Search found 43 matches
- Sun May 03, 2026 12:03
- Forum: Modding Discussion
- Topic: Translating settings
- Replies: 3
- Views: 895
Re: Translating settings
You can't translate anything but the title and description in a *.conf file. settingtypes can't be translated at all yet.
- Fri May 01, 2026 13:03
- Forum: Luanti-related projects
- Topic: [Web] Luanti Node Box Creator [v1.3.0]
- Replies: 3
- Views: 303
Re: [Web] Luanti Node Box Creator [v1.3.0]
v1.3.0 - Complete Nodebox Support This release adds in support for all types of Luanti Nodeboxes! You can switch the nodebox type from a drop-down in the Cubes header. The second drop-down is for you to select which mode of the to edit. In addition you can import from any of the formats! The correc...
- Fri May 01, 2026 02:58
- Forum: Luanti-related projects
- Topic: Web-based formspec editor
- Replies: 13
- Views: 8295
Re: Web-based formspec editor
Really cool, I've used it a bit for designing formspecs when I was tired of loading worlds. 9ne thing: It would be nice to see some more formspec versions supported. Though I'm not sure if your still maintaining this tool.
- Tue Apr 28, 2026 12:24
- Forum: Modding Discussion
- Topic: Luanti Tools
- Replies: 0
- Views: 135
Luanti Tools
Website | Tools Luanti tools is an organization on Codeberg for maintaining and developing tools for Luanti mod/game development. As of April 2026 we have 1 tool. We are accepting new tools, see our page on submitting tools . Tools that run out of Luanti engine environment are welcome, we handle Lu...
- Sun Apr 19, 2026 00:30
- Forum: Luanti-related projects
- Topic: [Web] Luanti Node Box Creator [v1.3.0]
- Replies: 3
- Views: 303
Re: [Web] Luanti Node Box Creator [v1.2.0]
v1.2.0 - Mobile Support has been released. Controls for desktop have been updated with left and right mouse buttons allowing you to orbit. Mobile support is still in early stages, bug reports are welcome! Also the repository has been transferred over to Luanti Tools - an organization on Codeberg for...
- Wed Apr 15, 2026 03:03
- Forum: Luanti-related projects
- Topic: [Web] Luanti Node Box Creator [v1.3.0]
- Replies: 3
- Views: 303
Re: [Web] Luanti Node Box Creator [v1.1.3]
I've started work on mobile support, Codeberg Pages has the changes. Check it out and please report any bugs that you may find! If no issues come up (that can't be fixed in time) then it will be included in the next release (v1.2.0), which may be released Friday or Saturday.
- Mon Apr 13, 2026 18:02
- Forum: Mod Releases
- Topic: [Modpack] Circuits [1.2.2]
- Replies: 7
- Views: 4629
Re: [Modpack] Circuits [1.2.1]
v1.2.1 - Translation This release brings in some new translated strings! Thank you to all who are helping translate the mod. v1.2.2 - Bugfix All versions before v1.2.2 have a crafting recipe conflict with MTG sticks. That has been fixed with this release. Thank you to Opons for finding and reportin...
- Mon Apr 13, 2026 15:18
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
I've got a forum topic started for my fork of this editor/creator, so I'll be posting updates there instead of here. (btw v1.1.3 has been released.)
- Mon Apr 13, 2026 14:30
- Forum: Luanti-related projects
- Topic: [Web] Luanti Node Box Creator [v1.3.0]
- Replies: 3
- Views: 303
[Web] Luanti Node Box Creator [v1.3.0]
https://translate.codeberg.org/widget/lnbc/status-badge.png Simple web-based 3D editor for creating Luanti nodeboxes. This is web program to create and edit luanti nodeboxes, it is capable of handling any fixed nodebox. You can import, export, and view nodeboxes in addition. https://x02.me/i/44DY.p...
- Fri Apr 10, 2026 15:23
- Forum: Mod Releases
- Topic: [Mod] Meshnodes [0.3.0] [meshnode]
- Replies: 79
- Views: 45133
Re: [Mod] Meshnodes [0.3.0] [meshnode]
There's now a fork of this mod on ContentDB: Plutonuim's ships by Plutonuim (licensed under GPL 3.0 Only)
- Fri Apr 10, 2026 03:18
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
v1.1.2 - German Translation is now live! Release notes: There is now German translations available! Some other minor fixes included: - You can now switch back to English from any other language. - The nodebox max size has been increased to match Luanti's max. Known bugs: - Title, Position, and Scale...
- Thu Apr 09, 2026 13:32
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
Hmm why is this clamped at size 16/16ths, when nodeboxes can be as much as 24/16ths and still work fine? Yes, I am going to driveby this issue now that there is an active developer :P It's a "feature" that I've not yet changed. Currently you can bypass it by importing or typing the number...
- Thu Apr 09, 2026 04:11
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
You are now able to use Luanti Node Box Creator at Codeberg Pages, no downloading or self hosting required. If you run into any issues, please report them over at nodebox-creator/issues.
- Wed Apr 08, 2026 13:59
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
v1.1.1 Is now available! It includes a bugfix by Linuxdirk and translation support backend. Help is need to translate strings though. Known bugs: Incorrect texture scaling, no fix as of yet. Unable to switch back to English after selecting a different language. Current fix: Refresh the page. No prov...
- Tue Apr 07, 2026 20:31
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
Help with translations is requested over at https://translate.codeberg.org/engage/lnbc/ thank you in advance!
- Fri Apr 03, 2026 19:55
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
Thank you, I don't use python so I didn't even think about needing to update the python command.bgstack15 wrote: ↑Fri Apr 03, 2026 18:42Really useful, thanks! For python3/debian, it would be these instructions:
Code: Select all
sudo apt-get install python3-rangehttpserver python3 -m RangeHTTPServer 8080
- Fri Apr 03, 2026 17:30
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
Now you know why I decided to take it on! Don't worry about spamming the repo with your helpful issues and pr's :)
- Fri Apr 03, 2026 17:26
- Forum: General Discussion
- Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
- Replies: 17
- Views: 455
Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
I've ported over multiple repositories from GitHub to Codeberg and every time the transition for them is very easy. The hardest part was setting up the access token for it to port over everything! And even that just takes 5 mins. I've found their actions quite simple and easy to setup. Yes there wou...
- Fri Apr 03, 2026 15:46
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3879
Re: Simplistic Web Node Box Creator
I have a current version of this tool on Codeberg , it is the same at the core, biggest differences are in the updated UI and an import feature. I did rename it to Luanti Node Box Creator. It does still have part of the texture bug. All you need to do is put it on a web server or open index.html in ...
- Wed Mar 18, 2026 02:35
- Forum: Mod Releases
- Topic: [Modpack] Circuits [1.2.2]
- Replies: 7
- Views: 4629
Re: [Modpack] Circuits [1.2.0]
I'm happy to announce that v1.2.0 has been released! Included in this update is a converter node for Mesecons --> Circuits & Circuits --> Mesecons! Translations have been updated with new translated strings. The API was expanded and improved as well. The converter is only available if Mesecons i...
- Sat Mar 07, 2026 19:31
- Forum: Mod Releases
- Topic: [Mod] World borders - Edge barriers and bedrock [borders]
- Replies: 27
- Views: 13555
Re: [Mod] World borders - Edge barriers and bedrock [borders]
The GitHub repo disappeared. It this mod still maintained? Is the repo moved to another platform? A quick search on GitHub returned this: github.com/srutzky/borders It claims to be v0.4, which would make it the latest development version. I tested it an it does still work with the latest Luanti ver...
- Mon Mar 02, 2026 22:30
- Forum: Mod Releases
- Topic: [Modpack] Circuits [1.2.2]
- Replies: 7
- Views: 4629
Re: [Modpack] Circuits [1.1.0]
Nice to see this modpack being maintained. Do you plan to keep it fully compatible with existing Luanti circuitry mods, or are there any breaking changes compared to the original version? I do plan on making it compatible with technic, pipeworks, and maybe even mesecons. But that's gonna take a lit...
- Sun Mar 01, 2026 03:56
- Forum: Modding Discussion
- Topic: Inventory Debate
- Replies: 8
- Views: 10085
Re: Inventory Debate
The top one for me is I3, it's interface is simple and easy to use, it's gui is modern, and has some nice features built-in. I don't care for unified inventory for a few reasons, one is all the clutter it has, it's gui also seems a bit out of date. sfinv is just that, simple and fast, it's gui is ve...
- Fri Feb 20, 2026 23:55
- Forum: Mod Releases
- Topic: [Modpack] Circuits [1.2.2]
- Replies: 7
- Views: 4629
Re: [Modpack] Circuits [1.1.0]
Released v1.1.0, see first post for download link. Added some new items for use in crafting recipes. Added a laser detector, you place down two opposite each other up to 10 nodes away (inclusive!) and they will start sending a laser beam between each other. If it gets interrupted by anything then it...
- Wed Feb 18, 2026 15:03
- Forum: Mod Releases
- Topic: [Modpack] Circuits [1.2.2]
- Replies: 7
- Views: 4629
Re: [Modpack] Circuits [1.0.0]
There is a Codeberg Translate page now for circuits, currently translations for French, German, Italian, and Spanish have started. Other translations are welcome if your willing to at least start translating them.