Search found 51 matches
- Sun May 17, 2026 16:02
- Forum: Mod Releases
- Topic: [Mod] invisibility Potion [0.8]
- Replies: 33
- Views: 12166
Re: [Mod] invisibility Potion [0.8]
New trees would only be in freshly generated map blocks, right?
- Sat May 16, 2026 14:22
- Forum: Mod Releases
- Topic: [Mod] invisibility Potion [0.8]
- Replies: 33
- Views: 12166
- Sat May 09, 2026 18:17
- Forum: General Discussion
- Topic: Luanti seems to be getting faster
- Replies: 0
- Views: 123
Luanti seems to be getting faster
When I started out with 0.4.17 I found I had to use undersampling 2 or even 3, view range reductions to 50/60 and the perfomance tradeoffs setting to make it playable. Somewhere around 5.12-14 though I was able to use the def. 190 view range. With 1.15.2/1.16 I just now found out I can turn off perf...
- Sat May 09, 2026 18:05
- Forum: Engine Builds
- Topic: [Linux] AppImage builds (x86_64 and aarch64)
- Replies: 19
- Views: 8162
Re: [Linux] AppImage builds (x86_64 and aarch64)
Re: #2 I was wondering if there is a way to choose where those files go? It is putting the cache in ~/.cache/minetest/ (which sounds good but I tend to nuke /.cache/ to free space regularly) and the config in ~/.minetest/. Would setting up a desktop shortcut to the appimage and then defining a work...
- Sat May 09, 2026 02:20
- Forum: Engine Builds
- Topic: [Linux] AppImage builds (x86_64 and aarch64)
- Replies: 19
- Views: 8162
Re: [Linux] AppImage builds (x86_64 and aarch64)
Very nice. I'm considering moving from flatpak to this. The differences seem to be 1. No server (fine with me my old laptop probably couldn't handle that) 2. different places to put the config and cache files. Re: #2 I was wondering if there is a way to choose where those files go? It is putting the...
Re: Sky
Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti Nope. I assumed they were 100% compatible but I guess that could be a reason. Incidentally the host which runs the various worlds of freeminer went down shortly after I posted and has not come back at the...
Re: Sky
protections of any kind don't seem to work. even protected chests can be dug. I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilate...
- Thu Apr 30, 2026 14:45
- Forum: WIP Mods
- Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
- Replies: 145
- Views: 41157
Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Once I understood the Terumetal mod, I loved it. It deserves update and be in ContentDB. One update is to support Technic mod. It needs a HV heater generating 1000 HU/s. Yep, it's a bit tricky at start until you understand it's a tech mod based on heat as the power source. Some documentation also g...
- Tue Apr 21, 2026 23:54
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 89
- Views: 21828
Fox TV
Fox TV
- Sat Apr 04, 2026 01:22
- Forum: Deutsch
- Topic: Luanti-Anrede: »du« oder »Sie«?
- Replies: 11
- Views: 766
Re: Luanti-Anrede: »du« oder »Sie«?
Auf all den Deutschen servern reden wir alle nur du gleich vom anfang an wo wir uns zum ersten mal treffen. Ich glaub daß ist jetzt so der "norm".
- Sat Mar 14, 2026 03:21
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 42
- Views: 19157
Re: [Game] MeseCraft
tried Yams and find it great. I also liked Mesecraft but Yams seems more challenging when digging down. Mobs get really scary 600m down, where mapgen_v7 generates the huge caves. Digging deep down would be too hard with the limited torches, and seriously, I don't want to build thousands of lanterns...
- Sat Mar 14, 2026 03:13
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 305
- Views: 134159
Re: [Server] Tunnelers' Abyss
It sure would be nice if there were some wiki page on what ores need to be mined with. I ran across an ore called Osmium. It was at -511 deep. An iron pick axe doesn't do the job but I have no clue what might be able to mine it. Also, there's others I've seen in the public mines that are not mine-a...
- Thu Mar 12, 2026 19:38
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1951
- Views: 825054
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
I've noticed that blinky plants send a pulse in every direction EXCEPT directly below. Is this a bug on the servers where I've seen this? (Tunneller's & Jungle) Or just a bug? Intentional? Why is it not documented if so?
- Wed Mar 04, 2026 23:46
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1626
- Views: 750334
- Mon Mar 02, 2026 20:09
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1626
- Views: 750334
Re: [Mod] Technic [0.4.16-dev] [technic]
My centrifuge solution. I've read about setting up 34 of them, etc. My method (probably already invented but eh) is this though: screenshot_20260302_144209.jpg The "trick" is the stackwise injector config. Sadly I could not make a screenshot of it so I must perforce use words. Exact match ...
- Mon Mar 02, 2026 04:54
- Forum: Modding Discussion
- Topic: Inventory Debate
- Replies: 8
- Views: 10130
Re: Inventory Debate
UI+ all the way. From a player's POV it actually _helps_ you play. The others slow you down. i3 was my first fave but after I found UI+ I switched and never looked back. Sadly i3 has some nasty bugs (autocrafting destroys buckets, etc.) and the extra wide and sorting "features" turn out to...
- Fri Feb 27, 2026 20:16
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1626
- Views: 750334
Re: [Mod] Technic [0.4.16-dev] [technic]
The upgrade slots purportedly take either batteries or CLU but I have seen YT vids as well as servers where people put unlocked default chests in an upgrade slot. Why?
- Sun Feb 22, 2026 20:02
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4236
- Views: 899257
Re: [Server] Xanadu
Thanks! Shields fit in now? Awesome. Guess the "old" trick with the item frame can be retired. Now they can all hold the matching swords instead <grin>.
- Sat Feb 21, 2026 19:57
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 89
- Views: 21828
- Sat Feb 21, 2026 16:28
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4236
- Views: 899257
Re: [Server] Xanadu
I wonder if this is also related to the new head animations (which work fine btw). Note how all the armour on the stand is half (?) a node higher than usual.
- Sat Feb 21, 2026 16:00
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4236
- Views: 899257
Re: [Server] Xanadu
I wonder if this is related to a similar thing I saw on another server which is running multicraft (I'm using the official client natch) and the legs/arms are attached upside down when I look from outside.
- Sat Feb 21, 2026 15:56
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 770
- Views: 395365
Re: [Mod] Pipeworks [git] [pipeworks]
Thanks for the examples. I can build a compact hopper system with 1 furnace 3 hoppers and 1 chest which is 5 nodes. It seems that such simplicity and compactness is not possible with pipeworks. : ( I prefer to build small and I guess pipeworks is more suitable for using vast swathes of space. I'll s...
- Sat Feb 21, 2026 04:48
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 770
- Views: 395365
Re: [Mod] Pipeworks [git] [pipeworks]
Can it be used to do the same job the wonderfully clever hoppers do? I tried chest > injector > tube > furnace plus blinky and it just stupidly drops stuff on the floor.
- Thu Feb 19, 2026 04:29
- Forum: Mod Releases
- Topic: [Mod] Bucket lite [bucket]
- Replies: 18
- Views: 4383
Re: [Mod] Bucket lite [bucket]
Can't make mint tea with this installed. Requires the original water bucket.
- Sun Feb 15, 2026 17:24
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4236
- Views: 899257
Re: Update:
- Xnether Lite has been installed to liven up the nether. Saw the new "fireflies" and the grass/flowers. Very nice. Samples of latter collected. ; ) Have not seen any trees though, is that the "Lite" effect? Mined some gold too. Wish I had one of those saws to get the block whic...