Search found 79 matches

by bgstack15
Sun May 03, 2026 00:33
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 57
Views: 15489

Re: [mod] Automated Storage & Retrieval System [asrs]

Mod inventory pouches (my branch has various fixes, including inventory loading) uses detached inventories, for an item carried by a player, and it saves at server exit and loads at server start.
by bgstack15
Wed Apr 29, 2026 13:31
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

Choices are always more fun, but I'm sure the engine devs will say that choices make maintenance more complicated. I haven't played MC in a very long time, and didn't realize we had a better feature than they've got: the ability to walk over a single-node gap. I like that feature very much. The halo...
by bgstack15
Wed Apr 29, 2026 01:35
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 57
Views: 15489

Re: [mod] Automated Storage & Retrieval System [asrs]

Hm, that does like like a problem, if it's going to do that. Perhaps a detached inventory is the safest, even though it would involve rework.

I would love to see the pad stay useful as-is; that is, in-game, and not needing to type a command to pull up the inventory.
by bgstack15
Tue Apr 28, 2026 12:35
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 57
Views: 15489

Re: [mod] Automated Storage & Retrieval System [asrs]

Some three-minute bloviations: I found src/network/serverpackethandler.cpp#L868 bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what) { ItemStack selected_item, hand_item; const ItemStack &tool_item = player->getWieldedItem(&selected_item, &ha...
by bgstack15
Tue Apr 28, 2026 02:05
Forum: Modding Discussion
Topic: Best MineTest Mod loadout?
Replies: 4
Views: 292

Re: Best MineTest Mod loadout?

I have some essential mods for Minetest Game too.

But I hear every server ends up being a "mod soup" based on the admin's preference.
by bgstack15
Mon Apr 27, 2026 21:06
Forum: Problems
Topic: Came from mineclone2, am now disappointed
Replies: 4
Views: 391

Re: Came from mineclone2, am now disappointed

I understand. I dislike drift in a project too. If you can handle it, keep using your old version of Luanti with the target version of mineclone2. Hopefully your target operating system will let you keep using that version of Luanti. And ContentDB will keep old versions of projects around for you, I...
by bgstack15
Mon Apr 27, 2026 21:03
Forum: Mod Releases
Topic: [Mod] Hoppers [hopper]
Replies: 118
Views: 47307

Re: [Mod] Hoppers [hopper]

Don't get too excited. I know that the Mineclonia hoppers also receive redstone signals (very similar to redstone [mesecons] in VoxeLibre) to be disabled. That is, if you have it near a propagated redstone signal (such as an enabled powered rail), then the hopper will receive redstone signal and be ...
by bgstack15
Fri Apr 03, 2026 18:42
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3862

Re: Simplistic Web Node Box Creator

Really useful, thanks! For python3/debian, it would be these instructions:

Code: Select all

sudo apt-get install python3-rangehttpserver
python3 -m RangeHTTPServer 8080
by bgstack15
Mon Mar 23, 2026 20:37
Forum: Modding Discussion
Topic: What file to edit for mod settings?
Replies: 5
Views: 2183

Re: What file to edit for mod settings?

If you're using container tech, which container image you use affects the location of the default minetest.conf. So that --config <path> is a great option. Official Luanti docker container uses CMD ["--config", "/etc/minetest/minetest.conf"] , and the linuxserver.io one uses &quo...
by bgstack15
Mon Mar 23, 2026 20:27
Forum: Modding Discussion
Topic: Simple_replace_plus
Replies: 2
Views: 911

Re: Simple_replace_plus

Hi red rider, I'm not one of the ContentDB mods. Not all of those folks come here to the forum (very often or at all? Unclear). If you have access to irc or matrix, look for libera.chat #luanti. I know some of them hang out there. I've had problems with my mods getting stuck in the review phase. I s...
by bgstack15
Tue Mar 17, 2026 22:36
Forum: Luanti-related projects
Topic: Minetest mapserver
Replies: 158
Views: 67419

Re: Minetest mapserver

1. I think it will redraw a tile when you visit the chunk, but I'm not certain. If you have to, just make a small change and revert it, and it should make the tile get redrawn. 3. I don't know what to tell you for this, sorry. I suppose you also need to restart the mapserver in case you made changes...
by bgstack15
Sat Mar 14, 2026 21:51
Forum: Luanti-related projects
Topic: Minetest mapserver
Replies: 158
Views: 67419

Re: Minetest mapserver

1. Based on my limited experience, you can set your own colors with setting the <worldpath>/colors.txt file. If you make changes to this file, you might need to delete your already generated tiles, or maybe wait for the next refresh of that zone. I had an amusing change when I fixed the (known-outda...
by bgstack15
Fri Mar 13, 2026 13:26
Forum: General Discussion
Topic: Creative logo concepts for open source Luanti.
Replies: 7
Views: 2925

Re: Creative logo concepts for open source Luanti.

Well, this is a free software project. Anyone is welcome to write modifications. But getting the upstream community to accept changes is a whole different matter.

I never really liked the MC launcher stuff. If it's Windows-esque, that might explain why I dislike it.
by bgstack15
Tue Mar 10, 2026 21:41
Forum: Modding Discussion
Topic: Crafting recipe whose ingredient is not in a named group
Replies: 2
Views: 1387

Crafting recipe whose ingredient is not in a named group

Is anyone aware of using the native crafting recipe format, for defining a recipe ingredient whose group membership excludes a named group? Most recipes that use, say, "group:stick" don't care about the other attributes. But let's say I want "group:stick,!group:purple," or that i...
by bgstack15
Sun Mar 08, 2026 03:00
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 577
Views: 253732

Re: [Game] Mineclonia [0.120.0]

If Mineclonia cares about adjusting mending to follow some upstream, to weaken it, I'll figure out a mod to restore it. I'm already bothered the sugarcane doesn't grow to 3 blocks anymore, merely because the wiki indicates it has random chance of being 2, 3, or 4 tall.
by bgstack15
Tue Mar 03, 2026 03:14
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 577
Views: 253732

Re: [Game] Mineclonia [0.120.0]

Thanks for explaining some of that; unfortunately, most of that was over my head. Is there a current minimum specification for a CPU and RAM for a Mineclonia server admin who doesn't make any of those minetest.conf customizations, for Luanti 5.15.0? So default everything, but using mapgen "sing...
by bgstack15
Mon Mar 02, 2026 13:55
Forum: Modding Discussion
Topic: Inventory Debate
Replies: 8
Views: 10052

Re: Inventory Debate

I tend to play Mineclonia, and their default inventory screen is already pretty fully-featured. When I did play Minetest Game, I tried i3 and thought it was fine. I haven' tried any of the others, and I don't even recognize some of these names. Perhaps you could write a long post describing each one...
by bgstack15
Sun Mar 01, 2026 01:28
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 577
Views: 253732

Re: [Game] Mineclonia [0.120.0]

On the topic of what kind of systems can run Mineclonia, what are the recommended specs for running that mcl_levelgen? Also, how does one choose to use mcl_levelgen? I have tried searching and couldn't find any definitive answers on that. Edit: searched further, and found https://codeberg.org/minecl...
by bgstack15
Sat Feb 28, 2026 22:35
Forum: Mod Releases
Topic: [Mod] Node Highlighter [node_highlighter]
Replies: 3
Views: 1772

Re: [Mod] Node Highlighter [node_highlighter]

Do you think it would be worthwhile if I wrote a mod that added a highlighter pen tool that lets a player highlight nodes in-game? I could see this being useful/fun for people, who might be less lua-savvy.
by bgstack15
Sat Feb 28, 2026 22:33
Forum: Mod Releases
Topic: [Mod] Trowel for wall building [trowel]
Replies: 3
Views: 1791

Re: [Mod] Trowel for wall building [trowel]

Just wanted to drop in and say I saw that picture with the highlighted boxes on CDB a few days ago, and I was like, Did he include a helpful visual preview, or didn't he, it seems unlikely, but maybe he did? And then I took a closer look and saw that it was just colored in after. But than my brain ...
by bgstack15
Sat Feb 28, 2026 22:26
Forum: Mod Releases
Topic: [Mod] Trowel for wall building [trowel]
Replies: 3
Views: 1791

Re: [Mod] Trowel for wall building [trowel]

I missed this until the recent update. Thanks for this great mod! I found what I would consider to be multiple bugs. 1. Title: Fails to return nodes to inventory when tearing down What happens Left-clicking to remove a layer of nodes from the wall does not put those removed nodes back in my inventor...
by bgstack15
Fri Feb 27, 2026 13:59
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 577
Views: 253732

Re: [Game] Mineclonia [0.120.0]

Ooh, if somebody does fork Mineclonia (for the zillionth time, apparently), I'd give it a shot The potential project manager hasn't really set any project goals except increased backwards compatibility, and maybe getting stuff before it's even in Minecraft, so.. a breakneck pace to keep up with, al...
by bgstack15
Fri Feb 27, 2026 00:00
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 577
Views: 253732

Re: [Game] Mineclonia [0.120.0]

Ooh, if somebody does fork Mineclonia (for the zillionth time, apparently), I'd give it a shot. I love that VoxeLibre is around, but apparently they're going in their own creative direction. What I want is a MINECR~1 experience that respects the user, so MinecloniaDX sounds like it would do that jus...
by bgstack15
Thu Feb 26, 2026 23:54
Forum: Luanti-related projects
Topic: [Windows/Linux] Clonti: Mineclonia-specific Luanti builds with halon's (SS)CSM
Replies: 11
Views: 5087

Re: [Windows/Linux] Clonti: Mineclonia-specific Luanti builds with halon's (SS)CSM

This build is awesome! I have at least one user on Windows, and we learned that before he could connect to a network instance of Mineclonia, he had to run a local world just once. Before instantiating his own local world for just one second, he tried connecting to a network instance, but got stuck a...
by bgstack15
Fri Feb 20, 2026 15:57
Forum: Luanti-related projects
Topic: [Windows/Linux] Clonti: Mineclonia-specific Luanti builds with halon's (SS)CSM
Replies: 11
Views: 5087

Re: [Windows/Linux] Clonti: Mineclonia-specific Luanti builds with halon's (SS)CSM

Do you have a release of Clonti that includes the January 13 commit of mcl_localplayer? I am preparing to distribute to my mates who use Windows. If you need manpower to help run CI builds or something, let me know. I don't have any Windows environments for manual builds.