
catacomb 0.3.7
For Minetest 0.4.8 or later
Depends: default stairs
License: code WTFPL
Download https://github.com/paramat/catacomb/archive/master.zip and rename to catacomb
Code https://github.com/paramat/catacomb
Beware this is not an 'on generated' mapgen, this creeping dungeon can spread through older world areas. If using in a pre-existing world edit the generation limits to protect your creations.
To try out this mod without searching for a dungeon, edit the parameters to:
TCATA = -2
TCATSPA = 2
Start a new world, select creative mode, enable freemove, fly underground, place any one of the 4 spawner nodes and wait a minute.
A dungeon system spawns with spaced initial chambers in underground chunks below y = -32, you may have to travel several kn to find one.
You can control the size of the spawning and generation volumes by editing parameters TCATSPA and TCATA, reduce these for larger volumes.
Dungeons are shaped and spaced by 3D noise, over time they grow out to their generation limit then chamber spawner placement is disabled.
Passageways have walkable stairs and are high enough for rapid descent. Below a certain y stairs and passage floors remain if they pass through previously generated chambers.
Minimum and maximum passage length and width, chamber width and height can be set by parameter.
At any time parameter GEN can be set to false, stopping dungeon spawn and spread.
For an ever-shifting interpenetrating dungeon nightmare set parameter OBCHECK to false.
Default cobble dungeons remain and are merged, desert temples lose their desert stone walls.




^ With parameter OBCHECK = false