Search found 3948 matches
- Sun Feb 16, 2025 08:30
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 478
- Views: 197336
Re: [MOD] Ethereal NG [1.32] [ethereal]
@naughtmcnoone - Glad to hear your server is back up and running again :)
- Sun Feb 16, 2025 04:02
- Forum: General Discussion
- Topic: Update Ideas
- Replies: 10
- Views: 946
Re: Update Ideas
@Pixelated - Suggestions are more than welcome :)
- Sat Feb 15, 2025 14:11
- Forum: News
- Topic: Luanti 5.11.0
- Replies: 5
- Views: 337
Re: Luanti 5.11.0
Thanks to everyone who worked on this release, especially love the water reflections :)
- Fri Feb 14, 2025 13:26
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.49] [farming]
- Replies: 706
- Views: 324945
Update:
- Add weeds that can appear on tilled soil when not in use.
- Add weed bale that can be crafted from 9x weed.
- Add weed bale that can be crafted from 9x weed.
- Sun Feb 09, 2025 12:14
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Update:
- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
- Sat Feb 08, 2025 05:31
- Forum: Modding Discussion
- Topic: Changing registered ores after load-time
- Replies: 11
- Views: 786
Re: Changing registered ores after load-ime
You could backup the registered_ores table and use core.clear_registered_ores() to clear current ore definitions before re-registering an altered version.
- Thu Feb 06, 2025 15:36
- Forum: Mod Releases
- Topic: [Mod] Lucky Block [1.6] [lucky_block]
- Replies: 83
- Views: 36389
Update:
- Add Ocarina special item.
- Thu Feb 06, 2025 09:03
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Update:
- 'mobs_animal.eat_grass_block' is False by default.
Cows and Sheep will eat grass decoration as normal which will spread via the default Abm, and eating of grass blocks is now False by default. Any other changes should be done within the mob definition for special features.
Cows and Sheep will eat grass decoration as normal which will spread via the default Abm, and eating of grass blocks is now False by default. Any other changes should be done within the mob definition for special features.
- Wed Feb 05, 2025 08:00
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Update:
- Added 'mobs_animal.eat_grass_block' setting to mobs_animal.
@Erdbeere - Change the above setting to 'False' to stop sheep and cows eating grass blocks.
@Erdbeere - Change the above setting to 'False' to stop sheep and cows eating grass blocks.
- Tue Feb 04, 2025 17:42
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Re: [Mod] Mobs Redo [1.62] [mobs]
@Erdbeere - I should clarify "normal behaviour" as a game mechanic, but if enough players ask me to change it I will :)
- Tue Feb 04, 2025 15:13
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Update:
- do_jump() will not allow jumps on {disable_jump} blocks.
- do_jump() will only jump up onto solid "normal" blocks.
@Erdbeere - This is normal behaviour, cows eat grass down to the dirt.
- do_jump() will only jump up onto solid "normal" blocks.
@Erdbeere - This is normal behaviour, cows eat grass down to the dirt.
- Tue Feb 04, 2025 10:26
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Update:
- Add pick_up setting in mob definition to check for dropped items.
- Add on_pick_up setting to do something with them :)
Note: An example has been provided in mobs_animals cow.lua file.
- Add on_pick_up setting to do something with them :)
Note: An example has been provided in mobs_animals cow.lua file.
- Tue Feb 04, 2025 06:19
- Forum: WIP Mods
- Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
- Replies: 25
- Views: 5729
Question!
Q.) Is skeleton melee range too high for players to hit them ?
- Sat Feb 01, 2025 14:00
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2618
- Views: 754741
Update:
- Calculate damage before do_punch function called.
- Tidy mcl enchantment checks.
- Tidy mcl enchantment checks.
- Thu Jan 30, 2025 18:00
- Forum: WIP Mods
- Topic: [mod] New Pathfinder [wip][pathfinder]
- Replies: 84
- Views: 20879
Re: [mod] New Pathfinder [wip][pathfinder]
Here is the current code that I have which works in 5.x, although still no license.
- Mon Jan 27, 2025 11:53
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 346
- Views: 112227
Re: [Mod] Protector Redo [3.5] [protector]
@Deadlock - The only global accessible for checking protected areas and overlap is protector.can_dig()
https://codeberg.org/tenplus1/protector ... t.lua#L264
https://codeberg.org/tenplus1/protector ... t.lua#L264
- Mon Jan 27, 2025 08:48
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 346
- Views: 112227
Update to Version 3.5
- Add /protector_add_member to add members to local protection.
- Add /protector_del_member to remove members from local protection.
- Add number of members in current protected area to HUD view.
- Update translations (thx skybuilder1717).
- Add /protector_del_member to remove members from local protection.
- Add number of members in current protected area to HUD view.
- Update translations (thx skybuilder1717).
- Sun Jan 26, 2025 15:33
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.49] [farming]
- Replies: 706
- Views: 324945
Update:
- Hoe Bomb's remove dry shrub along with flora.
- Sun Jan 26, 2025 12:46
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 478
- Views: 197336
Update:
- Add all-faces variants of tree trunks.
- Tone down leaf particles.
- Tone down leaf particles.
- Sun Jan 26, 2025 11:55
- Forum: Mod Releases
- Topic: [Mod] Real Torch [1.0] [real_torch]
- Replies: 32
- Views: 14114
Update:
- 2x coal gives 8x coal powder.
- Sun Jan 26, 2025 06:32
- Forum: Problems
- Topic: Using Mod API Functions
- Replies: 2
- Views: 249
Re: Using Mod API Functions
@Pixelated - This is how we use the playerfaction api to determine wether a player is a member of the group in Protector Redo:-
https://codeberg.org/tenplus1/protector ... it.lua#L88
https://codeberg.org/tenplus1/protector ... it.lua#L88
- Sat Jan 25, 2025 14:05
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 346
- Views: 112227
Update:
- Fix playerfactions check.
- Name check using /protector_replace command.
- Use node template.
- Tweak door sounds.
- Tidy & tweak code.
- Name check using /protector_replace command.
- Use node template.
- Tweak door sounds.
- Tidy & tweak code.
- Sat Jan 25, 2025 06:17
- Forum: General Discussion
- Topic: Music media size reduced
- Replies: 13
- Views: 514
Re: Music media size reduced
It has been mentioned before but adding MOD music format to irrlicht would be a great space-saver and use less cpu time during playback.
- Thu Jan 23, 2025 10:59
- Forum: Partly official engine development
- Topic: Github Disappeared
- Replies: 3
- Views: 3175
Solved...
Turns out the repo's were moved to a new location: https://github.com/luanti-org
- Thu Jan 23, 2025 07:54
- Forum: Partly official engine development
- Topic: Github Disappeared
- Replies: 3
- Views: 3175
Github Disappeared
I was logging into github earlier to check the latest from the Luanti/Minetest gits and found that they were missing. Have they moved somewhere else ?
https://github.com/minetest
https://github.com/minetest