Search found 3948 matches

by TenPlus1
Sun Feb 16, 2025 08:30
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.32] [ethereal]
Replies: 478
Views: 197336

Re: [MOD] Ethereal NG [1.32] [ethereal]

@naughtmcnoone - Glad to hear your server is back up and running again :)
by TenPlus1
Sun Feb 16, 2025 04:02
Forum: General Discussion
Topic: Update Ideas
Replies: 10
Views: 946

Re: Update Ideas

@Pixelated - Suggestions are more than welcome :)
by TenPlus1
Sat Feb 15, 2025 14:11
Forum: News
Topic: Luanti 5.11.0
Replies: 5
Views: 337

Re: Luanti 5.11.0

Thanks to everyone who worked on this release, especially love the water reflections :)
by TenPlus1
Fri Feb 14, 2025 13:26
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.49] [farming]
Replies: 706
Views: 324945

Update:

- Add weeds that can appear on tilled soil when not in use.
- Add weed bale that can be crafted from 9x weed.
by TenPlus1
Sun Feb 09, 2025 12:14
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Update:

- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
by TenPlus1
Sat Feb 08, 2025 05:31
Forum: Modding Discussion
Topic: Changing registered ores after load-time
Replies: 11
Views: 786

Re: Changing registered ores after load-ime

You could backup the registered_ores table and use core.clear_registered_ores() to clear current ore definitions before re-registering an altered version.
by TenPlus1
Thu Feb 06, 2025 15:36
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.6] [lucky_block]
Replies: 83
Views: 36389

Update:

- Add Ocarina special item.
by TenPlus1
Thu Feb 06, 2025 09:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Update:

- 'mobs_animal.eat_grass_block' is False by default.

Cows and Sheep will eat grass decoration as normal which will spread via the default Abm, and eating of grass blocks is now False by default. Any other changes should be done within the mob definition for special features.
by TenPlus1
Wed Feb 05, 2025 08:00
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Update:

- Added 'mobs_animal.eat_grass_block' setting to mobs_animal.

@Erdbeere - Change the above setting to 'False' to stop sheep and cows eating grass blocks.
by TenPlus1
Tue Feb 04, 2025 17:42
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Re: [Mod] Mobs Redo [1.62] [mobs]

@Erdbeere - I should clarify "normal behaviour" as a game mechanic, but if enough players ask me to change it I will :)
by TenPlus1
Tue Feb 04, 2025 15:13
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Update:

- do_jump() will not allow jumps on {disable_jump} blocks.
- do_jump() will only jump up onto solid "normal" blocks.

@Erdbeere - This is normal behaviour, cows eat grass down to the dirt.
by TenPlus1
Tue Feb 04, 2025 10:26
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Update:

- Add pick_up setting in mob definition to check for dropped items.
- Add on_pick_up setting to do something with them :)

Note: An example has been provided in mobs_animals cow.lua file.
by TenPlus1
Tue Feb 04, 2025 06:19
Forum: WIP Mods
Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
Replies: 25
Views: 5729

Question!

Q.) Is skeleton melee range too high for players to hit them ?
by TenPlus1
Sat Feb 01, 2025 14:00
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2618
Views: 754741

Update:

- Calculate damage before do_punch function called.
- Tidy mcl enchantment checks.
by TenPlus1
Thu Jan 30, 2025 18:00
Forum: WIP Mods
Topic: [mod] New Pathfinder [wip][pathfinder]
Replies: 84
Views: 20879

Re: [mod] New Pathfinder [wip][pathfinder]

Here is the current code that I have which works in 5.x, although still no license.
by TenPlus1
Mon Jan 27, 2025 11:53
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 346
Views: 112227

Re: [Mod] Protector Redo [3.5] [protector]

@Deadlock - The only global accessible for checking protected areas and overlap is protector.can_dig()

https://codeberg.org/tenplus1/protector ... t.lua#L264
by TenPlus1
Mon Jan 27, 2025 08:48
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 346
Views: 112227

Update to Version 3.5

- Add /protector_add_member to add members to local protection.
- Add /protector_del_member to remove members from local protection.
- Add number of members in current protected area to HUD view.
- Update translations (thx skybuilder1717).
by TenPlus1
Sun Jan 26, 2025 15:33
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.49] [farming]
Replies: 706
Views: 324945

Update:

- Hoe Bomb's remove dry shrub along with flora.
by TenPlus1
Sun Jan 26, 2025 12:46
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.32] [ethereal]
Replies: 478
Views: 197336

Update:

- Add all-faces variants of tree trunks.
- Tone down leaf particles.
by TenPlus1
Sun Jan 26, 2025 11:55
Forum: Mod Releases
Topic: [Mod] Real Torch [1.0] [real_torch]
Replies: 32
Views: 14114

Update:

- 2x coal gives 8x coal powder.
by TenPlus1
Sun Jan 26, 2025 06:32
Forum: Problems
Topic: Using Mod API Functions
Replies: 2
Views: 249

Re: Using Mod API Functions

@Pixelated - This is how we use the playerfaction api to determine wether a player is a member of the group in Protector Redo:-

https://codeberg.org/tenplus1/protector ... it.lua#L88
by TenPlus1
Sat Jan 25, 2025 14:05
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 346
Views: 112227

Update:

- Fix playerfactions check.
- Name check using /protector_replace command.
- Use node template.
- Tweak door sounds.
- Tidy & tweak code.
by TenPlus1
Sat Jan 25, 2025 06:17
Forum: General Discussion
Topic: Music media size reduced
Replies: 13
Views: 514

Re: Music media size reduced

It has been mentioned before but adding MOD music format to irrlicht would be a great space-saver and use less cpu time during playback.
by TenPlus1
Thu Jan 23, 2025 10:59
Forum: Partly official engine development
Topic: Github Disappeared
Replies: 3
Views: 3175

Solved...

Turns out the repo's were moved to a new location: https://github.com/luanti-org
by TenPlus1
Thu Jan 23, 2025 07:54
Forum: Partly official engine development
Topic: Github Disappeared
Replies: 3
Views: 3175

Github Disappeared

I was logging into github earlier to check the latest from the Luanti/Minetest gits and found that they were missing. Have they moved somewhere else ?

https://github.com/minetest