Search found 4438 matches

by TenPlus1
Mon Aug 10, 2026 10:03
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.8] [bonemeal]
Replies: 118
Views: 63577

Update:

- Add xnether sapling support.
- Add naturalbiomes sapling support [11th].
by TenPlus1
Sun Aug 09, 2026 13:22
Forum: Modding Discussion
Topic: [ Success ] Create[padlock_door] by help Gemini AI.
Replies: 1
Views: 102

Re: [ Success ] Create[padlock_door] by help Gemini AI.

@pias25ASA - Could you upload the mod to a proper git service like github or codeberg so users dont have to sign up to terabox just to see it.
by TenPlus1
Sun Aug 09, 2026 10:42
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Update:

- Harden and optimize node_ok.
- Add fallback table to spider when climbing.
- Add default looking_at/above values on activation.
- Tweak n Tidy mount code [11th].
by TenPlus1
Thu Aug 06, 2026 16:10
Forum: Game Discussion
Topic: What's your favourite Luanti game(s)?
Replies: 3
Views: 142

Re: What's your favourite Luanti game(s)?

Glitch was a good game, Mineclonia is also worth a look :)
by TenPlus1
Thu Aug 06, 2026 15:42
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 320
Views: 168814

Update:

- Tweak code and separate into functions.
- Add Russian locale.
by TenPlus1
Wed Aug 05, 2026 13:49
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 296
Views: 94699

Update:

- Fixed attack_monsters typo.
by TenPlus1
Wed Aug 05, 2026 05:17
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 602
Views: 269389

Update:

- Fix schematic decoration typo.
- Tweak n Tidy fishing [11th].

@MXB - The bonemeal mod supports all manner of tree mods as well, and if one is missing it can be requested for addition :)
by TenPlus1
Tue Aug 04, 2026 06:12
Forum: Mod Releases
Topic: [Mod] Coloured Blocks [0.6][cblocks]
Replies: 29
Views: 14729

Update:

- Use group:wood in craft recipe.
by TenPlus1
Tue Aug 04, 2026 04:59
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Update:

- Added 'self.view_range_attacking' to increase mob view range during attack.
- Tweak defaults and tidy list.
- Fix mob count for general_attack and do_runaway_from.
- Add air_damage to water_mobs.

@Arceusl - You are more than welcome to create an animated model for addition.
by TenPlus1
Sun Aug 02, 2026 13:10
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 93
Views: 46143

Update:

I've forked the signs_lib and added a few touches of my own to speed up it's overall performance:-

https://codeberg.org/tenplus1/signs_lib
by TenPlus1
Sun Aug 02, 2026 10:06
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 602
Views: 269389

Update:

- Added Starfish (thanks Sara).
by TenPlus1
Sat Aug 01, 2026 16:31
Forum: Problems
Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
Replies: 5
Views: 238

Re: How do I remove the PVP icon from the server list

Setting 'enable_damage' to false will remove the PVP icon.
by TenPlus1
Sat Aug 01, 2026 07:41
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Update:

- Faster flight nodes check.
by TenPlus1
Thu Jul 30, 2026 15:52
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 320
Views: 168814

Re: [Mod] Immersive Sounds [.36] [ambience]

@thomz92 - When around trees and leaves the cricket and bird sounds will play day and night :)
by TenPlus1
Thu Jul 30, 2026 13:32
Forum: Modding Discussion
Topic: [Important Questions] The absolute STATE of B3D
Replies: 16
Views: 4079

Re: [Important Questions] The absolute STATE of B3D

We need an idiots guide to converting current model formats to the newer .gltf with animations intact. I've tried and they either fail to load of break the model so go figure :P
by TenPlus1
Thu Jul 30, 2026 12:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Notice:

When using the 'immune_to' table inside of a mob definition, and you are using the {"all"} feature, please make sure to add to the end of the list e.g. for Tree Monster:-

immune_to = {
{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
{"default:axe_stone", 4}, -- axes deal more ...
by TenPlus1
Wed Jul 29, 2026 08:29
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Update:

- More precise get_nodes.
- Store get_properties() to save constant table creation.
- Fix swimming out of water check [30th].
- Limit do_stay_near.
- Fix runaway_from node check.
by TenPlus1
Tue Jul 28, 2026 14:15
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 320
Views: 168814

Update:

- Reduce player loops to a single one.
- Reduce table creation to stop any micro-stutters.

https://codeberg.org/tenplus1/ambience
by TenPlus1
Mon Jul 27, 2026 14:07
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.7]
Replies: 63
Views: 30567

Updated to Version 1.7:

- Quick refactor for node speed checks.
- Fix knockback so that it works in Y direction.
- New screenshot.
by TenPlus1
Mon Jul 27, 2026 09:58
Forum: Problems
Topic: Linux Mint - problems with freezing since v5.0
Replies: 15
Views: 2741

Re: Linux Mint - problems with freezing since v5.0

@revevil - I use Linux Mint XFCE edition on my laptop since I find the XFCE desktop a lot more stable than Cinnamon, and the latest Minetest stable runs perfectly without any issues (mileage may vary with nvidia drivers of course :)
by TenPlus1
Mon Jul 27, 2026 06:49
Forum: Mod Releases
Topic: [Mod] Coloured Blocks [0.6][cblocks]
Replies: 29
Views: 14729

Update:

- Add settings to disable stairs from a set.
- Add new screenshot.
by TenPlus1
Fri Jul 24, 2026 14:09
Forum: Servers
Topic: [Server] Xanadu
Replies: 4262
Views: 903028

Update:

- Updated mob api, mobs ordered to follow you can teleport to you if you go too far.
by TenPlus1
Thu Jul 23, 2026 06:32
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Update:

- Tweak eye level for better attacks.
- Add follow_teleport feature for mobs ordered to follow player.
- Tweak mobs_npc add_goods function, add new screenshot [24th].
- Ignore is_at_cliff check if path already blocked [25th].
by TenPlus1
Tue Jul 21, 2026 06:40
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2771
Views: 889883

Update:

- Refactor is_at_cliff function.
- Update Mobs NPC readme.
by TenPlus1
Mon Jul 20, 2026 06:41
Forum: Servers
Topic: [Server] Xanadu
Replies: 4262
Views: 903028

Update:

- Fixed 3d_armor on_equip/on_unequip functions.
- Updated Anvils so that Shield of Light can be repaired with mese crystals.
- Darkness fog effect now reset when teleporting outside nether areas :)
- Buckets can now be placed inside itemframes.
- Ethereal has Glostone stairs.
- Farming Redo lucky ...