Voxelands 2212.00-dev [looking for coders]

Voxelands is a sandbox construction game based on Minetest 0.3, which was inspired by earlier "voxel world" games such as Infiniminer. Gameplay puts players in a fully destructible 3D game world where they can place and dig numerous types of blocks, items and creatures using a variety of tools. Inside the game world players can build structures, artworks and anything else their creativity can think of on multiplayer servers and singleplayer worlds across multiple game modes.
...what, sounds familiar? That's because Voxelands already was a thing, just abandoned 4 years ago by original developers. If it doesn't sound familiar for you, you can check this topic.
The thing is, I'm currently trying to revive it using fork by akien (latest thing I could ever find). I've already updated the README and made it Markdown instead of plaintext, updated CMakeLists by copying and pasting parts of Minetest's CMakeLists (now Voxelands can do VERSION_EXTRA, show whether the build debug or not in version and other things that latest Minetest can do in terms of CMake), added Voxelands Direction Document (basically which direction should the game take, look here) and other minor things. This project is hosted on Mesehub (Gitea-based git hosting for Minetest and Minetest-related projects) and attached to an organization named "oerkki".
However, I don't know C++, so I'm looking for coders who know it and want to revive Voxelands once again. I'll add you to the organization if needed. Most actual issues from original repo are already posted and milestone for 2212.00 was created, so Voxelands is ready for your contributions!