Search found 4010 matches

by Krock
Sun Nov 30, 2025 18:21
Forum: Modding Discussion
Topic: Minetest-Mods team [Mod repository]
Replies: 79
Views: 25950

Re: Minetest-Mods team[Mod repository]

I would like to quickly mention that the overview of the organisation and its rules were changed few weeks ago. The core principle stays the same, except that they should now be easier to comprehend ( PR/details ). Current mod(pack) count: 200 EDIT: I would also like to take the chance to mention th...
by Krock
Sun Nov 23, 2025 11:40
Forum: News
Topic: Testing needed: Dynamic shadows are now supported on Android
Replies: 4
Views: 317

Re: Testing needed: Dynamic shadows are now supported on Android

After removing the Luanti install (there were no worlds or mods to lose) from my Android 6 smartphone I could install this test application successfully. It seems that GL_EXT_color_buffer_float is indeed not supported on this (OpenGL ES 3.1 device , thus the corresponding check in Luanti works corre...
by Krock
Sun Nov 23, 2025 08:44
Forum: General Discussion
Topic: Can someone help me understand
Replies: 3
Views: 203

Re: Can someone help me understand

I have also seen a performance difference on Windows with Intel HD 4000 graphics, where the Mesa software renderer would outperform the actual iGPU + driver . On Linux, the game ran even smoother - shadows (low preset) worked flawlessly. So yes, I can confirm that you can gain a performance uplift e...
by Krock
Sat Nov 15, 2025 17:57
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11422
Views: 2785888

Re: Post your screenshots!

Doing some strange gymastics because this server uses ancient mods. Let's hope there's no security issue.
by Krock
Fri Oct 10, 2025 16:35
Forum: News
Topic: Luanti 5.14.0
Replies: 13
Views: 2212

Re: Luanti 5.14.0

MatyasP wrote:
Tue Oct 07, 2025 10:11
How can I as server owner turn off digging particles or turn off sending it to all players?
Unfortunately, the only way to get rid of them is to remove this part from builtin (server-side): https://github.com/luanti-org/luanti/bl ... #L572-L591
by Krock
Sun Oct 05, 2025 15:51
Forum: News
Topic: Luanti 5.14.0
Replies: 13
Views: 2212

Luanti 5.14.0

Luanti 5.14.0 has been released! Blog post: https://blog.luanti.org/2025/10/05/5.14.0-released/ Highlights Digging particles are now sent to all palyers API to scale nametags based on the viewer's distance Supported database backends are now listed in --help For Lua mapgens: core.generate_decoration...
by Krock
Sat Sep 13, 2025 08:48
Forum: Modding Discussion
Topic: Is it possible to make custom server authentication?
Replies: 2
Views: 126

Re: Is it possible to make custom server authentication?

At least the registration process can be locked behind a mod. For example: 1. Let users login to a website that requires authentication. 2. The website would then provide a file to a Lua mod to instruct it to change the setting default_password . 3. Let the user copy the generated password to their ...
by Krock
Sun Aug 31, 2025 18:43
Forum: Modding Discussion
Topic: Node with more textures on OBJ
Replies: 4
Views: 181

Re: Node with more textures on OBJ

https://github.com/luanti-org/luanti/is ... 1367617095

Use multiple materials in your model.
by Krock
Sun Aug 31, 2025 06:20
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
Replies: 2678
Views: 791951

Re: [Mod] Advanced Trains [advtrains] [2.6.0]

I wanted to get rid of some deprecation warnings in my world, however I cannot get the repository to clone. Also the website surprisingly loads even slower than the Luanti Forums right now. $ git clone https://git.bananach.space/advtrains.git --depth 3 Cloning into 'advtrains'... fatal: unable to ac...
by Krock
Fri Aug 01, 2025 12:56
Forum: News
Topic: Luanti 5.13.0
Replies: 18
Views: 5117

Luanti 5.13.0

Luanti 5.13.0 has been released! Blog post: https://blog.luanti.org/2025/08/10/5.13.0-released/ Highlights Persistent ID's for Lua Entities. See ObjectRef:get_guid() Pasting multi-line text on Windows now works correctly. The minimap now displays drawtype = "air" nodes correctly. Various A...
by Krock
Sun Jun 22, 2025 15:29
Forum: Mod Releases
Topic: [Mod] 3d visible wielded items [0.4.0] [wield3d]
Replies: 81
Views: 41021

Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]

Forked to https://github.com/minetest-mods/wield3d

Maintenance work will be done there. Please propose a PR if you'd like to see new features.

(requested by https://github.com/minetest-mods/minete ... issues/106 )
by Krock
Sat May 24, 2025 06:57
Forum: News
Topic: Luanti 5.12.0
Replies: 29
Views: 14500

Re: Luanti 5.12.0

Question. Can we still register nodes with the : prefix? Like :ugx:blockfromanothermodbutsamename Yes. That is documented and thus still allowed. What has been restricted is undocumented behaviour, such as: Adding new keys to registration tables in the async or emerge (Lua) environment (the values ...
by Krock
Fri May 23, 2025 18:08
Forum: News
Topic: Luanti 5.12.0
Replies: 29
Views: 14500

Luanti 5.12.0

Luanti 5.12.0 has been released! Blog post: https://blog.luanti.org/2025/05/24/5.12.0-released/ Highlights We have switched to SDL for input. This comes with many benefits Android: New (optional) dig/place buttons as an alternative to short/long tapping. Main menu: New Reviews tab for ContentDB page...
by Krock
Wed Mar 19, 2025 18:47
Forum: Modding Discussion
Topic: Prevent schematics from floating
Replies: 8
Views: 1573

Re: Prevent schematics from floating

Not trivial Here's how I would do it: 1. Use an on_generated callback. Use a VoxelManipulator object. Retrieve the heightmap from the mapgen. 2. Pick the 4 edge positions of the 2D plane where you'd like to place your schematic. 3. Calculate the average (or maximum) height of the 4 positions using t...
by Krock
Sun Mar 09, 2025 15:07
Forum: Modding Discussion
Topic: Animated Inventory?
Replies: 15
Views: 1253

Re: Animated Inventory?

The only effect you could implement is zooming from the center of the screen by re-sending a formspec with different size[X,Y] dimensions as often as you can. Generally no, you cannot do this with the currently provided API. EDIT: A sliding effect is also possible to a certain degree. You move the c...
by Krock
Mon Mar 03, 2025 20:51
Forum: Engine Builds
Topic: How can I compile minetest on windows using mingw, cmake and git?
Replies: 4
Views: 2504

Re: How can I compile minetest on windows using mingw, cmake and git?

I haven't looked super far into this, but I have shipped a native application cross-compiled before. [..] This is going offtopic. Just leaving a quick note that I am well aware of that. This mentioned setup is located on an external drive so that I can develop on any PC (or rather OS) of choice, as...
by Krock
Sun Mar 02, 2025 19:08
Forum: Engine Builds
Topic: How can I compile minetest on windows using mingw, cmake and git?
Replies: 4
Views: 2504

Re: How can I compile minetest on windows using mingw, cmake and git?

I did get pretty far compiling another project with mingw run in Wine (thus also using the Windows binaries). The procedure is about as follows: (the hard way) install mingw + cmake + cmake-gui + git download or clone all dependencies. some might depend on other libraries, thus you'll see a dependen...
by Krock
Sun Mar 02, 2025 18:54
Forum: Problems
Topic: PC/Laptop Configuration for Luanti
Replies: 13
Views: 1706

Re: PC/Laptop Configuration for Luanti

Idea 1 https://github.com/luanti-org/luanti/issues/15847 Edit the file "<LUANTI DIRECTORY>/builtin/mainmenu/credits.json" as described in the issue above. Does Luanti start now? Idea 2 Start Luanti. You're using Windows, thus failing applications are likely found in the Event Log: https:/...
by Krock
Fri Feb 21, 2025 18:32
Forum: General Discussion
Topic: Performance issue on old note
Replies: 3
Views: 681

Re: Performance issue on old note

Missing model number, thus I can only assume to provide limited support. 1. Since which Luanti version does it no longer run smoothly? 2. Have you yet disabled all shader-related options in the settings menu? 3. If you happen to have a dedicated GPU, make sure that Luanti uses that one. Even if it's...
by Krock
Fri Feb 21, 2025 18:27
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 168
Views: 89054

Re: [Mod] Unified Inventory [git][unified_inventory]

I've just realized that when I enable Unified Inventory, the hand override for default MTG in creative no longer works. Is the "Creative Mode" checkbox of your world checked? MTG creative only overrides the default hand capabilities if the entire server has creative enabled. Without that ...
by Krock
Sat Feb 15, 2025 14:01
Forum: News
Topic: Luanti 5.11.0
Replies: 12
Views: 4541

Luanti 5.11.0

Luanti 5.11.0 has been released! Blog post: https://blog.luanti.org/2025/02/14/5.11.0-released/ Highlights Settings in the pause menu - change settings without quitting the game Android: New editor to customize the touch controls layout GUI: Server list improvements (search, packages, connected play...
by Krock
Fri Dec 13, 2024 19:13
Forum: Feature Discussion
Topic: disable player registration, enable external registration
Replies: 9
Views: 1855

Re: disable player registration, enable external registration

Chaotic low-invest approach: use the setting default_password ( https://github.com/minetest/minetest/blob/master/minetest.conf.example#L847-L849 ) and share that with players who agreed to the rules. They will need to log in (not register) with this password before changing their password. To avoid ...
by Krock
Sun Dec 01, 2024 09:54
Forum: Mod Releases
Topic: [Mod] Upgrade the player stats [upgrade_packs]
Replies: 6
Views: 4776

Re: [Mod] Upgrade the player stats [upgrade_packs]

minetestlover wrote:
Mon Sep 09, 2024 04:23
To my eye, the hp_max and breath_max thus do not change when an item wears out. Is there some magic to your code i am not seeing?
Sorry for the delay - I only found this reply by chance.
Your observation is correct. The newest version on GitHub now includes the bugfix. Thank you for reporting.