Search found 4048 matches

by Krock
Tue Jul 07, 2026 15:47
Forum: General Discussion
Topic: campfires
Replies: 4
Views: 274

Re: campfires

There are no campfires or goblins in standard (vanilla) Minetest Game. Have a look at the "pointed:" information after enabling the debug information (default key: F5) while pointing at the campfire. This will tell you the relevant mod where you could submit such suggestion.
by Krock
Sun Jun 21, 2026 15:47
Forum: Problems
Topic: [Mineclonia] Furnace Minecarts
Replies: 1
Views: 127

Re: [Mineclonia] Furnace Minecarts

If you would like to ensure that this bug report is seen, mention it here:

https://codeberg.org/mineclonia/mineclonia/issues
- or - possibly checked less often:
https://forum.luanti.org/viewtopic.php?t=29533

If you know a few bits about programming, I am certain the Mineclonia developers would ...
by Krock
Sat Jun 13, 2026 17:33
Forum: Modding Discussion
Topic: Minetest-Mods team [Mod repository]
Replies: 91
Views: 27184

Re: Minetest-Mods team [Mod repository]


Media files ? In Facade ? Perhaps you are thinking of another mod ?

Yes, textures. It took me a moment to find the "textures/license.txt" file, which document your textures. I should move that to the repository root.


[topic: stoneworks] I am not sure either of those mods provide the same ...
by Krock
Sun Jun 07, 2026 11:39
Forum: Modding Discussion
Topic: Minetest-Mods team [Mod repository]
Replies: 91
Views: 27184

Re: Minetest-Mods team [Mod repository]


Do you also deal with https://github.com/mt-mods/ as well ?


No. That is a separate organisation. See also: https://github.com/mt-mods/mt-mods . Although, there is a large overlap in interests (pool of mod maintenance) and contributors. I do however have the feeling that minetest-mods is slower ...
by Krock
Sun Jun 07, 2026 09:18
Forum: Modding Discussion
Topic: Minetest-Mods team [Mod repository]
Replies: 91
Views: 27184

Re: Minetest-Mods team [Mod repository]


..and sorry for the incoming Mods bombing. That's everything afaik, just whatever is worth saving, or which folks may want to tinker with when bored.
I do have a copy of facade on my pc which I have added quite a few items too


It took a while to have a look at the mods but it's better this ...
by Krock
Sun Jun 07, 2026 08:10
Forum: WIP Mods
Topic: [WIP][MOD] Black Sails (Or, why is the rum gone?)
Replies: 12
Views: 4507

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

The most recent adoption (to my knowledge) by TumeniNodes is now found here: https://github.com/minetest-mods/blacksails

The mod does more than what the repository might give away, thus seeing development on representation should give it the attention it deserves.
by Krock
Fri Jun 05, 2026 20:43
Forum: Modding Discussion
Topic: Minetest-Mods team [Mod repository]
Replies: 91
Views: 27184

Re: Minetest-Mods team [Mod repository]


I would like to do this asap now.


Sure. Here's a brief introduction: https://minetest-mods.github.io/index.html , section "Repository transfer". Your post is already a request, thus no need to duplicate it elsewhere. Please transfer the affected repositories to one of the minetest-mods owners ...
by Krock
Sun May 24, 2026 15:58
Forum: Modding Discussion
Topic: Minetest-Mods team [Mod repository]
Replies: 91
Views: 27184

Re: Minetest-Mods team [Mod repository]

Sheriff_U3 wrote:
Thu May 21, 2026 01:57
Would minetest-mods expand to Codeberg [...]
I think that would make sense. Offloaded to https://github.com/minetest-mods/minete ... issues/137

Feedback is welcome.
by Krock
Sun May 10, 2026 16:41
Forum: News
Topic: Luanti 5.16.1
Replies: 33
Views: 3680

Re: Luanti 5.16.1

Updated the post for 5.16.1 - a hotfix release for 5.16.0. You may find the changelog here: https://docs.luanti.org/about/changelog/#5160--5161
by Krock
Sun May 10, 2026 11:30
Forum: General Discussion
Topic: Flickering when teleporting and rotating the player
Replies: 1
Views: 207

Re: Flickering when teleporting and rotating the player

To get around this issue, you could forceload the mapblocks and send them to the player ahead of time using ObjectRef:send_mapblock.

Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
by Krock
Sun May 10, 2026 09:54
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 173
Views: 92289

Re: [Mod] Unified Inventory [git][unified_inventory]


Since this is still receiving occasional updates, you should add a settingtype to hide specific categories/item names/itemstrings in the crafting guide.
My specific use for this is would be hiding the thousands of slopes/slabs from moreblocks that bloat the guide.


Sometimes you still want to ...
by Krock
Fri May 08, 2026 19:56
Forum: News
Topic: Luanti 5.16.1
Replies: 33
Views: 3680

Luanti 5.16.1

Luanti 5.16.1 has been released!

Blog post: https://blog.luanti.org/2026/05/24/5.16-released/


Highlights


5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly.
Several bugfixes (including memory leaks and graphical fixes)
Client option to disable the damage flash
Keybinds ...
by Krock
Fri May 01, 2026 18:30
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1603

Re: Luanti 5.16.0-rc1


You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions that lead to the described implementation/fix.


That's a fair request. However, at this point you could as well browse the git commit history to see all relationships of each and every ...
by Krock
Fri May 01, 2026 18:18
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1603

Re: Luanti 5.16.0-rc1

Updated the first post to have a link to the current changelog (WIP) --> https://github.com/SmallJoker/fork-dev. ... 5152--5160

(PR https://github.com/luanti-org/docs.luanti.org/pull/332 )
by Krock
Wed Apr 29, 2026 18:43
Forum: Problems
Topic: Luanti application crashing...
Replies: 5
Views: 697

Re: Luanti application crashing...

I have no experience of developing on/for Android. I recommend to look out for tutorials on how to attach a debugger to the process and get a backtrace before it gets forcefully closed.
by Krock
Tue Apr 28, 2026 20:21
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1603

Luanti 5.16.0-rc1

This is the 1st release candidate for Luanti 5.16.0, which is expected to release in May.

You can find some builds here: https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1


Windows 32-bit and 64-bit builds
Windows 64-bit self-extracting launcher
macOS
Unsigned Android builds (see ...
by Krock
Wed Apr 22, 2026 19:08
Forum: Problems
Topic: Luanti application crashing...
Replies: 5
Views: 697

Re: Luanti application crashing...

To get more details about the crash, you can use a logcat viewer application or by using "adb": https://github.com/luanti-org/luanti/bl ... on-android
by Krock
Sat Apr 18, 2026 11:54
Forum: Modding Discussion
Topic: How to do an Underground Magma/Lava Lake or Lava pocket?
Replies: 2
Views: 264

Re: How to do an Underground Magma/Lava Lake or Lava pocket?

You could detect caves generated by the mapgen and fill those with lava.

1. Use an on_generated callback
2. Retrieve the VoxelManip objects (+ data)
3. Probe a few positions by scanning upwards or downwards in the vmanip data for "air" nodes.
4. If there are sufficient "air" nodes, do replace all ...
by Krock
Fri Feb 20, 2026 17:01
Forum: Problems
Topic: Graphics Not Load, minetest 5.15.0, minetest 5.16.0, minetestserver.5.15.0, minetestAndroid.5.15.0 Ubuntu 24.04.
Replies: 4
Views: 2283

Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.

Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too.

1. Run /grantme all
2. Enable noclip and fly mode to ensure you're not stuck in a node, underground.

If the issue persists: https://github.com/luanti-org/luanti/issues ...
by Krock
Fri Feb 13, 2026 16:55
Forum: Modding Discussion
Topic: Updated Land Rush?
Replies: 3
Views: 1231

Re: Updated Land Rush?

Shameless self-advertisement: https://github.com/SmallJoker/simple_protection/

I took the idea of Landrush and converted it into a more modern mod, although with some bells and whistles you might or might not like.
by Krock
Sun Feb 08, 2026 13:53
Forum: News
Topic: Luanti 5.15.1
Replies: 28
Views: 18185

Luanti 5.15.1

Luanti 5.15.1 has been released! (bugfix release for 5.15.0)

Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)


Highlights


Attempt to work around rendering issues related to array textures.
Due to lack of input from affected people, the root cause is yet unknown.
If ...
by Krock
Sat Feb 07, 2026 17:51
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 173
Views: 92289

Re: [Mod] Unified Inventory [git][unified_inventory]

https://github.com/user-attachments/assets/4cde2bb6-5f3f-47b6-83c3-c4acd8ee2e98

Unified Inventory now supports multiple craft outputs, most relevant for custom craft recipes like seen in machine nodes. For example, this technic commit , introduces support such that technic:sawdust will now show ...
by Krock
Wed Feb 04, 2026 20:51
Forum: Problems
Topic: Graphics stops updating but game continues
Replies: 5
Views: 461

Re: Graphics stops updating but game continues

Thank you for testing.
glLineWidth with thickness 2 very likely originates from drawing the pointed node outline (setting selectionbox_width ). Thus, it seems logical that it appears plenty of times in the log. Whereas that deprecation should be addressed in the future, I believe that it is either ...
by Krock
Tue Feb 03, 2026 19:44
Forum: Modding Discussion
Topic: I'm back - updating old mods
Replies: 5
Views: 165

Re: I'm back - updating old mods

Welcome back!

Here's a stupid simple script of mine to replace some old notations: https://gist.github.com/SmallJoker/cb89 ... ced1c5fc31
by Krock
Mon Feb 02, 2026 18:28
Forum: Problems
Topic: Graphics stops updating but game continues
Replies: 5
Views: 461

Re: Graphics stops updating but game continues

Is this issue limited to Luanti 5.14.0 or does it also occur on older versions? FYI, 5.15.0 is the most recent.

EDIT: I suppose this is another instance of buggy Intel drivers on Windows. You could place the software renderer opengl32.dll next to luanti.exe to circumvent this issue. That's however ...