Search found 309 matches

by ArceusI
Mon Aug 10, 2026 20:39
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4405

Re: Luanti 5.16.1



But what about legacy versions for certain mods or games? We need access to those on Android devices!


Yes, and ideally in future you will be able to. In 5.17 you can take copies of files out , and hopefully later in 5.17-dev or 5.18 we will get more access for Android users. Letting the Lua ...
by ArceusI
Sun Aug 09, 2026 18:27
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4405

Re: Luanti 5.16.1



Mod Directories Are Now Read-only
we can still edit the mods by hand on our end but now the engine is limited in how it can modify mods or did i get it wrong?

Right, you can still edit them just fine on platforms that support it (Android tends not to like that :( ). Watch out for pitfalls ...
by ArceusI
Thu Aug 06, 2026 19:52
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889956

Re: Update:

TenPlus1 wrote:
Tue Aug 04, 2026 04:59
@Arceusl - You are more than welcome to create an animated model for addition.
Uh...I don't know how...
by ArceusI
Wed Aug 05, 2026 00:35
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

Blockhead wrote:
Tue Aug 04, 2026 09:23
ArceusI wrote:
Tue Aug 04, 2026 01:45
Not much being added is there?
A mature mod doesn't need a tonne of new content every month. Try to say something nice next time.
You know how much I hate lectures.
by ArceusI
Tue Aug 04, 2026 01:45
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

Not much being added is there?
by ArceusI
Tue Aug 04, 2026 01:44
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889956

Re: [Mod] Mobs Redo [1.63] [mobs]

Really would like to see an Arceus at one point...
by ArceusI
Tue Jul 21, 2026 02:10
Forum: WIP Games
Topic: [Game] MineCloneNEO
Replies: 1
Views: 243

Re: [Game] MineCloneNEO

Don't forget, I'm still considering making a fork of MineClonia itself (MineClonia DX). But still, I'm not really interested in this.
by ArceusI
Fri Jul 17, 2026 16:36
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: Update:

TenPlus1 wrote:
Fri Jul 17, 2026 05:45
@Arceusl - That is by design, step inside and see...
I found out with Tooltip information, but seriously I wished it was possible to pick it up & move it around.
by ArceusI
Fri Jul 17, 2026 16:35
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 146
Views: 50795

Re: [Mod] Lucky Block [1.7] [lucky_block]

TenPlus1 wrote:
Fri Jul 17, 2026 07:17
@Arceusl - Ethereal already has a sapling chest lucky block, and I've just added a cornucopia chest to farming redo.
But there needs to be chests for all the saplings & Farming Redo crops. Can't leave any out!
by ArceusI
Fri Jul 17, 2026 00:46
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 146
Views: 50795

Re: [Mod] Lucky Block [1.7] [lucky_block]

Update possibility: Include more Farming Redo crops (& Ethereal Saplings) in the Farming Redo chest, if applicable, that way if you're having trouble finding them, it's a bit more bearable.
by ArceusI
Fri Jul 17, 2026 00:44
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

@TenPlus1 I discovered Magical Water by chance, but there's no way to pick it up with either the Iron Bucket or the Wooden Bucket (Wooden Bucket makes sense since it's essentially Water). What does Magical Water do?
by ArceusI
Wed Jul 08, 2026 18:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1 wrote:
Wed Jul 08, 2026 07:50
@Arceusl - The maple tree mod uses the default.can_grow(pos) function to check for soil below the sapling and works fine (takes between 40 and 80 minutes to grow according to settings).
Sheesh...80 Minutes!?
by ArceusI
Wed Jul 08, 2026 05:29
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

@TenPlus1 - Are you sure Magical Dirt can grow any sapling? Even ones from outside Default, Ethereal & Farming Redo? Because I'm trying a Maple sapling from the Maple Tree mod with no success.
by ArceusI
Mon Jun 29, 2026 18:52
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1 wrote:
Mon Jun 29, 2026 05:42
@Ristalk - Healing trees grow on top of the highest snowy mountains, they are quite rate but a sight to behold when you do find them.
I didn't know that either.
by ArceusI
Thu Jun 25, 2026 15:07
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 794
Views: 375637

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Thu Jun 25, 2026 11:56
Lol, he has a point :P
Well, I wasn't expecting Cinnamon to be included, so I was confused upon its inclusion.
by ArceusI
Thu Jun 25, 2026 00:08
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 794
Views: 375637

Re: Update:

TenPlus1 wrote:
Tue Jun 23, 2026 07:31
- Added Ground Cinnamon and Cinnamon Roll.
- Fixed a few typos.
Cinnamon? Huh?
by ArceusI
Thu Jun 25, 2026 00:07
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]


@Arceusl - Which ores are you after ? and does a mod already exist to supply it ?


Well, it's a multitude:

First of all, there's TooManyStones, which hasn't really been changing that much, it features different stone styles, and is very unique because it makes the world more colorful ...
by ArceusI
Mon Jun 22, 2026 18:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

TenPlus1, do you have any other plans for Ethereal or perhaps a way to make a unified ores mod?
by ArceusI
Wed Jun 17, 2026 17:42
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 765

Re: Can't set Mapgen "mapgen_limit" past 31,007




Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.


But then how did FreeMiner blow past those limits?


A lot of C++ changes and ...
by ArceusI
Wed Jun 17, 2026 01:26
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 765

Re: Can't set Mapgen "mapgen_limit" past 31,007

Blockhead wrote:
Tue Jun 16, 2026 23:07
Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.
But then how did FreeMiner blow past those limits?
by ArceusI
Tue Jun 16, 2026 22:06
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 765

Can't set Mapgen "mapgen_limit" past 31,007

For some odd reason the world generation stops at the arbitrary number 31,007. I can't set it any higher (I was trying to get it to 2^16, or 65536), why is that? This is a bizarre problem, and I need an explanation for this.
by ArceusI
Tue Jun 16, 2026 01:19
Forum: General Discussion
Topic: Strange clients
Replies: 5
Views: 599

Re: Strange clients



Do we know where we can find the source code/instances for these clients? or is there some other piece of information that hints to them being mobile clients (and specifically forks of the mobile client)

As if those people would care about licenses. They do some optimization on the clients to ...
by ArceusI
Mon Jun 15, 2026 15:31
Forum: Mod Releases
Topic: [Mod] Pie [1.0] [pie]
Replies: 36
Views: 16860

Re: Update:

TenPlus1 wrote:
Mon Jun 15, 2026 06:20
- Tweak recipes to use food_glass_milk group.
- New screenshot.
There is a Cakes mod from Minecraft that went further when it came to cakes/pies, I wonder how many cakes/pies could be implemented...
by ArceusI
Sun Jun 14, 2026 16:33
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 794
Views: 375637

Re: Update:

TenPlus1 wrote:
Sun Jun 14, 2026 13:01
- Add apple cider vinegar.
- Tweak some food recipes.
Still, should you actually start adding things from dying mods?
by ArceusI
Sat Jun 13, 2026 22:58
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 603
Views: 269483

Re: [MOD] Ethereal NG [1.34] [ethereal]

Just tested the Willow leaf change, it is much less laggy now.