Search found 4040 matches
- Sun May 10, 2026 16:41
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1442
Re: Luanti 5.16.1
Updated the post for 5.16.1 - a hotfix release for 5.16.0. You may find the changelog here: https://docs.luanti.org/about/changelog/#5160--5161
- Sun May 10, 2026 11:30
- Forum: General Discussion
- Topic: Flickering when teleporting and rotating the player
- Replies: 1
- Views: 140
Re: Flickering when teleporting and rotating the player
To get around this issue, you could forceload the mapblocks and send them to the player ahead of time using ObjectRef:send_mapblock.
Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
- Sun May 10, 2026 09:54
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 173
- Views: 91027
Re: [Mod] Unified Inventory [git][unified_inventory]
Since this is still receiving occasional updates, you should add a settingtype to hide specific categories/item names/itemstrings in the crafting guide. My specific use for this is would be hiding the thousands of slopes/slabs from moreblocks that bloat the guide. Sometimes you still want to know w...
- Fri May 08, 2026 19:56
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1442
Luanti 5.16.1
Luanti 5.16.1 has been released! Blog post: TODO Highlights 5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly. Several bugfixes (including memory leaks and graphical fixes) Client option to disable the damage flash Keybinds for camera rotation Support for more mouse buttons (for keyb...
- Fri May 01, 2026 18:30
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1171
Re: Luanti 5.16.0-rc1
You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions that lead to the described implementation/fix. That's a fair request. However, at this point you could as well browse the git commit history to see all relationships of each and every change...
- Fri May 01, 2026 18:18
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1171
Re: Luanti 5.16.0-rc1
Updated the first post to have a link to the current changelog (WIP) --> https://github.com/SmallJoker/fork-dev. ... 5152--5160
(PR https://github.com/luanti-org/docs.luanti.org/pull/332 )
(PR https://github.com/luanti-org/docs.luanti.org/pull/332 )
- Wed Apr 29, 2026 18:43
- Forum: Problems
- Topic: Luanti application crashing...
- Replies: 5
- Views: 474
Re: Luanti application crashing...
I have no experience of developing on/for Android. I recommend to look out for tutorials on how to attach a debugger to the process and get a backtrace before it gets forcefully closed.
- Tue Apr 28, 2026 20:21
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1171
Luanti 5.16.0-rc1
This is the 1st release candidate for Luanti 5.16.0, which is expected to release in May. You can find some builds here: https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1 Windows 32-bit and 64-bit builds Windows 64-bit self-extracting launcher macOS Unsigned Android builds (see release de...
- Wed Apr 22, 2026 19:08
- Forum: Problems
- Topic: Luanti application crashing...
- Replies: 5
- Views: 474
Re: Luanti application crashing...
To get more details about the crash, you can use a logcat viewer application or by using "adb": https://github.com/luanti-org/luanti/bl ... on-android
- Sat Apr 18, 2026 11:54
- Forum: Modding Discussion
- Topic: How to do an Underground Magma/Lava Lake or Lava pocket?
- Replies: 2
- Views: 225
Re: How to do an Underground Magma/Lava Lake or Lava pocket?
You could detect caves generated by the mapgen and fill those with lava. 1. Use an on_generated callback 2. Retrieve the VoxelManip objects (+ data) 3. Probe a few positions by scanning upwards or downwards in the vmanip data for "air" nodes. 4. If there are sufficient "air" node...
- Fri Feb 20, 2026 17:01
- Forum: Problems
- Topic: Graphics Not Load, minetest 5.15.0, minetest 5.16.0, minetestserver.5.15.0, minetestAndroid.5.15.0 Ubuntu 24.04.
- Replies: 4
- Views: 2111
Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.
Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too. 1. Run /grantme all 2. Enable noclip and fly mode to ensure you're not stuck in a node, underground. If the issue persists: https://github.com/luanti-org/luanti/issues/1601...
- Fri Feb 13, 2026 16:55
- Forum: Modding Discussion
- Topic: Updated Land Rush?
- Replies: 3
- Views: 1023
Re: Updated Land Rush?
Shameless self-advertisement: https://github.com/SmallJoker/simple_protection/
I took the idea of Landrush and converted it into a more modern mod, although with some bells and whistles you might or might not like.
I took the idea of Landrush and converted it into a more modern mod, although with some bells and whistles you might or might not like.
- Sun Feb 08, 2026 13:53
- Forum: News
- Topic: Luanti 5.15.1
- Replies: 28
- Views: 14674
Luanti 5.15.1
Luanti 5.15.1 has been released! (bugfix release for 5.15.0) Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0) Highlights Attempt to work around rendering issues related to array textures. Due to lack of input from affected people, the root cause is yet unknown. If you were (o...
- Sat Feb 07, 2026 17:51
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 173
- Views: 91027
Re: [Mod] Unified Inventory [git][unified_inventory]
https://github.com/user-attachments/assets/4cde2bb6-5f3f-47b6-83c3-c4acd8ee2e98 Unified Inventory now supports multiple craft outputs, most relevant for custom craft recipes like seen in machine nodes. For example, this technic commit , introduces support such that technic:sawdust will now show two...
- Wed Feb 04, 2026 20:51
- Forum: Problems
- Topic: Graphics stops updating but game continues
- Replies: 5
- Views: 349
Re: Graphics stops updating but game continues
Thank you for testing. glLineWidth with thickness 2 very likely originates from drawing the pointed node outline (setting selectionbox_width ). Thus, it seems logical that it appears plenty of times in the log. Whereas that deprecation should be addressed in the future, I believe that it is either u...
- Tue Feb 03, 2026 19:44
- Forum: Modding Discussion
- Topic: I'm back - updating old mods
- Replies: 5
- Views: 163
Re: I'm back - updating old mods
Welcome back!
Here's a stupid simple script of mine to replace some old notations: https://gist.github.com/SmallJoker/cb89 ... ced1c5fc31
Here's a stupid simple script of mine to replace some old notations: https://gist.github.com/SmallJoker/cb89 ... ced1c5fc31
- Mon Feb 02, 2026 18:28
- Forum: Problems
- Topic: Graphics stops updating but game continues
- Replies: 5
- Views: 349
Re: Graphics stops updating but game continues
Is this issue limited to Luanti 5.14.0 or does it also occur on older versions? FYI, 5.15.0 is the most recent. EDIT: I suppose this is another instance of buggy Intel drivers on Windows. You could place the software renderer opengl32.dll next to luanti.exe to circumvent this issue. That's however n...
- Sat Jan 24, 2026 17:50
- Forum: Servers
- Topic: Enabling mods?
- Replies: 1
- Views: 127
Re: Enabling mods?
Documentation in the engine repo: https://github.com/luanti-org/luanti/blob/master/doc/world_format.md#worldmt More fancy documentation in the docs: https://docs.luanti.org/for-players/installing-mods/ If you do not have access to a graphical interface, there's multiple ways: Way 1: Edit world.mt. A...
- Sat Jan 24, 2026 17:39
- Forum: Problems
- Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
- Replies: 30
- Views: 1309
Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
Tip: If nobody else has the issue or cannot reproduce it, then it won't get fixed. It might take a while until someone reports this issue who has exactly the same hardware, OS and configuration as you.
Also yes - not being able to downgrade apps on Android is also something I very much dislike.
Also yes - not being able to downgrade apps on Android is also something I very much dislike.
- Sat Jan 24, 2026 07:45
- Forum: Problems
- Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
- Replies: 30
- Views: 1309
Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
Try the setting video_driver = opengl . If that does not help or you don't know how, please provide 1. a screenshot from 5.15.0 2. a screenshot from 5.14.0 of the same scene as for 5.15.0 3. your system details, most importantly OS, GPU name and drivers versions Without having all of these points sa...
- Tue Jan 20, 2026 17:52
- Forum: News
- Topic: Luanti 5.15.0
- Replies: 21
- Views: 1823
Luanti 5.15.0
Luanti 5.15.0 has been released! Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ Highlights Rendering performance improvements using more modern OpenGL features Main menu: Actions can now be bound to multiple keys Items can now have animated inventory images HUD text elements now sup...
- Sat Jan 17, 2026 08:10
- Forum: Modding Discussion
- Topic: My sand won't fall
- Replies: 3
- Views: 113
Re: My sand won't fall
Use one of those functions after placing your schematic: https://github.com/luanti-org/luanti/bl ... 6860-L6868
- Tue Jan 13, 2026 19:02
- Forum: Problems
- Topic: Auto-scroll textarea[] in formspecs
- Replies: 4
- Views: 230
- Mon Jan 12, 2026 16:26
- Forum: Problems
- Topic: Auto-scroll textarea[] in formspecs
- Replies: 4
- Views: 230
Re: Auto-scroll textarea[] in formspecs
Did you perhaps already ask this question elsewhere? It seems very familiar. No. The GUIScrollBar instance of GUIEditBoxWithScrollBar (used for textarea) can currently not be controlled by formspec elements. However, you could request a feature on GItHub to implement that using an additional argumen...
- Sun Jan 11, 2026 20:34
- Forum: Problems
- Topic: Does Luanti support client-side mods?
- Replies: 2
- Views: 145
Re: Does Luanti support client-side mods?
Question in the title: yes. https://github.com/luanti-org/luanti/bl ... md?plain=1
Question in your topic: no. SSCSM is a concept but unclear when it'll be merged, let alone have the freedom that you imagine. Use the Lua API in the meantime to spawn particles and whatnot.
Question in your topic: no. SSCSM is a concept but unclear when it'll be merged, let alone have the freedom that you imagine. Use the Lua API in the meantime to spawn particles and whatnot.