Search found 210 matches

by ArceusI
Tue May 19, 2026 14:46
Forum: General Discussion
Topic: How could i make a luanti apk file bundled with game
Replies: 2
Views: 101

Re: How could i make a luanti apk file bundled with game

Freeminer already did that, by bundling MineTest Game with it. So it's not hard to imagine doing others, just remember that Luanti is Copyleft, you must share the changes to the code if you do that.
by ArceusI
Mon May 18, 2026 21:16
Forum: General Discussion
Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
Replies: 19
Views: 607

Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)

Judging by what's been going on, there's people that just don't care, so they'll obviously stay until the very end, we can't force everybody off of GitHub, that's unrealistic, we can get a good chunk, but not all.
by ArceusI
Mon May 18, 2026 06:19
Forum: Deutsch
Topic: Admintool [Mod] (5.6.1)
Replies: 41
Views: 6008

Re: Admintool [Mod] (5.6.1)

AdminTools Update Admin-Tools verbessert Unterstützung für stärkere Nodes hinzugefügt Maxlevel der Werkzeuge erhöht Axe verbessert (maxlevel 10) Pickaxe verbessert (maxlevel 15) Bessere Mod-Kompatibilität Tool-Balance angepasst Die Tools wurden bewusst nicht zu stark gemacht, damit keine großen ode...
by ArceusI
Sun May 17, 2026 15:50
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 140
Views: 48081

Re: [Mod] Lucky Block [1.7] [lucky_block]

I just found something interesting: Pint-Sized player actually can be handy, since you'll be able to fit in 1x1 holes, allowing you to reach new areas without needing to waste time breaking down blocks. Though only MineTest is affected, MineClonia isn't so clear because I didn't keep it for too long...
by ArceusI
Sun May 17, 2026 03:03
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2066

Re: What games should we feature at FOSDEM?

i dont care if i make it or a official (maybe a core-dev or c55?) but we NEED to have such a channel Well, I don't think anybody will mind if you made it. I'm not sure how you can improve upon perfection though. I found something suspicious: FOSDEM had Google as a cornerstone provider, and we all k...
by ArceusI
Sat May 16, 2026 14:25
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Sat May 16, 2026 04:05
@Arceusl - The banana in farming redo is a compatibility thing for users coming from the farming plus mod, for actual banana trees you would need Ethereal mod.
That's weird...
by ArceusI
Fri May 15, 2026 20:38
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.1

TumeniNodes wrote:
Fri May 15, 2026 19:57
Will someone be uploading the new release to the Stable PPA soon ?
Same for the F-Droid Repository, so I can get it through NeoStore.
by ArceusI
Fri May 15, 2026 20:26
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: Update:

- Added crop spawn ratios to settingtypes.txt. - Make sure grasses dont drop disabled seed types. @Arceusl - The above change will be in your settings tab now for easy access. Question: Does anyone actually use the farming.conf overrides ? That's good to know. Now Android users like me can now do a...
by ArceusI
Fri May 15, 2026 16:26
Forum: Mod Releases
Topic: [mod]myores[myores]
Replies: 23
Views: 1651

Re: [mod]myores[myores]

I sense a small problem: I found another mod with Amethyst & Emerald, I want to have both mods, but I can't allow duplicate errors like this, is there a way for this to work? Either some materials will have to be removed, or some way to check if those items exist in some form to avoid near-dupl...
by ArceusI
Thu May 14, 2026 21:08
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - Rename the file farming.conf_example to farming.conf inside the farming redo mod folder, and change the settings within to a higher number to find more crops e.g. farming.strawberry is 0.002, make it 0.01 and you'll find more of them when exploring. One problem: I use Android...So, that ...
by ArceusI
Thu May 14, 2026 16:17
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - While crops do appear in certain ebiomes it still uses the default spawn rates within farming redo, which you can alter to suit yourself and make things more abundant. Nettles mod uses Abms to add it's plants into the world on any soil type, farming uses registered decorations. Strange.....
by ArceusI
Thu May 14, 2026 15:31
Forum: Mod Releases
Topic: [mod]myores[myores]
Replies: 23
Views: 1651

Re: [mod]myores[myores]

I sense a small problem: I found another mod with Amethyst & Emerald, I want to have both mods, but I can't allow duplicate errors like this, is there a way for this to work? Either some materials will have to be removed, or some way to check if those items exist in some form to avoid near-dupli...
by ArceusI
Thu May 14, 2026 14:59
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: Update:

- Certain crops can be found in ebiomes. That should keep things interesting, so now if you added ebiomes, you could still get crops to use. Of course, the base biomes will be identical, as to keep it consistent with no ebiomes, it just makes some crops easier to find. If it is coded that way of co...
by ArceusI
Thu May 14, 2026 08:12
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Thu May 14, 2026 05:04
@Arceusl - It does grow on it's own, you just need to be patient.
Hmm...Okay then...Oh, and you should add Extra Biomes (ebiomes) support, so there won't be open biomes where Farming Redo doesn't seem to affect.
by ArceusI
Wed May 13, 2026 16:49
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Wed May 13, 2026 06:51
@Arceusl - Multiplants appear on group:field nodes at random, scarecrow nodes stops them growing nearby, bonemeal will help it grow to maturity but you will need to wait until it pops open and drops a random item.
Makes sense, but it should grow entirely on its own...
by ArceusI
Wed May 13, 2026 06:04
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - Rhubarb grows better in the shade, it doesnt like bright light, and as for multiplant support for bonemeal, I'll look into that part. Well, that explains the issue, I was growing Rhubarb in the wrong place! But yeah, you should personally check Multiplant out, and figure out how those Mu...
by ArceusI
Wed May 13, 2026 02:11
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.1

NeoStore hasn't detected the new update yet...Is it delayed or something?
by ArceusI
Tue May 12, 2026 19:01
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372225

Re: [Mod] Farming Redo [1.50] [farming]

I do want to point out something bizarre: If you have Multiplant (Another mod) & Farming Redo, occasionally Multiplant seeds pop up (Like how weeds work), and it's really weird...But that's not the issue here (Though Bonemeal should be updated to recognize Multiplant). The real problem is that R...
by ArceusI
Tue May 12, 2026 18:56
Forum: Mod Releases
Topic: [Mod] Multiplant [2.0] [multiplant]
Replies: 6
Views: 3701

Re: [Mod] Multiplant [2.0] [multiplant]

There's no support for Bonemeal, plus, with Farming Redo, it doesn't grow on normal hydrated farmland. It gets to Stage 1 then stops completely. Am I doing something wrong here?
by ArceusI
Sun May 10, 2026 14:50
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.0

Krock, what is Luanti going to do as Google begins to lockdown Android? Will you join the effort against Google so people can still enjoy Luanti on Android? What do you think Luanti should do? Well, F-Droid & IzzyOnDroid are both protesting, so is Proton, and Luanti is FOSS, get the pattern here?
by ArceusI
Sun May 10, 2026 00:56
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.0

Dokimi wrote:
Sun May 10, 2026 00:44
I've got the weird flowing liquids bug too (water and lava). I spent ages trying to bug fix mods until I realized it was happening across games, and right after an update.
It's a problem with Luanti itself then.
by ArceusI
Sat May 09, 2026 15:39
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.0

TenPlus1 wrote:
Sat May 09, 2026 11:55
Is it just me or does this latest update have a glitch where you cannot see flowing water ?

Screenshot_20260509_125349.jpg
That's a weird one...
by ArceusI
Sat May 09, 2026 03:14
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.0

I also would want to address the elephant in the room: Android: arm64-v8a (common), armabi-v7a (old devices), x86 or x86_64 (ChromeOS, budget) There's a problem here: In September 2026, Google will force Developer Verification on all Android devices without our authorization. The only way to install...
by ArceusI
Fri May 08, 2026 22:05
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1465

Re: Luanti 5.16.0

A minor update that doesn't really do much. Fixing little graphical errors is a good thing though.
by ArceusI
Wed May 06, 2026 19:48
Forum: Game Discussion
Topic: How does worldgen work?
Replies: 3
Views: 408

Re: How does worldgen work?

Hello, I'm making my own game but it seems that despite there being no code in my game theres a few map generators already defined? Obviously they dont work since all the nodes they use arent defined but why are they even showing up? Shouldn't mapgens be defined per game (or mod)? Since it appears ...