- Added new mobs redo api.
- Added new ambience api.
- Added jellyfish mob.
Search found 3886 matches
- Mon Dec 02, 2024 16:02
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4195
- Views: 718799
- Sun Dec 01, 2024 08:33
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 464
- Views: 143119
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
@Chem871 - Please make sure you are using the latest Mobs Redo API.
- Sat Nov 30, 2024 12:38
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2589
- Views: 714542
Update:
- Check for env damage when riding mob.
- Tweak and tidy code.
- Tweak and tidy code.
- Thu Nov 28, 2024 06:48
- Forum: Problems
- Topic: World on Fire (Spreading Fire)
- Replies: 9
- Views: 280
Re: World on Fire (Spreading Fire)
Are you running Minetest_Game or something different ?
- Wed Nov 27, 2024 12:01
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 359
Re: getting started
These may help you understand things a little easier:
https://minetest.gitlab.io/minetest/
https://github.com/minetest/minetest/bl ... lua_api.md
https://content.luanti.org/packages/?type=game
https://minetest.gitlab.io/minetest/
https://github.com/minetest/minetest/bl ... lua_api.md
https://content.luanti.org/packages/?type=game
- Wed Nov 27, 2024 08:26
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2589
- Views: 714542
Update:
- Add nodes to immune_to ability.
- Add immune_to check to is_node_dangerous function.
- Update mobs_monster so crystal spider immune to crystal spike.
- Add immune_to check to is_node_dangerous function.
- Update mobs_monster so crystal spider immune to crystal spike.
- Mon Nov 25, 2024 08:54
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Update:
- Use [multiply to colour candles which uses less images.
- Update german translation (thanks MrUncreative).
- Eating raw pufferfish damages player health -16.
- Add bamboo moss type.
- Fix mushroom biome ambience.
- Update german translation (thanks MrUncreative).
- Eating raw pufferfish damages player health -16.
- Add bamboo moss type.
- Fix mushroom biome ambience.
- Sun Nov 24, 2024 09:30
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Re: [MOD] Ethereal NG [1.32] [ethereal]
@Josselin2 - I was hoping not to subject players to the eating of raw pufferfish, changes made :P
- Sat Nov 23, 2024 16:07
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Update:
- Added clay blobs to silver/desert sand ocean.
- Added old biome compatibility for healing tree placement.
- Added old biome compatibility for healing tree placement.
- Sat Nov 23, 2024 09:25
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Re: [MOD] Ethereal NG [1.32] [ethereal]
@Josselin2 - Fixed, thanks for noticing :P
- Fri Nov 22, 2024 15:39
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Re: [MOD] Ethereal NG [1.32] [ethereal]
@Josselin2 - Jellyfish Salad and Fish & Chips values changed to suit, swamp_ocean and tundra_ocean both have y_min value below 0 so vertical_blend for those aren't overwritten, and node_dungeon_alt tweaked slightly. Thanks for assist!
- Thu Nov 21, 2024 16:44
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2589
- Views: 714542
Re: [Mod] Mobs Redo [1.62] [mobs]
@Josselin2 - This is on purpose so it checks only the areas touching the water, like a +, and the last is the top position only. If possible keep questions to the appropriate forum thread.
- Thu Nov 21, 2024 15:37
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2589
- Views: 714542
Update:
- Fixed setting typo in mobs:boom function (thx Bastrabun)
- Thu Nov 21, 2024 13:35
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Update:
- Fixed typo in decor.lua (thx Josselin2)
- Thu Nov 21, 2024 06:32
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Re: [MOD] Ethereal NG [1.32] [ethereal]
@Josselin2 - Neither of those are typos, the first is a value chosen for the spread of the larger mushrooms, and the 2nd is a choice not to drop too many strawberries before the crop has matured in strawberry_8.
- Sun Nov 17, 2024 15:54
- Forum: WIP Mods
- Topic: [Mod] Mesh Beds [beds]
- Replies: 17
- Views: 10527
Update:
- Added custom on_sleep() function for custom beds.
- Sun Nov 17, 2024 11:16
- Forum: General Discussion
- Topic: A quick question: Duane R's mods
- Replies: 3
- Views: 237
Re: A quick question: Duane R's mods
This is the last available release of the mod from the forum page, luckily it was attached to a post.
viewtopic.php?p=351263#p351263
viewtopic.php?p=351263#p351263
- Fri Nov 15, 2024 13:44
- Forum: General Discussion
- Topic: A quick question: Duane R's mods
- Replies: 3
- Views: 237
Re: A quick question
There's no real way to know without asking him, but if you can list the mods you are interested in maybe there are alternatives available.
- Thu Nov 14, 2024 15:20
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4195
- Views: 718799
Notice:
We're back up and running :)
- Thu Nov 14, 2024 13:18
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4195
- Views: 718799
Re: [Server] Xanadu
@FreeLikeGNU - I'm sure Elon will be offering that as a service soon :P
- Thu Nov 14, 2024 13:01
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4195
- Views: 718799
Notice:
High winds in area has brought down internet connection, server will be back up and running soon.
- Thu Nov 14, 2024 09:19
- Forum: Mod Releases
- Topic: [Mod] invisibility Potion [0.7]
- Replies: 27
- Views: 9226
Update to Version 0.7
- Split player table from global.
- Add invisibility.is_visible() function.
- Fix re-appearing pop sound.
- Add invisibility.is_visible() function.
- Fix re-appearing pop sound.
- Thu Nov 14, 2024 08:27
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2589
- Views: 714542
Update:
- Use Invisibility mods new API.
- add mobs:is_invisible(self, player_name) function.
@Nininik - I assumed that the smaller textures would automatically be upscaled to match the other, if that doesn't work then matching sizes or custom egg textures would be better.
- add mobs:is_invisible(self, player_name) function.
@Nininik - I assumed that the smaller textures would automatically be upscaled to match the other, if that doesn't work then matching sizes or custom egg textures would be better.
- Wed Nov 13, 2024 11:07
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.62] [mobs]
- Replies: 2589
- Views: 714542
Update:
- Add reach option to replace function.
- Tidy spawn egg code.
- Tidy spawn egg code.
- Wed Nov 13, 2024 08:25
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.32] [ethereal]
- Replies: 469
- Views: 185629
Update:
- Tweak old Mesa layering.
- Update Russian translation (thx skybuilder1717)
- Re-add sapling removal on grow.
- Update Russian translation (thx skybuilder1717)
- Re-add sapling removal on grow.