Sheesh...80 Minutes!?
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- Wed Jul 08, 2026 18:42
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
- Wed Jul 08, 2026 05:29
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
@TenPlus1 - Are you sure Magical Dirt can grow any sapling? Even ones from outside Default, Ethereal & Farming Redo? Because I'm trying a Maple sapling from the Maple Tree mod with no success.
- Mon Jun 29, 2026 18:52
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
- Thu Jun 25, 2026 15:07
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 792
- Views: 375202
- Thu Jun 25, 2026 00:08
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 792
- Views: 375202
- Thu Jun 25, 2026 00:07
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - Which ores are you after ? and does a mod already exist to supply it ?
Well, it's a multitude:
First of all, there's TooManyStones, which hasn't really been changing that much, it features different stone styles, and is very unique because it makes the world more colorful ...
- Mon Jun 22, 2026 18:42
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
TenPlus1, do you have any other plans for Ethereal or perhaps a way to make a unified ores mod?
- Wed Jun 17, 2026 17:42
- Forum: Problems
- Topic: Can't set Mapgen "mapgen_limit" past 31,007
- Replies: 7
- Views: 734
Re: Can't set Mapgen "mapgen_limit" past 31,007
Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.
But then how did FreeMiner blow past those limits?
A lot of C++ changes and ...
- Wed Jun 17, 2026 01:26
- Forum: Problems
- Topic: Can't set Mapgen "mapgen_limit" past 31,007
- Replies: 7
- Views: 734
Re: Can't set Mapgen "mapgen_limit" past 31,007
But then how did FreeMiner blow past those limits?
- Tue Jun 16, 2026 22:06
- Forum: Problems
- Topic: Can't set Mapgen "mapgen_limit" past 31,007
- Replies: 7
- Views: 734
Can't set Mapgen "mapgen_limit" past 31,007
For some odd reason the world generation stops at the arbitrary number 31,007. I can't set it any higher (I was trying to get it to 2^16, or 65536), why is that? This is a bizarre problem, and I need an explanation for this.
- Tue Jun 16, 2026 01:19
- Forum: General Discussion
- Topic: Strange clients
- Replies: 5
- Views: 487
Re: Strange clients
Do we know where we can find the source code/instances for these clients? or is there some other piece of information that hints to them being mobile clients (and specifically forks of the mobile client)
As if those people would care about licenses. They do some optimization on the clients to ...
- Mon Jun 15, 2026 15:31
- Forum: Mod Releases
- Topic: [Mod] Pie [1.0] [pie]
- Replies: 36
- Views: 16841
- Sun Jun 14, 2026 16:33
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 792
- Views: 375202
- Sat Jun 13, 2026 22:58
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
Just tested the Willow leaf change, it is much less laggy now.
- Fri Jun 12, 2026 12:52
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
- Fri Jun 12, 2026 07:17
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 15
- Views: 2177
Re: [Mod] Handranks [handranks]
I just compiled Luanti 5.16.1, and it still works fine on my machine. I can dig all things as usual and the hand ranks increase. I can't reproduce the bug, so I can't really solve it.
I suspect that a mod may be responsible for the issue, but it's not clear, it would require testing every ...
- Thu Jun 11, 2026 23:01
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 15
- Views: 2177
Re: [Mod] Handranks [handranks]
I just compiled Luanti 5.16.1, and it still works fine on my machine. I can dig all things as usual and the hand ranks increase. I can't reproduce the bug, so I can't really solve it.
I suspect that a mod may be responsible for the issue, but it's not clear, it would require testing every ...
- Thu Jun 11, 2026 18:00
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - Generally the biome you find the tree in and take the sapling is the dirt type you need to grow it, with the exception of magical_dirt which can grow all saplings, either that or bonemeal.
Now, how the hell can you get Magical Dirt? You need Silk Touch (X Enchantment) or the Chest ...
- Thu Jun 11, 2026 14:35
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - Maple is better as it's own mod, and sea decorations works fine with Ethereal... If in doubt, try it out :)
Okay, so I can keep Sea Decorations.
But Maple is questionable with compatibility, don't forget that it isn't updated much, which puts it in danger of being left behind.
Plus ...
- Wed Jun 10, 2026 21:49
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: Update:
- Have Willow leaves follow the 'ethereal.leaftype' setting.
@Arceusl - Willow leaves were kept plantlike on purpose, but I've changed them to adhere to the leaftype setting even though they may not look as good.
Yeah, plus, that change helps reduce lag on weaker devices.
Now, I still want to ...
- Wed Jun 10, 2026 15:23
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Slightly - Their are already settings to handle leaf drawtype in the mod itself, and I personally run the latest Minetest on my 2gb acer cloudbook for testing which runs just fine using the built-in Intel graphics.
The 32px leaf texture isn't the issue, it's the budget Summit 5G android device ...
- Wed Jun 10, 2026 00:42
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
I also noticed incompatibility with the Maple Tree mod, which surprisingly is absent from this mod.
Is it really? I've played on LinuxForks before that has both ethereal and maple
Well, the "walk through leaves" feature (Which Etheral has) isn't compatible with the Maple Tree mod. Plus ...
- Tue Jun 09, 2026 21:55
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 591
- Views: 268530
Re: [MOD] Ethereal NG [1.34] [ethereal]
I found a couple issues: Willow Tree leaves are horrifically laggy, and can cause issues which could cause the Luanti application to suddenly crash on weaker devices (4GB RAM or less), also I have no idea if saplings can grow in different biomes.
I also noticed incompatibility with the Maple Tree ...
I also noticed incompatibility with the Maple Tree ...
- Tue Jun 09, 2026 21:49
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 792
- Views: 375202
Re: [Mod] Farming Redo [1.50] [farming]
I seriously think that might need to be adjusted.
- Tue Jun 09, 2026 16:29
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 792
- Views: 375202
Re: [Mod] Farming Redo [1.50] [farming]
Well, some people point it out, and get away with it. So why can't I? Discrimination only creates more tension.