Search found 4305 matches
- Thu May 14, 2026 05:04
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - It does grow on it's own, you just need to be patient.
- Wed May 13, 2026 08:17
- Forum: Mod Releases
- Topic: [Mod] Multiplant [2.0] [multiplant]
- Replies: 6
- Views: 3688
Re: [Mod] Multiplant [2.0] [multiplant]
@Arceusl - Multiplant seeds grow just fine in default farming and farming redo, gotta be patient, and if you update bonemeal mod it now supports multiplant growth.
- Wed May 13, 2026 06:51
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Multiplants appear on group:field nodes at random, scarecrow nodes stops them growing nearby, bonemeal will help it grow to maturity but you will need to wait until it pops open and drops a random item.
- Wed May 13, 2026 05:07
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Rhubarb grows better in the shade, it doesnt like bright light, and as for multiplant support for bonemeal, I'll look into that part.
- Mon May 11, 2026 07:50
- Forum: Mod Releases
- Topic: [Mod] Bonemeal [1.8] [bonemeal]
- Replies: 116
- Views: 63005
Update:
- Add sound effect on grow.
- Add better particle effects (animated when using 5.6+ client).
- Add missing marram grass for sand.
- Add conversion recipes for bonified.
- Add next_plant check for better crop support [13th].
- Add better particle effects (animated when using 5.6+ client).
- Add missing marram grass for sand.
- Add conversion recipes for bonified.
- Add next_plant check for better crop support [13th].
- Sun May 10, 2026 15:47
- Forum: Mod Releases
- Topic: [Mod] Wine [2.0] [wine]
- Replies: 112
- Views: 47752
Update:
- Add {food=1} group to Blue Agave.
- Sat May 09, 2026 11:55
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 19
- Views: 1089
Re: Luanti 5.16.0
Is it just me or does this latest update have a glitch where you cannot see flowing water ?
- Sat May 09, 2026 09:25
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2740
- Views: 884861
Update:
- Refactor can_spawn.
- Tweak register_arrow, when arrow hits node use self.node_pos for it's position.
- Tweak Obsidian Flan arrows in mobs_monster.
- Tweak n Tidy mobs_monster code.
- Don't animate when ordered to stand [14th].
- Tweak register_arrow, when arrow hits node use self.node_pos for it's position.
- Tweak Obsidian Flan arrows in mobs_monster.
- Tweak n Tidy mobs_monster code.
- Don't animate when ordered to stand [14th].
- Fri May 08, 2026 06:03
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.33] [ethereal]
- Replies: 536
- Views: 264925
Update:
- Refactor biome_init and add decor_init to fix mod decoration issue.
- Add missing rainforest_swamp biome and papyrus deco.
- Add missing savanna_shore and deciduous_forest_shore biomes.
- Update biome_info.json.
- Add animated falling leaves (thanks EdgeLoopRepeat) [11th].
- Add missing rainforest_swamp biome and papyrus deco.
- Add missing savanna_shore and deciduous_forest_shore biomes.
- Update biome_info.json.
- Add animated falling leaves (thanks EdgeLoopRepeat) [11th].
- Wed May 06, 2026 10:34
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2740
- Views: 884861
Update:
- Tweak on_punch.
- Tweak can_dig_drop.
- Tweak do_states.
- Tweak can_dig_drop.
- Tweak do_states.
- Mon May 04, 2026 07:06
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2740
- Views: 884861
Update:
- Tweak set_animation function, adding frame_blend option.
- Tweak yaw_to_pos function, adding delay option.
- Tweak follow_flop function, having mobs stop properly when in reach.
- Tweak falling and fall damage.
- Only have mob spin slightly on knockback.
- Tweak yaw_to_pos function, adding delay option.
- Tweak follow_flop function, having mobs stop properly when in reach.
- Tweak falling and fall damage.
- Only have mob spin slightly on knockback.
- Sun May 03, 2026 10:18
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 482
- Views: 166377
Update:
- Simplify Morlu and Morvalar functions
- Have both adhere to {soulbound} when taking armor from player.
- Fix Morgut and Morvalar stealing food attack.
- Use initial_properties for bombs.
- New screenshot.
- Have both adhere to {soulbound} when taking armor from player.
- Fix Morgut and Morvalar stealing food attack.
- Use initial_properties for bombs.
- New screenshot.
- Fri May 01, 2026 16:58
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4236
- Views: 899112
Re: [Server] Xanadu
@neri2 - A little time on Xanadu is just what's needed to de-stress after a long day :p
- Fri May 01, 2026 06:46
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2740
- Views: 884861
Update:
- Rewrite mobs:capture_mob function.
- Add separate do_custom function to arrows.
- Remove cobweb arrow tail for spider.
- Add separate do_custom function to arrows.
- Remove cobweb arrow tail for spider.
- Tue Apr 28, 2026 14:22
- Forum: Mod Releases
- Topic: [Mod] Immersive Sounds [.36] [ambience]
- Replies: 314
- Views: 168030
Update:
- Add set music feature (has a chance of playing set music instead of default).
- Have beach sounds use background feature.
- Add new screenshot.
- Tweak n Tidy code.
- Have beach sounds use background feature.
- Add new screenshot.
- Tweak n Tidy code.
- Mon Apr 27, 2026 11:45
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Update:
- Add Kiwi Vine to savanna biome (Prairie in Ethereal).
- Added Kiwi Sorbet.
- Added Kiwi Sorbet.
- Mon Apr 27, 2026 11:44
- Forum: Mod Releases
- Topic: [Mod] Bonemeal [1.8] [bonemeal]
- Replies: 116
- Views: 63005
Update:
- Add Farming Redo's Kiwi Vine sapling.
- New bone texture.
- Add nil checks and Fix addition to existing items.
- Tweak n Tidy code.
- New bone texture.
- Add nil checks and Fix addition to existing items.
- Tweak n Tidy code.
- Mon Apr 27, 2026 11:44
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.33] [ethereal]
- Replies: 536
- Views: 264925
Update:
- Add Farming Redo's Kiwi Vine to Prairie biome.
- Mon Apr 27, 2026 04:45
- Forum: Mod Releases
- Topic: [Mod] Hoppers [hopper]
- Replies: 118
- Views: 47311
Re: [Mod] Hoppers [hopper]
@FrankBKK - Voxelibre uses it's own Hoppers in-game, this mod is a different thing.
- Sun Apr 26, 2026 07:24
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Update:
- Default Hoe's can be used with Mineclonia (recipes will not show though).
- Sun Apr 26, 2026 04:59
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Are you using the latest Mineclonia release ? and can you show the error you received ?
- Sat Apr 25, 2026 06:52
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - Farming Redo works just fine with Mineclonia, crops spawn, seeds are found in tall grass and they grow like normal.
- Fri Apr 24, 2026 07:08
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Update:
- Fix type in French locale (thx CrazyladMT).
- New textures for utensils (thx SkyBuilder1717 for pot, saucepan and mixing bowl).
- Tweak hoe_on_use and mithril scythe.
- New textures for utensils (thx SkyBuilder1717 for pot, saucepan and mixing bowl).
- Tweak hoe_on_use and mithril scythe.
- Thu Apr 23, 2026 16:43
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Re: [Mod] Farming Redo [1.50] [farming]
@Arceusl - You can also craft them into bales for decoration :)
- Thu Apr 23, 2026 16:11
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 759
- Views: 371703
Update:
- Tweak and Tidy reg_plant_stages and place_seed functions .