Search found 9 matches
- Mon Dec 02, 2024 22:01
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
well, it's very frustrating. with or without the ), end or whatever, it doesn't work at all and i don't understand how to do it. lua is a bit confusing to me. could you give me the correct piece of code that i can put in my empty script to see if it work at all with correct coding? so at least i cou...
- Mon Dec 02, 2024 02:26
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
found that: https://forum.luanti.org/viewtopic.php?t=9687 but it hasn't been fixed since 2014? (is luanti dead or something? i just discover it so i don't know, is there a more active branch?) i cannot use: minetest.register_on_joinplayer(function(player)) player:set_properties({ visual = "mesh...
- Sat Nov 30, 2024 14:53
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
i have my model knight.glb with different animations but i don't know how to get started with my script.
how do i get the player variable?
i saw a few different methods but i end up with error or it return null.
what is the proper way to do to it?
how do i get the player variable?
i saw a few different methods but i end up with error or it return null.
what is the proper way to do to it?
- Fri Nov 29, 2024 10:01
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
I was just checking things. Here i think i should be using gltf. From what i understand, it can handle one big animation that i can divide later kinda with the frames. The gltf exporter with blender seems to work fine but i didn't check the details discussed in the topic about the scale, orientation...
- Thu Nov 28, 2024 17:24
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
for the model, there is fragmotion : http://www.fragmosoft.com
it ask you to type a prayer to get a 7days licence (renewable) lol but it recognized the model from blockcolor with its animation so i suppose it got full .b3d support. i will experiment with it.
it ask you to type a prayer to get a 7days licence (renewable) lol but it recognized the model from blockcolor with its animation so i suppose it got full .b3d support. i will experiment with it.
- Thu Nov 28, 2024 16:53
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
No, I have no idea where you got the idea that the indestructible group would do anything, I just saw that in a mod's source but maybe the modder implemented the group somewhere else in the code, didn't really checked. ^^; 2024-11-28 17:16:21: WARNING[Main]: Irrlicht: OpenGL driver version is not 1...
- Thu Nov 28, 2024 14:44
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
I was able to get started with void and spawnbuilder . I made my first own node: print("This file will be run at load time!") core.register_node("cnode:floor_1", { description = "floor_1", tiles = {"cnode_floor_1.png"}, groups = {oddly_breakable_by_hand = 3, c...
- Wed Nov 27, 2024 16:29
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
Re: getting started
Thanks for the answers.
Yes, i will check all this more deeply, i need to get more familiar with it all.
I was interested in "not actually the bare minimum" as well.
Thanks again.
Yes, i will check all this more deeply, i need to get more familiar with it all.
I was interested in "not actually the bare minimum" as well.
Thanks again.
- Wed Nov 27, 2024 11:29
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 432
getting started
Hi, i just installed luanti yesterday, tryed little things just to see if it was working and now i'm wondering how i should start my project. Basically, i want to use luanti for the game's world and then make my own gameplay around it. I didn't search nor read much yet but i found that : https://api...