I know.ABJ wrote:Well, the original developer is no longer alive, so the thread can't be updated, but it's open source, so yeah.
maybe somebody could continue this project.
I know.ABJ wrote:Well, the original developer is no longer alive, so the thread can't be updated, but it's open source, so yeah.
Techic does not get along with scifi_nodes too well.Inocudom wrote:This strange error came up:
2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:07:08: ERROR[Main]: stack traceback:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: .../derek/.minetest/mods/technic/technic_worldgen/nodes.lua:159: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: ...derek/.minetest/mods/technic/technic_worldgen/crafts.lua:167: in function 'register_node'
2016-11-08 00:07:08: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:07:08: ERROR[Main]: Check debug.txt for details.
When technic is disabled:
2016-11-08 00:35:44: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:35:44: ERROR[Main]: stack traceback:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'register_node'
2016-11-08 00:35:44: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:35:44: ERROR[Main]: Check debug.txt for details.
I apologize for such a long wait before responding; are you asking for my current OS version number, or the version number of Minetest I'm currently running?Nore wrote:If you're using Ubuntu or one of its derivatives, you might have a not-so-recent version: could you paste your version number here?
So, putting technic.recipes['compressing'].recipes['default:sand 2'] = nil doesnt work... what do I write to take it out of the table?Hybrid Dog wrote:Fixerol, if l remember correctly, l fixed the OOM crashes in my fork.
GreenDiamond, https://github.com/minetest-technic/tec ... es.lua#L53
after the unwanted recipe is added by technic, execute following:
print(dump(technic.recipes))
then search for your unwanted recipe in the shown table, after that write code which takes it from that table
the removal code may look similar to this:
technic.recipes["compres"].recipes["mod:sand"] = nil
ah, thankyou, but that still does not work D:Hybrid Dog wrote:The index is "default:desert_sand", not "default:sand 2".
technic.recipes.compressing.recipes["default:desert_sand"] = nil
Don't trust the craft guide, it's not up to date after removing the recipe.
Code: Select all
minetest.after(2, function()
technic.recipes.compressing.recipes["default:desert_sand"] = nil
end)
N̶o̶p̶e̶ ̶:̶(̶Hybrid Dog wrote:How about this:Code: Select all
minetest.after(2, function() technic.recipes.compressing.recipes["default:desert_sand"] = nil end)
Technic machines work with pipeworks. Only the LV ones don't.jakab wrote:i like this mod mutch :) i have edited it a bit, but i cant make it work with pipeworks. i mean it sould work like the furnace, chest, etc... bringing stuff to the machines.