Search found 987 matches

by MirceaKitsune
Wed Jul 23, 2025 21:12
Forum: WIP Mods
Topic: [mod] Nodebox Mob API [nmobs]
Replies: 63
Views: 18326

Re: [mod] Nodebox Mob API [nmobs]

Been keeping this open for a while as I find the concept interesting and am curious to know if it got anywhere. Noodlemire tried to add animation with some texture trickery. Good to know. Technically I can see how you could do this in Lua: Just change the nodebox at an interval and you can use that...
by MirceaKitsune
Wed Jul 23, 2025 01:06
Forum: WIP Mods
Topic: [mod] Nodebox Mob API [nmobs]
Replies: 63
Views: 18326

Re: [mod] Nodebox Mob API [nmobs]

Been keeping this open for a while as I find the concept interesting and am curious to know if it got anywhere. I was thinking how much easier it would be to make creatures out of nodeboxes when going for a pixelated style, especially since that can allow Lua defined shapes for random traits or even...
by MirceaKitsune
Sun Jun 15, 2025 16:03
Forum: Feature Discussion
Topic: How is this guy doing reflective water in Minetest?
Replies: 18
Views: 10313

Re: How is this guy doing reflective water in Minetest?

These water reflections look awesome! What's stopping developers from implementing it? Would also like to know what the progress on that is. Currently we have some water reflections but it's only specularity for the sun: It would be wonderful to have real reflectivity as long as it works well and d...
by MirceaKitsune
Wed Jun 11, 2025 20:06
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2794865

Re: Post your screenshots!

@MirceaKitsune: Lol the stone is just blue. No edits or engine hacks here. :P Ah, that makes sense. It seemed like the light was tinted somehow, for a moment I hoped some sort of hack to do that may have been introduced. Sadly of course not, but good job on textures and creating the effect so well!
by MirceaKitsune
Wed Jun 11, 2025 20:03
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2401
Views: 611328

Re: Post your mod requests/ideas here

I have a request: A police mod with A. No dependencies (so I can run it on Mineclonia). B. Handcuffs and Taser Thanks. Rabbithunter Well if it is a legit request, I don't know of such a thing, but it's probably something you can get done with a villager mod or mob framework: You should be able to s...
by MirceaKitsune
Wed Jun 11, 2025 16:21
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2794865

Re: Post your screenshots!

LZR_deep_blue.jpg Nice but I'm most curious: Is the screenshot edited? If not how did you get the light to look that way? Is there a trick to tint light sources somewhat? Lack of colored light sources is literally THE greatest limitation Luanti has since creation to this day, I'm still thinking of ...
by MirceaKitsune
Wed Apr 30, 2025 22:54
Forum: WIP Mods
Topic: [Mod] Dynamic node snake
Replies: 0
Views: 4537

[Mod] Dynamic node snake

This is a project I started many months ago, based on a curiosity as to whether large flexible vehicles or creatures that move on their own can be done in Luanti. I found a way that works and figured it's functional enough to share. While still unfinished and very much a work in progress, I consider...
by MirceaKitsune
Wed Apr 30, 2025 03:19
Forum: General Discussion
Topic: Concept for creature capture game like Pokemon or Palworld
Replies: 6
Views: 2015

Re: Concept for creature capture game like Pokemon or Palworld

Soon after posting this I discovered something called PixelMon and respectively CobbleMon, which do pretty much what I'm thinking of. Of course that's a mod for Minecraft, using proprietary Pokemon at that. But it still gives a very in-depth view as to how this looks and works in a voxel based envir...
by MirceaKitsune
Wed Apr 30, 2025 03:13
Forum: Mod Releases
Topic: [Mod] Zoonami [1.3.3] [zoonami]
Replies: 126
Views: 58249

Re: [Mod] Zoonami [1.3.1] [zoonami]

Thanks for this information. The other API I've thought of using is Creatura: It doesn't seem any more complex and offers the same customization with better movement and extra features... only issue is it appears discontinued for over an year as its creator seems to have vanished, though unless some...
by MirceaKitsune
Tue Apr 29, 2025 17:04
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 885158

Re: [Mod] Mobs Redo [1.62] [mobs]

I have a curiosity. Suppose someone wanted to create mobs with smooth non-blocky models, which obviously have a lot more vertices: Does the engine currently offer any possibility to have distance based LOD? The API could let you set multiple LOD meshes for a mob, changing which is used on the entity...
by MirceaKitsune
Tue Apr 29, 2025 15:50
Forum: Mod Releases
Topic: [Mod] Zoonami [1.3.3] [zoonami]
Replies: 126
Views: 58249

Re: [Mod] Zoonami [1.3.1] [zoonami]

Thanks for the feedback! My idea would likely be its own system designed from the ground up, so far I'm planning to use MobsRedo which I may have to fork for such a task. Likely using other models in this case... wonder how many of the existing mob meshes I could retexture into something fitting. Ir...
by MirceaKitsune
Tue Apr 29, 2025 15:36
Forum: Modding Discussion
Topic: Detect when a 3D shape is created or destroyed in the world
Replies: 6
Views: 976

Re: Detect when a 3D shape is created or destroyed in the world

This is in a way both similar to and different from pipes and wires, where you try to detect if there's a connection from point A to B. The difference is that a circuit may have any shape and you only care if there are continuous neighbors along the way, the length may also be a lot greater: My idea...
by MirceaKitsune
Tue Apr 29, 2025 04:07
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2401
Views: 611328

Re: Post your mod requests/ideas here

I imagine the idea I posted recently is worth sharing here as well: https://forum.luanti.org/viewtopic.php?p=443788 I've always liked creature capture games like Pokemon / Digimon: Only got to play Pokemon Emerald on GBA emulator years ago but saw others play various titles. 3 days ago I decided to ...
by MirceaKitsune
Tue Apr 29, 2025 04:03
Forum: Modding Discussion
Topic: Detect when a 3D shape is created or destroyed in the world
Replies: 6
Views: 976

Detect when a 3D shape is created or destroyed in the world

I'd like to know something for potential future ideas, pretty much the in-world equivalent to crafting recipes with 3D shapes that have various effects when built. What's the easiest way to detect if a structure with a given form made of particular nodes exists in the world and call a function if on...
by MirceaKitsune
Fri Apr 25, 2025 03:59
Forum: Mod Releases
Topic: [Mod] Zoonami [1.3.3] [zoonami]
Replies: 126
Views: 58249

Re: [Mod] Zoonami [1.3.0] [zoonami]

I think I spoke about this a bit in my related thread . While simple and incomplete in many ways, you definitely did your best and got quite far with the concept: Congratulations on your amazing work! The biggest aspect I'm not personally a fan of is battles taking place in a formspec rather than th...
by MirceaKitsune
Sun Apr 13, 2025 16:39
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 133
Views: 66586

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

Took a look out of curiosity for some ideas: Good concept and seems to work nicely! Just wonder if the API can be separated from the weapons themselves rather than bunched together into one mod, which helps to make it customizable for games and mods that wish use their own custom items or customize ...
by MirceaKitsune
Thu Apr 10, 2025 23:43
Forum: News
Topic: ContentDB - new terms of service, Online Safety Act
Replies: 37
Views: 17173

Re: ContentDB - new terms of service, Online Safety Act

lmk how that goes when you end up with license hell content, nsfw, other illegal content and your local government knocking on your door Depends on the area and what's considered illegal. In any normal place (as many as we have left on this planet) it shouldn't be a problem if it's not real life il...
by MirceaKitsune
Thu Apr 10, 2025 23:22
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 12
Views: 3823

Re: EFX reverberation

Don't want this to be forgotten either so I decided to open an issue with my current insight on it: https://github.com/luanti-org/luanti/issues/16004 I found a video of someone doing this in Minecraft which gives us a good feel of how this can sound if done right, personally I think it sounds amazin...
by MirceaKitsune
Thu Apr 10, 2025 22:20
Forum: News
Topic: ContentDB - new terms of service, Online Safety Act
Replies: 37
Views: 17173

Re: ContentDB - new terms of service, Online Safety Act

In case anyone's interested: I suggested a few changes following this news, to make supporting alternative server lists and content sources easier on users. Hopefully there aren't any blockers to supporting multiple sources in the menu and merging identical results in case of duplicate entries. http...
by MirceaKitsune
Thu Apr 10, 2025 02:57
Forum: News
Topic: ContentDB - new terms of service, Online Safety Act
Replies: 37
Views: 17173

Re: ContentDB - new terms of service, Online Safety Act

I understand that and can agree. Needless to say this isn't your fault in the slightest: You're clearly managing this best you can, thank you for that. My opinion on the UK definitely goes there after the things I've been hearing, I worry even now many can't fully encompass just how bad what's happe...
by MirceaKitsune
Thu Apr 10, 2025 02:41
Forum: Feature Discussion
Topic: Support for specular and normal maps
Replies: 3
Views: 1003

Re: Support for specular and normal maps

Thank you for your insight! Considering the simplicity of 16px textures, I think we can fall back to generating such maps from the image based on intensity when desired, unless a particular image map exists in which case use it instead. To avoid more complexity in Lua we should probably support dete...
by MirceaKitsune
Wed Apr 09, 2025 22:57
Forum: Feature Discussion
Topic: Support for specular and normal maps
Replies: 3
Views: 1003

Re: Support for specular and normal maps

Here's some good views of roughness / normal / parallax maps in Minecraft. I think it's beautiful and inspiring! This can definitely look great with 16px texture packs.

https://www.youtube.com/watch?v=HkG0Lm2j9VQ
https://www.youtube.com/watch?v=PtHYgzYNhUU
https://www.youtube.com/watch?v=wa3-PNiT2LU
by MirceaKitsune
Wed Apr 09, 2025 22:48
Forum: Feature Discussion
Topic: Support for specular and normal maps
Replies: 3
Views: 1003

Support for specular and normal maps

We briefly had this discussion on Discord a while back, I don't want it to be forgotten since I really hope to see this happen. Luanti got a lot of amazing effects recently like dynamic shadows for sun / moon, followed by basic water reflections and node shininess. It seems logical for specular and ...
by MirceaKitsune
Wed Apr 09, 2025 22:39
Forum: News
Topic: ContentDB - new terms of service, Online Safety Act
Replies: 37
Views: 17173

Re: ContentDB - new terms of service, Online Safety Act

For years I warned this would happen if people don't take a stance against moral extremism and sectarianism in government... there's arguments I don't want to remember, times I maybe went too far just to make a point because I saw what was coming. Now we're reaching a level of absurd and mind boggli...
by MirceaKitsune
Wed Apr 09, 2025 14:32
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.91]
Replies: 3104
Views: 1181275

Re: [Game] VoxeLibre (formerly known as MineClone2) [0.87]

Hello. I have upgraded a server from MineClone2 to VoxeLibre, but every item and cubes is marked as unknown. Is there specific step(s) to follow when upgrade ? That occurs when the item names change. You'd need some kind of conversion script, which scans the entire world database and replaces strin...