Search found 4413 matches

by TenPlus1
Sat Jul 18, 2026 13:22
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 353
Views: 140399

Update:

- Tidy code and translations.
- Tweak protector tool.
- Add new screenshot.
by TenPlus1
Fri Jul 17, 2026 07:17
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 146
Views: 50157

Re: [Mod] Lucky Block [1.7] [lucky_block]

@Arceusl - Ethereal already has a sapling chest lucky block, and I've just added a cornucopia chest to farming redo.
by TenPlus1
Fri Jul 17, 2026 07:16
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 793
Views: 375301

Update:

- Add cornucopia lucky block.
by TenPlus1
Fri Jul 17, 2026 06:52
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2762
Views: 888808

Update:

- Add nil check for box value.
by TenPlus1
Fri Jul 17, 2026 05:45
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 594
Views: 268719

Update:

- Added glostone stairs.

@Arceusl - That is by design, step inside and see...
by TenPlus1
Mon Jul 13, 2026 09:23
Forum: General Discussion
Topic: campfires
Replies: 4
Views: 274

Re: campfires

@digitalrock42 - If it's the new campfires mod then feeding the campfire with a stick resets the time to 30 seconds, if you want to permenantly increase the time then changing the value on line 10 of the init.lua file is where to look:-

https://github.com/mt-mods/new_campfire ... it.lua#L10
by TenPlus1
Sat Jul 11, 2026 17:00
Forum: Servers
Topic: [Server] Xanadu
Replies: 4259
Views: 902277

Update:

- Dropped items despawn in 5 mins now instead of 3.
- New mob api, chicken drops, octopus, spider tweaks.
- Added new lucky block arena.
- Fixed playerplus bug.
- Added Nether "Beware the Darkness!" update... Darkness hurts when below -28,000.
- Craft the Shield of Light for protection or light ...
by TenPlus1
Thu Jul 09, 2026 15:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2762
Views: 888808

Update:

- Tweak do_states, on_punch, mob_activate functions.
- Dont change passive and fly states on death, just fall.
- A few lil fixes.
- Tweak general_attack, runaway_from [11th].
by TenPlus1
Wed Jul 08, 2026 14:38
Forum: General Discussion
Topic: Making Monsters not dissapear
Replies: 4
Views: 242

Re: Making Monsters not dissapear

Blockhead is correct, unticking that box will have mobs stick around until they despawn via timer instead of unload with map chunks... Also note that certain monsters hate light so they will spawn at night and die in daytime.
by TenPlus1
Wed Jul 08, 2026 07:50
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 594
Views: 268719

Re: [MOD] Ethereal NG [1.34] [ethereal]

@Arceusl - The maple tree mod uses the default.can_grow(pos) function to check for soil below the sapling and works fine (takes between 40 and 80 minutes to grow according to settings).
by TenPlus1
Sun Jul 05, 2026 09:48
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2762
Views: 888808

Update:

- Tweak chicken egg laying.
- Rework feed_tame function.
- Add shoot/explode timers.
- Add mob_chance [default is 80].
- Add default shoot_interval [2].
by TenPlus1
Sat Jul 04, 2026 15:51
Forum: Servers
Topic: [Server] Xanadu
Replies: 4259
Views: 902277

Re: [Server] Xanadu

@neri2 - Lolz, you didnt break it :)
by TenPlus1
Fri Jul 03, 2026 06:28
Forum: Servers
Topic: [Server] Xanadu
Replies: 4259
Views: 902277

Update:

-= Okies guys n gals and goblins of all kinds, server is back up and active! =-

- Updated ambience, ethereal, farming, invisibility, lucky_block, mobs redo, real_torch, builtin_item, falling_item mods.
- Tweaked silverfish, swear filter and swimming.
- Added new /mute command to silence players.
by TenPlus1
Thu Jul 02, 2026 06:38
Forum: Servers
Topic: [Server] Xanadu
Replies: 4259
Views: 902277

Info:

-= Server is being relocated and cleaned, should be back online soon =-
by TenPlus1
Tue Jun 30, 2026 13:07
Forum: Modding Discussion
Topic: Metadata
Replies: 2
Views: 197

Re: Metadata

@fefe - It didn't do anything when I tried :P
by TenPlus1
Tue Jun 30, 2026 12:09
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.8] [bonemeal]
Replies: 117
Views: 63445

Update:

- Mulch can be used as fuel in furnace.
by TenPlus1
Mon Jun 29, 2026 05:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 594
Views: 268719

Re: [MOD] Ethereal NG [1.34] [ethereal]

@Ristalk - Healing trees grow on top of the highest snowy mountains, they are quite rare but a sight to behold when you do find them.
by TenPlus1
Sat Jun 27, 2026 11:25
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 594
Views: 268719

Update:

- New screenshots added.
- Tweak magical forest biome.
- New magical grass texture.
by TenPlus1
Sat Jun 27, 2026 05:25
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.8]
Replies: 36
Views: 12604

Re: [Mod] invisibility Potion [0.8]

@MXB - Mobs dont attack when invisible, becoming invisible for adventure games to solve puzzles can be handy, and yes for pranking friends as well :P
by TenPlus1
Fri Jun 26, 2026 16:14
Forum: General Discussion
Topic: containing goblins
Replies: 5
Views: 436

Re: containing goblins

@digitalrock42 - It seems that the cave digger goblins will replace any sand, soil and stone it comes across, but if you flip the 'goblins_node_protect_strict' switch to True they are less likely to destroy surrounding areas.
by TenPlus1
Fri Jun 26, 2026 13:56
Forum: WIP Mods
Topic: [Mod] Wilhelmines Animal World [animalworld]
Replies: 76
Views: 26929

Notice:

Just a quick heads up that I've forked a few of Wilhelmines mods and fixed some of the issues players were having:

https://codeberg.org/tenplus1/animalworld
https://codeberg.org/tenplus1/marinara
https://codeberg.org/tenplus1/marinaramobs
https://codeberg.org/tenplus1/livingnether
https://codeberg ...
by TenPlus1
Fri Jun 26, 2026 07:29
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 146
Views: 50157

Update:

- Add protection and meta checks for "flo" feature.
- Add protection check for lightning staff.
by TenPlus1
Thu Jun 25, 2026 11:56
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 793
Views: 375301

Re: [Mod] Farming Redo [1.50] [farming]

Lol, he has a point :P
by TenPlus1
Thu Jun 25, 2026 11:05
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2762
Views: 888808

Update:

- Tidy mob eggs.
- Add self.temp table to hold temporary vars that aren't saved with mob.
- Fix fall damage modifier check [29th].
by TenPlus1
Tue Jun 23, 2026 12:23
Forum: Mod Releases
Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
Replies: 41
Views: 26156

Update:

- Improved performance.
- New screenshot.

https://content.minetest.net/packages/TenPlus1/nssb/