Search found 4477 matches

by TenPlus1
Wed Sep 09, 2026 05:06
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2791
Views: 892543

Re: [Mod] Mobs Redo [1.63] [mobs]

@Arceusl - In chat type: /grantme peaceful_player
by TenPlus1
Tue Sep 08, 2026 12:53
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.8] [bonemeal]
Replies: 119
Views: 63951

Update:

- Fix bucket typo.
by TenPlus1
Tue Sep 08, 2026 12:43
Forum: Mod Releases
Topic: [Mod] Coloured Blocks [0.6][cblocks]
Replies: 30
Views: 14903

Update:

- Remove unecessary local.
- Fix groupname reset.
by TenPlus1
Tue Sep 08, 2026 09:58
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 118
Views: 49230

Update:

- Add def check.
- Fix status timer.
by TenPlus1
Tue Sep 08, 2026 09:32
Forum: Mod Releases
Topic: [Mod] Simple Skins [1.01] [simple_skins]
Replies: 95
Views: 62763

Update:

- Clear 'data'.
- nil check.
- New screenshot.
by TenPlus1
Tue Sep 08, 2026 09:06
Forum: Mod Releases
Topic: [Mod] Real Torch [1.0] [real_torch]
Replies: 34
Views: 15929

Update:

- Tweak n Tidy code.
by TenPlus1
Tue Sep 08, 2026 06:51
Forum: Servers
Topic: [Server] Xanadu
Replies: 4266
Views: 905151

Information:

Good news! Xanadu is back up and active and has a few new things to play with :)
by TenPlus1
Tue Sep 08, 2026 06:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2791
Views: 892543

Re: [Mod] Mobs Redo [1.63] [mobs]

@Arceusl - It's not a lack of detection but done on purpose, even if damage is disabled I want mobs to attack players unless either of the settings above is enabled. Different servers and games tweak their world to be exactly the way they want and this gives them the choice.
by TenPlus1
Tue Sep 08, 2026 05:36
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2791
Views: 892543

Re: [Mod] Mobs Redo [1.63] [mobs]

@Arceusl - I dont know if you've reliased but... Minetest isn't Minecraft :P
by TenPlus1
Mon Sep 07, 2026 06:12
Forum: Servers
Topic: [Server] Xanadu
Replies: 4266
Views: 905151

Information:

Sorry folks, looks like there's a power outage in the server area, so hopefully it'll be back up and running soon...
by TenPlus1
Mon Sep 07, 2026 05:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2791
Views: 892543

Re: [Mod] Mobs Redo [1.63] [mobs]

@Arceusl - There's a settings 'only_peaceful_mobs' and 'enable_peaceful_player' just for that.
by TenPlus1
Sun Sep 06, 2026 07:24
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377668

Update:

- Add missing local (thanks whosit).
- Add Brazilian locale (thanks FormalhautK).
- Tweak n Tidy code.

@Arceusl - Multiplant mod has been updated with the light fix.
by TenPlus1
Sun Sep 06, 2026 05:59
Forum: General Discussion
Topic: Why did you switch from Minecraft to Luanti?
Replies: 13
Views: 531

Re: Why did you switch from Minecraft to Luanti?

I tried Minecraft as a demo in the very beginning and it almost cooked my mini-pc, then I found Minetest which worked perfectly and even let me create my own mods easily :P
by TenPlus1
Sat Sep 05, 2026 14:20
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2791
Views: 892543

Update:

- Penguins now drop chicken instead of meat.
- New screenshow for mobs_animal.
by TenPlus1
Wed Sep 02, 2026 05:45
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377668

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - It's not a problem at all, it actually helps determine when players are above ground or below sometimes.
by TenPlus1
Tue Sep 01, 2026 15:47
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377668

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - 0 - 14 for node light levels, 15 for sky light levels (natural light).
by TenPlus1
Tue Sep 01, 2026 06:21
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377668

Re: [Mod] Farming Redo [1.50] [farming]

@Arceusl - Multiplant grows with a min light of 5 and max of 14 according to it's code, where full sunlight is 15, so I've posted a pull request on their git page to change it if necessary.
by TenPlus1
Tue Sep 01, 2026 06:16
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 608
Views: 271213

Update:

- Fix function typo.
- Fix light staff stone check [2nd].

@Arceusl - That's the thing, I dont normally add ores unless they have a good use and add something specific to the game or mod in advance.
by TenPlus1
Sun Aug 30, 2026 09:52
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2791
Views: 892543

Update:

- Pass cmi_cause into death_anim.
- Add fallback to lastpos.
- Execute cmi.notify_die() once only before mob removal [1st Sep].
- Harden code [4th].
by TenPlus1
Sun Aug 30, 2026 09:42
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 608
Views: 271213

Update:

- Bug fix and harden code.

@Arceusl - What ores and what would they be used for ?
by TenPlus1
Sat Aug 29, 2026 13:23
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 804
Views: 377668

Update:

- Tweak refill timer.
- Tidy code.
by TenPlus1
Fri Aug 28, 2026 07:11
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1744

Re: Luanti removed from Google Play due to baseless AI copyright notice

Another good reason to avoid ai being installed on anything by default... A handy tool at best but should always be under human supervision to stop mistakes like this from happening.

@Arceusl - As for google, install uBlock Origin add-on to block adverts from all their sites and GrapheneOs is a ...
by TenPlus1
Thu Aug 27, 2026 15:31
Forum: Mod Releases
Topic: [Mod] Lucky Block [1.7] [lucky_block]
Replies: 150
Views: 52048

ChatGPT Testing...

For a giggle I asked Chat GPT to create some lucky blocks, and this is what it came up with (after a few bug fixes).

While I dont use ai in my own mods, this was an interesting test to see how well it knew how to code in Lua and use the mod API.
by TenPlus1
Thu Aug 27, 2026 13:09
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2416
Views: 613192

Re: Post your mod requests/ideas here

*shakes fist at spam/ai bots* lol
by TenPlus1
Thu Aug 27, 2026 09:47
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2416
Views: 613192

Re: Post your mod requests/ideas here

@pias25ASA - Are all of these ai generated ? Also the features/items listed are already available in current mods on contentdb.