Search found 298 matches

by ArceusI
Wed Jul 08, 2026 18:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1 wrote:
Wed Jul 08, 2026 07:50
@Arceusl - The maple tree mod uses the default.can_grow(pos) function to check for soil below the sapling and works fine (takes between 40 and 80 minutes to grow according to settings).
Sheesh...80 Minutes!?
by ArceusI
Wed Jul 08, 2026 05:29
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

@TenPlus1 - Are you sure Magical Dirt can grow any sapling? Even ones from outside Default, Ethereal & Farming Redo? Because I'm trying a Maple sapling from the Maple Tree mod with no success.
by ArceusI
Mon Jun 29, 2026 18:52
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1 wrote:
Mon Jun 29, 2026 05:42
@Ristalk - Healing trees grow on top of the highest snowy mountains, they are quite rate but a sight to behold when you do find them.
I didn't know that either.
by ArceusI
Thu Jun 25, 2026 15:07
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 792
Views: 375202

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Thu Jun 25, 2026 11:56
Lol, he has a point :P
Well, I wasn't expecting Cinnamon to be included, so I was confused upon its inclusion.
by ArceusI
Thu Jun 25, 2026 00:08
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 792
Views: 375202

Re: Update:

TenPlus1 wrote:
Tue Jun 23, 2026 07:31
- Added Ground Cinnamon and Cinnamon Roll.
- Fixed a few typos.
Cinnamon? Huh?
by ArceusI
Thu Jun 25, 2026 00:07
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]


@Arceusl - Which ores are you after ? and does a mod already exist to supply it ?


Well, it's a multitude:

First of all, there's TooManyStones, which hasn't really been changing that much, it features different stone styles, and is very unique because it makes the world more colorful ...
by ArceusI
Mon Jun 22, 2026 18:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1, do you have any other plans for Ethereal or perhaps a way to make a unified ores mod?
by ArceusI
Wed Jun 17, 2026 17:42
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 734

Re: Can't set Mapgen "mapgen_limit" past 31,007




Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.


But then how did FreeMiner blow past those limits?


A lot of C++ changes and ...
by ArceusI
Wed Jun 17, 2026 01:26
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 734

Re: Can't set Mapgen "mapgen_limit" past 31,007

Blockhead wrote:
Tue Jun 16, 2026 23:07
Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.
But then how did FreeMiner blow past those limits?
by ArceusI
Tue Jun 16, 2026 22:06
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 734

Can't set Mapgen "mapgen_limit" past 31,007

For some odd reason the world generation stops at the arbitrary number 31,007. I can't set it any higher (I was trying to get it to 2^16, or 65536), why is that? This is a bizarre problem, and I need an explanation for this.
by ArceusI
Tue Jun 16, 2026 01:19
Forum: General Discussion
Topic: Strange clients
Replies: 5
Views: 487

Re: Strange clients



Do we know where we can find the source code/instances for these clients? or is there some other piece of information that hints to them being mobile clients (and specifically forks of the mobile client)

As if those people would care about licenses. They do some optimization on the clients to ...
by ArceusI
Mon Jun 15, 2026 15:31
Forum: Mod Releases
Topic: [Mod] Pie [1.0] [pie]
Replies: 36
Views: 16841

Re: Update:

TenPlus1 wrote:
Mon Jun 15, 2026 06:20
- Tweak recipes to use food_glass_milk group.
- New screenshot.
There is a Cakes mod from Minecraft that went further when it came to cakes/pies, I wonder how many cakes/pies could be implemented...
by ArceusI
Sun Jun 14, 2026 16:33
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 792
Views: 375202

Re: Update:

TenPlus1 wrote:
Sun Jun 14, 2026 13:01
- Add apple cider vinegar.
- Tweak some food recipes.
Still, should you actually start adding things from dying mods?
by ArceusI
Sat Jun 13, 2026 22:58
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

Just tested the Willow leaf change, it is much less laggy now.
by ArceusI
Fri Jun 12, 2026 12:52
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1 wrote:
Fri Jun 12, 2026 04:34
@Arceusl - Stay calm, breathe! One of the benefits of a Crystal Shovel is it's soft touch in digging up dirt.
Oh, I didn't know that...
by ArceusI
Fri Jun 12, 2026 07:17
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2177

Re: [Mod] Handranks [handranks]




I just compiled Luanti 5.16.1, and it still works fine on my machine. I can dig all things as usual and the hand ranks increase. I can't reproduce the bug, so I can't really solve it.


I suspect that a mod may be responsible for the issue, but it's not clear, it would require testing every ...
by ArceusI
Thu Jun 11, 2026 23:01
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2177

Re: [Mod] Handranks [handranks]


I just compiled Luanti 5.16.1, and it still works fine on my machine. I can dig all things as usual and the hand ranks increase. I can't reproduce the bug, so I can't really solve it.


I suspect that a mod may be responsible for the issue, but it's not clear, it would require testing every ...
by ArceusI
Thu Jun 11, 2026 18:00
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]


@Arceusl - Generally the biome you find the tree in and take the sapling is the dirt type you need to grow it, with the exception of magical_dirt which can grow all saplings, either that or bonemeal.


Now, how the hell can you get Magical Dirt? You need Silk Touch (X Enchantment) or the Chest ...
by ArceusI
Thu Jun 11, 2026 14:35
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]


@Arceusl - Maple is better as it's own mod, and sea decorations works fine with Ethereal... If in doubt, try it out :)


Okay, so I can keep Sea Decorations.

But Maple is questionable with compatibility, don't forget that it isn't updated much, which puts it in danger of being left behind.

Plus ...
by ArceusI
Wed Jun 10, 2026 21:49
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: Update:


- Have Willow leaves follow the 'ethereal.leaftype' setting.

@Arceusl - Willow leaves were kept plantlike on purpose, but I've changed them to adhere to the leaftype setting even though they may not look as good.


Yeah, plus, that change helps reduce lag on weaker devices.

Now, I still want to ...
by ArceusI
Wed Jun 10, 2026 15:23
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]


@Slightly - Their are already settings to handle leaf drawtype in the mod itself, and I personally run the latest Minetest on my 2gb acer cloudbook for testing which runs just fine using the built-in Intel graphics.

The 32px leaf texture isn't the issue, it's the budget Summit 5G android device ...
by ArceusI
Wed Jun 10, 2026 00:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]



I also noticed incompatibility with the Maple Tree mod, which surprisingly is absent from this mod.


Is it really? I've played on LinuxForks before that has both ethereal and maple


Well, the "walk through leaves" feature (Which Etheral has) isn't compatible with the Maple Tree mod. Plus ...
by ArceusI
Tue Jun 09, 2026 21:55
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 591
Views: 268530

Re: [MOD] Ethereal NG [1.34] [ethereal]

I found a couple issues: Willow Tree leaves are horrifically laggy, and can cause issues which could cause the Luanti application to suddenly crash on weaker devices (4GB RAM or less), also I have no idea if saplings can grow in different biomes.

I also noticed incompatibility with the Maple Tree ...
by ArceusI
Tue Jun 09, 2026 21:49
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 792
Views: 375202

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Tue Jun 09, 2026 16:51
@Arceusl - https://content.luanti.org/reviews_policy/
I seriously think that might need to be adjusted.
by ArceusI
Tue Jun 09, 2026 16:29
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 792
Views: 375202

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Tue Jun 09, 2026 04:37
@Arceusl - You used the mod review to push a non existant game you were developing and stated there was bugs when using mineclonia which you couldnt define as they didnt exist.
Well, some people point it out, and get away with it. So why can't I? Discrimination only creates more tension.