welcome to the team,
Stix :)
Stix wrote:Some thoughts after playing the server:
#1: Survival is too easy, i never was once in fear of my life.
Suggestion: buff all hostile mobs, make the trapped sandstone in the pyramids blend in more, reduce stack size
to default, make treasure chests harder to find (ideally under a layer of dirt), and remove teleport_requests
and protection (teleportation should only be possible through expensive hand crafted teleports.
hehehe that's a lot of bravado, but i am already all shaky in the knees. mobs can always be buffed later, pyramid upgrade? may be. treasure chests can be disabled and/or restocked, looking at the code now, hard to see if we can move them. protection will be priv-only (our first baron,
KingBull, will hopefully start putting some fear of nobility into the landless masses asap). not sure if we need to mess with teleport/travelnet dynamic, they are super-sketchy as it is, very easy to walk into pre-set lava trap.
we think a lot of the difficulty will come from pvp, with players out there setting traps
#2: The server is way to laggy.
Suggestion: remove all the decor mods, they are unecassary for hardcore and are just more bloat; remove
moretrees (the lag gets worse whenever those giant trees spawn in), and only keep a bare minimum of mods
to make the server less bloated while still being unique and interesting.
we agree, moretrees will have to go, and perhaps also plantlife, so the world will be reset pretty soon. we are convinced though the decor should stay: it only causes the game to load slow on connect, after that it shouldn't produce much lag at all.
*EDIT also i cannot craft steel boots because of a craft recipe conflict between two mods.
issue reported upstream, and we will temp-patch it by release :)