Search found 987 matches
- Wed Jul 23, 2025 21:12
- Forum: WIP Mods
- Topic: [mod] Nodebox Mob API [nmobs]
- Replies: 63
- Views: 18326
Re: [mod] Nodebox Mob API [nmobs]
Been keeping this open for a while as I find the concept interesting and am curious to know if it got anywhere. Noodlemire tried to add animation with some texture trickery. Good to know. Technically I can see how you could do this in Lua: Just change the nodebox at an interval and you can use that...
- Wed Jul 23, 2025 01:06
- Forum: WIP Mods
- Topic: [mod] Nodebox Mob API [nmobs]
- Replies: 63
- Views: 18326
Re: [mod] Nodebox Mob API [nmobs]
Been keeping this open for a while as I find the concept interesting and am curious to know if it got anywhere. I was thinking how much easier it would be to make creatures out of nodeboxes when going for a pixelated style, especially since that can allow Lua defined shapes for random traits or even...
- Sun Jun 15, 2025 16:03
- Forum: Feature Discussion
- Topic: How is this guy doing reflective water in Minetest?
- Replies: 18
- Views: 10313
Re: How is this guy doing reflective water in Minetest?
These water reflections look awesome! What's stopping developers from implementing it? Would also like to know what the progress on that is. Currently we have some water reflections but it's only specularity for the sun: It would be wonderful to have real reflectivity as long as it works well and d...
- Wed Jun 11, 2025 20:06
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2794865
Re: Post your screenshots!
@MirceaKitsune: Lol the stone is just blue. No edits or engine hacks here. :P Ah, that makes sense. It seemed like the light was tinted somehow, for a moment I hoped some sort of hack to do that may have been introduced. Sadly of course not, but good job on textures and creating the effect so well!
- Wed Jun 11, 2025 20:03
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2401
- Views: 611328
Re: Post your mod requests/ideas here
I have a request: A police mod with A. No dependencies (so I can run it on Mineclonia). B. Handcuffs and Taser Thanks. Rabbithunter Well if it is a legit request, I don't know of such a thing, but it's probably something you can get done with a villager mod or mob framework: You should be able to s...
- Wed Jun 11, 2025 16:21
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2794865
Re: Post your screenshots!
LZR_deep_blue.jpg Nice but I'm most curious: Is the screenshot edited? If not how did you get the light to look that way? Is there a trick to tint light sources somewhat? Lack of colored light sources is literally THE greatest limitation Luanti has since creation to this day, I'm still thinking of ...
- Wed Apr 30, 2025 22:54
- Forum: WIP Mods
- Topic: [Mod] Dynamic node snake
- Replies: 0
- Views: 4537
[Mod] Dynamic node snake
This is a project I started many months ago, based on a curiosity as to whether large flexible vehicles or creatures that move on their own can be done in Luanti. I found a way that works and figured it's functional enough to share. While still unfinished and very much a work in progress, I consider...
- Wed Apr 30, 2025 03:19
- Forum: General Discussion
- Topic: Concept for creature capture game like Pokemon or Palworld
- Replies: 6
- Views: 2015
Re: Concept for creature capture game like Pokemon or Palworld
Soon after posting this I discovered something called PixelMon and respectively CobbleMon, which do pretty much what I'm thinking of. Of course that's a mod for Minecraft, using proprietary Pokemon at that. But it still gives a very in-depth view as to how this looks and works in a voxel based envir...
- Wed Apr 30, 2025 03:13
- Forum: Mod Releases
- Topic: [Mod] Zoonami [1.3.3] [zoonami]
- Replies: 126
- Views: 58249
Re: [Mod] Zoonami [1.3.1] [zoonami]
Thanks for this information. The other API I've thought of using is Creatura: It doesn't seem any more complex and offers the same customization with better movement and extra features... only issue is it appears discontinued for over an year as its creator seems to have vanished, though unless some...
- Tue Apr 29, 2025 17:04
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2741
- Views: 885158
Re: [Mod] Mobs Redo [1.62] [mobs]
I have a curiosity. Suppose someone wanted to create mobs with smooth non-blocky models, which obviously have a lot more vertices: Does the engine currently offer any possibility to have distance based LOD? The API could let you set multiple LOD meshes for a mob, changing which is used on the entity...
- Tue Apr 29, 2025 15:50
- Forum: Mod Releases
- Topic: [Mod] Zoonami [1.3.3] [zoonami]
- Replies: 126
- Views: 58249
Re: [Mod] Zoonami [1.3.1] [zoonami]
Thanks for the feedback! My idea would likely be its own system designed from the ground up, so far I'm planning to use MobsRedo which I may have to fork for such a task. Likely using other models in this case... wonder how many of the existing mob meshes I could retexture into something fitting. Ir...
- Tue Apr 29, 2025 15:36
- Forum: Modding Discussion
- Topic: Detect when a 3D shape is created or destroyed in the world
- Replies: 6
- Views: 976
Re: Detect when a 3D shape is created or destroyed in the world
This is in a way both similar to and different from pipes and wires, where you try to detect if there's a connection from point A to B. The difference is that a circuit may have any shape and you only care if there are continuous neighbors along the way, the length may also be a lot greater: My idea...
- Tue Apr 29, 2025 04:07
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2401
- Views: 611328
Re: Post your mod requests/ideas here
I imagine the idea I posted recently is worth sharing here as well: https://forum.luanti.org/viewtopic.php?p=443788 I've always liked creature capture games like Pokemon / Digimon: Only got to play Pokemon Emerald on GBA emulator years ago but saw others play various titles. 3 days ago I decided to ...
- Tue Apr 29, 2025 04:03
- Forum: Modding Discussion
- Topic: Detect when a 3D shape is created or destroyed in the world
- Replies: 6
- Views: 976
Detect when a 3D shape is created or destroyed in the world
I'd like to know something for potential future ideas, pretty much the in-world equivalent to crafting recipes with 3D shapes that have various effects when built. What's the easiest way to detect if a structure with a given form made of particular nodes exists in the world and call a function if on...
- Fri Apr 25, 2025 03:59
- Forum: Mod Releases
- Topic: [Mod] Zoonami [1.3.3] [zoonami]
- Replies: 126
- Views: 58249
Re: [Mod] Zoonami [1.3.0] [zoonami]
I think I spoke about this a bit in my related thread . While simple and incomplete in many ways, you definitely did your best and got quite far with the concept: Congratulations on your amazing work! The biggest aspect I'm not personally a fan of is battles taking place in a formspec rather than th...
- Sun Apr 13, 2025 16:39
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 133
- Views: 66586
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Took a look out of curiosity for some ideas: Good concept and seems to work nicely! Just wonder if the API can be separated from the weapons themselves rather than bunched together into one mod, which helps to make it customizable for games and mods that wish use their own custom items or customize ...
- Thu Apr 10, 2025 23:43
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17173
Re: ContentDB - new terms of service, Online Safety Act
lmk how that goes when you end up with license hell content, nsfw, other illegal content and your local government knocking on your door Depends on the area and what's considered illegal. In any normal place (as many as we have left on this planet) it shouldn't be a problem if it's not real life il...
- Thu Apr 10, 2025 23:22
- Forum: Feature Discussion
- Topic: EFX reverberation
- Replies: 12
- Views: 3823
Re: EFX reverberation
Don't want this to be forgotten either so I decided to open an issue with my current insight on it: https://github.com/luanti-org/luanti/issues/16004 I found a video of someone doing this in Minecraft which gives us a good feel of how this can sound if done right, personally I think it sounds amazin...
- Thu Apr 10, 2025 22:20
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17173
Re: ContentDB - new terms of service, Online Safety Act
In case anyone's interested: I suggested a few changes following this news, to make supporting alternative server lists and content sources easier on users. Hopefully there aren't any blockers to supporting multiple sources in the menu and merging identical results in case of duplicate entries. http...
- Thu Apr 10, 2025 02:57
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17173
Re: ContentDB - new terms of service, Online Safety Act
I understand that and can agree. Needless to say this isn't your fault in the slightest: You're clearly managing this best you can, thank you for that. My opinion on the UK definitely goes there after the things I've been hearing, I worry even now many can't fully encompass just how bad what's happe...
- Thu Apr 10, 2025 02:41
- Forum: Feature Discussion
- Topic: Support for specular and normal maps
- Replies: 3
- Views: 1003
Re: Support for specular and normal maps
Thank you for your insight! Considering the simplicity of 16px textures, I think we can fall back to generating such maps from the image based on intensity when desired, unless a particular image map exists in which case use it instead. To avoid more complexity in Lua we should probably support dete...
- Wed Apr 09, 2025 22:57
- Forum: Feature Discussion
- Topic: Support for specular and normal maps
- Replies: 3
- Views: 1003
Re: Support for specular and normal maps
Here's some good views of roughness / normal / parallax maps in Minecraft. I think it's beautiful and inspiring! This can definitely look great with 16px texture packs.
https://www.youtube.com/watch?v=HkG0Lm2j9VQ
https://www.youtube.com/watch?v=PtHYgzYNhUU
https://www.youtube.com/watch?v=wa3-PNiT2LU
https://www.youtube.com/watch?v=HkG0Lm2j9VQ
https://www.youtube.com/watch?v=PtHYgzYNhUU
https://www.youtube.com/watch?v=wa3-PNiT2LU
- Wed Apr 09, 2025 22:48
- Forum: Feature Discussion
- Topic: Support for specular and normal maps
- Replies: 3
- Views: 1003
Support for specular and normal maps
We briefly had this discussion on Discord a while back, I don't want it to be forgotten since I really hope to see this happen. Luanti got a lot of amazing effects recently like dynamic shadows for sun / moon, followed by basic water reflections and node shininess. It seems logical for specular and ...
- Wed Apr 09, 2025 22:39
- Forum: News
- Topic: ContentDB - new terms of service, Online Safety Act
- Replies: 37
- Views: 17173
Re: ContentDB - new terms of service, Online Safety Act
For years I warned this would happen if people don't take a stance against moral extremism and sectarianism in government... there's arguments I don't want to remember, times I maybe went too far just to make a point because I saw what was coming. Now we're reaching a level of absurd and mind boggli...
- Wed Apr 09, 2025 14:32
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.91]
- Replies: 3104
- Views: 1181275
Re: [Game] VoxeLibre (formerly known as MineClone2) [0.87]
Hello. I have upgraded a server from MineClone2 to VoxeLibre, but every item and cubes is marked as unknown. Is there specific step(s) to follow when upgrade ? That occurs when the item names change. You'd need some kind of conversion script, which scans the entire world database and replaces strin...