Search found 43 matches

by Sheriff_U3
Sun May 03, 2026 12:03
Forum: Modding Discussion
Topic: Translating settings
Replies: 3
Views: 895

Re: Translating settings

You can't translate anything but the title and description in a *.conf file. settingtypes can't be translated at all yet.
by Sheriff_U3
Fri May 01, 2026 13:03
Forum: Luanti-related projects
Topic: [Web] Luanti Node Box Creator [v1.3.0]
Replies: 3
Views: 303

Re: [Web] Luanti Node Box Creator [v1.3.0]

v1.3.0 - Complete Nodebox Support This release adds in support for all types of Luanti Nodeboxes! You can switch the nodebox type from a drop-down in the Cubes header. The second drop-down is for you to select which mode of the to edit. In addition you can import from any of the formats! The correc...
by Sheriff_U3
Fri May 01, 2026 02:58
Forum: Luanti-related projects
Topic: Web-based formspec editor
Replies: 13
Views: 8295

Re: Web-based formspec editor

Really cool, I've used it a bit for designing formspecs when I was tired of loading worlds. 9ne thing: It would be nice to see some more formspec versions supported. Though I'm not sure if your still maintaining this tool.
by Sheriff_U3
Tue Apr 28, 2026 12:24
Forum: Modding Discussion
Topic: Luanti Tools
Replies: 0
Views: 135

Luanti Tools

Website | Tools Luanti tools is an organization on Codeberg for maintaining and developing tools for Luanti mod/game development. As of April 2026 we have 1 tool. We are accepting new tools, see our page on submitting tools . Tools that run out of Luanti engine environment are welcome, we handle Lu...
by Sheriff_U3
Sun Apr 19, 2026 00:30
Forum: Luanti-related projects
Topic: [Web] Luanti Node Box Creator [v1.3.0]
Replies: 3
Views: 303

Re: [Web] Luanti Node Box Creator [v1.2.0]

v1.2.0 - Mobile Support has been released. Controls for desktop have been updated with left and right mouse buttons allowing you to orbit. Mobile support is still in early stages, bug reports are welcome! Also the repository has been transferred over to Luanti Tools - an organization on Codeberg for...
by Sheriff_U3
Wed Apr 15, 2026 03:03
Forum: Luanti-related projects
Topic: [Web] Luanti Node Box Creator [v1.3.0]
Replies: 3
Views: 303

Re: [Web] Luanti Node Box Creator [v1.1.3]

I've started work on mobile support, Codeberg Pages has the changes. Check it out and please report any bugs that you may find! If no issues come up (that can't be fixed in time) then it will be included in the next release (v1.2.0), which may be released Friday or Saturday.
by Sheriff_U3
Mon Apr 13, 2026 18:02
Forum: Mod Releases
Topic: [Modpack] Circuits [1.2.2]
Replies: 7
Views: 4629

Re: [Modpack] Circuits [1.2.1]

v1.2.1 - Translation This release brings in some new translated strings! Thank you to all who are helping translate the mod. v1.2.2 - Bugfix All versions before v1.2.2 have a crafting recipe conflict with MTG sticks. That has been fixed with this release. Thank you to Opons for finding and reportin...
by Sheriff_U3
Mon Apr 13, 2026 15:18
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

I've got a forum topic started for my fork of this editor/creator, so I'll be posting updates there instead of here. (btw v1.1.3 has been released.)
by Sheriff_U3
Mon Apr 13, 2026 14:30
Forum: Luanti-related projects
Topic: [Web] Luanti Node Box Creator [v1.3.0]
Replies: 3
Views: 303

[Web] Luanti Node Box Creator [v1.3.0]

https://translate.codeberg.org/widget/lnbc/status-badge.png Simple web-based 3D editor for creating Luanti nodeboxes. This is web program to create and edit luanti nodeboxes, it is capable of handling any fixed nodebox. You can import, export, and view nodeboxes in addition. https://x02.me/i/44DY.p...
by Sheriff_U3
Fri Apr 10, 2026 15:23
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 79
Views: 45133

Re: [Mod] Meshnodes [0.3.0] [meshnode]

There's now a fork of this mod on ContentDB: Plutonuim's ships by Plutonuim (licensed under GPL 3.0 Only)
by Sheriff_U3
Fri Apr 10, 2026 03:18
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

v1.1.2 - German Translation is now live! Release notes: There is now German translations available! Some other minor fixes included: - You can now switch back to English from any other language. - The nodebox max size has been increased to match Luanti's max. Known bugs: - Title, Position, and Scale...
by Sheriff_U3
Thu Apr 09, 2026 13:32
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

Hmm why is this clamped at size 16/16ths, when nodeboxes can be as much as 24/16ths and still work fine? Yes, I am going to driveby this issue now that there is an active developer :P It's a "feature" that I've not yet changed. Currently you can bypass it by importing or typing the number...
by Sheriff_U3
Thu Apr 09, 2026 04:11
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

You are now able to use Luanti Node Box Creator at Codeberg Pages, no downloading or self hosting required. If you run into any issues, please report them over at nodebox-creator/issues.
by Sheriff_U3
Wed Apr 08, 2026 13:59
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

v1.1.1 Is now available! It includes a bugfix by Linuxdirk and translation support backend. Help is need to translate strings though. Known bugs: Incorrect texture scaling, no fix as of yet. Unable to switch back to English after selecting a different language. Current fix: Refresh the page. No prov...
by Sheriff_U3
Tue Apr 07, 2026 20:31
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

Help with translations is requested over at https://translate.codeberg.org/engage/lnbc/ thank you in advance!
by Sheriff_U3
Fri Apr 03, 2026 19:55
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

bgstack15 wrote:
Fri Apr 03, 2026 18:42
Really useful, thanks! For python3/debian, it would be these instructions:

Code: Select all

sudo apt-get install python3-rangehttpserver
python3 -m RangeHTTPServer 8080
Thank you, I don't use python so I didn't even think about needing to update the python command.
by Sheriff_U3
Fri Apr 03, 2026 17:30
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

Now you know why I decided to take it on! Don't worry about spamming the repo with your helpful issues and pr's :)
by Sheriff_U3
Fri Apr 03, 2026 17:26
Forum: General Discussion
Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
Replies: 17
Views: 455

Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)

I've ported over multiple repositories from GitHub to Codeberg and every time the transition for them is very easy. The hardest part was setting up the access token for it to port over everything! And even that just takes 5 mins. I've found their actions quite simple and easy to setup. Yes there wou...
by Sheriff_U3
Fri Apr 03, 2026 15:46
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3879

Re: Simplistic Web Node Box Creator

I have a current version of this tool on Codeberg , it is the same at the core, biggest differences are in the updated UI and an import feature. I did rename it to Luanti Node Box Creator. It does still have part of the texture bug. All you need to do is put it on a web server or open index.html in ...
by Sheriff_U3
Wed Mar 18, 2026 02:35
Forum: Mod Releases
Topic: [Modpack] Circuits [1.2.2]
Replies: 7
Views: 4629

Re: [Modpack] Circuits [1.2.0]

I'm happy to announce that v1.2.0 has been released! Included in this update is a converter node for Mesecons --> Circuits & Circuits --> Mesecons! Translations have been updated with new translated strings. The API was expanded and improved as well. The converter is only available if Mesecons i...
by Sheriff_U3
Sat Mar 07, 2026 19:31
Forum: Mod Releases
Topic: [Mod] World borders - Edge barriers and bedrock [borders]
Replies: 27
Views: 13555

Re: [Mod] World borders - Edge barriers and bedrock [borders]

The GitHub repo disappeared. It this mod still maintained? Is the repo moved to another platform? A quick search on GitHub returned this: github.com/srutzky/borders It claims to be v0.4, which would make it the latest development version. I tested it an it does still work with the latest Luanti ver...
by Sheriff_U3
Mon Mar 02, 2026 22:30
Forum: Mod Releases
Topic: [Modpack] Circuits [1.2.2]
Replies: 7
Views: 4629

Re: [Modpack] Circuits [1.1.0]

Nice to see this modpack being maintained. Do you plan to keep it fully compatible with existing Luanti circuitry mods, or are there any breaking changes compared to the original version? I do plan on making it compatible with technic, pipeworks, and maybe even mesecons. But that's gonna take a lit...
by Sheriff_U3
Sun Mar 01, 2026 03:56
Forum: Modding Discussion
Topic: Inventory Debate
Replies: 8
Views: 10085

Re: Inventory Debate

The top one for me is I3, it's interface is simple and easy to use, it's gui is modern, and has some nice features built-in. I don't care for unified inventory for a few reasons, one is all the clutter it has, it's gui also seems a bit out of date. sfinv is just that, simple and fast, it's gui is ve...
by Sheriff_U3
Fri Feb 20, 2026 23:55
Forum: Mod Releases
Topic: [Modpack] Circuits [1.2.2]
Replies: 7
Views: 4629

Re: [Modpack] Circuits [1.1.0]

Released v1.1.0, see first post for download link. Added some new items for use in crafting recipes. Added a laser detector, you place down two opposite each other up to 10 nodes away (inclusive!) and they will start sending a laser beam between each other. If it gets interrupted by anything then it...
by Sheriff_U3
Wed Feb 18, 2026 15:03
Forum: Mod Releases
Topic: [Modpack] Circuits [1.2.2]
Replies: 7
Views: 4629

Re: [Modpack] Circuits [1.0.0]

There is a Codeberg Translate page now for circuits, currently translations for French, German, Italian, and Spanish have started. Other translations are welcome if your willing to at least start translating them.