Search found 4010 matches
- Sun Nov 30, 2025 18:21
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 79
- Views: 25950
Re: Minetest-Mods team[Mod repository]
I would like to quickly mention that the overview of the organisation and its rules were changed few weeks ago. The core principle stays the same, except that they should now be easier to comprehend ( PR/details ). Current mod(pack) count: 200 EDIT: I would also like to take the chance to mention th...
- Sun Nov 23, 2025 11:40
- Forum: News
- Topic: Testing needed: Dynamic shadows are now supported on Android
- Replies: 4
- Views: 317
Re: Testing needed: Dynamic shadows are now supported on Android
After removing the Luanti install (there were no worlds or mods to lose) from my Android 6 smartphone I could install this test application successfully. It seems that GL_EXT_color_buffer_float is indeed not supported on this (OpenGL ES 3.1 device , thus the corresponding check in Luanti works corre...
- Sun Nov 23, 2025 08:44
- Forum: General Discussion
- Topic: Can someone help me understand
- Replies: 3
- Views: 203
Re: Can someone help me understand
I have also seen a performance difference on Windows with Intel HD 4000 graphics, where the Mesa software renderer would outperform the actual iGPU + driver . On Linux, the game ran even smoother - shadows (low preset) worked flawlessly. So yes, I can confirm that you can gain a performance uplift e...
- Sat Nov 15, 2025 17:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11422
- Views: 2785888
Re: Post your screenshots!
Doing some strange gymastics because this server uses ancient mods. Let's hope there's no security issue.
- Fri Oct 10, 2025 16:35
- Forum: News
- Topic: Luanti 5.14.0
- Replies: 13
- Views: 2212
Re: Luanti 5.14.0
Unfortunately, the only way to get rid of them is to remove this part from builtin (server-side): https://github.com/luanti-org/luanti/bl ... #L572-L591
- Sun Oct 05, 2025 15:51
- Forum: News
- Topic: Luanti 5.14.0
- Replies: 13
- Views: 2212
Luanti 5.14.0
Luanti 5.14.0 has been released! Blog post: https://blog.luanti.org/2025/10/05/5.14.0-released/ Highlights Digging particles are now sent to all palyers API to scale nametags based on the viewer's distance Supported database backends are now listed in --help For Lua mapgens: core.generate_decoration...
- Sat Sep 13, 2025 08:48
- Forum: Modding Discussion
- Topic: Is it possible to make custom server authentication?
- Replies: 2
- Views: 126
Re: Is it possible to make custom server authentication?
At least the registration process can be locked behind a mod. For example: 1. Let users login to a website that requires authentication. 2. The website would then provide a file to a Lua mod to instruct it to change the setting default_password . 3. Let the user copy the generated password to their ...
- Sun Aug 31, 2025 18:43
- Forum: Modding Discussion
- Topic: Node with more textures on OBJ
- Replies: 4
- Views: 181
- Sun Aug 31, 2025 06:20
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2678
- Views: 791951
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
I wanted to get rid of some deprecation warnings in my world, however I cannot get the repository to clone. Also the website surprisingly loads even slower than the Luanti Forums right now. $ git clone https://git.bananach.space/advtrains.git --depth 3 Cloning into 'advtrains'... fatal: unable to ac...
- Fri Aug 01, 2025 12:56
- Forum: News
- Topic: Luanti 5.13.0
- Replies: 18
- Views: 5117
Luanti 5.13.0
Luanti 5.13.0 has been released! Blog post: https://blog.luanti.org/2025/08/10/5.13.0-released/ Highlights Persistent ID's for Lua Entities. See ObjectRef:get_guid() Pasting multi-line text on Windows now works correctly. The minimap now displays drawtype = "air" nodes correctly. Various A...
- Sun Jun 22, 2025 15:29
- Forum: Mod Releases
- Topic: [Mod] 3d visible wielded items [0.4.0] [wield3d]
- Replies: 81
- Views: 41021
Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]
Forked to https://github.com/minetest-mods/wield3d
Maintenance work will be done there. Please propose a PR if you'd like to see new features.
(requested by https://github.com/minetest-mods/minete ... issues/106 )
Maintenance work will be done there. Please propose a PR if you'd like to see new features.
(requested by https://github.com/minetest-mods/minete ... issues/106 )
- Sat Jun 07, 2025 16:26
- Forum: Problems
- Topic: (already reported) luanti 5.13dev-something is very wrong with trains
- Replies: 1
- Views: 1209
- Sat May 24, 2025 06:57
- Forum: News
- Topic: Luanti 5.12.0
- Replies: 29
- Views: 14500
Re: Luanti 5.12.0
Question. Can we still register nodes with the : prefix? Like :ugx:blockfromanothermodbutsamename Yes. That is documented and thus still allowed. What has been restricted is undocumented behaviour, such as: Adding new keys to registration tables in the async or emerge (Lua) environment (the values ...
- Fri May 23, 2025 18:08
- Forum: News
- Topic: Luanti 5.12.0
- Replies: 29
- Views: 14500
Luanti 5.12.0
Luanti 5.12.0 has been released! Blog post: https://blog.luanti.org/2025/05/24/5.12.0-released/ Highlights We have switched to SDL for input. This comes with many benefits Android: New (optional) dig/place buttons as an alternative to short/long tapping. Main menu: New Reviews tab for ContentDB page...
- Wed Mar 19, 2025 18:47
- Forum: Modding Discussion
- Topic: Prevent schematics from floating
- Replies: 8
- Views: 1573
Re: Prevent schematics from floating
Not trivial Here's how I would do it: 1. Use an on_generated callback. Use a VoxelManipulator object. Retrieve the heightmap from the mapgen. 2. Pick the 4 edge positions of the 2D plane where you'd like to place your schematic. 3. Calculate the average (or maximum) height of the 4 positions using t...
- Sun Mar 09, 2025 15:07
- Forum: Modding Discussion
- Topic: Animated Inventory?
- Replies: 15
- Views: 1253
Re: Animated Inventory?
The only effect you could implement is zooming from the center of the screen by re-sending a formspec with different size[X,Y] dimensions as often as you can. Generally no, you cannot do this with the currently provided API. EDIT: A sliding effect is also possible to a certain degree. You move the c...
- Mon Mar 03, 2025 20:51
- Forum: Engine Builds
- Topic: How can I compile minetest on windows using mingw, cmake and git?
- Replies: 4
- Views: 2504
Re: How can I compile minetest on windows using mingw, cmake and git?
I haven't looked super far into this, but I have shipped a native application cross-compiled before. [..] This is going offtopic. Just leaving a quick note that I am well aware of that. This mentioned setup is located on an external drive so that I can develop on any PC (or rather OS) of choice, as...
- Sun Mar 02, 2025 19:11
- Forum: Problems
- Topic: Weird issue with 5.11 stable client
- Replies: 3
- Views: 1405
- Sun Mar 02, 2025 19:08
- Forum: Engine Builds
- Topic: How can I compile minetest on windows using mingw, cmake and git?
- Replies: 4
- Views: 2504
Re: How can I compile minetest on windows using mingw, cmake and git?
I did get pretty far compiling another project with mingw run in Wine (thus also using the Windows binaries). The procedure is about as follows: (the hard way) install mingw + cmake + cmake-gui + git download or clone all dependencies. some might depend on other libraries, thus you'll see a dependen...
- Sun Mar 02, 2025 18:54
- Forum: Problems
- Topic: PC/Laptop Configuration for Luanti
- Replies: 13
- Views: 1706
Re: PC/Laptop Configuration for Luanti
Idea 1 https://github.com/luanti-org/luanti/issues/15847 Edit the file "<LUANTI DIRECTORY>/builtin/mainmenu/credits.json" as described in the issue above. Does Luanti start now? Idea 2 Start Luanti. You're using Windows, thus failing applications are likely found in the Event Log: https:/...
- Fri Feb 21, 2025 18:32
- Forum: General Discussion
- Topic: Performance issue on old note
- Replies: 3
- Views: 681
Re: Performance issue on old note
Missing model number, thus I can only assume to provide limited support. 1. Since which Luanti version does it no longer run smoothly? 2. Have you yet disabled all shader-related options in the settings menu? 3. If you happen to have a dedicated GPU, make sure that Luanti uses that one. Even if it's...
- Fri Feb 21, 2025 18:27
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 168
- Views: 89054
Re: [Mod] Unified Inventory [git][unified_inventory]
I've just realized that when I enable Unified Inventory, the hand override for default MTG in creative no longer works. Is the "Creative Mode" checkbox of your world checked? MTG creative only overrides the default hand capabilities if the entire server has creative enabled. Without that ...
- Sat Feb 15, 2025 14:01
- Forum: News
- Topic: Luanti 5.11.0
- Replies: 12
- Views: 4541
Luanti 5.11.0
Luanti 5.11.0 has been released! Blog post: https://blog.luanti.org/2025/02/14/5.11.0-released/ Highlights Settings in the pause menu - change settings without quitting the game Android: New editor to customize the touch controls layout GUI: Server list improvements (search, packages, connected play...
- Fri Dec 13, 2024 19:13
- Forum: Feature Discussion
- Topic: disable player registration, enable external registration
- Replies: 9
- Views: 1855
Re: disable player registration, enable external registration
Chaotic low-invest approach: use the setting default_password ( https://github.com/minetest/minetest/blob/master/minetest.conf.example#L847-L849 ) and share that with players who agreed to the rules. They will need to log in (not register) with this password before changing their password. To avoid ...
- Sun Dec 01, 2024 09:54
- Forum: Mod Releases
- Topic: [Mod] Upgrade the player stats [upgrade_packs]
- Replies: 6
- Views: 4776
Re: [Mod] Upgrade the player stats [upgrade_packs]
Sorry for the delay - I only found this reply by chance.minetestlover wrote: ↑Mon Sep 09, 2024 04:23To my eye, the hp_max and breath_max thus do not change when an item wears out. Is there some magic to your code i am not seeing?
Your observation is correct. The newest version on GitHub now includes the bugfix. Thank you for reporting.