Search found 4477 matches
- Wed Sep 09, 2026 05:06
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2791
- Views: 892543
Re: [Mod] Mobs Redo [1.63] [mobs]
@Arceusl - In chat type: /grantme peaceful_player
- Tue Sep 08, 2026 12:53
- Forum: Mod Releases
- Topic: [Mod] Bonemeal [1.8] [bonemeal]
- Replies: 119
- Views: 63951
Update:
- Fix bucket typo.
- Tue Sep 08, 2026 12:43
- Forum: Mod Releases
- Topic: [Mod] Coloured Blocks [0.6][cblocks]
- Replies: 30
- Views: 14903
Update:
- Remove unecessary local.
- Fix groupname reset.
- Fix groupname reset.
- Tue Sep 08, 2026 09:58
- Forum: Mod Releases
- Topic: [Mod] Wine [2.0] [wine]
- Replies: 118
- Views: 49230
Update:
- Add def check.
- Fix status timer.
- Fix status timer.
- Tue Sep 08, 2026 09:32
- Forum: Mod Releases
- Topic: [Mod] Simple Skins [1.01] [simple_skins]
- Replies: 95
- Views: 62763
Update:
- Clear 'data'.
- nil check.
- New screenshot.
- nil check.
- New screenshot.
- Tue Sep 08, 2026 09:06
- Forum: Mod Releases
- Topic: [Mod] Real Torch [1.0] [real_torch]
- Replies: 34
- Views: 15929
Update:
- Tweak n Tidy code.
- Tue Sep 08, 2026 06:51
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4266
- Views: 905151
Information:
Good news! Xanadu is back up and active and has a few new things to play with :)
- Tue Sep 08, 2026 06:46
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2791
- Views: 892543
Re: [Mod] Mobs Redo [1.63] [mobs]
@Arceusl - It's not a lack of detection but done on purpose, even if damage is disabled I want mobs to attack players unless either of the settings above is enabled. Different servers and games tweak their world to be exactly the way they want and this gives them the choice.
- Tue Sep 08, 2026 05:36
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2791
- Views: 892543
Re: [Mod] Mobs Redo [1.63] [mobs]
@Arceusl - I dont know if you've reliased but... Minetest isn't Minecraft :P
- Mon Sep 07, 2026 06:12
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4266
- Views: 905151
Information:
Sorry folks, looks like there's a power outage in the server area, so hopefully it'll be back up and running soon...
- Mon Sep 07, 2026 05:03
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2791
- Views: 892543
Re: [Mod] Mobs Redo [1.63] [mobs]
@Arceusl - There's a settings 'only_peaceful_mobs' and 'enable_peaceful_player' just for that.
- Sun Sep 06, 2026 07:24
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 804
- Views: 377668
Update:
- Add missing local (thanks whosit).
- Add Brazilian locale (thanks FormalhautK).
- Tweak n Tidy code.
@Arceusl - Multiplant mod has been updated with the light fix.
- Add Brazilian locale (thanks FormalhautK).
- Tweak n Tidy code.
@Arceusl - Multiplant mod has been updated with the light fix.
- Sun Sep 06, 2026 05:59
- Forum: General Discussion
- Topic: Why did you switch from Minecraft to Luanti?
- Replies: 13
- Views: 531
Re: Why did you switch from Minecraft to Luanti?
I tried Minecraft as a demo in the very beginning and it almost cooked my mini-pc, then I found Minetest which worked perfectly and even let me create my own mods easily :P
- Sat Sep 05, 2026 14:20
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2791
- Views: 892543
Update:
- Penguins now drop chicken instead of meat.
- New screenshow for mobs_animal.
- New screenshow for mobs_animal.
- Wed Sep 02, 2026 05:45
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 804
- Views: 377668
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - It's not a problem at all, it actually helps determine when players are above ground or below sometimes.
- Tue Sep 01, 2026 15:47
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 804
- Views: 377668
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - 0 - 14 for node light levels, 15 for sky light levels (natural light).
- Tue Sep 01, 2026 06:21
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 804
- Views: 377668
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Multiplant grows with a min light of 5 and max of 14 according to it's code, where full sunlight is 15, so I've posted a pull request on their git page to change it if necessary.
- Tue Sep 01, 2026 06:16
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 608
- Views: 271213
Update:
- Fix function typo.
- Fix light staff stone check [2nd].
@Arceusl - That's the thing, I dont normally add ores unless they have a good use and add something specific to the game or mod in advance.
- Fix light staff stone check [2nd].
@Arceusl - That's the thing, I dont normally add ores unless they have a good use and add something specific to the game or mod in advance.
- Sun Aug 30, 2026 09:52
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2791
- Views: 892543
Update:
- Pass cmi_cause into death_anim.
- Add fallback to lastpos.
- Execute cmi.notify_die() once only before mob removal [1st Sep].
- Harden code [4th].
- Add fallback to lastpos.
- Execute cmi.notify_die() once only before mob removal [1st Sep].
- Harden code [4th].
- Sun Aug 30, 2026 09:42
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 608
- Views: 271213
Update:
- Bug fix and harden code.
@Arceusl - What ores and what would they be used for ?
@Arceusl - What ores and what would they be used for ?
- Sat Aug 29, 2026 13:23
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 804
- Views: 377668
Update:
- Tweak refill timer.
- Tidy code.
- Tidy code.
- Fri Aug 28, 2026 07:11
- Forum: News
- Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 23
- Views: 1744
Re: Luanti removed from Google Play due to baseless AI copyright notice
Another good reason to avoid ai being installed on anything by default... A handy tool at best but should always be under human supervision to stop mistakes like this from happening.
@Arceusl - As for google, install uBlock Origin add-on to block adverts from all their sites and GrapheneOs is a ...
@Arceusl - As for google, install uBlock Origin add-on to block adverts from all their sites and GrapheneOs is a ...
- Thu Aug 27, 2026 15:31
- Forum: Mod Releases
- Topic: [Mod] Lucky Block [1.7] [lucky_block]
- Replies: 150
- Views: 52048
ChatGPT Testing...
For a giggle I asked Chat GPT to create some lucky blocks, and this is what it came up with (after a few bug fixes).
While I dont use ai in my own mods, this was an interesting test to see how well it knew how to code in Lua and use the mod API.
While I dont use ai in my own mods, this was an interesting test to see how well it knew how to code in Lua and use the mod API.
- Thu Aug 27, 2026 13:09
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2416
- Views: 613192
Re: Post your mod requests/ideas here
*shakes fist at spam/ai bots* lol
- Thu Aug 27, 2026 09:47
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2416
- Views: 613192
Re: Post your mod requests/ideas here
@pias25ASA - Are all of these ai generated ? Also the features/items listed are already available in current mods on contentdb.