Mangrove trees could be more prominent in Hybrid Dog's swamps, while the jungle trees could have a greater chance of appearing in the jungle biomes. The palm trees could be more prominent when the beaches are next to jungle and desert biomes.
Yes, it fits very well to moretrees and is a great addition to that (or perhaps a replacement for that one on very weak hardware). Great how nature envolved! Perhaps my lumberjacks ought to lern how to offer the new wood. On the other hand, cutting down one of those tiny trees is far easier than with the big ones, so wood might be aquired naturally.
Good idea, i suspect my computer is not fast enough to use the moretrees mod. I have been making my own fast-generating mini trees for slabrealm mod 0.4.0. Mini trees seem appropriate for Minetest since the default appletrees are also small.
As far as I can see, you forgot to have the recipe to turn the palm tree wood into wooden planks because I can't do it and I didn't see it in the lua text while I did see one in the mangrove text.
Edit: I can see that you don't have a texture for the palm planks so maybe this was on purpose.
Last edited by LionsDen on Sun Jun 09, 2013 21:50, edited 1 time in total.
Inocudom, I appreciate your eagerness to improve mod performance.
For now I'm not convinced that there is something better then plants_lib. If so I'm sure VanessaE will update her plants_lib. That would mean that all dependent mods should perform better.
I have had ideas for improving the spawning of plants by making plant density higher near the ideal habitat and less dense as it is farther away from it. Plants_lib does not allow it directly although it can be achieved by performing several calls of a plants_lib function. Which would not be the best for performance or end result.
I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you.
DeamonicHero wrote:I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you.
You can configure moretrees.
If you look in the folder of moretrees there should be the files default_settings.txt and moretrees_settings.txt.
If the latter doesn't exist you can make a copy of default_settings.txt and rename it to moretrees_settings.txt.
In line 5-16 you can enable/disable the trees, according to your taste/needs.
EDIT: gramma
Last edited by Mossmanikin on Sun Sep 08, 2013 16:05, edited 1 time in total.
DeamonicHero wrote:I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you.
You can configure moretrees.
If you look in the folder of moretrees there should be the files default_settings.txt and moretrees_settings.txt.
If the latter doesn't exist you can make a copy of default_settings.txt and rename it to moretrees_settings.txt.
In line 5-16 you can enable/disable the trees, according to your taste/needs.
Thanks for the quick reply, that will be really helpful with my new world. So i will disable all the trees in moretress except rubber and enable tiny trees problem solved
More specifically, default_settings.txt is in the moretrees folder, while moretrees_settings.txt will be in your world folder. If the latter doesn't exist, Moretrees will automatically copy and rename the default settings file.
You can either edit moretrees_settings.txt, or manually copy and rename default_settings.txt and then edit the copy.
Note that this only affects the spawning of trees at mapgen time - it does not change the ability to place and grow saplings, nor does it disable the nodes that make up the various trees.
Hmm I seem to be having a few problems with this mod.
1. Palmtrees sometimes don't grow from their corresponding saplings.
2. The palmtree spawning stick actually spawns a conifer tree.
3. Mangrove saplings grow into jungle trees.
I posted an bug/problem viewtopic.php?id=7365 about translucent leaves over water, but I noticed I only saw it happening with the leaves from the trees in this mod, and not in MoreTrees. At first I thought it was because only the leaves this mod were over water, but then I noticed that Moretrees had leaves over water and those leaves did not become translucent over water. What is the difference between the tree leaves in this mod and MoreTrees?
Last edited by Neuromancer on Fri Oct 11, 2013 01:30, edited 1 time in total.
VanessaE successfully added a feature to moretrees that can give the leaves of its trees and base game trees the plantlike drawtype if the option is turned on (causes a 5-10 fps boost and looks more realistic.) Could you do the same with the trees of this mod? If you want to know how to do it, ask VanessaE.
Perhaps it's less needed here. After all the trees are much smaller and have less leaves. Mixing of drawtypes for leaves could look ugly, so an option here couldn't hurt.