
Introduction
Hello!I decided to fork Minetest NeXt (by BlockMen).
I renamed it to Minetest The NeXt Game / Minetest TNG! :D
And I don't develop it alone! JBB and fridolin help me! (JBB - Code + Textures, fridolin - Textures) :)
TNG should be a lightweight game with a good survival aspect. Here is a short list what should be added in the next time:
- Compost bin -> Compost + Dirt -> Garden Soil (plants should grow faster on it and need less water)
- Cutting board and knife for making salads
- Cauldron for cooking soups
- Pear, Banana (Palm), Coconut (Palm) Trees
- Giant mushrooms
- Pies
- Cabbage, Tomamtos, Kiwis
- Playereffects + Potions
- Seasons
And JBB created for fun a TNG landscape theme for firefox: https://addons.mozilla.org/de/android/a ... landscape/
Changelog
- La-Test Version [0.4.14]:
- Default/ruins.lua: Fix crash on nil value [by fscorpio]
v16.08 - The Delicious Update [0.4.14]: - Farming: Mature Plants are harvestable by a single rightclick now
- Default: Added rounding helper function
- Farming: Infotext displays the percent that the plant is grown
- Increase uses of most tools
- Default: Ladder recipe returns two, not only one
- Default: Mese lamp recipe returns two, and needs obsidian glass
- Add torch wield light (disabled by default)
- Food: Add hamburger, clean up, add documentation
- Hunger: Rewrite eating function partly
- Farming: Add lettuce
- Add 'Chessboard' from realchess mod by kilbith
- Add Chairs, that are sittable
- (Re)Add give initial stuff and enable with a crafting guide per default
- Farming: Add gardens (and API) for seeds
Spoiler
- v16.07 - The Latest Update [0.4.14]:
- Documentation: Update Tree growing Functions
- Ruins: Fix small warning
- Farming: Fix recipe for hoes
- Default: Move legacy stuff to extern mod
- Default: Disable Sneak Glitch
- Fences now connect with signs
- Add bucket with snow
- Use better sapling texture (from Wasteland/BlockMen)
- settingtypes.txt: Correct TNT setting name (thanks, fscorpio)
- Default: Stair recipe returns 8, not 6 (thanks MTG)
- Bone meal recipe returns 2, not 4 (because you can get so many bones now)
v16.06 - The Farming Update [0.4.14]: - Moved dye mod to default
- Bone meal can also be used on dirt without grass
- Made everything GPLv3+ that was compatible
- Fixed gold ore drops
- Rewrite Farming mod with timer, no abms
- Added strawberries
- Fixed bone meal bug (not taken in survival)
- Grass and Straw can be used as fuel now
v16.05 - The Tree Update [0.4.14]: - Added garden soil
- Added death messages
- Added sandstone and desert stone with all ores
- Added frozen zombies (spawning in snow biomes)
- Added crafting guide (modified version of kilbith's Crafting Guide mod)
- Added salt ore
- Made ores more rarely
- Renamed Bread into roll
- Added roll with fried egg
- You'll get bones if you eat meat
- Rewrote tree growing with timers, no abms (so it's possible that trees need longer to grow)
- Added Tree API
- Changed dry dirt texture (its the one from Wasteland now)
- Ghosts also spawn in caves
- Added difficult settings (difficult = easy/normal/hard)
- Added garden soil
- Zombies spawn in up to 150 nodes high (not 50)
- Added some aliases for better MTG compatibility
- Moved wool, screwdriver, sethome mods to default
- Added maple, red maple and cherry trees!
v16.04-2 [0.4.14]: - Improved Fences and Fence Gates:
╠⇒ It's impossible to jump over them
╠⇒ Fences connect to Fence Gates
╚⇒ The collision box doesn't fill the complete node. - Added walls (with API)
- Added Teleporter Chests
v16.04-1 [0.4.13]: - Removed give_initial_stuff mod (If someone wants I'll add it again)
- Added CME (Creatures Mob Engine) (Mod/Modpack by BlockMen) Current Mobs: sheep, chicken, zombie, ghost, oerrki
- Added Achievements (modified awards mod)
- Added Bone Meal (You can use it by a right-click on grass)
- New inventory design (icons)
- Added Hud and hunger mod (modified)
- Added automatic item pick-up on [USE]-key (e by default)
- Added obsidian glass panes
- Added better item physics (based on builtin item WTFPL mod by PilzAdam)
- Added old ruins that are generated into the world
- Added a settingtypes.txt for settings in the main menu (only useable with Minetest 0.4.13-dev / 0.4.14)
- Added new walls (API), but they are disabled by default, because you'll need the 0.4.13-dev/0.4.14.
- Added papyrus block, stair, slab and fence
- Added a simple workbench for decoration and crafting
- Added fence gates
- The wieldhand adapts to the skin now
- You can fastly cut leaves with a shears now
- new powerful method to register nodes of APIs
- Added "Flint" and "Flint and Steel"
- Changed default maximal stack size to 100
- Added a steel sign and updated textures
- Added dry dirt (without grass, so you can build dirt paths / roads)
- Dirt with Snow is craftable by Dirt and snow now
v16.03 [0.4.13]: - Added wool carpets (in all coulors)
- Added tables
- Added itemframes (based on Zeg9's mod)
- Added straw stairs (to build beautiful roofs)
- Added vines (not growable, will be soon™)
- Added pear (don't looks good at the moment, will be fixed soon™)
Minetest NeXt (by BlockMen) [0.4.13]: - Mese Ore still glows
- No normalsmaps
- 3D torches
- Armor
- TNT API (PR #667)
- Burntime (as fuel) can be definied via groups (PR #361)
- Mushrooms have no spores anymore, slowly grow as node when light < 8
- Restored textures of diamond block, jungletree and - wood, grass (not such exaggerated green)
- Restored improved water movement (player)
- Apples are now generated in leaves
- Option to disable bones
- Many fixes of bugs in Minetest Game
- Added option to disable bones ("enable_bones = false" in minetest.conf)
- New door textures
- Added charcoal (by LNJplus)
- Added Fence API and fences in all wood types (by LNJplus)
- Make buckets control scheme consistent (by Jordach)
- Don't empty/fill buckets in creative mode
- Beds are craftable with any wool again
- Added potatoes and improved farming API (by LNJplus)
- Added basic commands (/whoami, /ip and /kill) (by LNJplus)
- Added search to creative menu (by jp)
- Added Steel trapdoor (by sofar)
- Added Birch trees (based on Aspen trees by sofar)
- Improved a few sounds (sounds by IngarKTC)
- Improved default mapgen settings (for mapgen v6)
- A lot improved textures
- Waterlilies are walkable
- and other fixes and tweaks
Screenshots / Wallpaper

Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Spoiler

Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)

Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)

Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)












Copyright (C) 2016; CC BY-SA 4.0
Download 1920x1080













Most interesting Features
- Mobs (Improved CME)
- Hunger
- Achievements
- Armor
- Ruins (generated into the world)
- More trees (not the mod)
- More Crops (Potatoes, Lettuce, Strawberries)
- More Cooking/Food recipes
Notes
This game is only playable with Minetest 0.4.14 or above!If you play this game I recommend you to use the MGv5/7 or the Valleys MG, because only there all biomes will be supported (eg. the maple biome, or the savanna biome).
Download
La-Test Version (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)Version 16.08 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Spoiler
Version 16.06 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.05 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.04-2 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.04-1 (MT 0.4.13): GitHub (.zip), GitHub (.tar.gz)
Version 16.03 (MT 0.4.13): GitHub (.zip), GitHub (.tar.gz)
License
Code: GPLv3.0+Textures: CC BY-SA 3.0
See README.txt in each mod directory for more information
Ideas and suggestions
If YOU have got any ideas, please write a comment under our TODO-List on GitHub or open a new issue!Of course you can also post a comment in this forum! :)
Notes #2
Feel free to post your screenshots! :)This game is not finished yet! Please report all bugs! :)