Search found 210 matches
- Tue May 19, 2026 14:46
- Forum: General Discussion
- Topic: How could i make a luanti apk file bundled with game
- Replies: 2
- Views: 101
Re: How could i make a luanti apk file bundled with game
Freeminer already did that, by bundling MineTest Game with it. So it's not hard to imagine doing others, just remember that Luanti is Copyleft, you must share the changes to the code if you do that.
- Mon May 18, 2026 21:16
- Forum: General Discussion
- Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
- Replies: 19
- Views: 607
Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
Judging by what's been going on, there's people that just don't care, so they'll obviously stay until the very end, we can't force everybody off of GitHub, that's unrealistic, we can get a good chunk, but not all.
- Mon May 18, 2026 06:19
- Forum: Deutsch
- Topic: Admintool [Mod] (5.6.1)
- Replies: 41
- Views: 6008
Re: Admintool [Mod] (5.6.1)
AdminTools Update Admin-Tools verbessert Unterstützung für stärkere Nodes hinzugefügt Maxlevel der Werkzeuge erhöht Axe verbessert (maxlevel 10) Pickaxe verbessert (maxlevel 15) Bessere Mod-Kompatibilität Tool-Balance angepasst Die Tools wurden bewusst nicht zu stark gemacht, damit keine großen ode...
- Sun May 17, 2026 15:50
- Forum: Mod Releases
- Topic: [Mod] Lucky Block [1.7] [lucky_block]
- Replies: 140
- Views: 48081
Re: [Mod] Lucky Block [1.7] [lucky_block]
I just found something interesting: Pint-Sized player actually can be handy, since you'll be able to fit in 1x1 holes, allowing you to reach new areas without needing to waste time breaking down blocks. Though only MineTest is affected, MineClonia isn't so clear because I didn't keep it for too long...
- Sun May 17, 2026 03:03
- Forum: General Discussion
- Topic: What games should we feature at FOSDEM?
- Replies: 37
- Views: 2066
Re: What games should we feature at FOSDEM?
i dont care if i make it or a official (maybe a core-dev or c55?) but we NEED to have such a channel Well, I don't think anybody will mind if you made it. I'm not sure how you can improve upon perfection though. I found something suspicious: FOSDEM had Google as a cornerstone provider, and we all k...
- Sat May 16, 2026 14:25
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
- Fri May 15, 2026 20:38
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
Re: Luanti 5.16.1
Same for the F-Droid Repository, so I can get it through NeoStore.TumeniNodes wrote: ↑Fri May 15, 2026 19:57Will someone be uploading the new release to the Stable PPA soon ?
- Fri May 15, 2026 20:26
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: Update:
- Added crop spawn ratios to settingtypes.txt. - Make sure grasses dont drop disabled seed types. @Arceusl - The above change will be in your settings tab now for easy access. Question: Does anyone actually use the farming.conf overrides ? That's good to know. Now Android users like me can now do a...
- Fri May 15, 2026 16:26
- Forum: Mod Releases
- Topic: [mod]myores[myores]
- Replies: 23
- Views: 1651
Re: [mod]myores[myores]
I sense a small problem: I found another mod with Amethyst & Emerald, I want to have both mods, but I can't allow duplicate errors like this, is there a way for this to work? Either some materials will have to be removed, or some way to check if those items exist in some form to avoid near-dupl...
- Thu May 14, 2026 21:08
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Rename the file farming.conf_example to farming.conf inside the farming redo mod folder, and change the settings within to a higher number to find more crops e.g. farming.strawberry is 0.002, make it 0.01 and you'll find more of them when exploring. One problem: I use Android...So, that ...
- Thu May 14, 2026 16:17
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - While crops do appear in certain ebiomes it still uses the default spawn rates within farming redo, which you can alter to suit yourself and make things more abundant. Nettles mod uses Abms to add it's plants into the world on any soil type, farming uses registered decorations. Strange.....
- Thu May 14, 2026 15:31
- Forum: Mod Releases
- Topic: [mod]myores[myores]
- Replies: 23
- Views: 1651
Re: [mod]myores[myores]
I sense a small problem: I found another mod with Amethyst & Emerald, I want to have both mods, but I can't allow duplicate errors like this, is there a way for this to work? Either some materials will have to be removed, or some way to check if those items exist in some form to avoid near-dupli...
- Thu May 14, 2026 14:59
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: Update:
- Certain crops can be found in ebiomes. That should keep things interesting, so now if you added ebiomes, you could still get crops to use. Of course, the base biomes will be identical, as to keep it consistent with no ebiomes, it just makes some crops easier to find. If it is coded that way of co...
- Thu May 14, 2026 08:12
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
- Wed May 13, 2026 16:49
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: [Mod] Farming Redo [1.50] [farming]
Makes sense, but it should grow entirely on its own...
- Wed May 13, 2026 06:04
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Rhubarb grows better in the shade, it doesnt like bright light, and as for multiplant support for bonemeal, I'll look into that part. Well, that explains the issue, I was growing Rhubarb in the wrong place! But yeah, you should personally check Multiplant out, and figure out how those Mu...
- Wed May 13, 2026 02:11
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
Re: Luanti 5.16.1
NeoStore hasn't detected the new update yet...Is it delayed or something?
- Tue May 12, 2026 19:01
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 770
- Views: 372225
Re: [Mod] Farming Redo [1.50] [farming]
I do want to point out something bizarre: If you have Multiplant (Another mod) & Farming Redo, occasionally Multiplant seeds pop up (Like how weeds work), and it's really weird...But that's not the issue here (Though Bonemeal should be updated to recognize Multiplant). The real problem is that R...
- Tue May 12, 2026 18:56
- Forum: Mod Releases
- Topic: [Mod] Multiplant [2.0] [multiplant]
- Replies: 6
- Views: 3701
Re: [Mod] Multiplant [2.0] [multiplant]
There's no support for Bonemeal, plus, with Farming Redo, it doesn't grow on normal hydrated farmland. It gets to Stage 1 then stops completely. Am I doing something wrong here?
- Sun May 10, 2026 14:50
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
Re: Luanti 5.16.0
Krock, what is Luanti going to do as Google begins to lockdown Android? Will you join the effort against Google so people can still enjoy Luanti on Android? What do you think Luanti should do? Well, F-Droid & IzzyOnDroid are both protesting, so is Proton, and Luanti is FOSS, get the pattern here?
- Sun May 10, 2026 00:56
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
- Sat May 09, 2026 15:39
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
- Sat May 09, 2026 03:14
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
Re: Luanti 5.16.0
I also would want to address the elephant in the room: Android: arm64-v8a (common), armabi-v7a (old devices), x86 or x86_64 (ChromeOS, budget) There's a problem here: In September 2026, Google will force Developer Verification on all Android devices without our authorization. The only way to install...
- Fri May 08, 2026 22:05
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1465
Re: Luanti 5.16.0
A minor update that doesn't really do much. Fixing little graphical errors is a good thing though.
- Wed May 06, 2026 19:48
- Forum: Game Discussion
- Topic: How does worldgen work?
- Replies: 3
- Views: 408
Re: How does worldgen work?
Hello, I'm making my own game but it seems that despite there being no code in my game theres a few map generators already defined? Obviously they dont work since all the nodes they use arent defined but why are they even showing up? Shouldn't mapgens be defined per game (or mod)? Since it appears ...