Search found 4040 matches

by Krock
Sun May 10, 2026 16:41
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1442

Re: Luanti 5.16.1

Updated the post for 5.16.1 - a hotfix release for 5.16.0. You may find the changelog here: https://docs.luanti.org/about/changelog/#5160--5161
by Krock
Sun May 10, 2026 11:30
Forum: General Discussion
Topic: Flickering when teleporting and rotating the player
Replies: 1
Views: 140

Re: Flickering when teleporting and rotating the player

To get around this issue, you could forceload the mapblocks and send them to the player ahead of time using ObjectRef:send_mapblock.

Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
by Krock
Sun May 10, 2026 09:54
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 173
Views: 91027

Re: [Mod] Unified Inventory [git][unified_inventory]

Since this is still receiving occasional updates, you should add a settingtype to hide specific categories/item names/itemstrings in the crafting guide. My specific use for this is would be hiding the thousands of slopes/slabs from moreblocks that bloat the guide. Sometimes you still want to know w...
by Krock
Fri May 08, 2026 19:56
Forum: News
Topic: Luanti 5.16.1
Replies: 23
Views: 1442

Luanti 5.16.1

Luanti 5.16.1 has been released! Blog post: TODO Highlights 5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly. Several bugfixes (including memory leaks and graphical fixes) Client option to disable the damage flash Keybinds for camera rotation Support for more mouse buttons (for keyb...
by Krock
Fri May 01, 2026 18:30
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1171

Re: Luanti 5.16.0-rc1

You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions that lead to the described implementation/fix. That's a fair request. However, at this point you could as well browse the git commit history to see all relationships of each and every change...
by Krock
Fri May 01, 2026 18:18
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1171

Re: Luanti 5.16.0-rc1

Updated the first post to have a link to the current changelog (WIP) --> https://github.com/SmallJoker/fork-dev. ... 5152--5160

(PR https://github.com/luanti-org/docs.luanti.org/pull/332 )
by Krock
Wed Apr 29, 2026 18:43
Forum: Problems
Topic: Luanti application crashing...
Replies: 5
Views: 474

Re: Luanti application crashing...

I have no experience of developing on/for Android. I recommend to look out for tutorials on how to attach a debugger to the process and get a backtrace before it gets forcefully closed.
by Krock
Tue Apr 28, 2026 20:21
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1171

Luanti 5.16.0-rc1

This is the 1st release candidate for Luanti 5.16.0, which is expected to release in May. You can find some builds here: https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1 Windows 32-bit and 64-bit builds Windows 64-bit self-extracting launcher macOS Unsigned Android builds (see release de...
by Krock
Wed Apr 22, 2026 19:08
Forum: Problems
Topic: Luanti application crashing...
Replies: 5
Views: 474

Re: Luanti application crashing...

To get more details about the crash, you can use a logcat viewer application or by using "adb": https://github.com/luanti-org/luanti/bl ... on-android
by Krock
Sat Apr 18, 2026 11:54
Forum: Modding Discussion
Topic: How to do an Underground Magma/Lava Lake or Lava pocket?
Replies: 2
Views: 225

Re: How to do an Underground Magma/Lava Lake or Lava pocket?

You could detect caves generated by the mapgen and fill those with lava. 1. Use an on_generated callback 2. Retrieve the VoxelManip objects (+ data) 3. Probe a few positions by scanning upwards or downwards in the vmanip data for "air" nodes. 4. If there are sufficient "air" node...
by Krock
Fri Feb 20, 2026 17:01
Forum: Problems
Topic: Graphics Not Load, minetest 5.15.0, minetest 5.16.0, minetestserver.5.15.0, minetestAndroid.5.15.0 Ubuntu 24.04.
Replies: 4
Views: 2111

Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.

Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too. 1. Run /grantme all 2. Enable noclip and fly mode to ensure you're not stuck in a node, underground. If the issue persists: https://github.com/luanti-org/luanti/issues/1601...
by Krock
Fri Feb 13, 2026 16:55
Forum: Modding Discussion
Topic: Updated Land Rush?
Replies: 3
Views: 1023

Re: Updated Land Rush?

Shameless self-advertisement: https://github.com/SmallJoker/simple_protection/

I took the idea of Landrush and converted it into a more modern mod, although with some bells and whistles you might or might not like.
by Krock
Sun Feb 08, 2026 13:53
Forum: News
Topic: Luanti 5.15.1
Replies: 28
Views: 14674

Luanti 5.15.1

Luanti 5.15.1 has been released! (bugfix release for 5.15.0) Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0) Highlights Attempt to work around rendering issues related to array textures. Due to lack of input from affected people, the root cause is yet unknown. If you were (o...
by Krock
Sat Feb 07, 2026 17:51
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 173
Views: 91027

Re: [Mod] Unified Inventory [git][unified_inventory]

https://github.com/user-attachments/assets/4cde2bb6-5f3f-47b6-83c3-c4acd8ee2e98 Unified Inventory now supports multiple craft outputs, most relevant for custom craft recipes like seen in machine nodes. For example, this technic commit , introduces support such that technic:sawdust will now show two...
by Krock
Wed Feb 04, 2026 20:51
Forum: Problems
Topic: Graphics stops updating but game continues
Replies: 5
Views: 349

Re: Graphics stops updating but game continues

Thank you for testing. glLineWidth with thickness 2 very likely originates from drawing the pointed node outline (setting selectionbox_width ). Thus, it seems logical that it appears plenty of times in the log. Whereas that deprecation should be addressed in the future, I believe that it is either u...
by Krock
Tue Feb 03, 2026 19:44
Forum: Modding Discussion
Topic: I'm back - updating old mods
Replies: 5
Views: 163

Re: I'm back - updating old mods

Welcome back!

Here's a stupid simple script of mine to replace some old notations: https://gist.github.com/SmallJoker/cb89 ... ced1c5fc31
by Krock
Mon Feb 02, 2026 18:28
Forum: Problems
Topic: Graphics stops updating but game continues
Replies: 5
Views: 349

Re: Graphics stops updating but game continues

Is this issue limited to Luanti 5.14.0 or does it also occur on older versions? FYI, 5.15.0 is the most recent. EDIT: I suppose this is another instance of buggy Intel drivers on Windows. You could place the software renderer opengl32.dll next to luanti.exe to circumvent this issue. That's however n...
by Krock
Sat Jan 24, 2026 17:50
Forum: Servers
Topic: Enabling mods?
Replies: 1
Views: 127

Re: Enabling mods?

Documentation in the engine repo: https://github.com/luanti-org/luanti/blob/master/doc/world_format.md#worldmt More fancy documentation in the docs: https://docs.luanti.org/for-players/installing-mods/ If you do not have access to a graphical interface, there's multiple ways: Way 1: Edit world.mt. A...
by Krock
Sat Jan 24, 2026 17:39
Forum: Problems
Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
Replies: 30
Views: 1309

Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)

Tip: If nobody else has the issue or cannot reproduce it, then it won't get fixed. It might take a while until someone reports this issue who has exactly the same hardware, OS and configuration as you.

Also yes - not being able to downgrade apps on Android is also something I very much dislike.
by Krock
Sat Jan 24, 2026 07:45
Forum: Problems
Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
Replies: 30
Views: 1309

Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)

Try the setting video_driver = opengl . If that does not help or you don't know how, please provide 1. a screenshot from 5.15.0 2. a screenshot from 5.14.0 of the same scene as for 5.15.0 3. your system details, most importantly OS, GPU name and drivers versions Without having all of these points sa...
by Krock
Tue Jan 20, 2026 17:52
Forum: News
Topic: Luanti 5.15.0
Replies: 21
Views: 1823

Luanti 5.15.0

Luanti 5.15.0 has been released! Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ Highlights Rendering performance improvements using more modern OpenGL features Main menu: Actions can now be bound to multiple keys Items can now have animated inventory images HUD text elements now sup...
by Krock
Sat Jan 17, 2026 08:10
Forum: Modding Discussion
Topic: My sand won't fall
Replies: 3
Views: 113

Re: My sand won't fall

Use one of those functions after placing your schematic: https://github.com/luanti-org/luanti/bl ... 6860-L6868
by Krock
Mon Jan 12, 2026 16:26
Forum: Problems
Topic: Auto-scroll textarea[] in formspecs
Replies: 4
Views: 230

Re: Auto-scroll textarea[] in formspecs

Did you perhaps already ask this question elsewhere? It seems very familiar. No. The GUIScrollBar instance of GUIEditBoxWithScrollBar (used for textarea) can currently not be controlled by formspec elements. However, you could request a feature on GItHub to implement that using an additional argumen...
by Krock
Sun Jan 11, 2026 20:34
Forum: Problems
Topic: Does Luanti support client-side mods?
Replies: 2
Views: 145

Re: Does Luanti support client-side mods?

Question in the title: yes. https://github.com/luanti-org/luanti/bl ... md?plain=1

Question in your topic: no. SSCSM is a concept but unclear when it'll be merged, let alone have the freedom that you imagine. Use the Lua API in the meantime to spawn particles and whatnot.