- Tidy code and translations.
- Tweak protector tool.
- Add new screenshot.
Search found 4413 matches
- Sat Jul 18, 2026 13:22
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 353
- Views: 140399
- Fri Jul 17, 2026 07:17
- Forum: Mod Releases
- Topic: [Mod] Lucky Block [1.7] [lucky_block]
- Replies: 146
- Views: 50157
Re: [Mod] Lucky Block [1.7] [lucky_block]
@Arceusl - Ethereal already has a sapling chest lucky block, and I've just added a cornucopia chest to farming redo.
- Fri Jul 17, 2026 07:16
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 793
- Views: 375301
Update:
- Add cornucopia lucky block.
- Fri Jul 17, 2026 06:52
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2762
- Views: 888808
Update:
- Add nil check for box value.
- Fri Jul 17, 2026 05:45
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 594
- Views: 268719
Update:
- Added glostone stairs.
@Arceusl - That is by design, step inside and see...
@Arceusl - That is by design, step inside and see...
- Mon Jul 13, 2026 09:23
- Forum: General Discussion
- Topic: campfires
- Replies: 4
- Views: 274
Re: campfires
@digitalrock42 - If it's the new campfires mod then feeding the campfire with a stick resets the time to 30 seconds, if you want to permenantly increase the time then changing the value on line 10 of the init.lua file is where to look:-
https://github.com/mt-mods/new_campfire ... it.lua#L10
https://github.com/mt-mods/new_campfire ... it.lua#L10
- Sat Jul 11, 2026 17:00
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4259
- Views: 902277
Update:
- Dropped items despawn in 5 mins now instead of 3.
- New mob api, chicken drops, octopus, spider tweaks.
- Added new lucky block arena.
- Fixed playerplus bug.
- Added Nether "Beware the Darkness!" update... Darkness hurts when below -28,000.
- Craft the Shield of Light for protection or light ...
- New mob api, chicken drops, octopus, spider tweaks.
- Added new lucky block arena.
- Fixed playerplus bug.
- Added Nether "Beware the Darkness!" update... Darkness hurts when below -28,000.
- Craft the Shield of Light for protection or light ...
- Thu Jul 09, 2026 15:46
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2762
- Views: 888808
Update:
- Tweak do_states, on_punch, mob_activate functions.
- Dont change passive and fly states on death, just fall.
- A few lil fixes.
- Tweak general_attack, runaway_from [11th].
- Dont change passive and fly states on death, just fall.
- A few lil fixes.
- Tweak general_attack, runaway_from [11th].
- Wed Jul 08, 2026 14:38
- Forum: General Discussion
- Topic: Making Monsters not dissapear
- Replies: 4
- Views: 242
Re: Making Monsters not dissapear
Blockhead is correct, unticking that box will have mobs stick around until they despawn via timer instead of unload with map chunks... Also note that certain monsters hate light so they will spawn at night and die in daytime.
- Wed Jul 08, 2026 07:50
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 594
- Views: 268719
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - The maple tree mod uses the default.can_grow(pos) function to check for soil below the sapling and works fine (takes between 40 and 80 minutes to grow according to settings).
- Sun Jul 05, 2026 09:48
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2762
- Views: 888808
Update:
- Tweak chicken egg laying.
- Rework feed_tame function.
- Add shoot/explode timers.
- Add mob_chance [default is 80].
- Add default shoot_interval [2].
- Rework feed_tame function.
- Add shoot/explode timers.
- Add mob_chance [default is 80].
- Add default shoot_interval [2].
- Sat Jul 04, 2026 15:51
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4259
- Views: 902277
Re: [Server] Xanadu
@neri2 - Lolz, you didnt break it :)
- Fri Jul 03, 2026 06:28
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4259
- Views: 902277
Update:
-= Okies guys n gals and goblins of all kinds, server is back up and active! =-
- Updated ambience, ethereal, farming, invisibility, lucky_block, mobs redo, real_torch, builtin_item, falling_item mods.
- Tweaked silverfish, swear filter and swimming.
- Added new /mute command to silence players.
- Updated ambience, ethereal, farming, invisibility, lucky_block, mobs redo, real_torch, builtin_item, falling_item mods.
- Tweaked silverfish, swear filter and swimming.
- Added new /mute command to silence players.
- Thu Jul 02, 2026 06:38
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4259
- Views: 902277
Info:
-= Server is being relocated and cleaned, should be back online soon =-
- Tue Jun 30, 2026 13:07
- Forum: Modding Discussion
- Topic: Metadata
- Replies: 2
- Views: 197
Re: Metadata
@fefe - It didn't do anything when I tried :P
- Tue Jun 30, 2026 12:09
- Forum: Mod Releases
- Topic: [Mod] Bonemeal [1.8] [bonemeal]
- Replies: 117
- Views: 63445
Update:
- Mulch can be used as fuel in furnace.
- Mon Jun 29, 2026 05:42
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 594
- Views: 268719
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Ristalk - Healing trees grow on top of the highest snowy mountains, they are quite rare but a sight to behold when you do find them.
- Sat Jun 27, 2026 11:25
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 594
- Views: 268719
Update:
- New screenshots added.
- Tweak magical forest biome.
- New magical grass texture.
- Tweak magical forest biome.
- New magical grass texture.
- Sat Jun 27, 2026 05:25
- Forum: Mod Releases
- Topic: [Mod] invisibility Potion [0.8]
- Replies: 36
- Views: 12604
Re: [Mod] invisibility Potion [0.8]
@MXB - Mobs dont attack when invisible, becoming invisible for adventure games to solve puzzles can be handy, and yes for pranking friends as well :P
- Fri Jun 26, 2026 16:14
- Forum: General Discussion
- Topic: containing goblins
- Replies: 5
- Views: 436
Re: containing goblins
@digitalrock42 - It seems that the cave digger goblins will replace any sand, soil and stone it comes across, but if you flip the 'goblins_node_protect_strict' switch to True they are less likely to destroy surrounding areas.
- Fri Jun 26, 2026 13:56
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 76
- Views: 26929
Notice:
Just a quick heads up that I've forked a few of Wilhelmines mods and fixed some of the issues players were having:
https://codeberg.org/tenplus1/animalworld
https://codeberg.org/tenplus1/marinara
https://codeberg.org/tenplus1/marinaramobs
https://codeberg.org/tenplus1/livingnether
https://codeberg ...
https://codeberg.org/tenplus1/animalworld
https://codeberg.org/tenplus1/marinara
https://codeberg.org/tenplus1/marinaramobs
https://codeberg.org/tenplus1/livingnether
https://codeberg ...
- Fri Jun 26, 2026 07:29
- Forum: Mod Releases
- Topic: [Mod] Lucky Block [1.7] [lucky_block]
- Replies: 146
- Views: 50157
Update:
- Add protection and meta checks for "flo" feature.
- Add protection check for lightning staff.
- Add protection check for lightning staff.
- Thu Jun 25, 2026 11:56
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 793
- Views: 375301
Re: [Mod] Farming Redo [1.50] [farming]
Lol, he has a point :P
- Thu Jun 25, 2026 11:05
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2762
- Views: 888808
Update:
- Tidy mob eggs.
- Add self.temp table to hold temporary vars that aren't saved with mob.
- Fix fall damage modifier check [29th].
- Add self.temp table to hold temporary vars that aren't saved with mob.
- Fix fall damage modifier check [29th].
- Tue Jun 23, 2026 12:23
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
- Replies: 41
- Views: 26156