Search found 4313 matches

by TenPlus1
Sat May 16, 2026 14:46
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 31
Views: 12027

Re: [Mod] invisibility Potion [0.8]

@MXB - We added a new magical forest where you find birch trees with different leaf colours, near mushroom :)
by TenPlus1
Sat May 16, 2026 14:03
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 31
Views: 12027

Update:

- Only affect nametag alpha when hiding player, not colour.
by TenPlus1
Sat May 16, 2026 04:05
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - The banana in farming redo is a compatibility thing for users coming from the farming plus mod, for actual banana trees you would need Ethereal mod.
by TenPlus1
Fri May 15, 2026 06:59
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Update:

- Added crop spawn ratios to settingtypes.txt.
- Make sure grasses dont drop disabled seed types.

@Arceusl - The above change will be in your settings tab now for easy access.

Question: Does anyone actually use the farming.conf overrides ?
by TenPlus1
Thu May 14, 2026 16:38
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - Rename the file farming.conf_example to farming.conf inside the farming redo mod folder, and change the settings within to a higher number to find more crops e.g. farming.strawberry is 0.002, make it 0.01 and you'll find more of them when exploring.
by TenPlus1
Thu May 14, 2026 15:40
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - While crops do appear in certain ebiomes it still uses the default spawn rates within farming redo, which you can alter to suit yourself and make things more abundant. Nettles mod uses Abms to add it's plants into the world on any soil type, farming uses registered decorations.
by TenPlus1
Thu May 14, 2026 10:37
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Update:

- Certain crops can be found in ebiomes.
by TenPlus1
Thu May 14, 2026 06:59
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 885032

Update:

- Do not animate mob when ordered to stand.
- Tweak dungeon master fireball.
- Optimize cow milking [16th].
by TenPlus1
Thu May 14, 2026 05:04
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - It does grow on it's own, you just need to be patient.
by TenPlus1
Wed May 13, 2026 08:17
Forum: Mod Releases
Topic: [Mod] Multiplant [2.0] [multiplant]
Replies: 6
Views: 3696

Re: [Mod] Multiplant [2.0] [multiplant]

@Arceusl - Multiplant seeds grow just fine in default farming and farming redo, gotta be patient, and if you update bonemeal mod it now supports multiplant growth.
by TenPlus1
Wed May 13, 2026 06:51
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - Multiplants appear on group:field nodes at random, scarecrow nodes stops them growing nearby, bonemeal will help it grow to maturity but you will need to wait until it pops open and drops a random item.
by TenPlus1
Wed May 13, 2026 05:07
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - Rhubarb grows better in the shade, it doesnt like bright light, and as for multiplant support for bonemeal, I'll look into that part.
by TenPlus1
Mon May 11, 2026 07:50
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.8] [bonemeal]
Replies: 116
Views: 63015

Update:

- Add sound effect on grow.
- Add better particle effects (animated when using 5.6+ client).
- Add missing marram grass for sand.
- Add conversion recipes for bonified.
- Add next_plant check for better crop support [13th].
by TenPlus1
Sun May 10, 2026 15:47
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 112
Views: 47777

Update:

- Add {food=1} group to Blue Agave.
by TenPlus1
Sat May 09, 2026 11:55
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1401

Re: Luanti 5.16.0

Is it just me or does this latest update have a glitch where you cannot see flowing water ?
Screenshot_20260509_125349.jpg
Screenshot_20260509_125349.jpg (116.76 KiB) Viewed 1101 times
by TenPlus1
Sat May 09, 2026 09:25
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 885032

Update:

- Refactor can_spawn.
- Tweak register_arrow, when arrow hits node use self.node_pos for it's position.
- Tweak Obsidian Flan arrows in mobs_monster.
- Tweak n Tidy mobs_monster code.
by TenPlus1
Fri May 08, 2026 06:03
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.33] [ethereal]
Replies: 536
Views: 265006

Update:

- Refactor biome_init and add decor_init to fix mod decoration issue.
- Add missing rainforest_swamp biome and papyrus deco.
- Add missing savanna_shore and deciduous_forest_shore biomes.
- Update biome_info.json.
- Add animated falling leaves (thanks EdgeLoopRepeat) [11th].
by TenPlus1
Wed May 06, 2026 10:34
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 885032

Update:

- Tweak on_punch.
- Tweak can_dig_drop.
- Tweak do_states.
by TenPlus1
Mon May 04, 2026 07:06
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 885032

Update:

- Tweak set_animation function, adding frame_blend option.
- Tweak yaw_to_pos function, adding delay option.
- Tweak follow_flop function, having mobs stop properly when in reach.
- Tweak falling and fall damage.
- Only have mob spin slightly on knockback.
by TenPlus1
Sun May 03, 2026 10:18
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 482
Views: 166385

Update:

- Simplify Morlu and Morvalar functions
- Have both adhere to {soulbound} when taking armor from player.
- Fix Morgut and Morvalar stealing food attack.
- Use initial_properties for bombs.
- New screenshot.
by TenPlus1
Fri May 01, 2026 16:58
Forum: Servers
Topic: [Server] Xanadu
Replies: 4236
Views: 899196

Re: [Server] Xanadu

@neri2 - A little time on Xanadu is just what's needed to de-stress after a long day :p
by TenPlus1
Fri May 01, 2026 06:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 885032

Update:

- Rewrite mobs:capture_mob function.
- Add separate do_custom function to arrows.
- Remove cobweb arrow tail for spider.
by TenPlus1
Tue Apr 28, 2026 14:22
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 314
Views: 168041

Update:

- Add set music feature (has a chance of playing set music instead of default).
- Have beach sounds use background feature.
- Add new screenshot.
- Tweak n Tidy code.
by TenPlus1
Mon Apr 27, 2026 11:45
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372155

Update:

- Add Kiwi Vine to savanna biome (Prairie in Ethereal).
- Added Kiwi Sorbet.
by TenPlus1
Mon Apr 27, 2026 11:44
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.8] [bonemeal]
Replies: 116
Views: 63015

Update:

- Add Farming Redo's Kiwi Vine sapling.
- New bone texture.
- Add nil checks and Fix addition to existing items.
- Tweak n Tidy code.