Search found 51 matches

by MXB
Sun May 17, 2026 16:02
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 33
Views: 12166

Re: [Mod] invisibility Potion [0.8]

New trees would only be in freshly generated map blocks, right?
by MXB
Sat May 16, 2026 14:22
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 33
Views: 12166

Re: Updated to Version 0.8:

TenPlus1 wrote:
Sat Mar 14, 2026 16:51
- Tweak recipe (if Ethereal active, change acadia bush sapling for pink magical birch leaves).
Pink Magical Birch??? I thought I knew Ethereal pretty well but I've never seen those.
by MXB
Sat May 09, 2026 18:17
Forum: General Discussion
Topic: Luanti seems to be getting faster
Replies: 0
Views: 123

Luanti seems to be getting faster

When I started out with 0.4.17 I found I had to use undersampling 2 or even 3, view range reductions to 50/60 and the perfomance tradeoffs setting to make it playable. Somewhere around 5.12-14 though I was able to use the def. 190 view range. With 1.15.2/1.16 I just now found out I can turn off perf...
by MXB
Sat May 09, 2026 18:05
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 19
Views: 8162

Re: [Linux] AppImage builds (x86_64 and aarch64)

Re: #2 I was wondering if there is a way to choose where those files go? It is putting the cache in ~/.cache/minetest/ (which sounds good but I tend to nuke /.cache/ to free space regularly) and the config in ~/.minetest/. Would setting up a desktop shortcut to the appimage and then defining a work...
by MXB
Sat May 09, 2026 02:20
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 19
Views: 8162

Re: [Linux] AppImage builds (x86_64 and aarch64)

Very nice. I'm considering moving from flatpak to this. The differences seem to be 1. No server (fine with me my old laptop probably couldn't handle that) 2. different places to put the config and cache files. Re: #2 I was wondering if there is a way to choose where those files go? It is putting the...
by MXB
Tue May 05, 2026 22:42
Forum: Servers
Topic: Sky
Replies: 33
Views: 15418

Re: Sky

Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti Nope. I assumed they were 100% compatible but I guess that could be a reason. Incidentally the host which runs the various worlds of freeminer went down shortly after I posted and has not come back at the...
by MXB
Mon May 04, 2026 15:34
Forum: Servers
Topic: Sky
Replies: 33
Views: 15418

Re: Sky

protections of any kind don't seem to work. even protected chests can be dug. I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilate...
by MXB
Thu Apr 30, 2026 14:45
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 145
Views: 41157

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Once I understood the Terumetal mod, I loved it. It deserves update and be in ContentDB. One update is to support Technic mod. It needs a HV heater generating 1000 HU/s. Yep, it's a bit tricky at start until you understand it's a tech mod based on heat as the power source. Some documentation also g...
by MXB
Tue Apr 21, 2026 23:54
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 89
Views: 21828

Fox TV

Fox TV
Fox TV
Fox TV
screenshot_20260421_194902.jpg (242.73 KiB) Viewed 847 times
by MXB
Sat Apr 04, 2026 01:22
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 766

Re: Luanti-Anrede: »du« oder »Sie«?

Auf all den Deutschen servern reden wir alle nur du gleich vom anfang an wo wir uns zum ersten mal treffen. Ich glaub daß ist jetzt so der "norm".
by MXB
Sat Mar 14, 2026 03:21
Forum: WIP Games
Topic: [Game] MeseCraft
Replies: 42
Views: 19157

Re: [Game] MeseCraft

tried Yams and find it great. I also liked Mesecraft but Yams seems more challenging when digging down. Mobs get really scary 600m down, where mapgen_v7 generates the huge caves. Digging deep down would be too hard with the limited torches, and seriously, I don't want to build thousands of lanterns...
by MXB
Sat Mar 14, 2026 03:13
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 305
Views: 134159

Re: [Server] Tunnelers' Abyss

It sure would be nice if there were some wiki page on what ores need to be mined with. I ran across an ore called Osmium. It was at -511 deep. An iron pick axe doesn't do the job but I have no clue what might be able to mine it. Also, there's others I've seen in the public mines that are not mine-a...
by MXB
Thu Mar 12, 2026 19:38
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1951
Views: 825054

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I've noticed that blinky plants send a pulse in every direction EXCEPT directly below. Is this a bug on the servers where I've seen this? (Tunneller's & Jungle) Or just a bug? Intentional? Why is it not documented if so?
by MXB
Wed Mar 04, 2026 23:46
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1626
Views: 750334

Re: [Mod] Technic [0.4.16-dev] [technic]

Blockhead wrote:
Tue Mar 03, 2026 02:10
What is that purple blinky? It doesn't look like the standard one.
It's called an adjustable blinky plant. Crafted from a standard one with an extra mese fragment. Interval can be set from 1 second upwards. Don't know what mod it is from.
by MXB
Mon Mar 02, 2026 20:09
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1626
Views: 750334

Re: [Mod] Technic [0.4.16-dev] [technic]

My centrifuge solution. I've read about setting up 34 of them, etc. My method (probably already invented but eh) is this though: screenshot_20260302_144209.jpg The "trick" is the stackwise injector config. Sadly I could not make a screenshot of it so I must perforce use words. Exact match ...
by MXB
Mon Mar 02, 2026 04:54
Forum: Modding Discussion
Topic: Inventory Debate
Replies: 8
Views: 10130

Re: Inventory Debate

UI+ all the way. From a player's POV it actually _helps_ you play. The others slow you down. i3 was my first fave but after I found UI+ I switched and never looked back. Sadly i3 has some nasty bugs (autocrafting destroys buckets, etc.) and the extra wide and sorting "features" turn out to...
by MXB
Fri Feb 27, 2026 20:16
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1626
Views: 750334

Re: [Mod] Technic [0.4.16-dev] [technic]

The upgrade slots purportedly take either batteries or CLU but I have seen YT vids as well as servers where people put unlocked default chests in an upgrade slot. Why?
by MXB
Sun Feb 22, 2026 20:02
Forum: Servers
Topic: [Server] Xanadu
Replies: 4236
Views: 899257

Re: [Server] Xanadu

TenPlus1 wrote:
Sun Feb 22, 2026 06:07
@MXB - Armor stands were updated to hold shields and use an invisible player model, to fix the odd one's just give it a punch.
Thanks! Shields fit in now? Awesome. Guess the "old" trick with the item frame can be retired. Now they can all hold the matching swords instead <grin>.
by MXB
Sat Feb 21, 2026 19:57
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 89
Views: 21828

Re: Post your screenshots! (2026 edition)

screenshot_20260221_144629.jpg
screenshot_20260221_144629.jpg (293.51 KiB) Viewed 7464 times
screenshot_20260221_144804.jpg
screenshot_20260221_144804.jpg (243.95 KiB) Viewed 7464 times
by MXB
Sat Feb 21, 2026 16:28
Forum: Servers
Topic: [Server] Xanadu
Replies: 4236
Views: 899257

Re: [Server] Xanadu

I wonder if this is also related to the new head animations (which work fine btw). Note how all the armour on the stand is half (?) a node higher than usual.
by MXB
Sat Feb 21, 2026 16:00
Forum: Servers
Topic: [Server] Xanadu
Replies: 4236
Views: 899257

Re: [Server] Xanadu

I wonder if this is related to a similar thing I saw on another server which is running multicraft (I'm using the official client natch) and the legs/arms are attached upside down when I look from outside.
by MXB
Sat Feb 21, 2026 15:56
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 770
Views: 395365

Re: [Mod] Pipeworks [git] [pipeworks]

Thanks for the examples. I can build a compact hopper system with 1 furnace 3 hoppers and 1 chest which is 5 nodes. It seems that such simplicity and compactness is not possible with pipeworks. : ( I prefer to build small and I guess pipeworks is more suitable for using vast swathes of space. I'll s...
by MXB
Sat Feb 21, 2026 04:48
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 770
Views: 395365

Re: [Mod] Pipeworks [git] [pipeworks]

Can it be used to do the same job the wonderfully clever hoppers do? I tried chest > injector > tube > furnace plus blinky and it just stupidly drops stuff on the floor.
by MXB
Thu Feb 19, 2026 04:29
Forum: Mod Releases
Topic: [Mod] Bucket lite [bucket]
Replies: 18
Views: 4383

Re: [Mod] Bucket lite [bucket]

Can't make mint tea with this installed. Requires the original water bucket.
by MXB
Sun Feb 15, 2026 17:24
Forum: Servers
Topic: [Server] Xanadu
Replies: 4236
Views: 899257

Re: Update:

- Xnether Lite has been installed to liven up the nether. Saw the new "fireflies" and the grass/flowers. Very nice. Samples of latter collected. ; ) Have not seen any trees though, is that the "Lite" effect? Mined some gold too. Wish I had one of those saws to get the block whic...