Search found 4178 matches

by TenPlus1
Thu Jan 15, 2026 07:21
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 105
Views: 41401

Re: [Mod] Lucky Block [1.7] [lucky_block]

@Arceusl - How would the replicator mod improve lucky blocks ? could you give me an example...
by TenPlus1
Tue Jan 13, 2026 08:39
Forum: Mod Releases
Topic: [Mod] Hoppers [hopper]
Replies: 113
Views: 46957

Update:

- Dont allow void hoppers to use containers that dont support them (thx SFence).

https://content.minetest.net/packages/TenPlus1/hopper/
by TenPlus1
Mon Jan 12, 2026 07:37
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.33] [ethereal]
Replies: 522
Views: 253268

Update:

- Added prairie moss and changed moss recipe slightly.
- Updated French translation (thanks Marches-pour-la-paix).
by TenPlus1
Sat Jan 10, 2026 16:31
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 105
Views: 41401

Re: [Mod] Lucky Block [1.7] [lucky_block]

@Don - The api.txt file explains how to use the API with examples :) you can also check the lb_default.lua for even more... https://codeberg.org/tenplus1/lucky_block/src/branch/master/api.txt The command you showed added two blocks, one to place a node, the other to drop items, and there's other com...
by TenPlus1
Sat Jan 10, 2026 14:18
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 105
Views: 41401

Re: [Mod] Lucky Block [1.7] [lucky_block]

@Don - Look forward to seeing many drops and disasters :P the API is easy to use.
by TenPlus1
Sat Jan 10, 2026 11:34
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 105
Views: 41401

Update to Version 1.7:

- Do not drop or replace items with {soulbound=1} group set.
by TenPlus1
Sat Jan 10, 2026 09:35
Forum: WIP Mods
Topic: [Mod] Ambient Sounds [ambient_sounds]
Replies: 6
Views: 203

Re: [Mod] Ambient Sounds [ambient_sounds]

Yeah ContentDB can be quite strict when it comes to licensing :P The test mod I linked will only remain on my git page so it doesn't interfere with your own when you add it :) It did however help me to add a few new features.
by TenPlus1
Sat Jan 10, 2026 08:58
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 312
Views: 167221

Updated to Version 2.2:

- Added 'fade' option for sounds. - Added ambience.add_to_set() function. - Added singular sound chance option for when a set is played too often. - Added background sounds that loop in background while normal sounds play on top. - Removed old beach_2 sound and added new seagul_2 and wooden_owl soun...
by TenPlus1
Fri Jan 09, 2026 07:18
Forum: WIP Mods
Topic: [Mod] Ambient Sounds [ambient_sounds]
Replies: 6
Views: 203

Re: [Mod] Ambient Sounds [ambient_sounds]

@SimpleDoodle - Would it be ok to use your additional sounds to make a sound_pack for the existing Ambience Lite mod ?
by TenPlus1
Thu Jan 08, 2026 06:05
Forum: Problems
Topic: Why can't i break and set a node?
Replies: 14
Views: 344

Re: Why can't i break and set a node?

You need to add a groups line to register what can break your block e.g. groups = {oddly_breakable_by_hand = 1}, -- lets you break it by hand :) ... you can also use 'crumbly' for sand and dirt tools like shovel, 'cracky' for picks only, 'choppy' for axes only, and the higher the value the harder th...
by TenPlus1
Wed Jan 07, 2026 11:01
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.33] [ethereal]
Replies: 522
Views: 253268

Update:

- Added 'ethereal.pond_chance' setting to limit appearance of ponds in Mesa biome.
- Changed fire flower to be a falling node.
by TenPlus1
Mon Jan 05, 2026 10:29
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2711
Views: 875708

Update:

- Tweak pathfinding.
by TenPlus1
Wed Dec 31, 2025 17:53
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2711
Views: 875708

Update:

- Dont attack if dead or running away.
by TenPlus1
Sat Dec 27, 2025 08:09
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.49] [farming]
Replies: 734
Views: 368523

Update:

- Add recipe check to farming.register_hoe (thx The4codeblocks)
- Update api.txt
by TenPlus1
Wed Dec 24, 2025 07:38
Forum: Modding Discussion
Topic: PBJ Pup
Replies: 8
Views: 1204

Fork Updated:

- Tweaked light levels for PBJ_Pup, Nyan Cat and MooGNU.
- Works with Mineclonia and Voxelibre.
- Tidied code.

https://content.luanti.org/packages/TenPlus1/pbj_pup/
by TenPlus1
Tue Dec 23, 2025 09:26
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 105
Views: 43638

Update:

- Add drinks recipes to crafting guide along with barrel to remind them to use it.
- German translation updated (thanks Wuzzy).
- Fix bug that stopped mods using wine:add_drink() function.
by TenPlus1
Sat Dec 20, 2025 14:02
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.49] [farming]
Replies: 734
Views: 368523

Update:

- Let mithril scythe pick up items (thx gergelypolonkai).
by TenPlus1
Fri Dec 19, 2025 14:18
Forum: General Discussion
Topic: I need help
Replies: 2
Views: 210

Re: I need help

@KingerMAG - Place papyrus on sand near water and it will grow on it's own, havest the top parts, blue agave placed on desert sand will spread on their own like flowers, and check the crafting tab to show paper recipes which can be made from 3x papyrus in a row, 3x cotton in a row or 2x3 bamboo.
by TenPlus1
Thu Dec 11, 2025 07:56
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 474
Views: 164964

Update:

- Added nil check in custom_attack functions.
by TenPlus1
Wed Dec 10, 2025 05:59
Forum: Problems
Topic: Goblins not working for Voxelibre
Replies: 6
Views: 249

Re: Goblins not working for Voxelibre

The error seems to be from the Draconis mod which requires default to run, so it's not compatible with Voxelibre and should be disabled.
by TenPlus1
Tue Dec 09, 2025 16:53
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.49] [farming]
Replies: 734
Views: 368523

Update:

- Fix Hoe Bomb bug.
by TenPlus1
Tue Dec 09, 2025 13:24
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 312
Views: 167221

Update:

- Added back Big Splash sound when jumping in water.
- Above setting is disabled by default "ambience_water_splash".

https://codeberg.org/tenplus1/ambience
by TenPlus1
Fri Dec 05, 2025 17:40
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.62] [mobs]
Replies: 2711
Views: 875708

Update:

- Add 'can_spawn_protect' flag to mobs:register_egg so that certain mobs can be spawned inside protected areas.
- Set above setting to True for mob_horse so players can spawn their horses in protected areas to ride.
by TenPlus1
Fri Dec 05, 2025 16:17
Forum: General Discussion
Topic: Luanti for a 7-year-old OK? How do I ensure child protection?
Replies: 9
Views: 589

Re: Luanti for a 7-year-old OK? How do I ensure child protection?

Playing on their own singleplayer world would be the safest option just to be sure, with mods selected by you that they can use. Some servers are deemed family friendly and have swear filters and admin available to keep an eye on players online, Xanadu is one of these.