Minetest 0.4.11

hmmmm
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Minetest 0.4.11

by hmmmm » Post

Merry Christmas, all.

Minetest 0.4.11 is out!

Changelog: http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.11
Source code: https://github.com/minetest/minetest/tree/0.4.11
Download
Windows: Minetest 0.4.11 is currently lacking official Android and MSVC builds.

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Nascher
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Re: Minetest 0.4.11

by Nascher » Post

Awesome :-)

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Linuxdirk
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Re: Minetest 0.4.11

by Linuxdirk » Post

Thank you to all contributors!

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Re: Minetest 0.4.11

by MoNTE48 » Post

Nice! Thank for all!

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Re: Minetest 0.4.11

by lansney » Post

Really nice !!

I will rush to minetest.fr to write a new topic ! :)
MT > MC

u34

Re: Minetest 0.4.11

by u34 » Post

mega awesome...

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ExeterDad
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Re: Minetest 0.4.11

by ExeterDad » Post

Yeay! Thanks devs!

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TenPlus1
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Re: Minetest 0.4.11

by TenPlus1 » Post

Thanks guys, best Xmas present :)

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pandaro
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Re: Minetest 0.4.11

by pandaro » Post

nice work, thanks

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Enke
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Re: Minetest 0.4.11

by Enke » Post

Alright! Best present I got this year!
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate

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Mg
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Re: Minetest 0.4.11

by Mg » Post

Thank you every-dev, we (finally) have the famous 0.4.11 (without any version number problem)! Now, we can all enjoy the end of the year, playing minetest!

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indriApollo
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Re: Minetest 0.4.11

by indriApollo » Post

Awesome

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veriaqa
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Re: Minetest 0.4.11

by veriaqa » Post

Thanks for the developers.

Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
ꦕꦺꦴꦧ ꦠꦩ꧀ꦧꦁ

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RickMcFarley
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Re: Minetest 0.4.11

by RickMcFarley » Post

Thanks!

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Wuzzy
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Re: Minetest 0.4.11

by Wuzzy » Post

Some questions about the changelog:
Changed default halo.png for better visibility (RealBadAngel)
I do not understand this. What halo.png?
Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
How does this work exactly?

Have no changes been made to minetest_game? The changelog does not mention any.

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Krock
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Re: Minetest 0.4.11

by Krock » Post

Wuzzy wrote:Some questions about the changelog:
Changed default halo.png for better visibility (RealBadAngel)
I do not understand this. What halo.png?
That's an image which is used to highlight a node.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: Minetest 0.4.11

by Marshall_maz » Post

When will it be available in the Ubuntu stable PPA ?

Is see it is not there yet. :(

I'm using this ppa: deb http://ppa.launchpad.net/minetestdevs/stable/ubuntu trusty main

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Linuxdirk
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Re: Minetest 0.4.11

by Linuxdirk » Post

Yeah, I’m waiting for the new version hitting the repos in Arch Linux, too … Maybe it’s because of the holidays :D

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PilzAdam
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Re: Minetest 0.4.11

by PilzAdam » Post

veriaqa wrote:Thanks for the developers.

Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
If you want to generate jungles with the v6 map generator, add

Code: Select all

mgv6_spflags = jungles
to your minetest.conf

Pine trees are currently not generated; you can get the saplings in creative mode and grow the trees with it, though.
Wuzzy wrote:Some questions about the changelog:
Changed default halo.png for better visibility (RealBadAngel)
I do not understand this. What halo.png?
Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
How does this work exactly?

Have no changes been made to minetest_game? The changelog does not mention any.
Previously, the footstep sound of the node definition were only played when the player walked on the node. Now it is also played, if the player swims in a liquid or climbs inside the node.

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Re: Minetest 0.4.11

by Morn76 » Post

Linuxdirk wrote:Yeah, I’m waiting for the new version hitting the repos in Arch Linux, too … Maybe it’s because of the holidays :D
I've flagged it as out of date at archlinux.org, but the maintainer has quite a few other flagged packages, so it might take some time. Meanwhile, here's my AUR package: https://aur.archlinux.org/packages/mine ... t-leveldb/

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veriaqa
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Re: Minetest 0.4.11

by veriaqa » Post

PilzAdam wrote:
veriaqa wrote:Thanks for the developers.

Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
If you want to generate jungles with the v6 map generator, add

Code: Select all

mgv6_spflags = jungles
to your minetest.conf

Pine trees are currently not generated; you can get the saplings in creative mode and grow the trees with it, though.
Thanks for the answer.
ꦕꦺꦴꦧ ꦠꦩ꧀ꦧꦁ

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Re: Minetest 0.4.11

by neoascetic » Post

0.4.11 for OSX landed on homebrew/games repo just now:
https://github.com/Homebrew/homebrew-ga ... inetest.rb
Install it with "brew install homebrew/games/minetest".

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PilzAdam
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Re: Minetest 0.4.11

by PilzAdam » Post

Wuzzy wrote:Have no changes been made to minetest_game? The changelog does not mention any.
There were a lot of great changes made in mintest_game, someone seems to have forgotten to update the changelog. I fixed that now: http://dev.minetest.net/Changelog#Vanil ... st_game.29

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Linuxdirk
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Re: Minetest 0.4.11

by Linuxdirk » Post

So great! All the new changes! :) Again: Thank you to all of the contributors and developers!

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Wuzzy
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Re: Minetest 0.4.11

by Wuzzy » Post

Okay, folks! I have updated the Community Wiki, now it should include the additions and changes for the minetest_game, as of 0.4.11.

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