Search found 4060 matches
- Mon Aug 10, 2026 19:09
- Forum: Problems
- Topic: Announcing to server list crashes server
- Replies: 10
- Views: 406
Re: Announcing to server list crashes server
ERROR[Main]: Unknown command-line parameter "--console"
That's a bug, which will be fixed soon in 5.17.0-dev or with this change, if you compiled it yourself:
diff --git a/src/main.cpp b/src/main.cpp
index dd321dc86..5c4af8cfb 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -716,7 +716,9 ...
- Mon Aug 10, 2026 14:40
- Forum: Problems
- Topic: Announcing to server list crashes server
- Replies: 10
- Views: 406
Re: Announcing to server list crashes server
Please provide
1. The output of "luantiserver --version"
2. Crash logs (gdb + backtrace) and/or relevant debug.txt lines.
I would also recommend to check whether the process might've fell victim to the OOM killer. Check your system logs and ensure there's at least some amount of swap space ...
1. The output of "luantiserver --version"
2. Crash logs (gdb + backtrace) and/or relevant debug.txt lines.
I would also recommend to check whether the process might've fell victim to the OOM killer. Check your system logs and ensure there's at least some amount of swap space ...
- Thu Aug 06, 2026 16:32
- Forum: Game Discussion
- Topic: What's your favourite Luanti game(s)?
- Replies: 3
- Views: 142
Re: What's your favourite Luanti game(s)?
Minetest Game because it loads very quickly (important for debugging, testing, including engine changes) and is compatible with most mods that I maintain every now and then.
If I had to pick a game ignoring speed and compatibility, I couldn't decide. There's a few unique games that I liked playing.
If I had to pick a game ignoring speed and compatibility, I couldn't decide. There's a few unique games that I liked playing.
- Mon Jul 27, 2026 18:07
- Forum: Mod Releases
- Topic: [Mod] Skyblock [skyblock]
- Replies: 186
- Views: 91978
Re: [Mod] Skyblock [skyblock]
It was. Now transferred to https://github.com/minetest-mods/skyblock . I took the liberty to update the mod in a few places. Contributions are welcome. A ContentDB entry should follow soon.
- Sun Jul 26, 2026 19:07
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
- Sun Jul 26, 2026 07:08
- Forum: Modding Discussion
- Topic: Patches on Surface Layer
- Replies: 4
- Views: 243
Re: Patches on Surface Layer
Thank you! This should definitely do what I'm wanting, but I think I might need examples to look at for reference.
You're welcome. I do not know which examples you need exactly, but perhaps you can find these snippets useful: https://github.com/SmallJoker/minetest_lab/
It's a collection of ...
- Sat Jul 25, 2026 19:38
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
Re: [Mod] Angled Walls [1.5] [angledwalls]
the glass problems persists
can I do something?
Please check the newest version (again). Figured it out. It took me a while to understand why the glass nodes appeared differently on my side. They were fully white, whereas yours are black/white. Turns out this appearance depends on whether any ...
- Sat Jul 25, 2026 15:12
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 25
- Views: 8264
Re: [Mod] X Enchanting [x_enchanting]
I contacted SaKeL by email about the future of this mod with the possibility to adopt it by the minetest-mods organization. If there is any news, I will provide an update.
- Sat Jul 25, 2026 11:38
- Forum: Problems
- Topic: FIXED_QUESTION about Screenshots destination folder
- Replies: 3
- Views: 173
Re: QUESTION about Screenshots destination folder
You are probably being "protected" by bubblewrap, which Flatpak uses. The directories are not visible due to permission settings. Install Flatseal or use command-line arguments to grant permission to the paths you'd like to access through Luanti.
- Sat Jul 25, 2026 10:46
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28706
Re: [Mod] Angled Walls [1.5] [angledwalls]
Fixed the error. Sorry for the inconveniences. As for the glass transparency issues you're having - which node names are affected? Also: does it still occur with the most recent version from GitHub?
- Sat Jul 25, 2026 06:05
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 174
- Views: 92765
Re: [Mod] Unified Inventory [git][unified_inventory]
Summary of the most recent updates:
List fuel craft recipes (requires Luanti 5.17.0+)
Filter by crafting type. To use this feature, click the small button above the --> arrow.
Support to register crafting tools, such as machinery. They will show up when filtering by crafting type. technic ...
List fuel craft recipes (requires Luanti 5.17.0+)
Filter by crafting type. To use this feature, click the small button above the --> arrow.
Support to register crafting tools, such as machinery. They will show up when filtering by crafting type. technic ...
- Fri Jul 24, 2026 18:34
- Forum: Modding Discussion
- Topic: Patches on Surface Layer
- Replies: 4
- Views: 243
Re: Patches on Surface Layer
When would you like to replace them? Similar to a "season" effect (continuous replacements) or once (mapgen)?
Season effects
Either register an ABM (high interval), LBM (run every time) and/or manipulate all active mapblocks with VManip after N seconds.
Mapgen
You could use an LBM (run once ...
Season effects
Either register an ABM (high interval), LBM (run every time) and/or manipulate all active mapblocks with VManip after N seconds.
Mapgen
You could use an LBM (run once ...
- Tue Jul 07, 2026 15:47
- Forum: General Discussion
- Topic: campfires
- Replies: 4
- Views: 303
Re: campfires
There are no campfires or goblins in standard (vanilla) Minetest Game. Have a look at the "pointed:" information after enabling the debug information (default key: F5) while pointing at the campfire. This will tell you the relevant mod where you could submit such suggestion.
- Sun Jun 21, 2026 15:47
- Forum: Problems
- Topic: [Mineclonia] Furnace Minecarts
- Replies: 1
- Views: 133
Re: [Mineclonia] Furnace Minecarts
If you would like to ensure that this bug report is seen, mention it here:
https://codeberg.org/mineclonia/mineclonia/issues
- or - possibly checked less often:
https://forum.luanti.org/viewtopic.php?t=29533
If you know a few bits about programming, I am certain the Mineclonia developers would ...
https://codeberg.org/mineclonia/mineclonia/issues
- or - possibly checked less often:
https://forum.luanti.org/viewtopic.php?t=29533
If you know a few bits about programming, I am certain the Mineclonia developers would ...
- Sat Jun 13, 2026 17:33
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27225
Re: Minetest-Mods team [Mod repository]
Media files ? In Facade ? Perhaps you are thinking of another mod ?
Yes, textures. It took me a moment to find the "textures/license.txt" file, which document your textures. I should move that to the repository root.
[topic: stoneworks] I am not sure either of those mods provide the same ...
- Sun Jun 07, 2026 11:39
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27225
Re: Minetest-Mods team [Mod repository]
Do you also deal with https://github.com/mt-mods/ as well ?
No. That is a separate organisation. See also: https://github.com/mt-mods/mt-mods . Although, there is a large overlap in interests (pool of mod maintenance) and contributors. I do however have the feeling that minetest-mods is slower ...
- Sun Jun 07, 2026 09:18
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27225
Re: Minetest-Mods team [Mod repository]
..and sorry for the incoming Mods bombing. That's everything afaik, just whatever is worth saving, or which folks may want to tinker with when bored.
I do have a copy of facade on my pc which I have added quite a few items too
It took a while to have a look at the mods but it's better this ...
- Sun Jun 07, 2026 08:10
- Forum: WIP Mods
- Topic: [WIP][MOD] Black Sails (Or, why is the rum gone?)
- Replies: 12
- Views: 4527
Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)
The most recent adoption (to my knowledge) by TumeniNodes is now found here: https://github.com/minetest-mods/blacksails
The mod does more than what the repository might give away, thus seeing development on representation should give it the attention it deserves.
The mod does more than what the repository might give away, thus seeing development on representation should give it the attention it deserves.
- Fri Jun 05, 2026 20:43
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27225
Re: Minetest-Mods team [Mod repository]
I would like to do this asap now.
Sure. Here's a brief introduction: https://minetest-mods.github.io/index.html , section "Repository transfer". Your post is already a request, thus no need to duplicate it elsewhere. Please transfer the affected repositories to one of the minetest-mods owners ...
- Sun May 24, 2026 15:58
- Forum: Modding Discussion
- Topic: Minetest-Mods team [Mod repository]
- Replies: 91
- Views: 27225
Re: Minetest-Mods team [Mod repository]
I think that would make sense. Offloaded to https://github.com/minetest-mods/minete ... issues/137
Feedback is welcome.
- Sun May 10, 2026 16:41
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4337
Re: Luanti 5.16.1
Updated the post for 5.16.1 - a hotfix release for 5.16.0. You may find the changelog here: https://docs.luanti.org/about/changelog/#5160--5161
- Sun May 10, 2026 11:30
- Forum: General Discussion
- Topic: Flickering when teleporting and rotating the player
- Replies: 1
- Views: 224
Re: Flickering when teleporting and rotating the player
To get around this issue, you could forceload the mapblocks and send them to the player ahead of time using ObjectRef:send_mapblock.
Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
Reference: https://github.com/luanti-org/luanti/bl ... 9434-L9438
- Sun May 10, 2026 09:54
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 174
- Views: 92765
Re: [Mod] Unified Inventory [git][unified_inventory]
Since this is still receiving occasional updates, you should add a settingtype to hide specific categories/item names/itemstrings in the crafting guide.
My specific use for this is would be hiding the thousands of slopes/slabs from moreblocks that bloat the guide.
Sometimes you still want to ...
- Fri May 08, 2026 19:56
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4337
Luanti 5.16.1
Luanti 5.16.1 has been released!
Blog post: https://blog.luanti.org/2026/05/24/5.16-released/
Highlights
5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly.
Several bugfixes (including memory leaks and graphical fixes)
Client option to disable the damage flash
Keybinds ...
Blog post: https://blog.luanti.org/2026/05/24/5.16-released/
Highlights
5.16.0 --> 5.16.1 : Flowing liquids are again rendered correctly.
Several bugfixes (including memory leaks and graphical fixes)
Client option to disable the damage flash
Keybinds ...
- Fri May 01, 2026 18:30
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1733
Re: Luanti 5.16.0-rc1
You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions that lead to the described implementation/fix.
That's a fair request. However, at this point you could as well browse the git commit history to see all relationships of each and every ...