Freeminer
Freeminer
A certain group of developers being dissatisfied with the decisions other community members were making has decided to fork Minetest and work on it as they find appropriate.
You can find this project, called Freeminer, here.
Changelog: https://github.com/freeminer/freeminer/blob/master/CHANGELOG.md
Nightly builds: http://build.freeminer.org/
You can find this project, called Freeminer, here.
Changelog: https://github.com/freeminer/freeminer/blob/master/CHANGELOG.md
Nightly builds: http://build.freeminer.org/
- Krock
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Ehm nice project... just there aren't masses of players which are searching lots of servers and a >better< game than the good minetest.
In short: Let's see what happens
In short: Let's see what happens

Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- rubenwardy
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- CraigyDavi
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For one, I like the name Freeminer better than Minetest. For two, things like vbo and lower server lag are great things to have.
This fork of Minetest will need a couple of dedicated build makers (one for 32-bit, and one for 64-bit.)
This fork of Minetest will need a couple of dedicated build makers (one for 32-bit, and one for 64-bit.)
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- Enke
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Huh... It'll be interesting to see where this goes. Maybe one day it will surpass Minetest, as sometimes a fork will become better and more popular than the original. Who knows?
Also, who's working on it?
Also, who's working on it?
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
- hoodedice
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The website is awesome though. I always wanted that website for Minetest. Meh, at least some related project adopted it.
There is still a lot of 'branding' left over from Minetest. Look at the console pic in the left side of the screen. If they want to fork out, I guess they should rework the branding. Or maybe they want to stay connected with Minetest?
There is still a lot of 'branding' left over from Minetest. Look at the console pic in the left side of the screen. If they want to fork out, I guess they should rework the branding. Or maybe they want to stay connected with Minetest?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- rubenwardy
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- Casimir
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- hoodedice
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The Minetest(tm) stone logo, the dirt-with-grass background, the cloud animated background, the 'Tree, Cactus, Ore, Cave, and Lake' logo, and the Minetest(tm) ASCII art (In the console debugger) are trademarks of Pertu Ahola aka Celeron-55 aka C-55(c)(R) and used with permission. Minetest c-55 is licenced under the LGPL 2. All Rights Reserved. Minetest 2010 - 2013.rubenwardy wrote:Minetest + Branding? What?
The console debugger is a part of the Microsoft(c)(R) Command Prompt(tm) and used with permission. All rights belong to Microsoft(c)(R). Microsoft 1975-2013
Last edited by hoodedice on Fri Nov 29, 2013 10:04, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
Casimir wrote:So what is the structural difference to the Minetest development? Are you doing something different or is it just "Minetest without the people we don't like"?
I rather get the impression they want to take a different direction. That means more features will be tried and tested, and with fewer debates over design at MT, development should pick up for both projects.OP wrote:being dissatisfied with the decisions other community members were making
- rubenwardy
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The logo was made by someone else who owns the cc-by-sa-nc license.
Last edited by rubenwardy on Fri Nov 29, 2013 10:42, edited 1 time in total.
- Casimir
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But what I mean is, a good intention is worth nothing if it is not backed by changes in the structure. Observed from the outside it is just someone else deciding.mauvebic wrote:I rather get the impression they want to take a different direction. That means more features will be tried and tested, and with fewer debates over design at MT, development should pick up for both projects.
I hope that it will be easier to contribute to Freeminer than to Minetest.
Last edited by Casimir on Fri Nov 29, 2013 11:31, edited 1 time in total.
The Minetest stone logo is CC-BY 3.0 BlockMenhoodedice wrote:The Minetest(tm) stone logo, the dirt-with-grass background, the cloud animated background, the 'Tree, Cactus, Ore, Cave, and Lake' logo, and the Minetest(tm) ASCII art (In the console debugger) are trademarks of Pertu Ahola aka Celeron-55 aka C-55(c)(R) and used with permission. Minetest c-55 is licenced under the LGPL 2. All Rights Reserved. Minetest 2010 - 2013.rubenwardy wrote:Minetest + Branding? What?
The console debugger is a part of the Microsoft(c)(R) Command Prompt(tm) and used with permission. All rights belong to Microsoft(c)(R). Microsoft 1975-2013

But in general: README.txt helps a lot

https://github.com/minetest/minetest/bl ... E.txt#L262
I think the point of forking is to let other people decide, otherwise most projects would elect their leads.Casimir wrote: But what I mean is, a good intention is worth nothing if it is not backed by changes in the structure. Observed from the outside it is just someone else deciding.
I hope that it will be easier to contribute to Freeminer than to Minetest.
As for changes, there's a changelog here.
-
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- PilzAdam
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lol, its funny how nobody here gets the joke.hoodedice wrote:The Minetest(tm) stone logo, the dirt-with-grass background, the cloud animated background, the 'Tree, Cactus, Ore, Cave, and Lake' logo, and the Minetest(tm) ASCII art (In the console debugger) are trademarks of Pertu Ahola aka Celeron-55 aka C-55(c)(R) and used with permission. Minetest c-55 is licenced under the LGPL 2. All Rights Reserved. Minetest 2010 - 2013.rubenwardy wrote:Minetest + Branding? What?
The console debugger is a part of the Microsoft(c)(R) Command Prompt(tm) and used with permission. All rights belong to Microsoft(c)(R). Microsoft 1975-2013
EDIT: Shouldnt this thread be in "Minetest related projects"?
Last edited by PilzAdam on Fri Nov 29, 2013 14:30, edited 1 time in total.
- Enke
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I spoke with xyz on the Freeminer forums, he said that they will definitely change the name of the launcher, and the icon. It was also stated that he is working on the main menu.
And I suppose it should be in "Minetest related projects"
And I suppose it should be in "Minetest related projects"
Last edited by Enke on Fri Nov 29, 2013 18:10, edited 1 time in total.
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
So like... Are there any different features in it that Minetest doesnt have?
I downloaded it and the application is still titled Minetest! HAHA!
Well, I tried it out. I looks and plays exactly like Minetest... But hopefully in the next few weeks or months it will start to differentiate(not sure if I used that word right) from Minetest.
P.S. I saw a picture of what the Main menu is supposed to look like, and I like it a lot better that the Minetest main menu; it looks more modern.
I downloaded it and the application is still titled Minetest! HAHA!
Well, I tried it out. I looks and plays exactly like Minetest... But hopefully in the next few weeks or months it will start to differentiate(not sure if I used that word right) from Minetest.
P.S. I saw a picture of what the Main menu is supposed to look like, and I like it a lot better that the Minetest main menu; it looks more modern.
- Casimir
- Member
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- Joined: Fri Aug 03, 2012 16:59
- GitHub: CasimirKaPazi
Quoting xyz:
Spoiler
Engine changes
99% lag-free; optimized server can handle 50-100-... players; no problems with laggy mods even on slow hardware
Much faster on client (VBO, can eat memory), increased view and send range (PilzAdam)
Directional fog + horizon colors based on sun & moon positions (MirceaKitsune #799 #772)
Adjustable dynamic weather and liquids (it's possible to define number of liquid levels in node)
Weather defined water or ice on map generation. (freezed oceans if low temperature) and dirt_with_snow instead of dirt_with_grass when too cold.
Weather defined tree and flowers growing
Cave trees in huge caves (indev mapgen)
Optimized falling (much less mid-air stuck, limited max falling speed, more air control at high-speed falling)
Fixed and optimized headless client (you can run 30-50 bots on one PC)
Hell (very hot at -30500), everything melting and burning
Slippery (Zeg9 #817)
Improved (re)spawn (don't spawn in stone) (sweetbomber #744)
Diagonal Rail (khonkhortisan #528)
Increase the amount of particles that breaking a node generates (ShadowNinja #943)
Player list, viewable by holding TAB key (sfan5 #958)
Improved math mapgen: more (10+)generators from http://mandelbulber.com/, all params are adjustable
(minetest merge) sqlite rollback
And some small bugfixes and improvements.
API changes
New node groups: freeze, melt, hot, cold (define temperatures); learn how to use them here
New node group: slippery
minetest.register_abm({…, action(…, neighbor)}) — the action function has a new parameter called neighbor which will contain a node that was matched as a neighbor
minetest.register_abm({…, neighbors_range = 4}) — maximum radius to search for a neighbor in (for example, melting snow in 4×4 area around torch)
minetest.get_surface (sapier #640)
Game changes
dirt, sand and gravel will fall off the edges (try to build something
Furnaces burn items even when they are unloaded (Novatux #200)
Moonflower (MirceaKitsune #175)
99% lag-free; optimized server can handle 50-100-... players; no problems with laggy mods even on slow hardware
Much faster on client (VBO, can eat memory), increased view and send range (PilzAdam)
Directional fog + horizon colors based on sun & moon positions (MirceaKitsune #799 #772)
Adjustable dynamic weather and liquids (it's possible to define number of liquid levels in node)
Weather defined water or ice on map generation. (freezed oceans if low temperature) and dirt_with_snow instead of dirt_with_grass when too cold.
Weather defined tree and flowers growing
Cave trees in huge caves (indev mapgen)
Optimized falling (much less mid-air stuck, limited max falling speed, more air control at high-speed falling)
Fixed and optimized headless client (you can run 30-50 bots on one PC)
Hell (very hot at -30500), everything melting and burning
Slippery (Zeg9 #817)
Improved (re)spawn (don't spawn in stone) (sweetbomber #744)
Diagonal Rail (khonkhortisan #528)
Increase the amount of particles that breaking a node generates (ShadowNinja #943)
Player list, viewable by holding TAB key (sfan5 #958)
Improved math mapgen: more (10+)generators from http://mandelbulber.com/, all params are adjustable
(minetest merge) sqlite rollback
And some small bugfixes and improvements.
API changes
New node groups: freeze, melt, hot, cold (define temperatures); learn how to use them here
New node group: slippery
minetest.register_abm({…, action(…, neighbor)}) — the action function has a new parameter called neighbor which will contain a node that was matched as a neighbor
minetest.register_abm({…, neighbors_range = 4}) — maximum radius to search for a neighbor in (for example, melting snow in 4×4 area around torch)
minetest.get_surface (sapier #640)
Game changes
dirt, sand and gravel will fall off the edges (try to build something

Furnaces burn items even when they are unloaded (Novatux #200)
Moonflower (MirceaKitsune #175)