There's been a lot of confusion about how to export blender models for minetest in the past, and many people have struggled to find the right export plugin to make .b3d files that work in minetest. For this reason I've modified a version of B3Dexport.py and we've stashed it in the minetest github.com organization:
https://github.com/minetest/B3Dexport
This version is different than others, in that
(1) it's an older version than the other that you can find on github.com, most importantly because the newer version does not produce coordinates that minetest/irrlicht can properly use.
(2) it contains a modified exporter that (by default) omits inclusion of linked texture files.
(3) it's default export options are set to work correctly with minetest out-of-the-box.
We aim to maintain this exporter code such that it produces working .b3d files with the latest blender and minetest versions. If there are bugs, please submit them to the github issue tracker.
Minetest B3Dexport - custom blender to .b3d exporter
- TumeniNodes
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Re: Minetest B3Dexport - custom blender to .b3d exporter
This is awesome, thank you
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- stu
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Re: Minetest B3Dexport - custom blender to .b3d exporter
I have been using the version from here https://sourceforge.net/p/supertuxkart/ ... lender_25/ which seems to be what this was based on and I would like to know what you mean by this
I would possibly use this if you did keep it up to date as the texture unlink option is undeniably handy when making models for minetest.
Unfortunately, it seems that there is a problem with the b3d format when it comes to bone attachment, attached objects appear to switch sides and direction when the model is animated. See my latest findings on #2813
I currently have no idea what causes this but I guess it has to be either Irrlicht, minetest, the exporter(s) or the model itself. I have tested several revisions of the exporter and they all seem to exhibit the same behaviour.
The current version seems to work pretty much the same as this other than it produces a slightly smaller binary, I see no visible difference in-game.not kept up to date with more recent versions - these are known to break the models' orientation and are thus not usable.
I would possibly use this if you did keep it up to date as the texture unlink option is undeniably handy when making models for minetest.
Unfortunately, it seems that there is a problem with the b3d format when it comes to bone attachment, attached objects appear to switch sides and direction when the model is animated. See my latest findings on #2813
I currently have no idea what causes this but I guess it has to be either Irrlicht, minetest, the exporter(s) or the model itself. I have tested several revisions of the exporter and they all seem to exhibit the same behaviour.
- azekill_DIABLO
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Re: Minetest B3Dexport - custom blender to .b3d exporter
How to run this script? :)i'm a noob
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: Minetest B3Dexport - custom blender to .b3d exporter
You have to install it in blender. If you don't know how, you can probably find a video or howto online by googling for e.g. "blender install plugin".azekill_DIABLO wrote:How to run this script? :)i'm a noob
Re: Minetest B3Dexport - custom blender to .b3d exporter
How to convert .b3d file to blender format?
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Re: Minetest B3Dexport - custom blender to .b3d exporter
If you mean how to import B3D files to blender, from where you can export as any filetype, have a look at this: https://www.blender.org/forum/viewtopic.php?t=26311
Looks good, but I haven't tested my self.
Looks good, but I haven't tested my self.
Minetest runs better on Linux. So I'm using Linux.