Et quid de framinetest, mis en place par un prof de SVT ?
viewtopic.php?f=20&t=15458 (Topic un peu plus bas dans la liste...)
Search found 21 matches
- Sun Oct 30, 2016 19:50
- Forum: Français
- Topic: Présentation + pack de mods prof ?
- Replies: 2
- Views: 1440
- Sun Mar 13, 2016 10:20
- Forum: Texture Packs
- Topic: Minetest Default Textures [32px]---W.I.P.
- Replies: 129
- Views: 36009
Re: Minetest Default Textures [32px]---W.I.P.
the farming soils seems to be missing (there are only the desert faming soils)
- Tue Feb 09, 2016 19:21
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11294
- Views: 2376034
Re: Post your screenshots!
Here is my little train station (So bad we don't have trains to put into it...) Front entrance http://i.imgur.com/ZhuSxvG.png The platforms (during the day - my WIP villages in the background) http://i.imgur.com/YrQpO51.png The platforms (during the night) http://i.imgur.com/MZ7gByx.png Inside the s...
- Wed Feb 03, 2016 19:18
- Forum: Mod Releases
- Topic: [Mod] ClayCrafter [1.1][claycrafter]
- Replies: 13
- Views: 5817
Re: [Mod] ClayCrafter [0.9][claycrafter]
I really like the concept.
I love making my house with bricks, but in MGv7 I have the feeling that clay is not as easy to find than before.
On the other hand, I've got a lot of dirt without knowing what to do with it...
I love making my house with bricks, but in MGv7 I have the feeling that clay is not as easy to find than before.
On the other hand, I've got a lot of dirt without knowing what to do with it...
- Thu Jan 14, 2016 21:00
- Forum: Mod Releases
- Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
- Replies: 51
- Views: 24800
Re: [Mod] MapIt [1.2] [mapit] – another mapping mod
Thanks for this, now I understand (and might do something about it)
- Thu Jan 14, 2016 18:26
- Forum: Mod Releases
- Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
- Replies: 51
- Views: 24800
Re: [Mod] MapIt [1.2] [mapit] – another mapping mod
I don't know if other people experienced this, but I have a problem with mapit.
I explore a lot, but when I go further than around +/-2000 (North/south - Weat/East), the map doesn't draw any more.
I run minetest 0.4.13 on linux.
Any idea ?
I explore a lot, but when I go further than around +/-2000 (North/south - Weat/East), the map doesn't draw any more.
I run minetest 0.4.13 on linux.
Any idea ?
- Mon Jun 29, 2015 07:21
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
Second, a couple of minor things: 1) I have not found how to make cotton, how do you do that, or where do I find that info? I wrote a personal addition to the mod, but there is no public release for that. 2) Are mese the only source of energy? I get that energy is likely more scarce on the moon tha...
- Mon Apr 20, 2015 06:24
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
I'll also add moon flowers, which drop seeds for more flowers, then we can dye our wool for carpets and curtains etc. some much needed colour. Good ! I was trying to create dye from existing materials from the world (dark green from leaves, red from apples, ...) but I had no idea how to get blue......
- Sat Apr 18, 2015 13:34
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
So I tried to grow cotton, but at first it didn't work. But after a few tries... Tadaa ! http://i.imgur.com/sq1CvQ6m.png I consulted the farming mode code, and concluded that not only you need to add "soil=3" but also "grassland=1" (for wheat) and "grassland=1" or "...
- Fri Apr 17, 2015 12:52
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
I've been playing around with this mod with great pleasure. Here are screenshots of my little moonbase (WIP) http://i.imgur.com/6jBWzt6.png http://i.imgur.com/qIX3ZvW.png http://i.imgur.com/e2oqVRh.png I tweaked the mod a little : I added a "dustbrick", made from moonrealm:dust (It is brig...
- Mon Apr 13, 2015 09:22
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
OK, nice. I'll go explore freely then !paramat wrote:A feature, the spacesuit is worn by having it in your inventory, it provides an endless amount of air to allow you to explore and mine. If you remove it from your inventory you will suffocate.
- Sun Apr 12, 2015 13:12
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
I think I might have found a bug.
When you are outside with your spacesuit, the bubbles that indicates there is no air never decrease. This meaning you can stay outside forever.
So is this a bug or a feature ? ;-)
When you are outside with your spacesuit, the bubbles that indicates there is no air never decrease. This meaning you can stay outside forever.
So is this a bug or a feature ? ;-)
- Sat Apr 11, 2015 09:16
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.9.2] [moonrealm]
Thanks for all that work, it's really a good mod, I enjoy playing it.
- Fri Apr 10, 2015 22:01
- Forum: Mod Releases
- Topic: [Mod] Moon realm [0.11.0] [moonrealm]
- Replies: 240
- Views: 84895
Re: [Mod] Moon realm [0.8.2] [moonrealm]
This mod is gorgeous and very nice to play. But I have problems getting hydroponics source. I try to put leaves with waterice in the middle of the grid, and get nothing All I have is "apple leaves", though. How do you get moonrealm:leaves ? What's the use of the moonrealm:sapling recipe ? ...
- Sat Sep 27, 2014 20:18
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11294
- Views: 2376034
Re: Post your screenshots!
Totally natural "building". Found it like that exploring a new world
- Sat Sep 27, 2014 19:52
- Forum: General Discussion
- Topic: An under water city (?)
- Replies: 13
- Views: 3572
Re: An under water city (?)
Challenge accepted ! Here is a sea city in progress (glass dome under construction) - An undersea place was in my projects anyway. screenshot_3091724288.png screenshot_3091754151.png Be patient though, 'cause I'm gonna need some time to finish it... (I don't use creative mode, even If I usually disa...
- Wed Dec 25, 2013 18:49
- Forum: Mod Releases
- Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[magma_and_ice_mp]
- Replies: 20
- Views: 15089
- Sat Dec 14, 2013 18:17
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 136
- Views: 83961
You dig up grass and sometimes they will give you seeds. Then you just plant them in soil. After a while, you will be able to dig the cotton. To plant the seeds in soil, you will need to use the hoe on some dirt or dirt with grass that is near water. To get the cotton, you may have to wait until th...
- Sun Nov 17, 2013 17:13
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1618
- Views: 692933
- Tue Nov 12, 2013 15:29
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 254988
- Mon Nov 11, 2013 20:27
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 254988
HI ! I tried this mod for a while, and it seems super cool. But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ? I've explored the world for hours, and found only grass, from which i only get wheat seeds. I used hoe on sio on a big...