Minetest 0.4.11
Minetest 0.4.11
Merry Christmas, all.
Minetest 0.4.11 is out!
Changelog: http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.11
Source code: https://github.com/minetest/minetest/tree/0.4.11
Download
Windows: Minetest 0.4.11 is currently lacking official Android and MSVC builds.
Minetest 0.4.11 is out!
Changelog: http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.11
Source code: https://github.com/minetest/minetest/tree/0.4.11
Download
Windows: Minetest 0.4.11 is currently lacking official Android and MSVC builds.
- Nascher
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Re: Minetest 0.4.11
Awesome :-)
- Linuxdirk
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Re: Minetest 0.4.11
Thank you to all contributors!
-
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Re: Minetest 0.4.11
Nice! Thank for all!
Re: Minetest 0.4.11
mega awesome...
- ExeterDad
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Re: Minetest 0.4.11
Yeay! Thanks devs!
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
Re: Minetest 0.4.11
Thanks guys, best Xmas present :)
Re: Minetest 0.4.11
nice work, thanks
- Enke
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Re: Minetest 0.4.11
Alright! Best present I got this year!
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
- Mg
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Re: Minetest 0.4.11
Thank you every-dev, we (finally) have the famous 0.4.11 (without any version number problem)! Now, we can all enjoy the end of the year, playing minetest!
- indriApollo
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Re: Minetest 0.4.11
Awesome
My mods : The Cube minigame, Spleef minigame, Unbreakable screwdriver, Warp,Notifying doorbell
Serveur francophone : game.minetest-france.fr:30000 <3
Serveur francophone : game.minetest-france.fr:30000 <3
Re: Minetest 0.4.11
Thanks for the developers.
Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
ꦕꦺꦴꦧ ꦠꦩ꧀ꦧꦁ
- RickMcFarley
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Re: Minetest 0.4.11
Thanks!
- Wuzzy
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Re: Minetest 0.4.11
Some questions about the changelog:
Have no changes been made to minetest_game? The changelog does not mention any.
I do not understand this. What halo.png?Changed default halo.png for better visibility (RealBadAngel)
How does this work exactly?Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
Have no changes been made to minetest_game? The changelog does not mention any.
- Krock
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Re: Minetest 0.4.11
That's an image which is used to highlight a node.Wuzzy wrote:Some questions about the changelog:
I do not understand this. What halo.png?Changed default halo.png for better visibility (RealBadAngel)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
-
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Re: Minetest 0.4.11
When will it be available in the Ubuntu stable PPA ?
Is see it is not there yet. :(
I'm using this ppa: deb http://ppa.launchpad.net/minetestdevs/stable/ubuntu trusty main
Is see it is not there yet. :(
I'm using this ppa: deb http://ppa.launchpad.net/minetestdevs/stable/ubuntu trusty main
- Linuxdirk
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Re: Minetest 0.4.11
Yeah, I’m waiting for the new version hitting the repos in Arch Linux, too … Maybe it’s because of the holidays :D
- PilzAdam
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Re: Minetest 0.4.11
If you want to generate jungles with the v6 map generator, addveriaqa wrote:Thanks for the developers.
Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
Code: Select all
mgv6_spflags = jungles
Pine trees are currently not generated; you can get the saplings in creative mode and grow the trees with it, though.
Previously, the footstep sound of the node definition were only played when the player walked on the node. Now it is also played, if the player swims in a liquid or climbs inside the node.Wuzzy wrote:Some questions about the changelog:
I do not understand this. What halo.png?Changed default halo.png for better visibility (RealBadAngel)
How does this work exactly?Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
Have no changes been made to minetest_game? The changelog does not mention any.
Re: Minetest 0.4.11
I've flagged it as out of date at archlinux.org, but the maintainer has quite a few other flagged packages, so it might take some time. Meanwhile, here's my AUR package: https://aur.archlinux.org/packages/mine ... t-leveldb/Linuxdirk wrote:Yeah, I’m waiting for the new version hitting the repos in Arch Linux, too … Maybe it’s because of the holidays :D
Re: Minetest 0.4.11
Thanks for the answer.PilzAdam wrote:If you want to generate jungles with the v6 map generator, addveriaqa wrote:Thanks for the developers.
Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?to your minetest.confCode: Select all
mgv6_spflags = jungles
Pine trees are currently not generated; you can get the saplings in creative mode and grow the trees with it, though.
ꦕꦺꦴꦧ ꦠꦩ꧀ꦧꦁ
-
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Re: Minetest 0.4.11
0.4.11 for OSX landed on homebrew/games repo just now:
https://github.com/Homebrew/homebrew-ga ... inetest.rb
Install it with "brew install homebrew/games/minetest".
https://github.com/Homebrew/homebrew-ga ... inetest.rb
Install it with "brew install homebrew/games/minetest".
- PilzAdam
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Re: Minetest 0.4.11
There were a lot of great changes made in mintest_game, someone seems to have forgotten to update the changelog. I fixed that now: http://dev.minetest.net/Changelog#Vanil ... st_game.29Wuzzy wrote:Have no changes been made to minetest_game? The changelog does not mention any.
- Linuxdirk
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Re: Minetest 0.4.11
So great! All the new changes! :) Again: Thank you to all of the contributors and developers!PilzAdam wrote:I fixed that now: http://dev.minetest.net/Changelog#Vanil ... st_game.29
- Wuzzy
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Re: Minetest 0.4.11
Okay, folks! I have updated the Community Wiki, now it should include the additions and changes for the minetest_game, as of 0.4.11.