat Dec 14, 2024 09:52
Forum: Mod Releases
Topic: [Mod] Sapling Spawn [sapling_spawn]
Replies: 2
Views: 574

Re: [Mod] Sapling Spawn [sapling_spawn]

I like the idea of a living environment, great mod.
by wheat8
Sat Dec 14, 2024 09:38
Forum: General Discussion
Topic: Any interest in an AI/LLM connector to Luanti server?
Replies: 7
Views: 1569

Re: Any interest in an AI/LLM connector to Luanti server?

In my opinion AI will be a great step for all gaming, particulary thanks to the immersion it offers in pseudo-social interactions. Quests and NPC behaviors would reach a unprecedented level of realism, and probably much more things... Where those LLMs would impress the most, would obviously be games...
by wheat8
Mon Dec 09, 2024 17:58
Forum: Problems
Topic: [Mineclonia] Giant caves with extended world generation
Replies: 2
Views: 1741

Re: [Mineclonia] Giant caves with extended world generation

We discovered FaceDear work, so we've directly implemented his DFcaverns, that resolved our cave problem, and by the way added fantastic underground biomes. I was sceptical of your explaination because cavern_limit is set to -256, and the problem only occurs at -500. But I've tried to set to -2560, ...
by wheat8
Tue Dec 03, 2024 21:15
Forum: Game Discussion
Topic: Game Ideas/Requests here
Replies: 51
Views: 28100

Re: Game Ideas/Requests here

The world would not be so empty and boring if there are other people around that do more than just hang around and walk randomly. This could be very important for servers that are not so frequently visited. It seems difficult to ask people to change their behaviors. The game itself has to offer a g...
by wheat8
Sun Nov 24, 2024 11:56
Forum: Game Releases
Topic: [Game] Eyeballs [1.3.3]
Replies: 7
Views: 4800

Re: [Game] Eyeballs [1.0.2]

I like this game, it is really innovative. The atmosphere is great, sounds are good, gameplay is good (but movements are a little bit slow imo, furthermore when you try again a level multiple times) and the game seems polished. Also it's always pleasant to see all the possibilities offered by the en...
by wheat8
Thu Nov 14, 2024 18:09
Forum: Texture Packs
Topic: Baunilha Texture Pack
Replies: 39
Views: 19687

Re: Baunilha Texture Pack

Thank you Mirtilo, I love it !
by wheat8
Wed Nov 13, 2024 18:35
Forum: Game Discussion
Topic: Please make more games!
Replies: 89
Views: 39233

Re: Please make more games!

I've read this topic, and I was suprised to see that there is many people that don't create games because they don't have any game idea. I though it would be the opposite, with many ideas and few coders. Personally, I like to think about game ideas and gameplay mecanichs, so it would be a pleasure t...
by wheat8
Tue Nov 12, 2024 19:37
Forum: Game Discussion
Topic: Game Ideas/Requests here
Replies: 51
Views: 28100

Re: Game Ideas/Requests here

Game idea A game with NPC villages where the world feel alive, and not player centered. Villages have workers, each one with there own skill distribution. Villagers gather ressources to increase population and develop the village with new constructions. Villages can form alliances and declare war t...
by wheat8
Mon Nov 11, 2024 17:51
Forum: News
Topic: Luanti 5.10.0
Replies: 11
Views: 10242

Re: Luanti 5.10.0

Thank you very much for all this work ! It's so pleasant to see this project always going forward. This new update is really fantastic thanks to the new shaders. They also seem to be well optimised, because it run very smoothy on my semi-old computer. Thank you everyone involved in this beautiful pr...
by wheat8
Tue Oct 29, 2024 19:04
Forum: WIP Games
Topic: [Game] Mineclonia [0.118.0]
Replies: 447
Views: 186618

Re: [Game] Mineclonia [0.108.0]

Hello, I've already post my mapgen problem here : https://forum.minetest.net/viewtopic.php?t=31076 Maybe it's more appropriate to ask here as I'm modifing Mineclonia game. We changed the depth of mineclonia to Y-1500. But when we go under Y-400, we enter a gigantic endeless cave, and so to the bott...
by wheat8
Tue Oct 29, 2024 18:08
Forum: Feature Discussion
Topic: Suggestion for Next Update (whether it be 5.10 or 6.1)
Replies: 18
Views: 6327

Re: Suggestion for Next Update (whether it be 5.10 or 6.1)

this was done to prevent "cheating" What "cheating" is, is defined by a game, not the engine. So if I'm not completely off the track here and this issue is about a specific game, then yes, this value should be 100% configurable since it is an engine setting, not a game setting. ...
by wheat8
Mon Oct 28, 2024 18:01
Forum: WIP Games
Topic: [Game] Mineclonia [0.118.0]
Replies: 447
Views: 186618

Re: [Game] Mineclonia [0.108.0]

Hello, I've already post my mapgen problem here : https://forum.minetest.net/viewtopic.php?t=31076 Maybe it's more appropriate to ask here as I'm modifing Mineclonia game. We changed the depth of mineclonia to Y-1500. But when we go under Y-400, we enter a gigantic endeless cave, and so to the botto...
by wheat8
Mon Oct 28, 2024 17:51
Forum: Game Releases
Topic: [Game] Voxelgarden [2025-50 r25]
Replies: 58
Views: 20938

Re: [Game] Voxelgarden (revived) [5.8.0]

rudzik8 wrote:
Wed May 01, 2024 08:39
Guess what? It's time to experiment again.

Just saw the screenshot of this sky, and it's beautiful !