Hello folks,
I have decided to discontinue work on this project.
I didn't stop believing in it. The idea needs to be done -- I just lack the ability to do this kind of work without AI, and I have come to believe that AI is one of the chief enemies of the general public these days. So I refuse to ...
Search found 3 matches
- Thu Jun 25, 2026 13:32
- Forum: Partly official engine development
- Topic: I modified Luanti to use exclusively TCP packets
- Replies: 6
- Views: 704
- Tue Jun 02, 2026 21:17
- Forum: Partly official engine development
- Topic: I modified Luanti to use exclusively TCP packets
- Replies: 6
- Views: 704
Re: I modified Luanti to use exclusively TCP packets
***** NOTE: If the mods would like to move this thread to where it belongs, that would be greatly appreciated. I don't know how to do it. *****
Hi, so I think I explained it thoroughly. It's Minetest.. uh, erm, Luanti, but it uses TCP instead of UDP to communicate. This allows it to be used over ...
Hi, so I think I explained it thoroughly. It's Minetest.. uh, erm, Luanti, but it uses TCP instead of UDP to communicate. This allows it to be used over ...
- Sun May 31, 2026 19:01
- Forum: Partly official engine development
- Topic: I modified Luanti to use exclusively TCP packets
- Replies: 6
- Views: 704
I modified Luanti to use exclusively TCP packets
Hi,
Made an account specifically for this, not exactly sure where to post this, none of the other boards look relevant, so I'll put it here.
So I've done some tinkering on the Luanti source code. My derivative uses exclusively TCP packets to communicate between the client and the server.
Because ...
Made an account specifically for this, not exactly sure where to post this, none of the other boards look relevant, so I'll put it here.
So I've done some tinkering on the Luanti source code. My derivative uses exclusively TCP packets to communicate between the client and the server.
Because ...