Search found 337 matches

by ArceusI
Sun Sep 13, 2026 22:17
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 610
Views: 271559

Re: [MOD] Ethereal NG [1.34] [ethereal]

Well, I do have a few potential more options: What could you do with Lithium? Considering that Lithium is necessary for Battery creation, and many mods seem to hint towards the creation of electrical sources, batteries being one of them.
by ArceusI
Fri Sep 11, 2026 00:06
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2796
Views: 892999

Re: [Mod] Mobs Redo [1.63] [mobs]

TenPlus1 wrote:
Wed Sep 09, 2026 05:06
@Arceusl - In chat type: /grantme peaceful_player
Huh, never thought about that...
by ArceusI
Tue Sep 08, 2026 19:19
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2796
Views: 892999

Re: [Mod] Mobs Redo [1.63] [mobs]


@Arceusl - It's not a lack of detection but done on purpose, even if damage is disabled I want mobs to attack players unless either of the settings above is enabled. Different servers and games tweak their world to be exactly the way they want and this gives them the choice.


But I play ...
by ArceusI
Tue Sep 08, 2026 06:08
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2796
Views: 892999

Re: [Mod] Mobs Redo [1.63] [mobs]


@Arceusl - I dont know if you've reliased but... Minetest isn't Minecraft :P


I know, but the coding is quite similar, there's Creative Mode & Survival Mode. Though the Damage system is separated from the Creative/Survival Modes, apparently the lack of a detection system allows mobs to damage ...
by ArceusI
Mon Sep 07, 2026 18:25
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2796
Views: 892999

Re: [Mod] Mobs Redo [1.63] [mobs]


@Arceusl - There's a settings 'only_peaceful_mobs' and 'enable_peaceful_player' just for that.


Well, Minecraft doesn't do that. In that game mobs appear according to difficulty, and if you play on any difficulty that isn't Peaceful, all mobs can appear, and Minecraft also can detect if you're ...
by ArceusI
Mon Sep 07, 2026 01:36
Forum: General Discussion
Topic: Why did you switch from Minecraft to Luanti?
Replies: 13
Views: 586

Re: Why did you switch from Minecraft to Luanti?

I was ejected from Minecraft by my father. I ran across Luanti because of F-Droid by chance.
by ArceusI
Sun Sep 06, 2026 20:28
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2796
Views: 892999

Re: [Mod] Mobs Redo [1.63] [mobs]

Why are mobs still able to attack the player if Damage is disabled? Is that an oversight?
by ArceusI
Sun Sep 06, 2026 20:22
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377793

Re: Update:

TenPlus1 wrote:
Sun Sep 06, 2026 07:24
@Arceusl - Multiplant mod has been updated with the light fix.
Resolves that mistake.
Also, I'm currently refusing the 5.17 update for Luanti, I have my reasons, because I'm still extremely concerned about an absolute breakdown of the Android application again.
by ArceusI
Thu Sep 03, 2026 17:43
Forum: WIP Games
Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Replies: 18
Views: 7738

Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]


but changing texture due to copyright concerns doesn't seem correct. Kind of defeats the purpose. MineClonia DX might not do that, and it might have to restore those textures, even if Copyright concerns are there

I don't see anyone with a sound mind, getting themselves involved in a project ...
by ArceusI
Thu Sep 03, 2026 14:26
Forum: WIP Games
Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Replies: 18
Views: 7738

Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

I'm not really sure what MineClonia is doing, but changing texture due to copyright concerns doesn't seem correct. Kind of defeats the purpose. MineClonia DX might not do that, and it might have to restore those textures, even if Copyright concerns are there, if ArceusLand successfully forms ...
by ArceusI
Wed Sep 02, 2026 20:57
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377793

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Wed Sep 02, 2026 05:45
@Arceusl - It's not a problem at all, it actually helps determine when players are above ground or below sometimes.
True, but Multiplant didn't get the memo.
by ArceusI
Tue Sep 01, 2026 21:54
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377793

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Tue Sep 01, 2026 15:47
@Arceusl - 0 - 14 for node light levels, 15 for sky light levels (natural light).
But why then? If 15 is the maximum, why bother having only 0-14 be for nose sources, when 15 is the maximum? In Minecraft this wouldn't be a problem at all, here in MineTest it does create problems now.
by ArceusI
Tue Sep 01, 2026 19:16
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 610
Views: 271559

Re: Update:

TenPlus1 wrote:
Tue Sep 01, 2026 06:16
@Arceusl - That's the thing, I dont normally add ores unless they have a good use and add something specific to the game or mod in advance.
Then why not create a mod specifically for that?
by ArceusI
Tue Sep 01, 2026 14:07
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377793

Re: [Mod] Farming Redo [1.50] [farming]

TenPlus1 wrote:
Tue Sep 01, 2026 06:21
@Arceusl - Multiplant grows with a min light of 5 and max of 14 according to it's code, where full sunlight is 15, so I've posted a pull request on their git page to change it if necessary.
Wait, 15!? I thought there was only 1-14. That explains it!
by ArceusI
Mon Aug 31, 2026 20:15
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377793

Re: [Mod] Farming Redo [1.50] [farming]

Hold on, I think I discovered an anomaly with the Multiplant mod that actually doesn't add up: I was able to get them to grow naturally, but when they grew, the light was beginning to dim, which means that the light level has to be 13 or less, but, most plants (Barring Rhubarb) are able to grow at ...
by ArceusI
Sun Aug 30, 2026 14:11
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 610
Views: 271559

Re: Update:


@Arceusl - What ores and what would they be used for ?


There's tons of them: Cobalt, Silver, Nickel, Germanium, Tungsten, Titanium, Zinc, Mithril, Emerald, Ruby, Topaz, Aquamarine, the list goes on & on & on! If you look at every Ore mod that's compatible with MineTest, you can get a complete ...
by ArceusI
Sat Aug 29, 2026 21:18
Forum: Problems
Topic: Anti-bot Check Failures
Replies: 2
Views: 212

Re: Anti-bot Check Failures

I'm not updating my browsers as much because of Enshittification.
by ArceusI
Sat Aug 29, 2026 20:20
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1902

Re: Luanti removed from Google Play due to baseless AI copyright notice


Anyway.

Thank you for this blogpost, it is very well-written. I especially like how you even listed all the textures in Luanti to SHUT DOWN the whole "copyright" argument to begin with.

And yeah, (almost) everything about this sucks. Copyright sucks, the DMCA sucks, bullshit "AI" usage sucks ...
by ArceusI
Fri Aug 28, 2026 16:10
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1902

Re: Luanti removed from Google Play due to baseless AI copyright notice


@Arceusl - As for google, install uBlock Origin add-on to block adverts from all their sites and GrapheneOs is a good mobile Os alternative to stop them getting your data :)


Well, I did disable Google Play Services, significantly hindering their data collection, but it also protects my devices ...
by ArceusI
Fri Aug 28, 2026 06:22
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1902

Re: Luanti removed from Google Play due to baseless AI copyright notice


The team reports no specific claims of infringing assets in the takedown notice. A good faith system would find infringing assets automatically and give a list to the developer for rectification. This system is none of that, it's just a chilling effect that's allowed way too free of a reign on the ...
by ArceusI
Thu Aug 27, 2026 21:53
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1902

Re: Luanti removed from Google Play due to baseless AI copyright notice


AI is a scourge released upon humanity.
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful ...
by ArceusI
Thu Aug 27, 2026 21:52
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 151
Views: 52250

Re: ChatGPT Testing...


For a giggle I asked Chat GPT to create some lucky blocks, and this is what it came up with ( after a few bug fixes ).

While I dont use ai in my own mods, this was an interesting test to see how well it knew how to code in Lua and use the mod API.


Good man, keeping the AI generated stuff ...
by ArceusI
Wed Aug 26, 2026 01:13
Forum: News
Topic: Luanti 5.17.0
Replies: 16
Views: 1425

Re: Luanti 5.17.0

Might hold off, just in case something serious has broken on the Android end, it's better to ensure that people push it's limits and see if anything broke because of the update.
by ArceusI
Tue Aug 25, 2026 17:45
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 610
Views: 271559

Re: [MOD] Ethereal NG [1.34] [ethereal]

It's been a while since I made the Charcoal update suggestion, and it shows! Charcoal was going to be a joke item at first considering it was only going to have 10 seconds worth of time as a fuel source (Bad), but now it's 30 seconds per charcoal, and 9 can be combined into a single charcoal block ...
by ArceusI
Mon Aug 24, 2026 17:42
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2796
Views: 892999

Re: Update:




- Fix nametag dupe glitch (thanks monk-afk).

@Arceusl - Blockbench should let you load the model and export as .gltf which the latest luanti engine can load.


But then how do I accomplish that on Android?


Hi Arceus. I saw this reddit post about running Luanti via Termux lately and wonder ...