Besides the "big" new features like dynamic shadows and multi-threading, I see that the team has spent some time to improve the documentation and this is also really nice - I know how gathering and checking facts can be a chore.
Thank you for releasing an official build for MacOS. 5.6.0 resolved an input problem that kept me from being able to play any of the 5.5.x releases, so I'm very glad to be able to finally upgrade.
the website says macOS 10.10 or later is recommended. but you need macos 10.14 or later. i am running macos 10.12 on macbook uni-white 2010. can't handle linux.
If my post says something, it is a opinion and not fact unless i say something
Ah! Finally, the sideways movement with autoforwards issue is addressed. The freedom of movement! I have to reactivate the neural pathways to tell myself I can go sideways again now.
the website says macOS 10.10 or later is recommended. but you need macos 10.14 or later. i am running macos 10.12 on macbook uni-white 2010. can't handle linux.
try a different distro then ( maybe feadora / elementary OS / garuda ) or update MacOS
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
the website says macOS 10.10 or later is recommended. but you need macos 10.14 or later. i am running macos 10.12 on macbook uni-white 2010. can't handle linux.
try a different distro then ( maybe feadora / elementary OS / garuda ) or update MacOS
I tried lots of distros, but every single one of them gets OOM(out of memory). Can't update macos past 10.13.
does not matter anymore as it runs fine under wine. https://www.winehq.org
If my post says something, it is a opinion and not fact unless i say something
the website says macOS 10.10 or later is recommended. but you need macos 10.14 or later. i am running macos 10.12 on macbook uni-white 2010. can't handle linux.
try a different distro then ( maybe feadora / elementary OS / garuda ) or update MacOS
I tried lots of distros, but every single one of them gets OOM(out of memory). Can't update macos past 10.13.
does not matter anymore as it runs fine under wine. https://www.winehq.org
good to see that you found a solution :D Spoiler
(also not updating sounds very insecure to me as an archlinux user that is updating right now i hope your browser is up to date at least )
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
Besides the "big" new features like dynamic shadows and multi-threading, I see that the team has spent some time to improve the documentation and this is also really nice - I know how gathering and checking facts can be a chore.
Congurations to the new product version released (v5.6.0).
Personally, I think the 8/5th will be the better release date of this software product (game engine).
Please also share the product road map(s) and the new features (and milestones) of the next version (5.6.x or 5.7.0) if possible.
Thank you very much for your help and support.
Best Regards,
Crane Zhou (on saturday evening)
Crane Zhou | My mt. world, my mt. dream | No money, no happy.
2022-08-14 18:09:09: ERROR[Main]: Invalid color: "8888FF"
2022-08-14 18:09:09: ERROR[Main]: Invalid color: "8888FF"
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: Execution of async base environment failed: Failed to load and run script from /usr/local/share/minetest/builtin/init.lua:
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: /usr/local/share/minetest/builtin/common/vector.lua:10: attempt to index global 'vector' (a nil value)
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: stack traceback:
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: /usr/local/share/minetest/builtin/common/vector.lua:10: in main chunk
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: [C]: in function 'dofile'
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: /usr/local/share/minetest/builtin/init.lua:33: in main chunk
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: In thread 7f51bffff700:
2022-08-14 18:09:09: ERROR[AsyncWorker-0]: /home/gpcf/software/minetest/src/script/cpp_api/s_async.cpp:d1: virtual void* AsyncWorkerThread::run(): A fatal error occurred: Execution of async base environment failed
did anyone get it too? Any ideas on how to fix this?
Last edited by gpcf on Sun Aug 14, 2022 19:58, edited 1 time in total.