The numbers all add up. Posting it now before it gets too big. Everything lines up how it should. The floor heights might be inaccurate but I have little choice over the angle of the stairs, the floor heights fit how far out the stairs come from the wall. Useful either to build Angkor Wat or to use the framework to make a really cool castle. It's a flat map with no trees, caves, dungeons or jungles so there's no shortage of building room.
A little "martial lore" for you. The designs of all churches and temples have military origins, a place where people could defend themselves against religious persecution. Although built as a temple, the design of Angkor Wat is the design of a walled citadel with enough space for agriculture inside it's walls and a big enough water supply to sustain agriculture throughout simultaneous Dry Season and a seige. (the tropics don't do that summer and winter stuff) If they close the grates the central citadel itself becomes a giant cistern. Even with the grates open a tropical shower can fill those courtyards to over a meter deep, hence the raised walkways. No seige could starve out a citadel like this, it was completely self sustaining. If you wanted it you'd have to fight for the walls.
Back to the map.
Map has been made 9 blocks high deliberately. 1st, it's going to have to go a lot higher than that anyway. 2nd, you can muck around with how everything else fits down the bottom and you don't have to remove it afterwards and you can still clearly see where your walls are. Also 9 blocks is as deep as you can reach if you're standing on top and that works out nicely too, three nines is 27, the floor height of the uppermost buildings, plus another 9 for the walls of those buildings.
There's enough of it there that the patterns are repeating themselves. Someone experienced with WorldEdit could probably assemble the rest of the floor plan from there quite quickly. Where ever you're not sure of spacing remember the numbers 2, 3, 5, 8, 13, 21, 34, 55, etc. Mostly 5, 8 and 13.
And here's my best guesses of all the other numbers.
Building wall heights: 9 blocks (this does not include floor and ceiling)
Doorway heights: 6 blocks (this does not include floor and ceiling)
(numbers say they should be 8 and 5 but it looks funny)
Big Steps beside stairs: 5 blocks high for big ones, 2 blocks high for the little ones at the top.
Floors inside buildings are 2 blocks higher than the floors of their courtyards. Check people's photos on google, the stairs in minetest actually correspond to the stairs in the photos at this scale. (mostly) Count the steps. 3rd outer wall needs shallower steps. Little buildings are a bit different.
Rooves maintain the same curvature everywhere, so as the walls get further apart the rooves get higher.
Further (northern) wall may have to go 1 block further north but we won't know until we build more. Do we use Fibronaci numbers for the length of the wall or for the space between the walls? Tough call. If you can achieve both then it WILL be right. May not be able to be matched because of the scale.
File Name: Angkor Accurate.zip
File Size: 4.0 Mb
Mods installed: None. Bare bones vanilla minetest_game. Flying enabled.
http://s000.tinyupload.com/index.php?fi ... 2148722034
Cheers,
Andrew.