Search found 57 matches

by MXB
Thu Jul 09, 2026 20:01
Forum: Old Mods
Topic: Looking for information about a mod called qt
Replies: 4
Views: 291

Re: Looking for information about a mod called qt


I think you mean quest test? (qt) It's an old mod, probably doesn't work on Luanti 5.0+


Thanks, I looked up what I could locate for "quest test" and that seems to be about quests quite literally. qt (that is the actual name of the mod as far as I can tell from in game) has stuff like I ...
by MXB
Thu Jul 09, 2026 19:53
Forum: Old Mods
Topic: Looking for information about a mod called qt
Replies: 4
Views: 291

Re: Looking for information about a mod called qt

Mantar wrote:
Tue Jul 07, 2026 20:45
Is this it? viewtopic.php?p=202482#p202482

Seems the download is busted, on that page and the newer 2016 one it links to.
Thanks but that's not it, it has 14 carrot gold, aquamarine tools and sky crystals but no armour.
by MXB
Fri Jun 26, 2026 16:56
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 36
Views: 12592

Re: [Mod] invisibility Potion [0.8]

Probably a dumb question but what use is being invisible? The only thing that I can think of is to sneak up on others and play pranks which I'm not interested in. To wit: can they be used for some practical survival advantage?
by MXB
Sun Jun 14, 2026 19:28
Forum: Servers
Topic: [Server] Xanadu
Replies: 4259
Views: 902189

Re: Update:

TenPlus1 wrote:
Fri Jun 12, 2026 15:14
- New Octopus mob with dual attack.
Oh I like Octopi ever since I did a project on them for elementary school. I hope they not aggro (which they aren't in RL) because I don't wanna fight 'em.
by MXB
Fri May 29, 2026 23:40
Forum: Old Mods
Topic: Looking for information about a mod called qt
Replies: 4
Views: 291

Looking for information about a mod called qt

There's nothing about it I could search for so maybe someone remembers this ancient (I presume) mod. It features things like iron shard pickaxes, obsidian pickaxes, 14 carrot (yes spelled like that) gold, polished stone (from regular stone) and loads more, seems to be a kitchen sink type mod ...
by MXB
Wed May 20, 2026 19:32
Forum: Servers
Topic: [Server] TechAge Survival
Replies: 131
Views: 53386

Re: [Server] TechAge Survival

Server's been down a few days in a row. Oddly started just about when Miniwelt came back. (I secretly think the servers are jealous of another...)

Addendum:
The address changed but since it's in my favourites I only saw the old one as being down. Happened to spot it on the servers webpage with the ...
by MXB
Sun May 17, 2026 16:02
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 36
Views: 12592

Re: [Mod] invisibility Potion [0.8]

New trees would only be in freshly generated map blocks, right?
by MXB
Sat May 16, 2026 14:22
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 36
Views: 12592

Re: Updated to Version 0.8:

TenPlus1 wrote:
Sat Mar 14, 2026 16:51
- Tweak recipe (if Ethereal active, change acadia bush sapling for pink magical birch leaves).
Pink Magical Birch??? I thought I knew Ethereal pretty well but I've never seen those.
by MXB
Sat May 09, 2026 18:17
Forum: General Discussion
Topic: Luanti seems to be getting faster
Replies: 0
Views: 202

Luanti seems to be getting faster

When I started out with 0.4.17 I found I had to use undersampling 2 or even 3, view range reductions to 50/60 and the perfomance tradeoffs setting to make it playable. Somewhere around 5.12-14 though I was able to use the def. 190 view range. With 1.15.2/1.16 I just now found out I can turn off perf ...
by MXB
Sat May 09, 2026 18:05
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9109

Re: [Linux] AppImage builds (x86_64 and aarch64)


Re: #2 I was wondering if there is a way to choose where those files go? It is putting the cache in ~/.cache/minetest/ (which sounds good but I tend to nuke /.cache/ to free space regularly) and the config in ~/.minetest/. Would setting up a desktop shortcut to the appimage and then defining a ...
by MXB
Sat May 09, 2026 02:20
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9109

Re: [Linux] AppImage builds (x86_64 and aarch64)

Very nice. I'm considering moving from flatpak to this. The differences seem to be 1. No server (fine with me my old laptop probably couldn't handle that) 2. different places to put the config and cache files.

Re: #2 I was wondering if there is a way to choose where those files go? It is putting ...
by MXB
Tue May 05, 2026 22:42
Forum: Servers
Topic: Sky
Replies: 33
Views: 15572

Re: Sky


Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti


Nope. I assumed they were 100% compatible but I guess that could be a reason.

Incidentally the host which runs the various worlds of freeminer went down shortly after I posted and has not come back ...
by MXB
Mon May 04, 2026 15:34
Forum: Servers
Topic: Sky
Replies: 33
Views: 15572

Re: Sky


protections of any kind don't seem to work. even protected chests can be dug.


I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and ...
by MXB
Thu Apr 30, 2026 14:45
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 145
Views: 41561

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)


Once I understood the Terumetal mod, I loved it. It deserves update and be in ContentDB.

One update is to support Technic mod. It needs a HV heater generating 1000 HU/s.


Yep, it's a bit tricky at start until you understand it's a tech mod based on heat as the power source. Some documentation ...
by MXB
Tue Apr 21, 2026 23:54
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 101
Views: 26114

Fox TV

Fox TV
Fox TV
Fox TV
screenshot_20260421_194902.jpg (242.73 KiB) Viewed 2140 times
by MXB
Sat Apr 04, 2026 01:22
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 1067

Re: Luanti-Anrede: »du« oder »Sie«?

Auf all den Deutschen servern reden wir alle nur du gleich vom anfang an wo wir uns zum ersten mal treffen. Ich glaub daß ist jetzt so der "norm".
by MXB
Sat Mar 14, 2026 03:21
Forum: WIP Games
Topic: [Game] MeseCraft
Replies: 42
Views: 19416

Re: [Game] MeseCraft


tried Yams and find it great. I also liked Mesecraft but Yams seems more challenging when digging down. Mobs get really scary 600m down, where mapgen_v7 generates the huge caves.
Digging deep down would be too hard with the limited torches, and seriously, I don't want to build thousands of ...
by MXB
Sat Mar 14, 2026 03:13
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 305
Views: 134879

Re: [Server] Tunnelers' Abyss


It sure would be nice if there were some wiki page on what ores need to be mined with. I ran across an ore called Osmium. It was at -511 deep. An iron pick axe doesn't do the job but I have no clue what might be able to mine it. Also, there's others I've seen in the public mines that are not mine ...
by MXB
Thu Mar 12, 2026 19:38
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1951
Views: 826030

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I've noticed that blinky plants send a pulse in every direction EXCEPT directly below. Is this a bug on the servers where I've seen this? (Tunneller's & Jungle) Or just a bug? Intentional? Why is it not documented if so?
by MXB
Wed Mar 04, 2026 23:46
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1626
Views: 751375

Re: [Mod] Technic [0.4.16-dev] [technic]

Blockhead wrote:
Tue Mar 03, 2026 02:10
What is that purple blinky? It doesn't look like the standard one.
It's called an adjustable blinky plant. Crafted from a standard one with an extra mese fragment. Interval can be set from 1 second upwards. Don't know what mod it is from.
by MXB
Mon Mar 02, 2026 20:09
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1626
Views: 751375

Re: [Mod] Technic [0.4.16-dev] [technic]

My centrifuge solution.

I've read about setting up 34 of them, etc. My method (probably already invented but eh) is this though:

screenshot_20260302_144209.jpg

The "trick" is the stackwise injector config. Sadly I could not make a screenshot of it so I must perforce use words. Exact match on ...
by MXB
Mon Mar 02, 2026 04:54
Forum: Modding Discussion
Topic: Inventory Debate
Replies: 8
Views: 10722

Re: Inventory Debate

UI+ all the way. From a player's POV it actually _helps_ you play. The others slow you down. i3 was my first fave but after I found UI+ I switched and never looked back. Sadly i3 has some nasty bugs (autocrafting destroys buckets, etc.) and the extra wide and sorting "features" turn out to be pretty ...
by MXB
Fri Feb 27, 2026 20:16
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1626
Views: 751375

Re: [Mod] Technic [0.4.16-dev] [technic]

The upgrade slots purportedly take either batteries or CLU but I have seen YT vids as well as servers where people put unlocked default chests in an upgrade slot. Why?
by MXB
Sun Feb 22, 2026 20:02
Forum: Servers
Topic: [Server] Xanadu
Replies: 4259
Views: 902189

Re: [Server] Xanadu

TenPlus1 wrote:
Sun Feb 22, 2026 06:07
@MXB - Armor stands were updated to hold shields and use an invisible player model, to fix the odd one's just give it a punch.
Thanks! Shields fit in now? Awesome. Guess the "old" trick with the item frame can be retired. Now they can all hold the matching swords instead <grin>.
by MXB
Sat Feb 21, 2026 19:57
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 101
Views: 26114

Re: Post your screenshots! (2026 edition)

screenshot_20260221_144629.jpg
screenshot_20260221_144629.jpg (293.51 KiB) Viewed 8695 times
screenshot_20260221_144804.jpg
screenshot_20260221_144804.jpg (243.95 KiB) Viewed 8695 times