Search found 17 matches
- Wed Apr 08, 2026 01:03
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 45
- Views: 15715
Re: [Game] Minefall
Blockhead, make sure your minetest.conf does not have settings that are overriding the game's minetest.conf, because this game works properly for me. The user's settings are prioritized over a game's settings, and it's an annoying gotcha that can cause a game to behave differently than intended. I ...
- Fri Apr 03, 2026 04:15
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.2.0]
After many months of development, I am happy to announce that version 0.2.0 of yams RPG has been released!
This major release builds on the foundation set by the 0.1.x releases. New game mechanics have been added that open up new strategies and gameplay styles, and many existing game mechanics have ...
This major release builds on the foundation set by the 0.1.x releases. New game mechanics have been added that open up new strategies and gameplay styles, and many existing game mechanics have ...
- Wed Mar 25, 2026 05:19
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.3]
Hello everyone! I want to make some important announcements regarding version 0.2.0 of yams RPG, which is fairly close to being released, so that players can prepare accordingly. Here they are:
The minimum version of Luanti required to play yams RPG will be increased to 5.14.0 , although 5.15.2 ...
The minimum version of Luanti required to play yams RPG will be increased to 5.14.0 , although 5.15.2 ...
- Sat Feb 28, 2026 02:24
- Forum: Problems
- Topic: "The Mob API" Crash on start
- Replies: 9
- Views: 11549
Re: "The Mob API" Crash on start
The problem is a missing comma after on_rightclick = def.on_rightclick.
...but yeah what is the reason for installing this mod? Also, neither Lua nor Luanti are at fault here, although Lua's error messages could be better.
...but yeah what is the reason for installing this mod? Also, neither Lua nor Luanti are at fault here, although Lua's error messages could be better.
- Sun Dec 07, 2025 01:32
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.3]
Version 0.1.3 of yams RPG has been released!
This is a minor release which fixes a regression introduced in 0.1.2, which caused the game to crash when a player tried to open a chest while wielding a tree block. That is the only change present in this release. Updating is strongly recommended ...
This is a minor release which fixes a regression introduced in 0.1.2, which caused the game to crash when a player tried to open a chest while wielding a tree block. That is the only change present in this release. Updating is strongly recommended ...
- Thu Dec 04, 2025 10:03
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.2]
haha amazing...
I didn't know that core.rotate_node can return nil :(
Thank you for reporting another bug! I'll release 0.1.3 when I have the time since players can encounter this within a few minutes of playing. If you know a bit of Lua and want to work around it for now, you can put not res ...
I didn't know that core.rotate_node can return nil :(
Thank you for reporting another bug! I'll release 0.1.3 when I have the time since players can encounter this within a few minutes of playing. If you know a bit of Lua and want to work around it for now, you can put not res ...
- Mon Nov 17, 2025 06:26
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2761
- Views: 888657
Re: [Mod] Mobs Redo [1.62] [mobs]
Well, the function signature is this:
mobs.drive(self, move_animation, stand_animation, can_fly, dtime)
...so I think this should work:
mobs.drive(self, "fly", "stand", true, dtime)
This should replace the mobs.fly call entirely. It's untested, but let me know if it works out.
mobs.drive(self, move_animation, stand_animation, can_fly, dtime)
...so I think this should work:
mobs.drive(self, "fly", "stand", true, dtime)
This should replace the mobs.fly call entirely. It's untested, but let me know if it works out.
- Mon Nov 17, 2025 05:56
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2761
- Views: 888657
Re: [Mod] Mobs Redo [1.62] [mobs]
Now that I look at the code more, the part of the API that is about riding mobs is a bit odd.
mobs.drive allows the player to use the jump and sneak buttons to change elevation if can_fly is true, but the mob will not be able to shoot anything.
mobs.fly seems to make the mob fly upwards when it ...
mobs.drive allows the player to use the jump and sneak buttons to change elevation if can_fly is true, but the mob will not be able to shoot anything.
mobs.fly seems to make the mob fly upwards when it ...
- Mon Nov 17, 2025 04:33
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2761
- Views: 888657
Re: [Mod] Mobs Redo [1.62] [mobs]
So that fixed the crashing i replaced true with 27 but now it js goes up when you PRESS w or UP, and it us goes up, when releasing it will go down slowly but it isn't flying back or forth
It might not be your fault.
I'm bad at 3D math but I took a look here and:
if ctrl.up then
entity ...
- Sun Nov 16, 2025 21:52
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2761
- Views: 888657
Re: [Mod] Mobs Redo [1.62] [mobs]
This function call in your do_custom function:
mobs.fly(self, fly, true, dtime, can_shoot, arrow_entity, can_fly)
...does not match the function signature in mobs/mount.lua:
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
'true' is being passed as the speed, which ...
mobs.fly(self, fly, true, dtime, can_shoot, arrow_entity, can_fly)
...does not match the function signature in mobs/mount.lua:
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
'true' is being passed as the speed, which ...
- Wed Nov 05, 2025 06:18
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.2]
Version 0.1.2 of yams RPG has been released!
(Edit: I messed up when creating the archive, so it's really 0.1.2a on ContentDB. The only thing that changed is the name of the root directory.)
This is a minor release with some important bug fixes and improvements to mod compatibility. These changes ...
(Edit: I messed up when creating the archive, so it's really 0.1.2a on ContentDB. The only thing that changed is the name of the root directory.)
This is a minor release with some important bug fixes and improvements to mod compatibility. These changes ...
- Mon Nov 03, 2025 10:04
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.1]
I didn't even notice either but now that I look at the relevant code, I see the bug :( It's in yams_overrides/init.lua, lines 247-254 if you want to patch it yourself in the meantime. To be specific, the on_place override needs to modify the item stack and return that, which I did not do. The code ...
- Sat Jun 28, 2025 03:32
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.1]
Version 0.1.1 of yams RPG has been released!
This is a minor release with some bug fixes, gameplay tweaks, and mod updates. No breaking changes are present in this release, and the game should still work with Luanti 5.11.0 or later.
As always, you can download the new version from within Luanti or ...
This is a minor release with some bug fixes, gameplay tweaks, and mod updates. No breaking changes are present in this release, and the game should still work with Luanti 5.11.0 or later.
As always, you can download the new version from within Luanti or ...
- Sun Jun 01, 2025 04:35
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.0]
yams RPG has been approved on ContentDB! You can now download 0.1.0 from within Luanti. I have updated the OP with the link to the ContentDB page.
I plan on making a 0.1.1 release at some point. This will include some mod updates and some bugfixes, including Minetest Game's workaround for the sign ...
I plan on making a 0.1.1 release at some point. This will include some mod updates and some bugfixes, including Minetest Game's workaround for the sign ...
- Sat May 03, 2025 04:51
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.0 RC1]
Yeah, Blockhead explained it better than I could. Submodules are helpful for the development of this game since I frequently need to check if the mods that yams includes have changed, but submodules can also be tricky to work with. They are a feature for more experienced Git users.
@jara25 - yams ...
@jara25 - yams ...
- Fri May 02, 2025 01:14
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
Re: [Game] yams RPG [0.1.0 RC1]
awesome. i love games that offer more rpg elements like gaining levels and upgrading abilities with stat/skill points.
i tried to run it but got dependency errors regarding yams_doc, yams_effects, yams_weapons, and bweapons_api and bweapons_magic_pack. like any other game type mod, i placed the ...
- Thu May 01, 2025 05:16
- Forum: WIP Games
- Topic: [Game] yams RPG [0.2.0]
- Replies: 18
- Views: 6219
[Game] yams RPG [0.2.0]
yams RPG
yams RPG, or "yams" for short, is yet another mod soup based on Minetest Game, but with light RPG elements. Players can gain experience points, level up, and allocate stat points in order to become stronger. There are also many gameplay mechanics inspired by RPG games.
This game only ...
yams RPG, or "yams" for short, is yet another mod soup based on Minetest Game, but with light RPG elements. Players can gain experience points, level up, and allocate stat points in order to become stronger. There are also many gameplay mechanics inspired by RPG games.
This game only ...