Search found 4048 matches
- Tue Jul 07, 2026 15:47
- Forum: General Discussion
- Topic: campfires
- Replies: 4
- Views: 274
Re: campfires
There are no campfires or goblins in standard (vanilla) Minetest Game. Have a look at the "pointed:" information after enabling the debug information (default key: F5) while pointing at the campfire. This will tell you the relevant mod where you could submit such suggestion.
- Sun Jun 21, 2026 15:47
- Forum: Problems
- Topic: [Mineclonia] Furnace Minecarts
- Replies: 1
- Views: 127
Re: [Mineclonia] Furnace Minecarts
If you would like to ensure that this bug report is seen, mention it here:
https://codeberg.org/mineclonia/mineclonia/issues
- or - possibly checked less often:
https://forum.luanti.org/viewtopic.php?t=29533
If you know a few bits about programming, I am certain the Mineclonia developers would ...
https://codeberg.org/mineclonia/mineclonia/issues
- or - possibly checked less often:
https://forum.luanti.org/viewtopic.php?t=29533
If you know a few bits about programming, I am certain the Mineclonia developers would ...
- Sat Jun 13, 2026 17:33
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27184
Re: Minetest-Mods team [Mod repository]
Media files ? In Facade ? Perhaps you are thinking of another mod ?
Yes, textures. It took me a moment to find the "textures/license.txt" file, which document your textures. I should move that to the repository root.
[topic: stoneworks] I am not sure either of those mods provide the same ...
- Sun Jun 07, 2026 11:39
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27184
Re: Minetest-Mods team [Mod repository]
Do you also deal with https://github.com/mt-mods/ as well ?
No. That is a separate organisation. See also: https://github.com/mt-mods/mt-mods . Although, there is a large overlap in interests (pool of mod maintenance) and contributors. I do however have the feeling that minetest-mods is slower ...
- Sun Jun 07, 2026 09:18
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27184
Re: Minetest-Mods team [Mod repository]
..and sorry for the incoming Mods bombing. That's everything afaik, just whatever is worth saving, or which folks may want to tinker with when bored.
I do have a copy of facade on my pc which I have added quite a few items too
It took a while to have a look at the mods but it's better this ...
- Sun Jun 07, 2026 08:10
- Forum: WIP Mods
- Topic: [WIP][MOD] Black Sails (Or, why is the rum gone?)
- Replies: 12
- Views: 4507
Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)
The most recent adoption (to my knowledge) by TumeniNodes is now found here: https://github.com/minetest-mods/blacksails
The mod does more than what the repository might give away, thus seeing development on representation should give it the attention it deserves.
The mod does more than what the repository might give away, thus seeing development on representation should give it the attention it deserves.
- Fri Jun 05, 2026 20:43
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27184
Re: Minetest-Mods team [Mod repository]
I would like to do this asap now.
Sure. Here's a brief introduction: https://minetest-mods.github.io/index.html , section "Repository transfer". Your post is already a request, thus no need to duplicate it elsewhere. Please transfer the affected repositories to one of the minetest-mods owners ...
- Sun May 24, 2026 15:58
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27184
Re: Minetest-Mods team [Mod repository]
I think that would make sense. Offloaded to https://github.com/minetest-mods/minete ... issues/137
Feedback is welcome.
- Sun May 10, 2026 16:41
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 33
- Views: 3680
Re: Luanti 5.16.1
Updated the post for 5.16.1 - a hotfix release for 5.16.0. You may find the changelog here: https://docs.luanti.org/about/changelog/#5160--5161
- Sun May 10, 2026 11:30
- Forum: General Discussion
- Topic: Flickering when teleporting and rotating the player
- Replies: 1
- Views: 207
Re: Flickering when teleporting and rotating the player
To get around this issue, you could forceload the mapblocks and send them to the player ahead of time using ObjectRef:send_mapblock.
Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
- Sun May 10, 2026 09:54
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 173
- Views: 92289
Re: [Mod] Unified Inventory [git][unified_inventory]
Since this is still receiving occasional updates, you should add a settingtype to hide specific categories/item names/itemstrings in the crafting guide.
My specific use for this is would be hiding the thousands of slopes/slabs from moreblocks that bloat the guide.
Sometimes you still want to ...
- Fri May 08, 2026 19:56
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 33
- Views: 3680
Luanti 5.16.1
Luanti 5.16.1 has been released!
Blog post: https://blog.luanti.org/2026/05/24/5.16-released/
Highlights
5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly.
Several bugfixes (including memory leaks and graphical fixes)
Client option to disable the damage flash
Keybinds ...
Blog post: https://blog.luanti.org/2026/05/24/5.16-released/
Highlights
5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly.
Several bugfixes (including memory leaks and graphical fixes)
Client option to disable the damage flash
Keybinds ...
- Fri May 01, 2026 18:30
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1603
Re: Luanti 5.16.0-rc1
You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions that lead to the described implementation/fix.
That's a fair request. However, at this point you could as well browse the git commit history to see all relationships of each and every ...
- Fri May 01, 2026 18:18
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1603
Re: Luanti 5.16.0-rc1
Updated the first post to have a link to the current changelog (WIP) --> https://github.com/SmallJoker/fork-dev. ... 5152--5160
(PR https://github.com/luanti-org/docs.luanti.org/pull/332 )
(PR https://github.com/luanti-org/docs.luanti.org/pull/332 )
- Wed Apr 29, 2026 18:43
- Forum: Problems
- Topic: Luanti application crashing...
- Replies: 5
- Views: 697
Re: Luanti application crashing...
I have no experience of developing on/for Android. I recommend to look out for tutorials on how to attach a debugger to the process and get a backtrace before it gets forcefully closed.
- Tue Apr 28, 2026 20:21
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1603
Luanti 5.16.0-rc1
This is the 1st release candidate for Luanti 5.16.0, which is expected to release in May.
You can find some builds here: https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1
Windows 32-bit and 64-bit builds
Windows 64-bit self-extracting launcher
macOS
Unsigned Android builds (see ...
You can find some builds here: https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1
Windows 32-bit and 64-bit builds
Windows 64-bit self-extracting launcher
macOS
Unsigned Android builds (see ...
- Wed Apr 22, 2026 19:08
- Forum: Problems
- Topic: Luanti application crashing...
- Replies: 5
- Views: 697
Re: Luanti application crashing...
To get more details about the crash, you can use a logcat viewer application or by using "adb": https://github.com/luanti-org/luanti/bl ... on-android
- Sat Apr 18, 2026 11:54
- Forum: Modding Discussion
- Topic: How to do an Underground Magma/Lava Lake or Lava pocket?
- Replies: 2
- Views: 264
Re: How to do an Underground Magma/Lava Lake or Lava pocket?
You could detect caves generated by the mapgen and fill those with lava.
1. Use an on_generated callback
2. Retrieve the VoxelManip objects (+ data)
3. Probe a few positions by scanning upwards or downwards in the vmanip data for "air" nodes.
4. If there are sufficient "air" nodes, do replace all ...
1. Use an on_generated callback
2. Retrieve the VoxelManip objects (+ data)
3. Probe a few positions by scanning upwards or downwards in the vmanip data for "air" nodes.
4. If there are sufficient "air" nodes, do replace all ...
- Fri Feb 20, 2026 17:01
- Forum: Problems
- Topic: Graphics Not Load, minetest 5.15.0, minetest 5.16.0, minetestserver.5.15.0, minetestAndroid.5.15.0 Ubuntu 24.04.
- Replies: 4
- Views: 2283
Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.
Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too.
1. Run /grantme all
2. Enable noclip and fly mode to ensure you're not stuck in a node, underground.
If the issue persists: https://github.com/luanti-org/luanti/issues ...
1. Run /grantme all
2. Enable noclip and fly mode to ensure you're not stuck in a node, underground.
If the issue persists: https://github.com/luanti-org/luanti/issues ...
- Fri Feb 13, 2026 16:55
- Forum: Modding Discussion
- Topic: Updated Land Rush?
- Replies: 3
- Views: 1231
Re: Updated Land Rush?
Shameless self-advertisement: https://github.com/SmallJoker/simple_protection/
I took the idea of Landrush and converted it into a more modern mod, although with some bells and whistles you might or might not like.
I took the idea of Landrush and converted it into a more modern mod, although with some bells and whistles you might or might not like.
- Sun Feb 08, 2026 13:53
- Forum: News
- Topic: Luanti 5.15.1
- Replies: 28
- Views: 18185
Luanti 5.15.1
Luanti 5.15.1 has been released! (bugfix release for 5.15.0)
Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)
Highlights
Attempt to work around rendering issues related to array textures.
Due to lack of input from affected people, the root cause is yet unknown.
If ...
Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)
Highlights
Attempt to work around rendering issues related to array textures.
Due to lack of input from affected people, the root cause is yet unknown.
If ...
- Sat Feb 07, 2026 17:51
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 173
- Views: 92289
Re: [Mod] Unified Inventory [git][unified_inventory]
https://github.com/user-attachments/assets/4cde2bb6-5f3f-47b6-83c3-c4acd8ee2e98
Unified Inventory now supports multiple craft outputs, most relevant for custom craft recipes like seen in machine nodes. For example, this technic commit , introduces support such that technic:sawdust will now show ...
Unified Inventory now supports multiple craft outputs, most relevant for custom craft recipes like seen in machine nodes. For example, this technic commit , introduces support such that technic:sawdust will now show ...
- Wed Feb 04, 2026 20:51
- Forum: Problems
- Topic: Graphics stops updating but game continues
- Replies: 5
- Views: 461
Re: Graphics stops updating but game continues
Thank you for testing.
glLineWidth with thickness 2 very likely originates from drawing the pointed node outline (setting selectionbox_width ). Thus, it seems logical that it appears plenty of times in the log. Whereas that deprecation should be addressed in the future, I believe that it is either ...
glLineWidth with thickness 2 very likely originates from drawing the pointed node outline (setting selectionbox_width ). Thus, it seems logical that it appears plenty of times in the log. Whereas that deprecation should be addressed in the future, I believe that it is either ...
- Tue Feb 03, 2026 19:44
- Forum: Modding Discussion
- Topic: I'm back - updating old mods
- Replies: 5
- Views: 165
Re: I'm back - updating old mods
Welcome back!
Here's a stupid simple script of mine to replace some old notations: https://gist.github.com/SmallJoker/cb89 ... ced1c5fc31
Here's a stupid simple script of mine to replace some old notations: https://gist.github.com/SmallJoker/cb89 ... ced1c5fc31
- Mon Feb 02, 2026 18:28
- Forum: Problems
- Topic: Graphics stops updating but game continues
- Replies: 5
- Views: 461
Re: Graphics stops updating but game continues
Is this issue limited to Luanti 5.14.0 or does it also occur on older versions? FYI, 5.15.0 is the most recent.
EDIT: I suppose this is another instance of buggy Intel drivers on Windows. You could place the software renderer opengl32.dll next to luanti.exe to circumvent this issue. That's however ...
EDIT: I suppose this is another instance of buggy Intel drivers on Windows. You could place the software renderer opengl32.dll next to luanti.exe to circumvent this issue. That's however ...