The Minetest 5.7.0 feature freeze has begun, which means we'd be very grateful for help testing the prerelease version. Feature freezes are a period of time before release where we fix bugs and do not add any new features, to improve stability. If all goes well, Minetest 5.7.0 should be released in week's time.
This release will be dedicated to Jude Melton-Houghton (TurkeyMcMac / jwmhjwmh)
Highlights
- New graphical effects: postprocessing shaders, bloom, and dynamic exposure
- Improved performance on high-end systems at large view ranges (some report 60FPS at 1000 nodes view range) (you need to change the client_mesh_chunk setting to benefit from this)
- Improved mapblock meshgen performance (will result in faster map loading)
- Lots of other performance improvements
- Rotating entity selection boxes
- Dynamic shadow improvements
- Android: support for using a fixed crosshair, like on desktop
- Mods can now find out the player's window size, which will allow for full-screen and more responsive GUIs
- It's no longer possible to load a world if mods have unsatisfied dependencies. Before, Minetest would automatically disable these mods - but it led to confusion. You will need to add the missing dependency or disable the mods
Known issues
- Infinite view range doesn't work
Downloads
- Windows: 32-bit 64-bit (Windows 10 or 11)
- Android: 64-bit (note: you'll need to uninstall any existing installs of the app first. This won't be needed with the actual release. Make sure to backup worlds.) (Android 5.0 or later)
- Linux: AppImage or self-compilation
- MacOS: .zip containing the app (10.14 or later)